1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/core/MenuManager.cpp Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,779 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#include <time.h>
1.36 +#include <stdarg.h>
1.37 +#include <stdlib.h>
1.38 +#include "MenuManager.h"
1.39 +#include "MenuVoting.h"
1.40 +#include "sm_stringutil.h"
1.41 +#include "sourcemm_api.h"
1.42 +#include "PlayerManager.h"
1.43 +#include "MenuStyle_Valve.h"
1.44 +#include "ShareSys.h"
1.45 +#include "HandleSys.h"
1.46 +#include "sourcemm_api.h"
1.47 +
1.48 +MenuManager g_Menus;
1.49 +VoteMenuHandler s_VoteHandler;
1.50 +
1.51 +ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
1.52 +
1.53 +MenuManager::MenuManager()
1.54 +{
1.55 + m_Styles.push_back(&g_ValveMenuStyle);
1.56 + SetDefaultStyle(&g_ValveMenuStyle);
1.57 +}
1.58 +
1.59 +void MenuManager::OnSourceModAllInitialized()
1.60 +{
1.61 + g_ShareSys.AddInterface(NULL, this);
1.62 +
1.63 + HandleAccess access;
1.64 + g_HandleSys.InitAccessDefaults(NULL, &access);
1.65 +
1.66 + /* Deny cloning to menus */
1.67 + access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
1.68 + m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
1.69 +
1.70 + /* Also deny deletion to styles */
1.71 + access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
1.72 + m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
1.73 +}
1.74 +
1.75 +void MenuManager::OnSourceModAllShutdown()
1.76 +{
1.77 + g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
1.78 + g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
1.79 +}
1.80 +
1.81 +void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
1.82 +{
1.83 + if (type == m_MenuType)
1.84 + {
1.85 + IBaseMenu *menu = (IBaseMenu *)object;
1.86 + menu->Destroy(false);
1.87 + }
1.88 + else if (type == m_StyleType)
1.89 + {
1.90 + /* Do nothing */
1.91 + }
1.92 +}
1.93 +
1.94 +bool MenuManager::GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
1.95 +{
1.96 + if (type == m_MenuType)
1.97 + {
1.98 + *pSize = ((IBaseMenu *)object)->GetApproxMemUsage();
1.99 + return true;
1.100 + }
1.101 + else
1.102 + {
1.103 + *pSize = ((IMenuStyle *)object)->GetApproxMemUsage();
1.104 + return true;
1.105 + }
1.106 +
1.107 + return false;
1.108 +}
1.109 +
1.110 +Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
1.111 +{
1.112 + if (m_MenuType == NO_HANDLE_TYPE)
1.113 + {
1.114 + return BAD_HANDLE;
1.115 + }
1.116 +
1.117 + return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
1.118 +}
1.119 +
1.120 +Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
1.121 +{
1.122 + if (m_StyleType == NO_HANDLE_TYPE)
1.123 + {
1.124 + return BAD_HANDLE;
1.125 + }
1.126 +
1.127 + return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
1.128 +}
1.129 +
1.130 +HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
1.131 +{
1.132 + HandleSecurity sec;
1.133 +
1.134 + sec.pIdentity = g_pCoreIdent;
1.135 + sec.pOwner = NULL;
1.136 +
1.137 + return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
1.138 +}
1.139 +
1.140 +HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
1.141 +{
1.142 + HandleSecurity sec;
1.143 +
1.144 + sec.pIdentity = g_pCoreIdent;
1.145 + sec.pOwner = g_pCoreIdent;
1.146 +
