core/MenuStyle_Base.cpp
changeset 1952 b7aa2b626807
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/MenuStyle_Base.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,837 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include <stdarg.h>
    1.36 +#include "sm_stringutil.h"
    1.37 +#include "MenuStyle_Base.h"
    1.38 +#include "PlayerManager.h"
    1.39 +#include "MenuManager.h"
    1.40 +#include "HandleSys.h"
    1.41 +#include "CellRecipientFilter.h"
    1.42 +#if defined MENU_DEBUG
    1.43 +#include "Logger.h"
    1.44 +#endif
    1.45 +
    1.46 +BaseMenuStyle::BaseMenuStyle() : m_WatchList(256), m_hHandle(BAD_HANDLE)
    1.47 +{
    1.48 +}
    1.49 +
    1.50 +Handle_t BaseMenuStyle::GetHandle()
    1.51 +{
    1.52 +	/* Don't create the handle until we need it */
    1.53 +	if (m_hHandle == BAD_HANDLE)
    1.54 +	{
    1.55 +		m_hHandle = g_Menus.CreateStyleHandle(this);
    1.56 +	}
    1.57 +
    1.58 +	return m_hHandle;
    1.59 +}
    1.60 +
    1.61 +void BaseMenuStyle::AddClientToWatch(int client)
    1.62 +{
    1.63 +#if defined MENU_DEBUG
    1.64 +	g_Logger.LogMessage("[SM_MENU] AddClientToWatch(%d)", client);
    1.65 +#endif
    1.66 +	m_WatchList.push_back(client);
    1.67 +}
    1.68 +
    1.69 +void BaseMenuStyle::RemoveClientFromWatch(int client)
    1.70 +{
    1.71 +#if defined MENU_DEBUG
    1.72 +	g_Logger.LogMessage("[SM_MENU] RemoveClientFromWatch(%d)", client);
    1.73 +#endif
    1.74 +	m_WatchList.remove(client);
    1.75 +}
    1.76 +
    1.77 +void BaseMenuStyle::_CancelClientMenu(int client, MenuCancelReason reason, bool bAutoIgnore/* =false */)
    1.78 +{
    1.79 +#if defined MENU_DEBUG
    1.80 +	g_Logger.LogMessage("[SM_MENU] _CancelClientMenu() (client %d) (bAutoIgnore %d) (reason %d)", client, bAutoIgnore, reason);
    1.81 +#endif
    1.82 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
    1.83 +	menu_states_t &states = player->states;
    1.84 +
    1.85 +	bool bOldIgnore = player->bAutoIgnore;
    1.86 +	if (bAutoIgnore)
    1.87 +	{
    1.88 +		player->bAutoIgnore = true;
    1.89 +	}
    1.90 +
    1.91 +	/* Save states */
    1.92 +	IMenuHandler *mh = states.mh;
    1.93 +	IBaseMenu *menu = states.menu;
    1.94 +
    1.95 +	/* Clear menu */
    1.96 +	player->bInMenu = false;
    1.97 +	if (player->menuHoldTime)
    1.98 +	{
    1.99 +		RemoveClientFromWatch(client);
   1.100 +	}
   1.101 +
   1.102 +	/* Fire callbacks */
   1.103 +	mh->OnMenuCancel(menu, client, reason);
   1.104 +	
   1.105 +	/* Only fire end if there's a valid menu */
   1.106 +	if (menu)
   1.107 +	{
   1.108 +		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.109 +	}
   1.110 +
   1.111 +	if (bAutoIgnore)
   1.112 +	{
   1.113 +		player->bAutoIgnore = bOldIgnore;
   1.114 +	}
   1.115 +}
   1.116 +
   1.117 +void BaseMenuStyle::CancelMenu(CBaseMenu *menu)
   1.118 +{
   1.119 +#if defined MENU_DEBUG
   1.120 +	g_Logger.LogMessage("[SM_MENU] CancelMenu() (menu %p)", menu);
   1.121 +#endif
   1.122 +	int maxClients = g_Players.GetMaxClients();
   1.123 +	for (int i=1; i<=maxClients; i++)
   1.124 +	{
   1.125 +		CBaseMenuPlayer *player = GetMenuPlayer(i);
   1.126 +		if (player->bInMenu)
