core/thread/ThreadWorker.cpp
changeset 1952 b7aa2b626807
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/thread/ThreadWorker.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,320 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include "ThreadWorker.h"
    1.36 +
    1.37 +ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
    1.38 +	m_Threader(NULL),
    1.39 +	m_QueueLock(NULL),
    1.40 +	m_StateLock(NULL),
    1.41 +	m_PauseSignal(NULL),
    1.42 +	m_AddSignal(NULL),
    1.43 +	me(NULL),
    1.44 +	m_think_time(DEFAULT_THINK_TIME_MS)
    1.45 +{
    1.46 +	m_state = Worker_Invalid;
    1.47 +}
    1.48 +
    1.49 +ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) : 
    1.50 +	BaseWorker(hooks),
    1.51 +	m_Threader(pThreader),
    1.52 +	m_QueueLock(NULL),
    1.53 +	m_StateLock(NULL),
    1.54 +	m_PauseSignal(NULL),
    1.55 +	m_AddSignal(NULL),
    1.56 +	me(NULL),
    1.57 +	m_think_time(thinktime)
    1.58 +{
    1.59 +	if (m_Threader)
    1.60 +	{
    1.61 +		m_state = Worker_Stopped;
    1.62 +	} else {
    1.63 +		m_state = Worker_Invalid;
    1.64 +	}
    1.65 +}
    1.66 +
    1.67 +ThreadWorker::~ThreadWorker()
    1.68 +{
    1.69 +	if (m_state != Worker_Stopped || m_state != Worker_Invalid)
    1.70 +	{
    1.71 +		Stop(true);
    1.72 +	}
    1.73 +
    1.74 +	if (m_ThreadQueue.size())
    1.75 +	{
    1.76 +		Flush(true);
    1.77 +	}
    1.78 +}
    1.79 +
    1.80 +void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
    1.81 +{
    1.82 +	//we don't particularly care
    1.83 +	return;
    1.84 +}
    1.85 +
    1.86 +void ThreadWorker::RunThread(IThreadHandle *pHandle)
    1.87 +{
    1.88 +	WorkerState this_state = Worker_Running;
    1.89 +	size_t num;
    1.90 +
    1.91 +	if (m_pHooks)
    1.92 +	{
    1.93 +		m_pHooks->OnWorkerStart(this);
    1.94 +	}
    1.95 +    
    1.96 +	while (true)
    1.97 +	{
    1.98 +		/**
    1.99 +		 * Check number of items in the queue
   1.100 +		 */
   1.101 +		m_StateLock->Lock();
   1.102 +		this_state = m_state;
   1.103 +		m_StateLock->Unlock();
   1.104 +		if (this_state != Worker_Stopped)
   1.105 +		{
   1.106 +			m_QueueLock->Lock();
   1.107 +			num = m_ThreadQueue.size();
   1.108 +			if (!num)
   1.109 +			{
   1.110 +				/** 
   1.111 +				 * if none, wait for an item
   1.112 +				 */
   1.113 +				m_Waiting = true;
   1.114 +				m_QueueLock->Unlock();
   1.115 +				/* first check if we should end again */
   1.116 +				if (this_state == Worker_Stopped)
   1.117 +				{
   1.118 +					break;
   1.119 +				}
   1.120 +				m_AddSignal->Wait();
   1.121 +				m_Waiting = false;
   1.122 +			} else {
   1.123 +				m_QueueLock->Unlock();
   1.124 +			}
   1.125 +		}
   1.126 +		m_StateLock->Lock();
   1.127 +		this_state = m_state;
   1.128 +		m_StateLock->Unlock();
   1.129 +		if (this_state != Worker_Running)
   1.130 +		{
   1.131 +			if (this_state == Worker_Paused || this_state == Worker_Stopped)
   1.132 +			{
   1.133 +				//wait until the lock is cleared.
   1.134 +				if (this_state == Worker_Paused)
   1.135 +				{
   1.136 +					m_PauseSignal->Wait();
   1.137 +				}
   1.138 +				if (this_state == Worker_Stopped)
   1.139 +				{
   1.140 +					//if we're supposed to flush cleanrly, 
   1.141 +					// run all of the remaining frames first.
   1.142 +					if (!m_FlushType)
   1.143 +					{
   1.144 +						while (m_ThreadQueue.size())
   1.145 +						{
   1.146 +							RunFrame();
   1.147 +						}
   1.148 +					}
   1.149 +					break;
   1.150 +				}
   1.151 +			}
   1.152 +		}
   1.153 +		/**
   1.154 +		 * Run the frame.
