core/thread/BaseWorker.cpp
changeset 1952 b7aa2b626807
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/thread/BaseWorker.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,303 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include "BaseWorker.h"
    1.36 +
    1.37 +BaseWorker::BaseWorker(IThreadWorkerCallbacks *hooks) : 
    1.38 +	m_perFrame(SM_DEFAULT_THREADS_PER_FRAME),
    1.39 +	m_state(Worker_Stopped),
    1.40 +	m_pHooks(hooks)
    1.41 +{
    1.42 +}
    1.43 +
    1.44 +BaseWorker::~BaseWorker()
    1.45 +{
    1.46 +	if (m_state != Worker_Stopped || m_state != Worker_Invalid)
    1.47 +		Stop(true);
    1.48 +
    1.49 +	if (m_ThreadQueue.size())
    1.50 +		Flush(true);
    1.51 +}
    1.52 +
    1.53 +void BaseWorker::MakeThread(IThread *pThread)
    1.54 +{
    1.55 +	ThreadParams pt;
    1.56 +
    1.57 +	pt.flags = Thread_AutoRelease;
    1.58 +	pt.prio = ThreadPrio_Normal;
    1.59 +
    1.60 +	MakeThread(pThread, &pt);
    1.61 +}
    1.62 +
    1.63 +IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags)
    1.64 +{
    1.65 +	ThreadParams pt;
    1.66 +
    1.67 +	pt.flags = flags;
    1.68 +	pt.prio = ThreadPrio_Normal;
    1.69 +
    1.70 +	return MakeThread(pThread, &pt);
    1.71 +}
    1.72 +
    1.73 +IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params)
    1.74 +{
    1.75 +	if (m_state != Worker_Running)
    1.76 +		return NULL;
    1.77 +
    1.78 +	SWThreadHandle *swt = new SWThreadHandle(this, params, pThread);
    1.79 +
    1.80 +	AddThreadToQueue(swt);
    1.81 +
    1.82 +	return swt;
    1.83 +}
    1.84 +
    1.85 +void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
    1.86 +{
    1.87 +	max = ThreadPrio_Normal;
    1.88 +	min = ThreadPrio_Normal;
    1.89 +}
    1.90 +
    1.91 +unsigned int BaseWorker::Flush(bool flush_cancel)
    1.92 +{
    1.93 +	SWThreadHandle *swt;
    1.94 +	unsigned int num = 0;
    1.95 +
    1.96 +	while ((swt=PopThreadFromQueue()) != NULL)
    1.97 +	{
    1.98 +		swt->m_state = Thread_Done;
    1.99 +		if (!flush_cancel)
   1.100 +			swt->pThread->RunThread(swt);
   1.101 +		swt->pThread->OnTerminate(swt, flush_cancel);
   1.102 +		if (swt->m_params.flags & Thread_AutoRelease)
   1.103 +			delete swt;
   1.104 +		num++;
   1.105 +	}
   1.106 +
   1.107 +	return num;
   1.108 +}
   1.109 +
   1.110 +SWThreadHandle *BaseWorker::PopThreadFromQueue()
   1.111 +{
   1.112 +	if (!m_ThreadQueue.size())
   1.113 +		return NULL;
   1.114 +
   1.115 +	SourceHook::List<SWThreadHandle *>::iterator begin;
   1.116 +	SWThreadHandle *swt;
   1.117 +
   1.118 +	begin = m_ThreadQueue.begin();
   1.119 +	swt = (*begin);
   1.120 +	m_ThreadQueue.erase(begin);
   1.121 +
   1.122 +	return swt;
   1.123 +}
   1.124 +
   1.125 +void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle)
   1.126 +{
   1.127 +	m_ThreadQueue.push_back(pHandle);
   1.128 +}
   1.129 +
   1.130 +unsigned int BaseWorker::GetMaxThreadsPerFrame()
   1.131 +{
   1.132 +	return m_perFrame;
   1.133 +}
   1.134 +
   1.135 +WorkerState BaseWorker::GetStatus(unsigned int *threads)
   1.136 +{
   1.137 +	if (threads)
   1.138 +		*threads = m_perFrame;
   1.139 +
   1.140 +	return m_state;
   1.141 +}
   1.142 +
   1.143 +unsigned int BaseWorker::RunFrame()
   1.144 +{
   1.145 +	unsigned int done = 0;
   1.146 +	unsigned int max = GetMaxThreadsPerFrame();
   1.147 +	SWThreadHandle *swt = NULL;
   1.148 +	IThread *pThread = NULL;
   1.149 +
   1.150 +	while (done < max)
   1.151 +	{
   1.152 +		if ((swt=PopThreadFromQueue()) == NULL)
   1.153 +		{
   1.154 +			break;