   1.127 +		{
   1.128 +			menu_states_t &states = player->states;
   1.129 +			if (states.menu == menu)
   1.130 +			{
   1.131 +				_CancelClientMenu(i, MenuCancel_Interrupted);
   1.132 +			}
   1.133 +		}
   1.134 +	}
   1.135 +}
   1.136 +
   1.137 +bool BaseMenuStyle::CancelClientMenu(int client, bool autoIgnore)
   1.138 +{
   1.139 +#if defined MENU_DEBUG
   1.140 +	g_Logger.LogMessage("[SM_MENU] CancelClientMenu() (client %d) (bAutoIgnore %d)", client, autoIgnore);
   1.141 +#endif
   1.142 +	if (client < 1 || client > g_Players.MaxClients())
   1.143 +	{
   1.144 +		return false;
   1.145 +	}
   1.146 +
   1.147 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.148 +	if (!player->bInMenu)
   1.149 +	{
   1.150 +		return false;
   1.151 +	}
   1.152 +
   1.153 +	_CancelClientMenu(client, MenuCancel_Interrupted, autoIgnore);
   1.154 +
   1.155 +	return true;
   1.156 +}
   1.157 +
   1.158 +MenuSource BaseMenuStyle::GetClientMenu(int client, void **object)
   1.159 +{
   1.160 +	if (client < 1 || client > g_Players.GetMaxClients())
   1.161 +	{
   1.162 +		return MenuSource_None;
   1.163 +	}
   1.164 +
   1.165 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.166 +
   1.167 +	if (player->bInMenu)
   1.168 +	{
   1.169 +		IBaseMenu *menu;
   1.170 +		if ((menu=player->states.menu) != NULL)
   1.171 +		{
   1.172 +			if (object)
   1.173 +			{
   1.174 +				*object = menu;
   1.175 +			}
   1.176 +			return MenuSource_BaseMenu;
   1.177 +		}
   1.178 +
   1.179 +		return MenuSource_Display;
   1.180 +	} else if (player->bInExternMenu) {
   1.181 +		if (player->menuHoldTime != 0
   1.182 +			&& (gpGlobals->curtime > player->menuStartTime + player->menuHoldTime))
   1.183 +		{
   1.184 +			player->bInExternMenu = false;
   1.185 +			return MenuSource_None;
   1.186 +		}
   1.187 +		return MenuSource_External;
   1.188 +	}
   1.189 +
   1.190 +	return MenuSource_None;
   1.191 +}
   1.192 +
   1.193 +void BaseMenuStyle::OnClientDisconnected(int client)
   1.194 +{
   1.195 +#if defined MENU_DEBUG
   1.196 +	g_Logger.LogMessage("[SM_MENU] OnClientDisconnected(%d)", client);
   1.197 +#endif
   1.198 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.199 +	if (!player->bInMenu)
   1.200 +	{
   1.201 +		return;
   1.202 +	}
   1.203 +
   1.204 +	_CancelClientMenu(client, MenuCancel_Disconnected, true);
   1.205 +
   1.206 +	player->bInMenu = false;
   1.207 +	player->bInExternMenu = false;
   1.208 +}
   1.209 +
   1.210 +static int do_lookup[256];
   1.211 +void BaseMenuStyle::ProcessWatchList()
   1.212 +{
   1.213 +	if (!m_WatchList.size())
   1.214 +	{
   1.215 +		return;
   1.216 +	}
   1.217 +
   1.218 +#if defined MENU_DEBUG
   1.219 +	g_Logger.LogMessage("BaseMenuStyle::ProcessWatchList(%d,%d,%d,%d,%d,%p)", 
   1.220 +		m_WatchList.m_Size,
   1.221 +		m_WatchList.m_FirstLink,
   1.222 +		m_WatchList.m_FreeNodes,
   1.223 +		m_WatchList.m_LastLink,
   1.224 +		m_WatchList.m_MaxSize,
   1.225 +		m_WatchList.m_Nodes);
   1.226 +#endif
   1.227 +
   1.228 +	unsigned int total = 0;
   1.229 +	for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
   1.230 +	{
   1.231 +		do_lookup[total++] = (*iter);
