1.1 --- a/plugins/include/timers.inc Wed Sep 12 07:22:38 2007 +0000
1.2 +++ b/plugins/include/timers.inc Wed Sep 12 22:46:00 2007 +0000
1.3 @@ -108,15 +108,17 @@
1.4 native TriggerTimer(Handle:timer, bool:reset=false);
1.5
1.6 /**
1.7 - * Returns the simulated game time.
1.8 + * Returns the simulated game time.
1.9 *
1.10 - * @param simulated Retrieves whether or not the tick count
1.11 - * is being manually simulated by SourceMod.
1.12 - * This is the case if no players have joined
1.13 - * the map yet.
1.14 + * This time is internally maintained by SourceMod and is based on the game
1.15 + * tick count and tick rate. Unlike GetGameTime(), it will increment past
1.16 + * map changes and while no players are connected. Unlike GetEngineTime(),
1.17 + * it will not increment based on the system clock (i.e. it is still bound
1.18 + * to the ticking process).
1.19 + *
1.20 * @return Time based on the game tick count.
1.21 */
1.22 -native Float:GetTickedTime(&bool:simulated);
1.23 +native Float:GetTickedTime();
1.24
1.25 /**
1.26 * Creates a timer associated with a new data pack, and returns the datapack.