1.147 + return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
1.148 +}
1.149 +
1.150 +bool MenuManager::SetDefaultStyle(IMenuStyle *style)
1.151 +{
1.152 + if (!style)
1.153 + {
1.154 + return false;
1.155 + }
1.156 +
1.157 + m_pDefaultStyle = style;
1.158 +
1.159 + return true;
1.160 +}
1.161 +
1.162 +IMenuStyle *MenuManager::GetStyle(unsigned int index)
1.163 +{
1.164 + if (index >= GetStyleCount())
1.165 + {
1.166 + return NULL;
1.167 + }
1.168 +
1.169 + return m_Styles[index];
1.170 +}
1.171 +
1.172 +void MenuManager::AddStyle(IMenuStyle *style)
1.173 +{
1.174 + m_Styles.push_back(style);
1.175 +}
1.176 +
1.177 +unsigned int MenuManager::GetStyleCount()
1.178 +{
1.179 + return (unsigned int)m_Styles.size();
1.180 +}
1.181 +
1.182 +IMenuStyle *MenuManager::FindStyleByName(const char *name)
1.183 +{
1.184 + unsigned int count = GetStyleCount();
1.185 + for (unsigned int i=0; i<count; i++)
1.186 + {
1.187 + IMenuStyle *ptr = GetStyle(i);
1.188 + if (strcasecmp(ptr->GetStyleName(), name) == 0)
1.189 + {
1.190 + return ptr;
1.191 + }
1.192 + }
1.193 +
1.194 + return NULL;
1.195 +}
1.196 +
1.197 +inline bool IsSlotItem(IMenuPanel *display,
1.198 + unsigned int style)
1.199 +{
1.200 + if (!display->CanDrawItem(style))
1.201 + {
1.202 + return false;
1.203 + }
1.204 + if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
1.205 + {
1.206 + return false;
1.207 + }
1.208 + if (style & ITEMDRAW_RAWLINE)
1.209 + {
1.210 + return false;
1.211 + }
1.212 +
1.213 + return true;
1.214 +}
1.215 +
1.216 +IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
1.217 +{
1.218 + IBaseMenu *menu = md.menu;
1.219 +
1.220 + if (!menu)
1.221 + {
1.222 + return NULL;
1.223 + }
1.224 +
1.225 + struct
1.226 + {
1.227 + unsigned int position;
1.228 + ItemDrawInfo draw;
1.229 + } drawItems[10];
1.230 +
1.231 + /* Figure out how many items to draw */
1.232 + IMenuStyle *style = menu->GetDrawStyle();
1.233 + unsigned int pgn = menu->GetPagination();
1.234 + unsigned int maxItems = style->GetMaxPageItems();
1.235 + bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
1.236 +
1.237 + if (pgn != MENU_NO_PAGINATION)
1.238 + {
1.239 + maxItems = pgn;
1.240 + }
1.241 + else if (exitButton)
1.242 + {
1.243 + maxItems--;
1.244 + }
1.245 +
1.246 + /* This is very not allowed! */
1.247 + if (maxItems < 2)
1.248 + {
1.249 + return NULL;
1.250 + }
1.251 +
1.252 + unsigned int totalItems = menu->GetItemCount();
1.253 + unsigned int startItem = 0;
1.254 +
1.255 + /* For pagination, find the starting point. */
1.256 + if (pgn != MENU_NO_PAGINATION)
1.257 + {
1.258 + if (order == ItemOrder_Ascending)
1.259 + {
1.260 + startItem = md.lastItem;
1.261 + /* This shouldn't happen with well-coded menus.
1.262 + * If the item is out of bounds, switch the order to
1.263 + * Items_Descending and make us start from the top.
1.264 + */
1.265 + if (startItem >= totalItems)
1.266 + {
1.267 + startItem = totalItems - 1;
1.268 + order = ItemOrder_Descending;
1.269 + }
1.270 + }
1.271 + else if (order == ItemOrder_Descending)
1.272 + {
1.273 + startItem = md.firstItem;
1.274 + /* This shouldn't happen with well-coded menus.
1.275 + * If searching backwards doesn't give us enough room,
1.276 + * start from the beginning and change to ascending.
