1.1 --- a/core/smn_player.cpp Wed Jun 20 11:12:50 2007 +0000
1.2 +++ b/core/smn_player.cpp Wed Jun 20 11:30:29 2007 +0000
1.3 @@ -55,7 +55,7 @@
1.4 int index = params[1];
1.5 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.6 {
1.7 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.8 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.9 }
1.10
1.11 CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
1.12 @@ -73,7 +73,7 @@
1.13 int index = params[1];
1.14 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.15 {
1.16 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.17 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.18 }
1.19
1.20 CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
1.21 @@ -99,7 +99,7 @@
1.22 int index = params[1];
1.23 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.24 {
1.25 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.26 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.27 }
1.28
1.29 CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
1.30 @@ -123,7 +123,7 @@
1.31 int index = params[1];
1.32 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.33 {
1.34 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.35 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.36 }
1.37
1.38 return (g_Players.GetPlayerByIndex(index)->IsConnected()) ? 1 : 0;
1.39 @@ -134,7 +134,7 @@
1.40 int index = params[1];
1.41 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.42 {
1.43 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.44 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.45 }
1.46
1.47 return (g_Players.GetPlayerByIndex(index)->IsInGame()) ? 1 : 0;
1.48 @@ -145,7 +145,7 @@
1.49 int index = params[1];
1.50 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.51 {
1.52 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.53 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.54 }
1.55
1.56 return (g_Players.GetPlayerByIndex(index)->IsAuthorized()) ? 1 : 0;
1.57 @@ -156,7 +156,7 @@
1.58 int index = params[1];
1.59 if ((index < 1) || (index > g_Players.GetMaxClients()))
1.60 {
1.61 - return pCtx->ThrowNativeError("Invalid client index %d", index);
1.62 + return pCtx->ThrowNativeError("Client index %d is invalid", index);
1.63 }
1.64
1.65 CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
1.66 @@ -174,7 +174,7 @@
1.67 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.68 if (!pPlayer)
1.69 {
1.70 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.71 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.72 }
1.73 if (!pPlayer->IsConnected())
1.74 {
1.75 @@ -200,7 +200,7 @@
1.76 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.77 if (!pPlayer)
1.78 {
1.79 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.80 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.81 }
1.82 if (!pPlayer->IsConnected())
1.83 {
1.84 @@ -208,7 +208,7 @@
1.85 }
1.86 if (!g_Admins.IsValidAdmin(params[2]))
1.87 {
1.88 - return pContext->ThrowNativeError("AdminId %x is not valid", params[2]);
1.89 + return pContext->ThrowNativeError("AdminId %x is invalid", params[2]);
1.90 }
1.91
1.92 pPlayer->SetAdminId(params[2], params[3] ? true : false);
1.93 @@ -222,7 +222,7 @@
1.94 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.95 if (!pPlayer)
1.96 {
1.97 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.98 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.99 }
1.100 if (!pPlayer->IsConnected())
1.101 {
1.102 @@ -238,7 +238,7 @@
1.103 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.104 if (!pPlayer)
1.105 {
1.106 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.107 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.108 }
1.109 if (!pPlayer->IsConnected())
1.110 {
1.111 @@ -268,7 +268,7 @@
1.112 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.113 if (!pPlayer)
1.114 {
1.115 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.116 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.117 }
1.118 if (!pPlayer->IsConnected())
1.119 {
1.120 @@ -297,7 +297,7 @@
1.121 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.122 if (!pPlayer)
1.123 {
1.124 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.125 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.126 }
1.127 if (!pPlayer->IsConnected())
1.128 {
1.129 @@ -322,7 +322,7 @@
1.130 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.131 if (!pPlayer)
1.132 {
1.133 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.134 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.135 }
1.136 if (!pPlayer->IsConnected())
1.137 {
1.138 @@ -344,7 +344,7 @@
1.139 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.140 if (!pPlayer)
1.141 {
1.142 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.143 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.144 }
1.145 if (!pPlayer->IsConnected())
1.146 {
1.147 @@ -362,17 +362,17 @@
1.148 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.149 if (!pPlayer)
1.150 {
1.151 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.152 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.153 } else if (!pPlayer->IsConnected()) {
1.154 - return pContext->ThrowNativeError("Player %d is not connected", client);
1.155 + return pContext->ThrowNativeError("Client %d is not connected", client);
1.156 }
1.157
1.158 CPlayer *pTarget = g_Players.GetPlayerByIndex(target);
1.159 if (!pTarget)
1.160 {
1.161 - return pContext->ThrowNativeError("Player %d is not a valid client", target);
1.162 + return pContext->ThrowNativeError("Client index %d is invalid", target);
1.163 } else if (!pTarget->IsConnected()) {
1.164 - return pContext->ThrowNativeError("Player %d is not connected", target);
1.165 + return pContext->ThrowNativeError("Client %d is not connected", target);
1.166 }
1.167
1.168 return g_Admins.CanAdminTarget(pPlayer->GetAdminId(), pTarget->GetAdminId()) ? 1 : 0;
1.169 @@ -385,9 +385,9 @@
1.170 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.171 if (!pPlayer)
1.172 {
1.173 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.174 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.175 } else if (!pPlayer->IsInGame()) {
1.176 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.177 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.178 }
1.179
1.180 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.181 @@ -406,9 +406,9 @@
1.182 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.183 if (!pPlayer)
1.184 {
1.185 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.186 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.187 } else if (!pPlayer->IsInGame()) {
1.188 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.189 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.190 }
1.191
1.192 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.193 @@ -427,9 +427,9 @@
1.194 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.195 if (!pPlayer)
1.196 {
1.197 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.198 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.199 } else if (!pPlayer->IsInGame()) {
1.200 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.201 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.202 }
1.203
1.204 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.205 @@ -448,9 +448,9 @@
1.206 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.207 if (!pPlayer)
1.208 {
1.209 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.210 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.211 } else if (!pPlayer->IsInGame()) {
1.212 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.213 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.214 }
1.215
1.216 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.217 @@ -469,9 +469,9 @@
1.218 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.219 if (!pPlayer)
1.220 {
1.221 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.222 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.223 } else if (!pPlayer->IsInGame()) {
1.224 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.225 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.226 }
1.227
1.228 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.229 @@ -498,9 +498,9 @@
1.230 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.231 if (!pPlayer)
1.232 {
1.233 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.234 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.235 } else if (!pPlayer->IsInGame()) {
1.236 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.237 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.238 }