   1.232 +	}
   1.233 +
   1.234 +#if defined MENU_DEBUG
   1.235 +	if (total)
   1.236 +	{
   1.237 +		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() found %d clients", total);
   1.238 +	}
   1.239 +#endif
   1.240 +
   1.241 +	int client;
   1.242 +	CBaseMenuPlayer *player;
   1.243 +	float curTime = gpGlobals->curtime;
   1.244 +	for (unsigned int i=0; i<total; i++)
   1.245 +	{
   1.246 +		client = do_lookup[i];
   1.247 +		player = GetMenuPlayer(client);
   1.248 +#if defined MENU_DEBUG
   1.249 +		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() (client %d) (bInMenu %d) (menuHoldTime %d) (curTime %f) (menuStartTime %f)",
   1.250 +			client,
   1.251 +			player->bInMenu,
   1.252 +			player->menuHoldTime,
   1.253 +			curTime,
   1.254 +			player->menuStartTime);
   1.255 +#endif
   1.256 +		if (!player->bInMenu || !player->menuHoldTime)
   1.257 +		{
   1.258 +#if defined MENU_DEBUG
   1.259 +			g_Logger.LogMessage("[SM_MENU] ProcessWatchList() removing client %d", client);
   1.260 +#endif
   1.261 +			m_WatchList.remove(client);
   1.262 +			continue;
   1.263 +		}
   1.264 +		if (curTime > player->menuStartTime + player->menuHoldTime)
   1.265 +		{
   1.266 +			_CancelClientMenu(client, MenuCancel_Timeout, false);
   1.267 +		}
   1.268 +	}
   1.269 +}
   1.270 +
   1.271 +void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
   1.272 +{
   1.273 +#if defined MENU_DEBUG
   1.274 +	g_Logger.LogMessage("[SM_MENU] ClientPressedKey() (client %d) (key_press %d)", client, key_press);
   1.275 +#endif
   1.276 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.277 +
   1.278 +	/* First question: Are we in a menu? */
   1.279 +	if (!player->bInMenu)
   1.280 +	{
   1.281 +		return;
   1.282 +	}
   1.283 +
   1.284 +	bool cancel = false;
   1.285 +	unsigned int item = 0;
   1.286 +	MenuCancelReason reason = MenuCancel_Exit;
   1.287 +	MenuEndReason end_reason = MenuEnd_Selected;
   1.288 +	menu_states_t &states = player->states;
   1.289 +
   1.290 +	/* Save variables */
   1.291 +	IMenuHandler *mh = states.mh;
   1.292 +	IBaseMenu *menu = states.menu;
   1.293 +
   1.294 +	unsigned int item_on_page = states.item_on_page;
   1.295 +
   1.296 +	assert(mh != NULL);
   1.297 +
   1.298 +	if (menu == NULL)
   1.299 +	{
   1.300 +		item = key_press;
   1.301 +	} else if (key_press < 1 || key_press > GetMaxPageItems()) {
   1.302 +		cancel = true;
   1.303 +	} else {
   1.304 +		ItemSelection type = states.slots[key_press].type;
   1.305 +
   1.306 +		/* Check if we should play a sound about the type */
   1.307 +		if (g_Menus.MenuSoundsEnabled() && 
   1.308 +			(!menu || (menu->GetMenuOptionFlags() & MENUFLAG_NO_SOUND) != MENUFLAG_NO_SOUND))
   1.309 +		{
   1.310 +			CellRecipientFilter filter;
   1.311 +			cell_t clients[1];
   1.312 +
   1.313 +			clients[0] = client;
   1.314 +			filter.Initialize(clients, 1);
   1.315 +
   1.316 +			const char *sound = g_Menus.GetMenuSound(type);
   1.317 +
   1.318 +			if (sound != NULL)
   1.319 +			{
   1.320 +				edict_t *pEdict = engine->PEntityOfEntIndex(client);
   1.321 +				if (pEdict)
   1.322 +				{
   1.323 +					ICollideable *pCollideable = pEdict->GetCollideable();