1.277 + */
1.278 + if (startItem <= maxItems)
1.279 + {
1.280 + startItem = 0;
1.281 + order = ItemOrder_Ascending;
1.282 + }
1.283 + }
1.284 + }
1.285 +
1.286 + /* Get our Display pointer and initialize some crap */
1.287 + IMenuPanel *panel = menu->CreatePanel();
1.288 + IMenuHandler *mh = md.mh;
1.289 + bool foundExtra = false;
1.290 + unsigned int extraItem = 0;
1.291 +
1.292 + if (panel == NULL)
1.293 + {
1.294 + return NULL;
1.295 + }
1.296 +
1.297 + /**
1.298 + * We keep searching until:
1.299 + * 1) There are no more items
1.300 + * 2) We reach one OVER the maximum number of slot items
1.301 + * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
1.302 + */
1.303 + unsigned int i = startItem;
1.304 + unsigned int foundItems = 0;
1.305 + while (totalItems)
1.306 + {
1.307 + ItemDrawInfo &dr = drawItems[foundItems].draw;
1.308 + /* Is the item valid? */
1.309 + if (menu->GetItemInfo(i, &dr) != NULL)
1.310 + {
1.311 + /* Ask the user to change the style, if necessary */
1.312 + mh->OnMenuDrawItem(menu, client, i, dr.style);
1.313 + /* Check if it's renderable */
1.314 + if (IsSlotItem(panel, dr.style))
1.315 + {
1.316 + /* If we've already found the max number of items,
1.317 + * This means we should just cancel out and log our
1.318 + * "last item."
1.319 + */
1.320 + if (foundItems >= maxItems)
1.321 + {
1.322 + foundExtra = true;
1.323 + extraItem = i;
1.324 + break;
1.325 + }
1.326 + drawItems[foundItems++].position = i;
1.327 + }
1.328 + }
1.329 + /* If there's no pagination, stop once the menu is full. */
1.330 + if (pgn == MENU_NO_PAGINATION)
1.331 + {
1.332 + /* If we've filled up, then stop */
1.333 + if (foundItems >= maxItems)
1.334 + {
1.335 + break;
1.336 + }
1.337 + }
1.338 + /* If we're descending and this is the first item, stop */
1.339 + if (order == ItemOrder_Descending)
1.340 + {
1.341 + if (i == 0)
1.342 + {
1.343 + break;
1.344 + }
1.345 + i--;
1.346 + }
1.347 + /* If we're ascending and this is the last item, stop */
1.348 + else if (order == ItemOrder_Ascending)
1.349 + {
1.350 + if (i >= totalItems - 1)
1.351 + {
1.352 + break;
1.353 + }
1.354 + i++;
1.355 + }
1.356 + }
1.357 +
1.358 + /* There were no items to draw! */
1.359 + if (!foundItems)
1.360 + {
1.361 + panel->DeleteThis();
1.362 + return NULL;
1.363 + }
1.364 +
1.365 + bool displayPrev = false;
1.366 + bool displayNext = false;
1.367 +
1.368 + /* This is an annoying process.
1.369 + * Skip it for non-paginated menus, which get special treatment.
1.370 + */
1.371 + if (pgn != MENU_NO_PAGINATION)
1.372 + {
1.373 + if (foundExtra)
1.374 + {
1.375 + if (order == ItemOrder_Descending)
1.376 + {
1.377 + displayPrev = true;
1.378 + md.firstItem = extraItem;
1.379 + }
1.380 + else if (order == ItemOrder_Ascending)
1.381 + {
1.382 + displayNext = true;
1.383 + md.lastItem = extraItem;
1.384 + }
1.385 + }
1.386 +
1.387 + unsigned int lastItem = 0;
1.388 + ItemDrawInfo dr;
1.389 + /* Find the last feasible item to search from. */
1.390 + if (order == ItemOrder_Descending)
1.391 + {
1.392 + lastItem = drawItems[0].position;
1.393 + if (lastItem >= totalItems - 1)
1.394 + {
1.395 + goto skip_search;
1.396 + }
1.397 + while (++lastItem < totalItems)
1.398 + {
1.399 + if (menu->GetItemInfo(lastItem, &dr) != NULL)
1.400 + {
1.401 + mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
1.402 + if (IsSlotItem(panel, dr.style))
1.403 + {
1.404 + displayNext = true;
1.405 + md.lastItem = lastItem;
1.406 + break;
1.407 + }
1.408 + }
1.409 + }
1.410 + }
1.411 + else if (order == ItemOrder_Ascending)
1.412 + {
1.413 + lastItem = drawItems[0].position;
1.414 + if (lastItem == 0)
1.415 + {
1.416 + goto skip_search;
1.417 + }
