1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/core/PlayerManager.h Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,197 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
1.36 +#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
1.37 +
1.38 +#include "sm_globals.h"
1.39 +#include <eiface.h>
1.40 +#include "sourcemm_api.h"
1.41 +#include <IForwardSys.h>
1.42 +#include <IPlayerHelpers.h>
1.43 +#include <IAdminSystem.h>
1.44 +#include <sh_string.h>
1.45 +#include <sh_list.h>
1.46 +#include <sh_vector.h>
1.47 +
1.48 +using namespace SourceHook;
1.49 +
1.50 +#define PLAYER_LIFE_UNKNOWN 0
1.51 +#define PLAYER_LIFE_ALIVE 1
1.52 +#define PLAYER_LIFE_DEAD 2
1.53 +
1.54 +#define MIN_API_FOR_ADMINCALLS 7
1.55 +
1.56 +class CPlayer : public IGamePlayer
1.57 +{
1.58 + friend class PlayerManager;
1.59 +public:
1.60 + CPlayer();
1.61 +public:
1.62 + const char *GetName();
1.63 + const char *GetIPAddress();
1.64 + const char *GetAuthString();
1.65 + edict_t *GetEdict();
1.66 + bool IsInGame();
1.67 + bool WasCountedAsInGame();
1.68 + bool IsConnected();
1.69 + bool IsAuthorized();
1.70 + bool IsFakeClient();
1.71 + void SetAdminId(AdminId id, bool temporary);
1.72 + AdminId GetAdminId();
1.73 + void Kick(const char *str);
1.74 + IPlayerInfo *GetPlayerInfo();
1.75 + unsigned int GetLanguageId();
1.76 + int GetUserId();
1.77 + bool RunAdminCacheChecks();
1.78 + void NotifyPostAdminChecks();
1.79 +public:
1.80 + void DoBasicAdminChecks();
1.81 + bool IsInKickQueue();
1.82 + void MarkAsBeingKicked();
1.83 + int GetLifeState();
1.84 +private:
1.85 + void Initialize(const char *name, const char *ip, edict_t *pEntity);
1.86 + void Connect();
1.87 + void Disconnect();
1.88 + void SetName(const char *name);
1.89 + void DumpAdmin(bool deleting);
1.90 + void Authorize(const char *auth);
1.91 + void Authorize_Post();
1.92 + void DoPostConnectAuthorization();
1.93 +private:
1.94 + bool m_IsConnected;
1.95 + bool m_IsInGame;
1.96 + bool m_IsAuthorized;
1.97 + bool m_bIsInKickQueue;
1.98 + String m_Name;
1.99 + String m_Ip;
1.100 + String m_IpNoPort;
1.101 + String m_AuthID;
1.102 + AdminId m_Admin;
1.103 + bool m_TempAdmin;
1.104 + edict_t *m_pEdict;
1.105 + IPlayerInfo *m_Info;
1.106 + String m_LastPassword;
1.107 + bool m_bAdminCheckSignalled;
1.108 + int m_iIndex;
1.109 + unsigned int m_LangId;
1.110 + int m_UserId;
1.111 +};
1.112 +
1.113 +class PlayerManager :
1.114 + public SMGlobalClass,
1.115 + public IPlayerManager
1.116 +{
1.117 + friend class CPlayer;
1.118 +public:
1.119 + PlayerManager();
1.120 + ~PlayerManager();
1.121 +public: //SMGlobalClass
1.122 + void OnSourceModAllInitialized();
1.123 + void OnSourceModShutdown();
1.124 + void OnSourceModLevelEnd();
1.125 + ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
1.126 +public:
1.127 + CPlayer *GetPlayerByIndex(int client) const;
1.128 + void RunAuthChecks();
1.129 + void ClearAdminId(AdminId id);
1.130 + void ClearAllAdmins();
1.131 +public:
1.132 + bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
1.133 + bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
1.134 + void OnClientPutInServer(edict_t *pEntity, char const *playername);
1.135 + void OnClientDisconnect(edict_t *pEntity);
1.136 + void OnClientDisconnect_Post(edict_t *pEntity);
1.137 +#if defined ORANGEBOX_BUILD
1.138 + void OnClientCommand(edict_t *pEntity, const CCommand &args);
1.139 +#else
1.140 + void OnClientCommand(edict_t *pEntity);
1.141 +#endif
1.142 + void OnClientSettingsChanged(edict_t *pEntity);
1.143 + //void OnClientSettingsChanged_Pre(edict_t *pEntity);
1.144 +public: //IPlayerManager
1.145 + void AddClientListener(IClientListener *listener);
1.146 + void RemoveClientListener(IClientListener *listener);
1.147 + IGamePlayer *GetGamePlayer(int client);
1.148 + IGamePlayer *GetGamePlayer(edict_t *pEdict);
1.149 + int GetMaxClients();
1.150 + int GetNumPlayers();
1.151 + int GetClientOfUserId(int userid);
1.152 + bool IsServerActivated();
1.153 + int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
1.154 + int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
1.155 + void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
1.156 + void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
1.157 + void ProcessCommandTarget(cmd_target_info_t *info);
1.158 +public:
1.159 + inline int MaxClients()
1.160 + {
1.161 + return m_maxClients;
1.162 + }
1.163 + inline int NumPlayers()
1.164 + {
1.165 + return m_PlayerCount;
1.166 + }
1.167 + bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
1.168 + bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
1.169 + const char *GetPassInfoVar();
1.170 + void RecheckAnyAdmins();
1.171 + unsigned int GetReplyTo();
1.172 + unsigned int SetReplyTo(unsigned int reply);
1.173 +private:
1.174 + void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
1.175 +private:
1.176 + List<IClientListener *> m_hooks;
1.177 + IForward *m_clconnect;
1.178 + IForward *m_cldisconnect;
1.179 + IForward *m_cldisconnect_post;
1.180 + IForward *m_clputinserver;
1.181 + IForward *m_clcommand;
1.182 + IForward *m_clinfochanged;
1.183 + IForward *m_clauth;
1.184 + IForward *m_onActivate;
1.185 + IForward *m_onActivate2;
1.186 + CPlayer *m_Players;
1.187 + int *m_UserIdLookUp;
1.188 + int m_maxClients;
1.189 + int m_PlayerCount;
1.190 + bool m_FirstPass;
1.191 + unsigned int *m_AuthQueue;
1.192 + String m_PassInfoVar;
1.193 + bool m_QueryLang;
1.194 +};
1.195 +
1.196 +extern PlayerManager g_Players;
1.197 +extern bool g_OnMapStarted;
1.198 +extern const unsigned int *g_NumPlayersToAuth;
1.199 +
1.200 +#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_