   1.324 +
   1.325 +					if (pCollideable)
   1.326 +					{
   1.327 +						const Vector & pos = pCollideable->GetCollisionOrigin();
   1.328 +		
   1.329 +						enginesound->EmitSound(filter, 
   1.330 +							client, 
   1.331 +							CHAN_AUTO, 
   1.332 +							sound, 
   1.333 +							VOL_NORM, 
   1.334 +							ATTN_NORM, 
   1.335 +							0, 
   1.336 +							PITCH_NORM, 
   1.337 +							&pos);
   1.338 +					}
   1.339 +				}
   1.340 +			}
   1.341 +		}
   1.342 +
   1.343 +		/* For navigational items, we're going to redisplay */
   1.344 +		if (type == ItemSel_Back)
   1.345 +		{
   1.346 +			if (!RedoClientMenu(client, ItemOrder_Descending))
   1.347 +			{
   1.348 +				cancel = true;
   1.349 +				reason = MenuCancel_NoDisplay;
   1.350 +				end_reason = MenuEnd_Cancelled;
   1.351 +			} else {
   1.352 +				return;
   1.353 +			}
   1.354 +		} else if (type == ItemSel_Next) {
   1.355 +			if (!RedoClientMenu(client, ItemOrder_Ascending))
   1.356 +			{
   1.357 +				cancel = true;						/* I like Saltines. */
   1.358 +				reason = MenuCancel_NoDisplay;
   1.359 +				end_reason = MenuEnd_Cancelled;
   1.360 +			} else {
   1.361 +				return;
   1.362 +			}
   1.363 +		} else if (type == ItemSel_Exit || type == ItemSel_None) {
   1.364 +			cancel = true;
   1.365 +			reason = MenuCancel_Exit;
   1.366 +			end_reason = MenuEnd_Exit;
   1.367 +		} else if (type == ItemSel_ExitBack) {
   1.368 +			cancel = true;
   1.369 +			reason = MenuCancel_ExitBack;
   1.370 +			end_reason = MenuEnd_ExitBack;
   1.371 +		} else {
   1.372 +			item = states.slots[key_press].item;
   1.373 +		}
   1.374 +	}
   1.375 +
   1.376 +	/* Clear states */
   1.377 +	player->bInMenu = false;
   1.378 +	if (player->menuHoldTime)
   1.379 +	{
   1.380 +		RemoveClientFromWatch(client);
   1.381 +	}
   1.382 +
   1.383 +	if (cancel)
   1.384 +	{
   1.385 +		mh->OnMenuCancel(menu, client, reason);
   1.386 +	} else {
   1.387 +		mh->OnMenuSelect(menu, client, item);
   1.388 +		if (mh->GetMenuAPIVersion2() >= 13)
   1.389 +		{
   1.390 +			mh->OnMenuSelect2(menu, client, item, item_on_page);
   1.391 +		}
   1.392 +	}
   1.393 +
   1.394 +	/* Only fire end for valid menus */
   1.395 +	if (menu)
   1.396 +	{
   1.397 +		mh->OnMenuEnd(menu, end_reason);
   1.398 +	}
   1.399 +}
   1.400 +
   1.401 +bool BaseMenuStyle::DoClientMenu(int client, IMenuPanel *menu, IMenuHandler *mh, unsigned int time)
   1.402 +{
   1.403 +#if defined MENU_DEBUG
   1.404 +	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (panel %p) (mh %p) (time %d)",
   1.405 +		client,
   1.406 +		menu,
   1.407 +		mh,
   1.408 +		time);
   1.409 +#endif
   1.410 +	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
   1.411 +	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
   1.412 +	{
   1.413 +		return false;
   1.414 +	}
   1.415 +
   1.416 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.417 +	if (player->bAutoIgnore)
   1.418 +	{
   1.419 +		return false;
   1.420 +	}
   1.421 +
   1.422 +	/* For the duration of this, we are going to totally ignore whether
   1.423 +	* the player is already in a menu or not (except to cancel the old one).