1.239
1.240 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.241 @@ -527,9 +527,9 @@
1.242 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.243 if (!pPlayer)
1.244 {
1.245 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.246 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.247 } else if (!pPlayer->IsInGame()) {
1.248 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.249 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.250 }
1.251
1.252 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.253 @@ -556,9 +556,9 @@
1.254 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.255 if (!pPlayer)
1.256 {
1.257 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.258 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.259 } else if (!pPlayer->IsInGame()) {
1.260 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.261 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.262 }
1.263
1.264 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.265 @@ -585,9 +585,9 @@
1.266 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.267 if (!pPlayer)
1.268 {
1.269 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.270 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.271 } else if (!pPlayer->IsInGame()) {
1.272 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.273 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.274 }
1.275
1.276 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.277 @@ -609,9 +609,9 @@
1.278 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.279 if (!pPlayer)
1.280 {
1.281 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.282 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.283 } else if (!pPlayer->IsInGame()) {
1.284 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.285 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.286 }
1.287
1.288 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.289 @@ -633,9 +633,9 @@
1.290 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.291 if (!pPlayer)
1.292 {
1.293 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.294 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.295 } else if (!pPlayer->IsInGame()) {
1.296 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.297 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.298 }
1.299
1.300 IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
1.301 @@ -654,11 +654,11 @@
1.302 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.303 if (!pPlayer)
1.304 {
1.305 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.306 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.307 } else if (!pPlayer->IsInGame()) {
1.308 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.309 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.310 } else if (pPlayer->IsFakeClient()) {
1.311 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.312 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.313 }
1.314
1.315 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.316 @@ -673,11 +673,11 @@
1.317 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.318 if (!pPlayer)
1.319 {
1.320 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.321 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.322 } else if (!pPlayer->IsInGame()) {
1.323 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.324 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.325 } else if (pPlayer->IsFakeClient()) {
1.326 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.327 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.328 }
1.329
1.330 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.331 @@ -692,11 +692,11 @@
1.332 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.333 if (!pPlayer)
1.334 {
1.335 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.336 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.337 } else if (!pPlayer->IsInGame()) {
1.338 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.339 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.340 } else if (pPlayer->IsFakeClient()) {
1.341 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.342 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.343 }
1.344
1.345 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.346 @@ -711,11 +711,11 @@
1.347 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.348 if (!pPlayer)
1.349 {
1.350 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.351 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.352 } else if (!pPlayer->IsInGame()) {
1.353 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.354 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.355 } else if (pPlayer->IsFakeClient()) {
1.356 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.357 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.358 }
1.359
1.360 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.361 @@ -730,11 +730,11 @@
1.362 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.363 if (!pPlayer)
1.364 {
1.365 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.366 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.367 } else if (!pPlayer->IsInGame()) {
1.368 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.369 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.370 } else if (pPlayer->IsFakeClient()) {
1.371 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.372 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.373 }
1.374
1.375 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.376 @@ -749,11 +749,11 @@
1.377 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.378 if (!pPlayer)
1.379 {
1.380 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.381 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.382 } else if (!pPlayer->IsInGame()) {
1.383 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.384 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.385 } else if (pPlayer->IsFakeClient()) {
1.386 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.387 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.388 }
1.389
1.390 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.391 @@ -768,11 +768,11 @@
1.392 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.393 if (!pPlayer)
1.394 {
1.395 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.396 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.397 } else if (!pPlayer->IsInGame()) {
1.398 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.399 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.400 } else if (pPlayer->IsFakeClient()) {
1.401 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.402 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.403 }
1.404
1.405 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.406 @@ -787,11 +787,11 @@
1.407 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.408 if (!pPlayer)
1.409 {
1.410 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.411 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.412 } else if (!pPlayer->IsInGame()) {
1.413 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.414 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.415 } else if (pPlayer->IsFakeClient()) {
1.416 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.417 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.418 }
1.419
1.420 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.421 @@ -806,11 +806,11 @@
1.422 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.423 if (!pPlayer)
1.424 {
1.425 - return pContext->ThrowNativeError("Player %d is not a valid client", client);
1.426 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.427 } else if (!pPlayer->IsInGame()) {
1.428 - return pContext->ThrowNativeError("Player %d is not in game", client);
1.429 + return pContext->ThrowNativeError("Client %d is not in game", client);
1.430 } else if (pPlayer->IsFakeClient()) {
1.431 - return pContext->ThrowNativeError("Player %d is a bot", client);
1.432 + return pContext->ThrowNativeError("Client %d is a bot", client);
1.433 }
1.434
1.435 INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
1.436 @@ -926,7 +926,7 @@
1.437 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.438 if (!pPlayer)
1.439 {
1.440 - return pContext->ThrowNativeError("Client %d is invalid", client);
1.441 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.442 } else if (!pPlayer->IsConnected()) {
1.443 return pContext->ThrowNativeError("Client %d is not connected", client);
1.444 }