1.418 + lastItem--;
1.419 + while (lastItem != 0)
1.420 + {
1.421 + if (menu->GetItemInfo(lastItem, &dr) != NULL)
1.422 + {
1.423 + mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
1.424 + if (IsSlotItem(panel, dr.style))
1.425 + {
1.426 + displayPrev = true;
1.427 + md.firstItem = lastItem;
1.428 + break;
1.429 + }
1.430 + }
1.431 + lastItem--;
1.432 + }
1.433 + }
1.434 + }
1.435 +
1.436 +skip_search:
1.437 +
1.438 + /* Draw the item according to the order */
1.439 + menu_slots_t *slots = md.slots;
1.440 + unsigned int position = 0; /* Keep track of the last position */
1.441 + if (order == ItemOrder_Ascending)
1.442 + {
1.443 + md.item_on_page = drawItems[0].position;
1.444 + for (unsigned int i = 0; i < foundItems; i++)
1.445 + {
1.446 + ItemDrawInfo &dr = drawItems[i].draw;
1.447 + if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
1.448 + {
1.449 + position = panel->DrawItem(dr);
1.450 + }
1.451 + if (position != 0)
1.452 + {
1.453 + slots[position].item = drawItems[i].position;
1.454 + if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
1.455 + {
1.456 + slots[position].type = ItemSel_None;
1.457 + }
1.458 + else
1.459 + {
1.460 + slots[position].type = ItemSel_Item;
1.461 + }
1.462 + }
1.463 + }
1.464 + }
1.465 + else if (order == ItemOrder_Descending)
1.466 + {
1.467 + unsigned int i = foundItems;
1.468 + /* NOTE: There will always be at least one item because
1.469 + * of the check earlier.
1.470 + */
1.471 + md.item_on_page = drawItems[foundItems - 1].position;
1.472 + while (i--)
1.473 + {
1.474 + ItemDrawInfo &dr = drawItems[i].draw;
1.475 + if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
1.476 + {
1.477 + position = panel->DrawItem(dr);
1.478 + }
1.479 + if (position != 0)
1.480 + {
1.481 + slots[position].item = drawItems[i].position;
1.482 + if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
1.483 + {
1.484 + slots[position].type = ItemSel_None;
1.485 + }
1.486 + else
1.487 + {
1.488 + slots[position].type = ItemSel_Item;
1.489 + }
1.490 + }
1.491 + }
1.492 + }
1.493 +
1.494 + /* Now, we need to check if we need to add anything extra */
1.495 + if (pgn != MENU_NO_PAGINATION || exitButton)
1.496 + {
1.497 + bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
1.498 + bool exitBackButton = false;
1.499 + char text[50];
1.500 +
1.501 + if (pgn != MENU_NO_PAGINATION
1.502 + && (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
1.503 + {
1.504 + exitBackButton = true;
1.505 + }
1.506 +
1.507 + /* Calculate how many items we are allowed for control stuff */
1.508 + unsigned int padding = style->GetMaxPageItems() - maxItems;
1.509 +
1.510 + /* Add the number of available slots */
1.511 + padding += (maxItems - foundItems);
1.512 +
1.513 + /* Someday, if we are able to re-enable this, we will be very lucky men. */
1.514 +#if 0
1.515 + if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
1.516 + {
1.517 +#endif
1.518 + /* Even if we don't draw an exit button, we invalidate the slot. */
1.519 + padding--;
1.520 +#if 0
1.521 + } else {
1.522 + /* Otherwise, we don't draw anything and leave the slot available */
1.523 + exitButton = false;
1.524 + }
1.525 +#endif
1.526 +
1.527 + if (pgn != MENU_NO_PAGINATION)
1.528 + {
1.529 + /* Subtract two slots for the displayNext/displayPrev padding */
1.530 + padding -= 2;
1.531 + }
1.532 +
1.533 + /* If we have an "Exit Back" button and the space to draw it, do so. */
1.534 + if (exitBackButton)
1.535 + {
1.536 + if (!displayPrev)
1.537 + {
1.538 + displayPrev = true;
1.539 + }
1.540 + else
1.541 + {
1.542 + exitBackButton = false;
1.543 + }
1.544 + }
1.545 +
1.546 + /**
1.547 + * We allow next/prev to be undrawn if neither exists.
