1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/core/sourcemod.h Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,139 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
1.36 +#define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
1.37 +
1.38 +#include "sm_globals.h"
1.39 +#include <ISourceMod.h>
1.40 +#include <sh_stack.h>
1.41 +#include <sh_vector.h>
1.42 +#include "CDataPack.h"
1.43 +
1.44 +using namespace SourceHook;
1.45 +
1.46 +/**
1.47 + * @brief Implements SourceMod's global overall management, API, and logic
1.48 + */
1.49 +
1.50 +class SourceModBase :
1.51 + public ISourceMod,
1.52 + public SMGlobalClass
1.53 +{
1.54 +public:
1.55 + SourceModBase();
1.56 +public:
1.57 + /**
1.58 + * @brief Initializes SourceMod, or returns an error on failure.
1.59 + */
1.60 + bool InitializeSourceMod(char *error, size_t maxlength, bool late);
1.61 +
1.62 + /**
1.63 + * @brief Starts everything SourceMod needs to run
1.64 + */
1.65 + void StartSourceMod(bool late);
1.66 +
1.67 + /**
1.68 + * @brief Shuts down all SourceMod components
1.69 + */
1.70 + void CloseSourceMod();
1.71 +
1.72 + /**
1.73 + * @brief Map change hook
1.74 + */
1.75 + bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
1.76 +
1.77 + /**
1.78 + * @brief Level shutdown hook
1.79 + */
1.80 + void LevelShutdown();
1.81 +
1.82 + /**
1.83 + * @brief Returns whether or not a map load is in progress
1.84 + */
1.85 + bool IsMapLoading() const;
1.86 +
1.87 + /**
1.88 + * @brief Stores the global target index.
1.89 + */
1.90 + unsigned int SetGlobalTarget(unsigned int index);
1.91 +
1.92 + /**
1.93 + * @brief Returns the global target index.
1.94 + */
1.95 + unsigned int GetGlobalTarget() const;
1.96 +public: // SMGlobalClass
1.97 + ConfigResult OnSourceModConfigChanged(const char *key,
1.98 + const char *value,
1.99 + ConfigSource source,
1.100 + char *error,
1.101 + size_t maxlength);
1.102 +public: // ISourceMod
1.103 + const char *GetGamePath() const;
1.104 + const char *GetSourceModPath() const;
1.105 + size_t BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...);
1.106 + void LogMessage(IExtension *pExt, const char *format, ...);
1.107 + void LogError(IExtension *pExt, const char *format, ...);
1.108 + size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
1.109 + IDataPack *CreateDataPack();
1.110 + void FreeDataPack(IDataPack *pack);
1.111 + HandleType_t GetDataPackHandleType(bool readonly=false);
1.112 + KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
1.113 + const char *GetGameFolderName() const;
1.114 + ISourcePawnEngine *GetScriptingEngine();
1.115 + IVirtualMachine *GetScriptingVM();
1.116 + void AllPluginsLoaded();
1.117 + time_t GetAdjustedTime();
1.118 + void GlobalPause();
1.119 + void GlobalUnpause();
1.120 + void DoGlobalPluginLoads();
1.121 + void AddGameFrameHook(GAME_FRAME_HOOK hook);
1.122 + void RemoveGameFrameHook(GAME_FRAME_HOOK hook);
1.123 + void ProcessGameFrameHooks(bool simulating);
1.124 +private:
1.125 + CStack<CDataPack *> m_freepacks;
1.126 + char m_SMBaseDir[PLATFORM_MAX_PATH];
1.127 + char m_SMRelDir[PLATFORM_MAX_PATH];
1.128 + char m_ModDir[32];
1.129 + bool m_IsMapLoading;
1.130 + bool m_ExecPluginReload;
1.131 + bool m_ExecOnMapEnd;
1.132 + unsigned int m_target;
1.133 + bool m_GotBasePath;
1.134 + CVector<GAME_FRAME_HOOK> m_frame_hooks;
1.135 +};
1.136 +
1.137 +extern bool g_Loaded;
1.138 +extern SourceModBase g_SourceMod;
1.139 +extern HandleType_t g_WrBitBufType; //:TODO: find a better place for this
1.140 +extern HandleType_t g_RdBitBufType; //:TODO: find a better place for this
1.141 +
1.142 +#endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_