   1.424 +	* Instead, we are simply going to ignore any further menu displays, so
   1.425 +	* this display can't be interrupted.
   1.426 +	*/
   1.427 +	player->bAutoIgnore = true;
   1.428 +
   1.429 +	/* Cancel any old menus */
   1.430 +	menu_states_t &states = player->states;
   1.431 +	if (player->bInMenu)
   1.432 +	{
   1.433 +		_CancelClientMenu(client, MenuCancel_Interrupted, true);
   1.434 +	}
   1.435 +
   1.436 +	states.firstItem = 0;
   1.437 +	states.lastItem = 0;
   1.438 +	states.menu = NULL;
   1.439 +	states.mh = mh;
   1.440 +	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
   1.441 +	player->bInMenu = true;
   1.442 +	player->bInExternMenu = false;
   1.443 +	player->menuStartTime = gpGlobals->curtime;
   1.444 +	player->menuHoldTime = time;
   1.445 +
   1.446 +	if (time)
   1.447 +	{
   1.448 +		AddClientToWatch(client);
   1.449 +	}
   1.450 +
   1.451 +	/* Draw the display */
   1.452 +	SendDisplay(client, menu);
   1.453 +
   1.454 +	/* We can be interrupted again! */
   1.455 +	player->bAutoIgnore = false;
   1.456 +
   1.457 +	return true;
   1.458 +}
   1.459 +
   1.460 +bool BaseMenuStyle::DoClientMenu(int client,
   1.461 +								 CBaseMenu *menu,
   1.462 +								 unsigned int first_item,
   1.463 +								 IMenuHandler *mh,
   1.464 +								 unsigned int time)
   1.465 +{
   1.466 +#if defined MENU_DEBUG
   1.467 +	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (menu %p) (mh %p) (time %d)",
   1.468 +		client,
   1.469 +		menu,
   1.470 +		mh,
   1.471 +		time);
   1.472 +#endif
   1.473 +	mh->OnMenuStart(menu);
   1.474 +
   1.475 +	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
   1.476 +	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
   1.477 +	{
   1.478 +#if defined MENU_DEBUG
   1.479 +		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to display to client %d", client);
   1.480 +#endif
   1.481 +		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   1.482 +		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.483 +		return false;
   1.484 +	}
   1.485 +
   1.486 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.487 +	if (player->bAutoIgnore)
   1.488 +	{
   1.489 +#if defined MENU_DEBUG
   1.490 +		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Client %d is autoIgnoring", client);
   1.491 +#endif
   1.492 +		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   1.493 +		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.494 +		return false;
   1.495 +	}
   1.496 +
   1.497 +	/* For the duration of this, we are going to totally ignore whether
   1.498 +	 * the player is already in a menu or not (except to cancel the old one).
   1.499 +	 * Instead, we are simply going to ignore any further menu displays, so
   1.500 +	 * this display can't be interrupted.
