1.1 --- a/core/MenuManager.cpp Mon Oct 29 00:33:20 2007 +0000
1.2 +++ b/core/MenuManager.cpp Tue Oct 30 01:22:47 2007 +0000
1.3 @@ -211,10 +211,22 @@
1.4 IMenuStyle *style = menu->GetDrawStyle();
1.5 unsigned int pgn = menu->GetPagination();
1.6 unsigned int maxItems = style->GetMaxPageItems();
1.7 + bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
1.8 +
1.9 if (pgn != MENU_NO_PAGINATION)
1.10 {
1.11 maxItems = pgn;
1.12 }
1.13 + else if (exitButton)
1.14 + {
1.15 + maxItems--;
1.16 + }
1.17 +
1.18 + /* This is very not allowed! */
1.19 + if (maxItems < 2)
1.20 + {
1.21 + return NULL;
1.22 + }
1.23
1.24 unsigned int totalItems = menu->GetItemCount();
1.25 unsigned int startItem = 0;
1.26 @@ -234,7 +246,9 @@
1.27 startItem = totalItems - 1;
1.28 order = ItemOrder_Descending;
1.29 }
1.30 - } else if (order == ItemOrder_Descending) {
1.31 + }
1.32 + else if (order == ItemOrder_Descending)
1.33 + {
1.34 startItem = md.firstItem;
1.35 /* This shouldn't happen with well-coded menus.
1.36 * If searching backwards doesn't give us enough room,
1.37 @@ -249,11 +263,16 @@
1.38 }
1.39
1.40 /* Get our Display pointer and initialize some crap */
1.41 - IMenuPanel *display = menu->CreatePanel();
1.42 + IMenuPanel *panel = menu->CreatePanel();
1.43 IMenuHandler *mh = md.mh;
1.44 bool foundExtra = false;
1.45 unsigned int extraItem = 0;
1.46
1.47 + if (panel == NULL)
1.48 + {
1.49 + return NULL;
1.50 + }
1.51 +
1.52 /**
1.53 * We keep searching until:
1.54 * 1) There are no more items
1.55 @@ -271,7 +290,7 @@
1.56 /* Ask the user to change the style, if necessary */
1.57 mh->OnMenuDrawItem(menu, client, i, dr.style);
1.58 /* Check if it's renderable */
1.59 - if (IsSlotItem(display, dr.style))
1.60 + if (IsSlotItem(panel, dr.style))
1.61 {
1.62 /* If we've already found the max number of items,
1.63 * This means we should just cancel out and log our
1.64 @@ -318,31 +337,32 @@
1.65 /* There were no items to draw! */
1.66 if (!foundItems)
1.67 {
1.68 - display->DeleteThis();
1.69 + panel->DeleteThis();
1.70 return NULL;
1.71 }
1.72
1.73 - /* Check initial buttons */
1.74 bool displayPrev = false;
1.75 bool displayNext = false;
1.76 - if (foundExtra)
1.77 - {
1.78 - if (order == ItemOrder_Descending)
1.79 - {
1.80 - displayPrev = true;
1.81 - md.firstItem = extraItem;
1.82 - } else if (order == ItemOrder_Ascending) {
1.83 - displayNext = true;
1.84 - md.lastItem = extraItem;
1.85 - }
1.86 - }
1.87
1.88 - /**
1.89 - * If we're paginated, we have to find if there is another page.
1.90 - * Sadly, the only way to do this is to try drawing more items!
1.91 + /* This is an annoying process.
1.92 + * Skip it for non-paginated menus, which get special treatment.