   1.155 +		}
   1.156 +		pThread = swt->pThread;
   1.157 +		swt->m_state = Thread_Running;
   1.158 +		pThread->RunThread(swt);
   1.159 +		swt->m_state = Thread_Done;
   1.160 +		pThread->OnTerminate(swt, false);
   1.161 +		if (swt->m_params.flags & Thread_AutoRelease)
   1.162 +		{
   1.163 +			delete swt;
   1.164 +		}
   1.165 +		done++;
   1.166 +	}
   1.167 +
   1.168 +	return done;
   1.169 +}
   1.170 +
   1.171 +void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads)
   1.172 +{
   1.173 +	m_perFrame = threads;
   1.174 +}
   1.175 +
   1.176 +bool BaseWorker::Start()
   1.177 +{
   1.178 +	if (m_state != Worker_Invalid && m_state != Worker_Stopped)
   1.179 +	{
   1.180 +		return false;
   1.181 +	}
   1.182 +
   1.183 +	m_state = Worker_Running;
   1.184 +
   1.185 +	if (m_pHooks)
   1.186 +	{
   1.187 +		m_pHooks->OnWorkerStart(this);
   1.188 +	}
   1.189 +
   1.190 +    return true;
   1.191 +}
   1.192 +
   1.193 +bool BaseWorker::Stop(bool flush_cancel)
   1.194 +{
   1.195 +	if (m_state == Worker_Invalid || m_state == Worker_Stopped)
   1.196 +	{
   1.197 +		return false;
   1.198 +	}
   1.199 +
   1.200 +	if (m_state == Worker_Paused)
   1.201 +	{
   1.202 +		if (!Unpause())
   1.203 +		{
   1.204 +			return false;
   1.205 +		}
   1.206 +	}
   1.207 +
   1.208 +	m_state = Worker_Stopped;
   1.209 +	Flush(flush_cancel);
   1.210 +
   1.211 +	if (m_pHooks)
   1.212 +	{
   1.213 +		m_pHooks->OnWorkerStop(this);
   1.214 +	}
   1.215 +
   1.216 +	return true;
   1.217 +}
   1.218 +
   1.219 +bool BaseWorker::Pause()
   1.220 +{
   1.221 +	if (m_state != Worker_Running)
   1.222 +	{
   1.223 +		return false;
   1.224 +	}
   1.225 +
   1.226 +	m_state = Worker_Paused;
   1.227 +
   1.228 +	return true;
   1.229 +}
   1.230 +
   1.231 +
   1.232 +bool BaseWorker::Unpause()
   1.233 +{
   1.234 +	if (m_state != Worker_Paused)
   1.235 +	{
   1.236 +		return false;
   1.237 +	}
   1.238 +
   1.239 +	m_state = Worker_Running;
   1.240 +
   1.241 +	return true;
   1.242 +}
   1.243 +
   1.244 +/***********************
   1.245 + * THREAD HANDLE STUFF *
   1.246 + ***********************/
   1.247 +
   1.248 +void SWThreadHandle::DestroyThis()
   1.249 +{
   1.250 +	delete this;
   1.251 +}
   1.252 +
   1.253 +void SWThreadHandle::GetParams(ThreadParams *p)
   1.254 +{
   1.255 +	*p = m_params;
   1.256 +}
   1.257 +
   1.258 +ThreadPriority SWThreadHandle::GetPriority()
   1.259 +{
   1.260 +	return m_params.prio;
   1.261 +}
   1.262 +
   1.263 +ThreadState SWThreadHandle::GetState()
   1.264 +{
   1.265 +	return m_state;
   1.266 +}
   1.267 +
   1.268 +IThreadCreator *SWThreadHandle::Parent()
   1.269 +{
   1.270 +	return m_parent;
   1.271 +}
   1.272 +
   1.273 +bool SWThreadHandle::SetPriority(ThreadPriority prio)
   1.274 +{
   1.275 +	if (m_params.prio != ThreadPrio_Normal)
   1.276 +		return false;
   1.277 +
   1.278 +	m_params.prio = prio;
   1.279 +
   1.280 +	return true;
   1.281 +}
   1.282 +
   1.283 +bool SWThreadHandle::Unpause()
   1.284 +{
   1.285 +	if (m_state != Thread_Paused)
   1.286 +		return false;
   1.287 +
   1.288 +	m_state = Thread_Running;
   1.289 +
   1.290 +	return true;
   1.291 +}
   1.292 +
   1.293 +bool SWThreadHandle::WaitForThread()
   1.294 +{
   1.295 +	return false;
   1.296 +}
   1.297 +
   1.298 +SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) : 
   1.299 +	m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread)
   1.300 +{
   1.301 +}
   1.302 +
   1.303 +IThread *SWThreadHandle::GetThread()
   1.304 +{
   1.305 +	return pThread;
   1.306 +}