core/smn_events.cpp
changeset 1952 b7aa2b626807
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/smn_events.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,369 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include "sm_globals.h"
    1.36 +#include "sourcemm_api.h"
    1.37 +#include "HandleSys.h"
    1.38 +#include "EventManager.h"
    1.39 +
    1.40 +static cell_t sm_HookEvent(IPluginContext *pContext, const cell_t *params)
    1.41 +{
    1.42 +	char *name;
    1.43 +	IPluginFunction *pFunction;
    1.44 +
    1.45 +	pContext->LocalToString(params[1], &name);
    1.46 +	pFunction = pContext->GetFunctionById(params[2]);
    1.47 +
    1.48 +	if (!pFunction)
    1.49 +	{
    1.50 +		return pContext->ThrowNativeError("Invalid function id (%X)", params[2]);
    1.51 +	}
    1.52 +
    1.53 +	if (g_EventManager.HookEvent(name, pFunction, static_cast<EventHookMode>(params[3])) == EventHookErr_InvalidEvent)
    1.54 +	{
    1.55 +		return pContext->ThrowNativeError("Game event \"%s\" does not exist", name);
    1.56 +	}
    1.57 +
    1.58 +	return 1;
    1.59 +}
    1.60 +
    1.61 +static cell_t sm_HookEventEx(IPluginContext *pContext, const cell_t *params)
    1.62 +{
    1.63 +	char *name;
    1.64 +	IPluginFunction *pFunction;
    1.65 +
    1.66 +	pContext->LocalToString(params[1], &name);
    1.67 +	pFunction = pContext->GetFunctionById(params[2]);
    1.68 +
    1.69 +	if (!pFunction)
    1.70 +	{
    1.71 +		return pContext->ThrowNativeError("Invalid function id (%X)", params[2]);
    1.72 +	}
    1.73 +
    1.74 +	if (g_EventManager.HookEvent(name, pFunction, static_cast<EventHookMode>(params[3])) == EventHookErr_InvalidEvent)
    1.75 +	{
    1.76 +		return 0;
    1.77 +	}
    1.78 +
    1.79 +	return 1;
    1.80 +}
    1.81 +
    1.82 +static cell_t sm_UnhookEvent(IPluginContext *pContext, const cell_t *params)
    1.83 +{
    1.84 +	char *name;
    1.85 +	IPluginFunction *pFunction;
    1.86 +
    1.87 +	pContext->LocalToString(params[1], &name);
    1.88 +	pFunction = pContext->GetFunctionById(params[2]);
    1.89 +
    1.90 +	if (!pFunction)
    1.91 +	{
    1.92 +		return pContext->ThrowNativeError("Invalid function id (%X)", params[2]);
    1.93 +	}
    1.94 +
    1.95 +	EventHookError err = g_EventManager.UnhookEvent(name, pFunction, static_cast<EventHookMode>(params[3]));
    1.96 +
    1.97 +	/* Possible errors that UnhookGameEvent can return */
    1.98 +	if (err == EventHookErr_NotActive)
    1.99 +	{
   1.100 +		return pContext->ThrowNativeError("Game event \"%s\" has no active hook", name);
   1.101 +	} else if (err == EventHookErr_InvalidCallback) {
   1.102 +		return pContext->ThrowNativeError("Invalid hook callback specified for game event \"%s\"", name);
   1.103 +	}
   1.104 +
   1.105 +	return 1;
   1.106 +}
   1.107 +
   1.108 +static cell_t sm_CreateEvent(IPluginContext *pContext, const cell_t *params)
   1.109 +{
   1.110 +	char *name;
   1.111 +	EventInfo *pInfo;
   1.112 +
   1.113 +	pContext->LocalToString(params[1], &name);
   1.114 +
   1.115 +	pInfo = g_EventManager.CreateEvent(pContext, name, params[2] ? true : false);
   1.116 +
   1.117 +	if (pInfo)
   1.118 +	{
   1.119 +		return g_HandleSys.CreateHandle(g_EventManager.GetHandleType(), pInfo, pContext->GetIdentity(), g_pCoreIdent, NULL);
   1.120 +	}
   1.121 +
   1.122 +	return BAD_HANDLE;
   1.123 +}
   1.124 +
   1.125 +static cell_t sm_FireEvent(IPluginContext *pContext, const cell_t *params)
   1.126 +{
   1.127 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.128 +	HandleError err;
   1.129 +	EventInfo *pInfo;
   1.130 +
   1.131 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.132 +		!= HandleError_None)
   1.133 +	{
   1.134 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.135 +	}
   1.136 +
   1.137 +	/* If identities do not match, don't fire event */
   1.138 +	if (pContext->GetIdentity() != pInfo->pOwner)
   1.139 +	{
