1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/core/EventManager.h Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,128 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
1.36 +#define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
1.37 +
1.38 +#include "sm_globals.h"
1.39 +#include "sourcemm_api.h"
1.40 +#include "sm_trie.h"
1.41 +#include <sh_list.h>
1.42 +#include <sh_stack.h>
1.43 +#include <IHandleSys.h>
1.44 +#include <IForwardSys.h>
1.45 +#include <IPluginSys.h>
1.46 +
1.47 +using namespace SourceHook;
1.48 +
1.49 +struct EventInfo
1.50 +{
1.51 + IGameEvent *pEvent;
1.52 + IdentityToken_t *pOwner;
1.53 +};
1.54 +
1.55 +struct EventHook
1.56 +{
1.57 + EventHook()
1.58 + {
1.59 + pPreHook = NULL;
1.60 + pPostHook = NULL;
1.61 + postCopy = false;
1.62 + pEventCopy = NULL;
1.63 + refCount = 0;
1.64 + }
1.65 + IChangeableForward *pPreHook;
1.66 + IChangeableForward *pPostHook;
1.67 + bool postCopy;
1.68 + IGameEvent *pEventCopy;
1.69 + unsigned int refCount;
1.70 +};
1.71 +
1.72 +enum EventHookMode
1.73 +{
1.74 + EventHookMode_Pre,
1.75 + EventHookMode_Post,
1.76 + EventHookMode_PostNoCopy
1.77 +};
1.78 +
1.79 +enum EventHookError
1.80 +{
1.81 + EventHookErr_Okay = 0, /**< No error */
1.82 + EventHookErr_InvalidEvent, /**< Specified event does not exist */
1.83 + EventHookErr_NotActive, /**< Specified event has no active hook */
1.84 + EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
1.85 +};
1.86 +
1.87 +class EventManager :
1.88 + public SMGlobalClass,
1.89 + public IHandleTypeDispatch,
1.90 + public IPluginsListener,
1.91 + public IGameEventListener2
1.92 +{
1.93 +public:
1.94 + EventManager();
1.95 + ~EventManager();
1.96 +public: // SMGlobalClass
1.97 + void OnSourceModAllInitialized();
1.98 + void OnSourceModShutdown();
1.99 +public: // IHandleTypeDispatch
1.100 + void OnHandleDestroy(HandleType_t type, void *object);
1.101 +public: // IPluginsListener
1.102 + void OnPluginUnloaded(IPlugin *plugin);
1.103 +public: // IGameEventListener2
1.104 + void FireGameEvent(IGameEvent *pEvent);
1.105 +public:
1.106 + /**
1.107 + * Get the 'GameEvent' handle type ID.
1.108 + */
1.109 + inline HandleType_t GetHandleType()
1.110 + {
1.111 + return m_EventType;
1.112 + }
1.113 +public:
1.114 + EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
1.115 + EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
1.116 + EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
1.117 + void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
1.118 + void CancelCreatedEvent(EventInfo *pInfo);
1.119 +private: // IGameEventManager2 hooks
1.120 + bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
1.121 + bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
1.122 +private:
1.123 + HandleType_t m_EventType;
1.124 + Trie *m_EventHooks;
1.125 + CStack<EventInfo *> m_FreeEvents;
1.126 + CStack<const char *> m_EventNames;
1.127 +};
1.128 +
1.129 +extern EventManager g_EventManager;
1.130 +
1.131 +#endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_