1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/extensions/tf2/gameplayrules.cpp Fri Nov 19 17:58:46 2010 +1300
1.3 @@ -0,0 +1,83 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod Team Fortress 2 Extension
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#include "gameplayrules.h"
1.36 +
1.37 +CDetour *setInWaitingForPlayersDetour = NULL;
1.38 +
1.39 +IForward *g_waitingPlayersStartForward = NULL;
1.40 +IForward *g_waitingPlayersEndForward = NULL;
1.41 +
1.42 +DETOUR_DECL_MEMBER1(SetInWaitingForPlayers, void, bool, bWaitingForPlayers)
1.43 +{
1.44 + DETOUR_MEMBER_CALL(SetInWaitingForPlayers)(bWaitingForPlayers);
1.45 +
1.46 + if (bWaitingForPlayers)
1.47 + {
1.48 + if (!g_waitingPlayersStartForward)
1.49 + {
1.50 + g_pSM->LogMessage(myself, "Invalid Forward");
1.51 + }
1.52 + else
1.53 + {
1.54 + g_waitingPlayersStartForward->Execute(NULL);
1.55 + }
1.56 + }
1.57 + else
1.58 + {
1.59 + if (!g_waitingPlayersEndForward)
1.60 + {
1.61 + g_pSM->LogMessage(myself, "Invalid Forward");
1.62 + }
1.63 + else
1.64 + {
1.65 + g_waitingPlayersEndForward->Execute(NULL);
1.66 + }
1.67 + }
1.68 +}
1.69 +
1.70 +void InitialiseRulesDetours()
1.71 +{
1.72 + setInWaitingForPlayersDetour = DETOUR_CREATE_MEMBER(SetInWaitingForPlayers, "SetInWaitingForPlayers");
1.73 +
1.74 + if (setInWaitingForPlayersDetour != NULL)
1.75 + {
1.76 + setInWaitingForPlayersDetour->EnableDetour();
1.77 + return;
1.78 + }
1.79 +
1.80 + g_pSM->LogError(myself, "No Gameplay Rules detours could be initialized - Disabled Gameplay Rules functions");
1.81 +}
1.82 +
1.83 +void RemoveRulesDetours()
1.84 +{
1.85 + setInWaitingForPlayersDetour->Destroy();
1.86 +}
1.87 \ No newline at end of file