1.548 + * Thus, we only need padding if one of them will be drawn,
1.549 + * or the exit button will be drawn.
1.550 + */
1.551 + ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
1.552 + if (exitButton || (displayNext || displayPrev))
1.553 + {
1.554 + /* If there are no control options,
1.555 + * Instead just pad with invisible slots.
1.556 + */
1.557 + if (!displayPrev && !displayPrev)
1.558 + {
1.559 + padItem.style = ITEMDRAW_NOTEXT;
1.560 + }
1.561 + /* Add spacers so we can pad to the end */
1.562 + for (unsigned int i=0; i<padding; i++)
1.563 + {
1.564 + position = panel->DrawItem(padItem);
1.565 + slots[position].type = ItemSel_None;
1.566 + }
1.567 + }
1.568 +
1.569 + /* Put a fake spacer before control stuff, if possible */
1.570 + if ((displayPrev || displayNext) || exitButton)
1.571 + {
1.572 + ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
1.573 + panel->DrawItem(draw);
1.574 + }
1.575 +
1.576 + ItemDrawInfo dr(text, 0);
1.577 +
1.578 + /**
1.579 + * If we have one or the other, we need to have spacers for both.
1.580 + */
1.581 + if (pgn != MENU_NO_PAGINATION)
1.582 + {
1.583 + if (displayPrev || displayNext)
1.584 + {
1.585 + /* PREVIOUS */
1.586 + ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
1.587 + if (displayPrev || canDrawDisabled)
1.588 + {
1.589 + if (exitBackButton)
1.590 + {
1.591 + CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
1.592 + dr.style = ITEMDRAW_CONTROL;
1.593 + position = panel->DrawItem(dr);
1.594 + slots[position].type = ItemSel_ExitBack;
1.595 + }
1.596 + else
1.597 + {
1.598 + CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
1.599 + dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.600 + position = panel->DrawItem(dr);
1.601 + slots[position].type = ItemSel_Back;
1.602 + }
1.603 + }
1.604 + else if (displayNext || exitButton)
1.605 + {
1.606 + /* If we can't display this, and there is an exit button,
1.607 + * we need to pad!
1.608 + */
1.609 + position = panel->DrawItem(padCtrlItem);
1.610 + slots[position].type = ItemSel_None;
1.611 + }
1.612 +
1.613 + /* NEXT */
1.614 + if (displayNext || canDrawDisabled)
1.615 + {
1.616 + CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
1.617 + dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.618 + position = panel->DrawItem(dr);
1.619 + slots[position].type = ItemSel_Next;
1.620 + }
1.621 + else if (exitButton)
1.622 + {
1.623 + /* If we can't display this,
1.624 + * but there is an "exit" button, we need to pad!
