core/GameDataFetcher.cpp
changeset 2146 8a4ec8a62865
parent 2142 d9d876e97a66
child 2150 ef9e2b861ddf
     1.1 --- a/core/GameDataFetcher.cpp	Wed Jul 02 01:34:46 2008 +0000
     1.2 +++ b/core/GameDataFetcher.cpp	Wed Jul 02 02:57:08 2008 +0000
     1.3 @@ -111,6 +111,8 @@
     1.4  
     1.5  	if (socketDescriptor == INVALID_SOCKET)
     1.6  	{
     1.7 +		fclose(logfile);
     1.8 +		unlink(lock_path);
     1.9  		return;
    1.10  	}
    1.11  
    1.12 @@ -122,12 +124,20 @@
    1.13  	if (len == 0)
    1.14  	{
    1.15  		g_Logger.LogToOpenFile(logfile, "Query Writing failed");
    1.16 +
    1.17 +		closesocket(socketDescriptor);
    1.18 +		fclose(logfile);
    1.19 +		unlink(lock_path);
    1.20  		return;
    1.21  	}
    1.22  
    1.23  	if (g_disableGameDataUpdate)
    1.24  	{
    1.25  		g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true");
    1.26 +
    1.27 +		closesocket(socketDescriptor);
    1.28 +		fclose(logfile);
    1.29 +		unlink(lock_path);
    1.30  		return;
    1.31  	}
    1.32  
    1.33 @@ -138,7 +148,10 @@
    1.34  	if (sent == 0)
    1.35  	{
    1.36  		g_Logger.LogToOpenFile(logfile, "Failed to send data");
    1.37 +
    1.38  		closesocket(socketDescriptor);
    1.39 +		fclose(logfile);
    1.40 +		unlink(lock_path);
    1.41  		return;
    1.42  	}
    1.43  
    1.44 @@ -146,10 +159,7 @@
    1.45  
    1.46  	/* And we're done! */
    1.47  	closesocket(socketDescriptor);
    1.48 -
    1.49  	fclose(logfile);
    1.50 -
    1.51 -	// Delete our lock
    1.52  	unlink(lock_path);
    1.53  }
    1.54