1.1 --- a/core/sourcemod.cpp Mon Feb 26 04:24:06 2007 +0000
1.2 +++ b/core/sourcemod.cpp Mon Feb 26 04:36:15 2007 +0000
1.3 @@ -25,6 +25,7 @@
1.4 #include "sm_stringutil.h"
1.5 #include "CPlayerManager.h"
1.6 #include "CTranslator.h"
1.7 +#include "ForwardSys.h"
1.8
1.9 SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
1.10 SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
1.11 @@ -40,6 +41,7 @@
1.12 IdentityToken_t *g_pCoreIdent = NULL;
1.13 float g_LastTime = 0.0f;
1.14 float g_LastAuthCheck = 0.0f;
1.15 +IForward *g_pOnGameFrame = NULL;
1.16
1.17 typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
1.18 typedef unsigned int (*GETEXPORTCOUNT)();
1.19 @@ -203,6 +205,11 @@
1.20 g_Admins.DumpAdminCache(AdminCache_Overrides, true);
1.21 g_Admins.DumpAdminCache(AdminCache_Groups, true);
1.22
1.23 + if (!g_pOnGameFrame)
1.24 + {
1.25 + g_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
1.26 + }
1.27 +
1.28 RETURN_META_VALUE(MRES_IGNORED, true);
1.29 }
1.30
1.31 @@ -223,6 +230,11 @@
1.32 }
1.33 g_LastTime = curtime;
1.34 }
1.35 +
1.36 + if (g_pOnGameFrame && g_pOnGameFrame->GetFunctionCount())
1.37 + {
1.38 + g_pOnGameFrame->Execute(NULL);
1.39 + }
1.40 }
1.41
1.42 void SourceModBase::LevelShutdown()
1.43 @@ -296,6 +308,11 @@
1.44
1.45 void SourceModBase::CloseSourceMod()
1.46 {
1.47 + if (g_pOnGameFrame)
1.48 + {
1.49 + g_Forwards.ReleaseForward(g_pOnGameFrame);
1.50 + }
1.51 +
1.52 /* Notify! */
1.53 SMGlobalClass *pBase = SMGlobalClass::head;
1.54 while (pBase)