   1.140 +		return pContext->ThrowNativeError("Game event \"%s\" could not be fired because it was not created by this plugin", pInfo->pEvent->GetName());
   1.141 +	}
   1.142 +
   1.143 +	g_EventManager.FireEvent(pInfo, params[2] ? true : false);
   1.144 +
   1.145 +	/* Free handle on game event */
   1.146 +	HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);
   1.147 +	g_HandleSys.FreeHandle(hndl, &sec);
   1.148 +
   1.149 +	return 1;
   1.150 +}
   1.151 +
   1.152 +static cell_t sm_CancelCreatedEvent(IPluginContext *pContext, const cell_t *params)
   1.153 +{
   1.154 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.155 +	HandleError err;
   1.156 +	EventInfo *pInfo;
   1.157 +
   1.158 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.159 +		!= HandleError_None)
   1.160 +	{
   1.161 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.162 +	}
   1.163 +
   1.164 +	/* If identities do not match, don't cancel event */
   1.165 +	if (pContext->GetIdentity() != pInfo->pOwner)
   1.166 +	{
   1.167 +		return pContext->ThrowNativeError("Game event \"%s\" could not be canceled because it was not created by this plugin", pInfo->pEvent->GetName());
   1.168 +	}
   1.169 +
   1.170 +	g_EventManager.CancelCreatedEvent(pInfo);
   1.171 +
   1.172 +	/* Free handle on game event */
   1.173 +	HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);
   1.174 +	g_HandleSys.FreeHandle(hndl, &sec);
   1.175 +
   1.176 +	return 1;
   1.177 +}
   1.178 +
   1.179 +static cell_t sm_GetEventName(IPluginContext *pContext, const cell_t *params)
   1.180 +{
   1.181 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.182 +	HandleError err;
   1.183 +	EventInfo *pInfo;
   1.184 +
   1.185 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.186 +		!= HandleError_None)
   1.187 +	{
   1.188 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.189 +	}
   1.190 +
   1.191 +	pContext->StringToLocalUTF8(params[2], params[3], pInfo->pEvent->GetName(), NULL);
   1.192 +
   1.193 +	return 1;
   1.194 +}
   1.195 +
   1.196 +static cell_t sm_GetEventBool(IPluginContext *pContext, const cell_t *params)
   1.197 +{
   1.198 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.199 +	HandleError err;
   1.200 +	EventInfo *pInfo;
   1.201 +
   1.202 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.203 +		!= HandleError_None)
   1.204 +	{
   1.205 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.206 +	}
   1.207 +
   1.208 +	char *key;
   1.209 +	pContext->LocalToString(params[2], &key);
   1.210 +
   1.211 +	return pInfo->pEvent->GetBool(key);
   1.212 +}
   1.213 +
   1.214 +static cell_t sm_GetEventInt(IPluginContext *pContext, const cell_t *params)
   1.215 +{
   1.216 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.217 +	HandleError err;
   1.218 +	EventInfo *pInfo;
   1.219 +
   1.220 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.221 +		!= HandleError_None)
   1.222 +	{
   1.223 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.224 +	}
   1.225 +
   1.226 +	char *key;
   1.227 +	pContext->LocalToString(params[2], &key);
   1.228 +
   1.229 +	return pInfo->pEvent->GetInt(key);
   1.230 +}
   1.231 +
   1.232 +static cell_t sm_GetEventFloat(IPluginContext *pContext, const cell_t *params)
   1.233 +{
   1.234 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.235 +	HandleError err;
   1.236 +	EventInfo *pInfo;
   1.237 +
   1.238 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.239 +		!= HandleError_None)
   1.240 +	{
   1.241 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.242 +	}
   1.243 +
   1.244 +	char *key;
   1.245 +	pContext->LocalToString(params[2], &key);
   1.246 +
   1.247 +	float value = pInfo->pEvent->GetFloat(key);
   1.248 +
   1.249 +	return sp_ftoc(value);
   1.250 +}
   1.251 +
   1.252 +static cell_t sm_GetEventString(IPluginContext *pContext, const cell_t *params)
   1.253 +{