1.625 + */
1.626 + position = panel->DrawItem(padCtrlItem);
1.627 + slots[position].type = ItemSel_None;
1.628 + }
1.629 + }
1.630 + else
1.631 + {
1.632 + /* Otherwise, bump to two slots! */
1.633 + ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
1.634 + position = panel->DrawItem(numBump);
1.635 + slots[position].type = ItemSel_None;
1.636 + position = panel->DrawItem(numBump);
1.637 + slots[position].type = ItemSel_None;
1.638 + }
1.639 + }
1.640 +
1.641 + /* EXIT */
1.642 + if (exitButton)
1.643 + {
1.644 + CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
1.645 + dr.style = ITEMDRAW_CONTROL;
1.646 + position = panel->DrawItem(dr);
1.647 + slots[position].type = ItemSel_Exit;
1.648 + }
1.649 + }
1.650 +
1.651 + /* Lastly, fill in any slots we could have missed */
1.652 + for (unsigned int i = position + 1; i < 10; i++)
1.653 + {
1.654 + slots[i].type = ItemSel_None;
1.655 + }
1.656 +
1.657 + /* Do title stuff */
1.658 + mh->OnMenuDisplay(menu, client, panel);
1.659 + panel->DrawTitle(menu->GetDefaultTitle(), true);
1.660 +
1.661 + return panel;
1.662 +}
1.663 +
1.664 +IMenuStyle *MenuManager::GetDefaultStyle()
1.665 +{
1.666 + return m_pDefaultStyle;
1.667 +}
1.668 +
1.669 +bool MenuManager::MenuSoundsEnabled()
1.670 +{
1.671 + return (sm_menu_sounds.GetInt() != 0);
1.672 +}
1.673 +
1.674 +ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
1.675 + const char *value,
1.676 + ConfigSource source,
1.677 + char *error,
1.678 + size_t maxlength)
1.679 +{
1.680 + if (strcmp(key, "MenuItemSound") == 0)
1.681 + {
1.682 + m_SelectSound.assign(value);
1.683 + return ConfigResult_Accept;
1.684 + } else if (strcmp(key, "MenuExitBackSound") == 0) {
1.685 + m_ExitBackSound.assign(value);
1.686 + return ConfigResult_Accept;
1.687 + } else if (strcmp(key, "MenuExitSound") == 0) {
1.688 + m_ExitSound.assign(value);
1.689 + return ConfigResult_Accept;
1.690 + }
1.691 +
1.692 + return ConfigResult_Ignore;
1.693 +}
1.694 +
1.695 +const char *MenuManager::GetMenuSound(ItemSelection sel)
1.696 +{
1.697 + const char *sound = NULL;
1.698 +
1.699 + switch (sel)
1.700 + {
1.701 + case ItemSel_Back:
1.702 + case ItemSel_Next:
1.703 + case ItemSel_Item:
1.704 + {
1.705 + if (m_SelectSound.size() > 0)
1.706 + {
1.707 + sound = m_SelectSound.c_str();
1.708 + }
1.709 + break;
1.710 + }
1.711 + case ItemSel_ExitBack:
1.712 + {
1.713 + if (m_ExitBackSound.size() > 0)
1.714 + {
1.715 + sound = m_ExitBackSound.c_str();
1.716 + }
1.717 + break;
1.718 + }
1.719 + case ItemSel_Exit:
1.720 + {
1.721 + if (m_ExitSound.size() > 0)
1.722 + {
1.723 + sound = m_ExitSound.c_str();
1.724 + }
1.725 + break;
1.726 + }
1.727 + default:
1.728 + {
1.729 + break;
1.730 + }
1.731 + }
1.732 +
1.733 + return sound;
1.734 +}
1.735 +
1.736 +void MenuManager::OnSourceModLevelChange(const char *mapName)
1.737 +{
1.738 + if (m_SelectSound.size() > 0)
1.739 + {
1.740 + enginesound->PrecacheSound(m_SelectSound.c_str(), true);
1.741 + }
1.742 + if (m_ExitBackSound.size() > 0)
1.743 + {
1.744 + enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
1.745 + }
1.746 + if (m_ExitSound.size() > 0)
1.747 + {
1.748 + enginesound->PrecacheSound(m_ExitSound.c_str(), true);
1.749 + }
1.750 +}
1.751 +
1.752 +void MenuManager::CancelMenu(IBaseMenu *menu)
1.753 +{
1.754 + if (s_VoteHandler.GetCurrentMenu() == menu
1.755 + && !s_VoteHandler.IsCancelling())
1.756 + {
1.757 + s_VoteHandler.CancelVoting();
1.758 + return;
1.759 + }
1.760 +
1.761 + menu->Cancel();
1.762 +}
1.763 +
1.764 +bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
1.765 +{
1.766 + return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
1.767 +}
1.768 +
1.769 +bool MenuManager::IsVoteInProgress()
1.770 +{
1.771 + return s_VoteHandler.IsVoteInProgress();
1.772 +}
1.773 +
1.774 +void MenuManager::CancelVoting()
1.775 +{
1.776 + s_VoteHandler.CancelVoting();
1.777 +}
1.778 +
1.779 +unsigned int MenuManager::GetRemainingVoteDelay()
1.780 +{
1.781 + return s_VoteHandler.GetRemainingVoteDelay();
1.782 +}