1.93 */
1.94 if (pgn != MENU_NO_PAGINATION)
1.95 {
1.96 + if (foundExtra)
1.97 + {
1.98 + if (order == ItemOrder_Descending)
1.99 + {
1.100 + displayPrev = true;
1.101 + md.firstItem = extraItem;
1.102 + }
1.103 + else if (order == ItemOrder_Ascending)
1.104 + {
1.105 + displayNext = true;
1.106 + md.lastItem = extraItem;
1.107 + }
1.108 + }
1.109 +
1.110 unsigned int lastItem = 0;
1.111 ItemDrawInfo dr;
1.112 /* Find the last feasible item to search from. */
1.113 @@ -358,7 +378,7 @@
1.114 if (menu->GetItemInfo(lastItem, &dr) != NULL)
1.115 {
1.116 mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
1.117 - if (IsSlotItem(display, dr.style))
1.118 + if (IsSlotItem(panel, dr.style))
1.119 {
1.120 displayNext = true;
1.121 md.lastItem = lastItem;
1.122 @@ -366,7 +386,9 @@
1.123 }
1.124 }
1.125 }
1.126 - } else if (order == ItemOrder_Ascending) {
1.127 + }
1.128 + else if (order == ItemOrder_Ascending)
1.129 + {
1.130 lastItem = drawItems[0].position;
1.131 if (lastItem == 0)
1.132 {
1.133 @@ -378,7 +400,7 @@
1.134 if (menu->GetItemInfo(lastItem, &dr) != NULL)
1.135 {
1.136 mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
1.137 - if (IsSlotItem(display, dr.style))
1.138 + if (IsSlotItem(panel, dr.style))
1.139 {
1.140 displayPrev = true;
1.141 md.firstItem = lastItem;
1.142 @@ -389,6 +411,7 @@
1.143 }
1.144 }
1.145 }
1.146 +
1.147 skip_search:
1.148
1.149 /* Draw the item according to the order */
1.150 @@ -400,9 +423,9 @@
1.151 for (unsigned int i = 0; i < foundItems; i++)
1.152 {
1.153 ItemDrawInfo &dr = drawItems[i].draw;
1.154 - if ((position = mh->OnMenuDisplayItem(menu, client, display, drawItems[i].position, dr)) == 0)
1.155 + if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
1.156 {
1.157 - position = display->DrawItem(dr);
1.158 + position = panel->DrawItem(dr);
1.159 }
1.160 if (position != 0)
1.161 {
1.162 @@ -421,9 +444,9 @@
1.163 while (i--)
1.164 {
1.165 ItemDrawInfo &dr = drawItems[i].draw;
1.166 - if ((position = mh->OnMenuDisplayItem(menu, client, display, drawItems[i].position, dr)) == 0)
1.167 + if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
1.168 {
1.169 - position = display->DrawItem(dr);
1.170 + position = panel->DrawItem(dr);
1.171 }
1.172 if (position != 0)
1.173 {
1.174 @@ -434,13 +457,18 @@
1.175 }
1.176
1.177 /* Now, we need to check if we need to add anything extra */
1.178 - if (pgn != MENU_NO_PAGINATION)
1.179 + if (pgn != MENU_NO_PAGINATION || exitButton)
1.180 {
1.181 - bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
1.182 - bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
1.183 - bool exitBackButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK;
1.184 + bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
1.185 + bool exitBackButton = false;
1.186 char text[50];
1.187
1.188 + if (pgn != MENU_NO_PAGINATION
1.189 + && (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
1.190 + {
1.191 + exitBackButton = true;
1.192 + }
1.193 +
1.194 /* Calculate how many items we are allowed for control stuff */
1.195 unsigned int padding = style->GetMaxPageItems() - maxItems;
1.196
1.197 @@ -461,8 +489,11 @@
1.198 }
1.199 #endif
1.200
1.201 - /* Subtract two slots for the displayNext/displayPrev padding */
1.202 - padding -= 2;
1.203 + if (pgn != MENU_NO_PAGINATION)
1.204 + {
1.205 + /* Subtract two slots for the displayNext/displayPrev padding */
1.206 + padding -= 2;
1.207 + }
1.208
1.209 /* If we have an "Exit Back" button and the space to draw it, do so. */
1.210 if (exitBackButton)
1.211 @@ -470,7 +501,9 @@
1.212 if (!displayPrev)
1.213 {
1.214 displayPrev = true;
1.215 - } else {
1.216 + }
1.217 + else
1.218 + {
1.219 exitBackButton = false;
1.220 }
1.221 }
1.222 @@ -493,7 +526,7 @@
1.223 /* Add spacers so we can pad to the end */
1.224 for (unsigned int i=0; i<padding; i++)
1.225 {
1.226 - position = display->DrawItem(padItem);
1.227 + position = panel->DrawItem(padItem);
1.228 slots[position].type = ItemSel_None;
1.229 }
1.230 }
1.231 @@ -502,60 +535,72 @@
1.232 if ((displayPrev || displayNext) || exitButton)
1.233 {
1.234 ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
1.235 - display->DrawItem(draw);
1.236 + panel->DrawItem(draw);
1.237 }
1.238
1.239 ItemDrawInfo dr(text, 0);
1.240 +
1.241 /**
1.242 * If we have one or the other, we need to have spacers for both.