   1.254 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.255 +	HandleError err;
   1.256 +	EventInfo *pInfo;
   1.257 +
   1.258 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.259 +		!= HandleError_None)
   1.260 +	{
   1.261 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.262 +	}
   1.263 +
   1.264 +	char *key;
   1.265 +	pContext->LocalToString(params[2], &key);
   1.266 +
   1.267 +	pContext->StringToLocalUTF8(params[3], params[4], pInfo->pEvent->GetString(key), NULL);
   1.268 +
   1.269 +	return 1;
   1.270 +}
   1.271 +
   1.272 +static cell_t sm_SetEventBool(IPluginContext *pContext, const cell_t *params)
   1.273 +{
   1.274 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.275 +	HandleError err;
   1.276 +	EventInfo *pInfo;
   1.277 +
   1.278 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.279 +		!= HandleError_None)
   1.280 +	{
   1.281 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.282 +	}
   1.283 +
   1.284 +	char *key;
   1.285 +	pContext->LocalToString(params[2], &key);
   1.286 +
   1.287 +	pInfo->pEvent->SetBool(key, params[3] ? true : false);
   1.288 +
   1.289 +	return 1;
   1.290 +}
   1.291 +
   1.292 +static cell_t sm_SetEventInt(IPluginContext *pContext, const cell_t *params)
   1.293 +{
   1.294 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.295 +	HandleError err;
   1.296 +	EventInfo *pInfo;
   1.297 +
   1.298 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.299 +		!= HandleError_None)
   1.300 +	{
   1.301 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.302 +	}
   1.303 +
   1.304 +	char *key;
   1.305 +	pContext->LocalToString(params[2], &key);
   1.306 +
   1.307 +	pInfo->pEvent->SetInt(key, params[3]);
   1.308 +
   1.309 +	return 1;
   1.310 +}
   1.311 +
   1.312 +static cell_t sm_SetEventFloat(IPluginContext *pContext, const cell_t *params)
   1.313 +{
   1.314 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.315 +	HandleError err;
   1.316 +	EventInfo *pInfo;
   1.317 +
   1.318 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.319 +		!= HandleError_None)
   1.320 +	{
   1.321 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.322 +	}
   1.323 +
   1.324 +	char *key;
   1.325 +	pContext->LocalToString(params[2], &key);
   1.326 +
   1.327 +	float value = sp_ctof(params[3]);
   1.328 +	pInfo->pEvent->SetFloat(key, value);
   1.329 +
   1.330 +	return 1;
   1.331 +}
   1.332 +
   1.333 +static cell_t sm_SetEventString(IPluginContext *pContext, const cell_t *params)
   1.334 +{
   1.335 +	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.336 +	HandleError err;
   1.337 +	EventInfo *pInfo;
   1.338 +
   1.339 +	if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
   1.340 +		!= HandleError_None)
   1.341 +	{
   1.342 +		return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
   1.343 +	}
   1.344 +
   1.345 +	char *key, *value;
   1.346 +	pContext->LocalToString(params[2], &key);
   1.347 +	pContext->LocalToString(params[3], &value);
   1.348 +
   1.349 +	pInfo->pEvent->SetString(key, value);
   1.350 +
   1.351 +	return 1;
   1.352 +}
   1.353 +
   1.354 +REGISTER_NATIVES(gameEventNatives)
   1.355 +{
   1.356 +	{"HookEvent",			sm_HookEvent},
   1.357 +	{"HookEventEx",			sm_HookEventEx},
   1.358 +	{"UnhookEvent",			sm_UnhookEvent},
   1.359 +	{"CreateEvent",			sm_CreateEvent},
   1.360 +	{"FireEvent",			sm_FireEvent},
   1.361 +	{"CancelCreatedEvent",	sm_CancelCreatedEvent},
   1.362 +	{"GetEventName",		sm_GetEventName},
   1.363 +	{"GetEventBool",		sm_GetEventBool},
   1.364 +	{"GetEventInt",			sm_GetEventInt},
   1.365 +	{"GetEventFloat",		sm_GetEventFloat},
   1.366 +	{"GetEventString",		sm_GetEventString},
   1.367 +	{"SetEventBool",		sm_SetEventBool},
   1.368 +	{"SetEventInt",			sm_SetEventInt},
   1.369 +	{"SetEventFloat",		sm_SetEventFloat},
   1.370 +	{"SetEventString",		sm_SetEventString},
   1.371 +	{NULL,					NULL}
   1.372 +};