   1.501 +	 */
   1.502 +	player->bAutoIgnore = true;
   1.503 +
   1.504 +	/* Cancel any old menus */
   1.505 +	menu_states_t &states = player->states;
   1.506 +	if (player->bInMenu)
   1.507 +	{
   1.508 +#if defined MENU_DEBUG
   1.509 +		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Cancelling old menu to client %d", client);
   1.510 +#endif
   1.511 +		_CancelClientMenu(client, MenuCancel_Interrupted, true);
   1.512 +	}
   1.513 +
   1.514 +	states.firstItem = 0;
   1.515 +	states.lastItem = first_item;
   1.516 +	states.menu = menu;
   1.517 +	states.mh = mh;
   1.518 +	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
   1.519 +
   1.520 +	IMenuPanel *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
   1.521 +	if (!display)
   1.522 +	{
   1.523 +#if defined MENU_DEBUG
   1.524 +		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to render to client %d", client);
   1.525 +#endif
   1.526 +		player->bAutoIgnore = false;
   1.527 +		player->bInMenu = false;
   1.528 +		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   1.529 +		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.530 +		return false;
   1.531 +	}
   1.532 +
   1.533 +	/* Finally, set our states */
   1.534 +	player->bInMenu = true;
   1.535 +	player->bInExternMenu = false;
   1.536 +	player->menuStartTime = gpGlobals->curtime;
   1.537 +	player->menuHoldTime = time;
   1.538 +
   1.539 +	if (time)
   1.540 +	{
   1.541 +		AddClientToWatch(client);
   1.542 +	}
   1.543 +
   1.544 +	/* Draw the display */
   1.545 +	SendDisplay(client, display);
   1.546 +
   1.547 +	/* Free the display pointer */
   1.548 +	display->DeleteThis();
   1.549 +
   1.550 +	/* We can be interrupted again! */
   1.551 +	player->bAutoIgnore = false;
   1.552 +
   1.553 +#if defined MENU_DEBUG
   1.554 +	g_Logger.LogMessage("[SM_MENU] DoClientMenu() finished successfully (client %d)", client);
   1.555 +#endif
   1.556 +
   1.557 +	return true;
   1.558 +}
   1.559 +
   1.560 +bool BaseMenuStyle::RedoClientMenu(int client, ItemOrder order)
   1.561 +{
   1.562 +#if defined MENU_DEBUG
   1.563 +	g_Logger.LogMessage("[SM_MENU] RedoClientMenu() (client %d) (order %d)", client, order);
   1.564 +#endif
   1.565 +	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.566 +	menu_states_t &states = player->states;
   1.567 +
   1.568 +	player->bAutoIgnore = true;
   1.569 +	IMenuPanel *display = g_Menus.RenderMenu(client, states, order);
   1.570 +	if (!display)
   1.571 +	{
   1.572 +#if defined MENU_DEBUG
   1.573 +		g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Failed to render menu");
   1.574 +#endif
   1.575 +		if (player->menuHoldTime)
   1.576 +		{
   1.577 +			RemoveClientFromWatch(client);
   1.578 +		}
   1.579 +		player->bAutoIgnore = false;
   1.580 +		return false;
   1.581 +	}
   1.582 +
   1.583 +	SendDisplay(client, display);
   1.584 +
   1.585 +	display->DeleteThis();
   1.586 +
   1.587 +	player->bAutoIgnore = false;
   1.588 +
   1.589 +#if defined MENU_DEBUG
   1.590 +	g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Succeeded to client %d", client);
   1.591 +#endif
   1.592 +
   1.593 +	return true;
   1.594 +}
   1.595 +
   1.596 +CBaseMenu::CBaseMenu(IMenuHandler *pHandler, IMenuStyle *pStyle, IdentityToken_t *pOwner) : 