1.243 */
1.244 - if (displayPrev || displayNext)
1.245 + if (pgn != MENU_NO_PAGINATION)
1.246 {
1.247 - /* PREVIOUS */
1.248 - ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
1.249 - if (displayPrev || canDrawDisabled)
1.250 + if (displayPrev || displayNext)
1.251 {
1.252 - if (exitBackButton)
1.253 + /* PREVIOUS */
1.254 + ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
1.255 + if (displayPrev || canDrawDisabled)
1.256 + {
1.257 + if (exitBackButton)
1.258 + {
1.259 + CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
1.260 + dr.style = ITEMDRAW_CONTROL;
1.261 + position = panel->DrawItem(dr);
1.262 + slots[position].type = ItemSel_ExitBack;
1.263 + }
1.264 + else
1.265 + {
1.266 + CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
1.267 + dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.268 + position = panel->DrawItem(dr);
1.269 + slots[position].type = ItemSel_Back;
1.270 + }
1.271 + }
1.272 + else if (displayNext || exitButton)
1.273 {
1.274 - CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
1.275 - dr.style = ITEMDRAW_CONTROL;
1.276 - position = display->DrawItem(dr);
1.277 - slots[position].type = ItemSel_ExitBack;
1.278 - } else {
1.279 - CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
1.280 - dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.281 - position = display->DrawItem(dr);
1.282 - slots[position].type = ItemSel_Back;
1.283 + /* If we can't display this, and there is an exit button,
1.284 + * we need to pad!
1.285 + */
1.286 + position = panel->DrawItem(padCtrlItem);
1.287 + slots[position].type = ItemSel_None;
1.288 + }
1.289 +
1.290 + /* NEXT */
1.291 + if (displayNext || canDrawDisabled)
1.292 + {
1.293 + CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
1.294 + dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.295 + position = panel->DrawItem(dr);
1.296 + slots[position].type = ItemSel_Next;
1.297 }
1.298 - } else if (displayNext || exitButton) {
1.299 - /* If we can't display this, and there is an exit button,
1.300 - * we need to pad!
1.301 - */
1.302 - position = display->DrawItem(padCtrlItem);
1.303 + else if (exitButton)
1.304 + {
1.305 + /* If we can't display this,
1.306 + * but there is an "exit" button, we need to pad!
1.307 + */
1.308 + position = panel->DrawItem(padCtrlItem);
1.309 + slots[position].type = ItemSel_None;
1.310 + }
1.311 + }
1.312 + else
1.313 + {
1.314 + /* Otherwise, bump to two slots! */
1.315 + ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
1.316 + position = panel->DrawItem(numBump);
1.317 + slots[position].type = ItemSel_None;
1.318 + position = panel->DrawItem(numBump);
1.319 slots[position].type = ItemSel_None;
1.320 }
1.321 -
1.322 - /* NEXT */
1.323 - if (displayNext || canDrawDisabled)
1.324 - {
1.325 - CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
1.326 - dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.327 - position = display->DrawItem(dr);
1.328 - slots[position].type = ItemSel_Next;
1.329 - } else if (exitButton) {
1.330 - /* If we can't display this,
1.331 - * but there is an "exit" button, we need to pad!
1.332 - */
1.333 - position = display->DrawItem(padCtrlItem);
1.334 - slots[position].type = ItemSel_None;
1.335 - }
1.336 - } else {
1.337 - /* Otherwise, bump to two slots! */
1.338 - ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
1.339 - position = display->DrawItem(numBump);
1.340 - slots[position].type = ItemSel_None;
1.341 - position = display->DrawItem(numBump);
1.342 - slots[position].type = ItemSel_None;
1.343 }
1.344
1.345 /* EXIT */
1.346 @@ -563,7 +608,7 @@
1.347 {
1.348 CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
1.349 dr.style = ITEMDRAW_CONTROL;
1.350 - position = display->DrawItem(dr);
1.351 + position = panel->DrawItem(dr);
1.352 slots[position].type = ItemSel_Exit;
1.353 }
1.354 }
1.355 @@ -575,10 +620,10 @@
1.356 }
1.357
1.358 /* Do title stuff */
1.359 - mh->OnMenuDisplay(menu, client, display);
1.360 - display->DrawTitle(menu->GetDefaultTitle(), true);
1.361 + mh->OnMenuDisplay(menu, client, panel);
1.362 + panel->DrawTitle(menu->GetDefaultTitle(), true);
1.363
1.364 - return display;
1.365 + return panel;
1.366 }
1.367
1.368 IMenuStyle *MenuManager::GetDefaultStyle()