   1.155 +		 */
   1.156 +		RunFrame();
   1.157 +
   1.158 +		/**
   1.159 +		 * wait in between threads if specified
   1.160 +		 */
   1.161 +		if (m_think_time)
   1.162 +		{
   1.163 +			m_Threader->ThreadSleep(m_think_time);
   1.164 +		}
   1.165 +	}
   1.166 +
   1.167 +	if (m_pHooks)
   1.168 +	{
   1.169 +		m_pHooks->OnWorkerStop(this);
   1.170 +	}
   1.171 +}
   1.172 +
   1.173 +SWThreadHandle *ThreadWorker::PopThreadFromQueue()
   1.174 +{
   1.175 +	if (m_state <= Worker_Stopped && !m_QueueLock)
   1.176 +	{
   1.177 +		return NULL;
   1.178 +	}
   1.179 +
   1.180 +	SWThreadHandle *swt;
   1.181 +	m_QueueLock->Lock();
   1.182 +	swt = BaseWorker::PopThreadFromQueue();
   1.183 +	m_QueueLock->Unlock();
   1.184 +
   1.185 +	return swt;
   1.186 +}
   1.187 +
   1.188 +void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
   1.189 +{
   1.190 +	if (m_state <= Worker_Stopped)
   1.191 +	{
   1.192 +		return;
   1.193 +	}
   1.194 +
   1.195 +	m_QueueLock->Lock();
   1.196 +	BaseWorker::AddThreadToQueue(pHandle);
   1.197 +	if (m_Waiting)
   1.198 +	{
   1.199 +		m_AddSignal->Signal();
   1.200 +	}
   1.201 +	m_QueueLock->Unlock();
   1.202 +}
   1.203 +
   1.204 +WorkerState ThreadWorker::GetStatus(unsigned int *threads)
   1.205 +{
   1.206 +	WorkerState state;
   1.207 +
   1.208 +	m_StateLock->Lock();
   1.209 +	state = BaseWorker::GetStatus(threads);
   1.210 +	m_StateLock->Unlock();
   1.211 +
   1.212 +	return state;
   1.213 +}
   1.214 +
   1.215 +bool ThreadWorker::Start()
   1.216 +{
   1.217 +	if (m_state == Worker_Invalid)
   1.218 +	{
   1.219 +		if (m_Threader == NULL)
   1.220 +		{
   1.221 +			return false;
   1.222 +		}
   1.223 +	} else if (m_state != Worker_Stopped) {
   1.224 +		return false;
   1.225 +	}
   1.226 +
   1.227 +	m_Waiting = false;
   1.228 +	m_QueueLock = m_Threader->MakeMutex();
   1.229 +	m_StateLock = m_Threader->MakeMutex();
   1.230 +	m_PauseSignal = m_Threader->MakeEventSignal();
   1.231 +	m_AddSignal = m_Threader->MakeEventSignal();
   1.232 +	m_state = Worker_Running;
   1.233 +	ThreadParams pt;
   1.234 +	pt.flags = Thread_Default;
   1.235 +	pt.prio = ThreadPrio_Normal;
   1.236 +	me = m_Threader->MakeThread(this, &pt);
   1.237 +
   1.238 +	return true;
   1.239 +}
   1.240 +
   1.241 +bool ThreadWorker::Stop(bool flush_cancel)
   1.242 +{
   1.243 +	if (m_state == Worker_Invalid || m_state == Worker_Stopped)
   1.244 +	{
   1.245 +		return false;
   1.246 +	}
   1.247 +
   1.248 +	WorkerState oldstate;
   1.249 +
   1.250 +	//set new state
   1.251 +	m_StateLock->Lock();
   1.252 +	oldstate = m_state;
   1.253 +	m_state = Worker_Stopped;
   1.254 +	m_FlushType = flush_cancel;
   1.255 +	m_StateLock->Unlock();
   1.256 +
   1.257 +	if (oldstate == Worker_Paused)
   1.258 +	{
   1.259 +		Unpause();
   1.260 +	} else {
   1.261 +		m_QueueLock->Lock();
   1.262 +		if (m_Waiting)
   1.263 +		{
   1.264 +			m_AddSignal->Signal();
   1.265 +		}
   1.266 +		m_QueueLock->Unlock();
   1.267 +	}
   1.268 +
   1.269 +	me->WaitForThread();
   1.270 +	//destroy it
   1.271 +	me->DestroyThis();
   1.272 +	//flush all remaining events
   1.273 +	Flush(true);
   1.274 +
   1.275 +	//free mutex locks
   1.276 +	m_QueueLock->DestroyThis();
   1.277 +	m_StateLock->DestroyThis();
   1.278 +	m_PauseSignal->DestroyThis();
   1.279 +	m_AddSignal->DestroyThis();
   1.280 +
   1.281 +	//invalidizzle
   1.282 +	m_QueueLock = NULL;
   1.283 +	m_StateLock = NULL;
   1.284 +	m_PauseSignal = NULL;
   1.285 +	m_AddSignal = NULL;
   1.286 +	me = NULL;
   1.287 +
   1.288 +	return true;
   1.289 +}
   1.290 +
   1.291 +bool ThreadWorker::Pause()
   1.292 +{
   1.293 +	if (m_state != Worker_Running)
   1.294 +	{
   1.295 +		return false;
   1.296 +	}
   1.297 +
   1.298 +	m_StateLock->Lock();
   1.299 +	m_state = Worker_Paused;
   1.300 +	m_StateLock->Unlock();
   1.301 +
   1.302 +	return true;
   1.303 +}
   1.304 +
   1.305 +
   1.306 +bool ThreadWorker::Unpause()
   1.307 +{
   1.308 +	if (m_state != Worker_Paused)
   1.309 +	{
   1.310 +		return false;
   1.311 +	}
   1.312 +
   1.313 +	m_StateLock->Lock();
   1.314 +	m_state = Worker_Running;
   1.315 +	m_StateLock->Unlock();
   1.316 +	m_PauseSignal->Signal();
   1.317 +	if (m_Waiting)
   1.318 +	{
   1.319 +		m_AddSignal->Signal();
   1.320 +	}
   1.321 +
   1.322 +	return true;
   1.323 +}