   1.597 +m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_bShouldDelete(false), m_bCancelling(false), 
   1.598 +m_pOwner(pOwner ? pOwner : g_pCoreIdent), m_bDeleting(false), m_bWillFreeHandle(false), 
   1.599 +m_hHandle(BAD_HANDLE), m_pHandler(pHandler), m_nFlags(MENUFLAG_BUTTON_EXIT)
   1.600 +{
   1.601 +}
   1.602 +
   1.603 +CBaseMenu::~CBaseMenu()
   1.604 +{
   1.605 +}
   1.606 +
   1.607 +Handle_t CBaseMenu::GetHandle()
   1.608 +{
   1.609 +	if (!m_hHandle)
   1.610 +	{
   1.611 +		m_hHandle = g_Menus.CreateMenuHandle(this, m_pOwner);
   1.612 +	}
   1.613 +
   1.614 +	return m_hHandle;
   1.615 +}
   1.616 +
   1.617 +bool CBaseMenu::AppendItem(const char *info, const ItemDrawInfo &draw)
   1.618 +{
   1.619 +	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
   1.620 +		&& m_items.size() >= m_pStyle->GetMaxPageItems())
   1.621 +	{
   1.622 +		return false;
   1.623 +	}
   1.624 +
   1.625 +	CItem item;
   1.626 +
   1.627 +	item.infoString = m_Strings.AddString(info);
   1.628 +	if (draw.display)
   1.629 +	{
   1.630 +		item.displayString = m_Strings.AddString(draw.display);
   1.631 +	}
   1.632 +	item.style = draw.style;
   1.633 +
   1.634 +	m_items.push_back(item);
   1.635 +
   1.636 +	return true;
   1.637 +}
   1.638 +
   1.639 +bool CBaseMenu::InsertItem(unsigned int position, const char *info, const ItemDrawInfo &draw)
   1.640 +{
   1.641 +	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
   1.642 +		&& m_items.size() >= m_pStyle->GetMaxPageItems())
   1.643 +	{
   1.644 +		return false;
   1.645 +	}
   1.646 +
   1.647 +	if (position >= m_items.size())
   1.648 +	{
   1.649 +		return false;
   1.650 +	}
   1.651 +
   1.652 +	CItem item;
   1.653 +	item.infoString = m_Strings.AddString(info);
   1.654 +	if (draw.display)
   1.655 +	{
   1.656 +		item.displayString = m_Strings.AddString(draw.display);
   1.657 +	}
   1.658 +	item.style = draw.style;
   1.659 +
   1.660 +	CVector<CItem>::iterator iter = m_items.iterAt(position);
   1.661 +	m_items.insert(iter, item);
   1.662 +
   1.663 +	return true;
   1.664 +}
   1.665 +
   1.666 +bool CBaseMenu::RemoveItem(unsigned int position)
   1.667 +{
   1.668 +	if (position >= m_items.size())
   1.669 +	{
   1.670 +		return false;
   1.671 +	}
   1.672 +
   1.673 +	m_items.erase(m_items.iterAt(position));
   1.674 +
   1.675 +	if (m_items.size() == 0)
   1.676 +	{
   1.677 +		m_Strings.Reset();
   1.678 +	}
   1.679 +
   1.680 +	return true;
   1.681 +}
   1.682 +
   1.683 +void CBaseMenu::RemoveAllItems()
   1.684 +{
   1.685 +	m_items.clear();
   1.686 +	m_Strings.Reset();
   1.687 +}
   1.688 +
   1.689 +const char *CBaseMenu::GetItemInfo(unsigned int position, ItemDrawInfo *draw/* =NULL */)
   1.690 +{
   1.691 +	if (position >= m_items.size())
   1.692 +	{
   1.693 +		return NULL;
   1.694 +	}
   1.695 +
   1.696 +	if (draw)
   1.697 +	{
   1.698 +		draw->display = m_Strings.GetString(m_items[position].displayString);
   1.699 +		draw->style = m_items[position].style;
   1.700 +	}
   1.701 +
   1.702 +	return m_Strings.GetString(m_items[position].infoString);
   1.703 +}
   1.704 +
   1.705 +unsigned int CBaseMenu::GetItemCount()
   1.706 +{
   1.707 +	return m_items.size();
   1.708 +}
   1.709 +
   1.710 +bool CBaseMenu::SetPagination(unsigned int itemsPerPage)
   1.711 +{
   1.712 +	if (itemsPerPage > 7 || itemsPerPage == 1)
   1.713 +	{
   1.714 +		return false;
   1.715 +	}
   1.716 +
   1.717 +	if (itemsPerPage == MENU_NO_PAGINATION
   1.718 +		&& m_Pagination != MENU_NO_PAGINATION)
   1.719 +	{
   1.720 +		m_nFlags &= ~MENUFLAG_BUTTON_EXIT;
   1.721 +	}
   1.722 +
   1.723 +	m_Pagination = itemsPerPage;
   1.724 +
   1.725 +	return true;
   1.726 +}
   1.727 +
   1.728 +unsigned int CBaseMenu::GetPagination()
   1.729 +{
   1.730 +	return m_Pagination;
   1.731 +}
   1.732 +
   1.733 +IMenuStyle *CBaseMenu::GetDrawStyle()
   1.734 +{
   1.735 +	return m_pStyle;
   1.736 +}
   1.737 +
   1.738 +void CBaseMenu::SetDefaultTitle(const char *message)
   1.739 +{
   1.740 +	m_Title.assign(message);
   1.741 +}
   1.742 +
   1.743 +const char *CBaseMenu::GetDefaultTitle()
   1.744 +{
   1.745 +	return m_Title.c_str();
   1.746 +}
   1.747 +
   1.748 +void CBaseMenu::Cancel()
   1.749 +{
   1.750 +	if (m_bCancelling)
   1.751 +	{
   1.752 +		return;
   1.753 +	}
   1.754 +
   1.755 +#if defined MENU_DEBUG
   1.756 +	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Cancel(%p) (m_bShouldDelete %d)",
   1.757 +		this,
   1.758 +		m_bShouldDelete);
   1.759 +#endif
   1.760 +
   1.761 +	m_bCancelling = true;
   1.762 +	Cancel_Finally();
   1.763 +	m_bCancelling = false;
   1.764 +
   1.765 +	if (m_bShouldDelete)
   1.766 +	{
   1.767 +		InternalDelete();
   1.768 +	}
   1.769 +}
   1.770 +
   1.771 +void CBaseMenu::Destroy(bool releaseHandle)
   1.772 +{
   1.773 +	/* Check if we shouldn't be here */
   1.774 +	if (m_bDeleting)
   1.775 +	{
   1.776 +		return;
   1.777 +	}
   1.778 +
   1.779 +#if defined MENU_DEBUG
   1.780 +	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Destroy(%p) (release %d) (m_bCancelling %d) (m_bShouldDelete %d)",
   1.781 +		this,
   1.782 +		releaseHandle,
   1.783 +		m_bCancelling,
   1.784 +		m_bShouldDelete);
   1.785 +#endif
   1.786 +
   1.787 +	/* Save the destruction hint about our handle */
   1.788 +	m_bWillFreeHandle = releaseHandle;
   1.789 +
   1.790 +	/* Now actually do stuff */
   1.791 +	if (!m_bCancelling || m_bShouldDelete)
   1.792 +	{
   1.793 +		Cancel();
   1.794 +		InternalDelete();
   1.795 +	} else {
   1.796 +		m_bShouldDelete = true;
   1.797 +	}
   1.798 +}
   1.799 +
   1.800 +void CBaseMenu::InternalDelete()
   1.801 +{
   1.802 +	if (m_bWillFreeHandle && m_hHandle != BAD_HANDLE)
   1.803 +	{
   1.804 +		Handle_t hndl = m_hHandle;
   1.805 +		HandleSecurity sec;
   1.806 +
   1.807 +		sec.pOwner = m_pOwner;
   1.808 +		sec.pIdentity = g_pCoreIdent;
   1.809 +
   1.810 +		m_hHandle = BAD_HANDLE;
   1.811 +		m_bDeleting = true;
   1.812 +		g_HandleSys.FreeHandle(hndl, &sec);
   1.813 +	}
   1.814 +
   1.815 +	m_pHandler->OnMenuDestroy(this);
   1.816 +
   1.817 +	delete this;
   1.818 +}
   1.819 +
   1.820 +unsigned int CBaseMenu::GetMenuOptionFlags()
   1.821 +{
   1.822 +	return m_nFlags;
   1.823 +}
   1.824 +
   1.825 +void CBaseMenu::SetMenuOptionFlags(unsigned int flags)
   1.826 +{
   1.827 +	m_nFlags = flags;
   1.828 +}
   1.829 +
   1.830 +IMenuHandler *CBaseMenu::GetHandler()
   1.831 +{
   1.832 +	return m_pHandler;
   1.833 +}
   1.834 +
   1.835 +unsigned int CBaseMenu::GetBaseMemUsage()
   1.836 +{
   1.837 +	return m_Title.size() 
   1.838 +		+ m_Strings.GetMemTable()->GetMemUsage()
   1.839 +		+ (m_items.size() * sizeof(CItem));
   1.840 +}