1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/extensions/sdktools/tempents.cpp Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,493 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod SDKTools Extension
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#include "tempents.h"
1.36 +
1.37 +TempEntityManager g_TEManager;
1.38 +ICallWrapper *g_GetServerClass = NULL;
1.39 +
1.40 +CON_COMMAND(sm_print_telist, "Prints the temp entity list")
1.41 +{
1.42 + if (!g_TEManager.IsAvailable())
1.43 + {
1.44 + META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
1.45 + META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
1.46 + return;
1.47 + }
1.48 + g_TEManager.DumpList();
1.49 +}
1.50 +
1.51 +CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
1.52 +{
1.53 +#if !defined ORANGEBOX_BUILD
1.54 + CCommand args;
1.55 +#endif
1.56 + if (!g_TEManager.IsAvailable())
1.57 + {
1.58 + META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
1.59 + META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
1.60 + return;
1.61 + }
1.62 + int argc = args.ArgC();
1.63 + if (argc < 2)
1.64 + {
1.65 + META_CONPRINT("Usage: sm_dump_teprops <file>\n");
1.66 + return;
1.67 + }
1.68 +
1.69 + const char *arg = args.Arg(1);
1.70 +
1.71 + if (!arg || arg[0] == '\0')
1.72 + {
1.73 + META_CONPRINTF("Usage: sm_dump_teprops <file>\n");
1.74 + return;
1.75 + }
1.76 +
1.77 + char path[PLATFORM_MAX_PATH];
1.78 + g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", arg);
1.79 +
1.80 + FILE *fp = NULL;
1.81 + if ((fp = fopen(path, "wt")) == NULL)
1.82 + {
1.83 + META_CONPRINTF("Could not open file \"%s\"\n", path);
1.84 + return;
1.85 + }
1.86 +
1.87 + g_TEManager.DumpProps(fp);
1.88 +
1.89 + fclose(fp);
1.90 +}
1.91 +
1.92 +/*************************
1.93 +* *
1.94 +* Temp Entities Wrappers *
1.95 +* *
1.96 +**************************/
1.97 +
1.98 +TempEntityInfo::TempEntityInfo(const char *name, void *me)
1.99 +{
1.100 + m_Name.assign(name);
1.101 + m_Me = me;
1.102 + g_GetServerClass->Execute(&m_Me, &m_Sc);
1.103 +}
1.104 +
1.105 +const char *TempEntityInfo::GetName()
1.106 +{
1.107 + return m_Name.c_str();
1.108 +}
1.109 +
1.110 +ServerClass *TempEntityInfo::GetServerClass()
1.111 +{
1.112 + return m_Sc;
1.113 +}
1.114 +
1.115 +bool TempEntityInfo::IsValidProp(const char *name)
1.116 +{
1.117 + return (g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name)) ? true : false;
1.118 +}
1.119 +
1.120 +int TempEntityInfo::_FindOffset(const char *name, int *size)
1.121 +{
1.122 + int offset;
1.123 +
1.124 + SendProp *prop = g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name);
1.125 + if (!prop)
1.126 + {
1.127 + return -1;
1.128 + }
1.129 +
1.130 + offset = prop->GetOffset();
1.131 + if (size)
1.132 + {
1.133 + *size = prop->m_nBits;
1.134 + }
1.135 +
1.136 + return offset;
1.137 +}
1.138 +
1.139 +bool TempEntityInfo::TE_SetEntData(const char *name, int value)
1.140 +{
1.141 + /* Search for our offset */
1.142 + int size;
1.143 + int offset = _FindOffset(name, &size);
1.144 +
1.145 + if (offset < 0)
1.146 + {
1.147 + return false;
1.148 + }
1.149 +
1.150 + if (size <= 8)
1.151 + {
1.152 + *((uint8_t *)m_Me + offset) = value;
1.153 + } else if (size <= 16) {
1.154 + *(short *)((uint8_t *)m_Me + offset) = value;
1.155 + } else if (size <= 32) {
1.156 + *(int *)((uint8_t *)m_Me + offset) = value;
1.157 + } else {
1.158 + return false;
1.159 + }
1.160 +
1.161 + return true;
1.162 +}
1.163 +
1.164 +bool TempEntityInfo::TE_GetEntData(const char *name, int *value)
1.165 +{
1.166 + /* Search for our offset */
1.167 + int size;
1.168 + int offset = _FindOffset(name, &size);
1.169 +
1.170 + if (offset < 0)
1.171 + {
1.172 + return false;
1.173 + }
1.174 +
1.175 + if (size <= 8)
1.176 + {
1.177 + *value = *((uint8_t *)m_Me + offset);
1.178 + } else if (size <= 16) {
1.179 + *value = *(short *)((uint8_t *)m_Me + offset);
1.180 + } else if (size <= 32) {
1.181 + *value = *(int *)((uint8_t *)m_Me + offset);
1.182 + } else {
1.183 + return false;
1.184 + }
1.185 +
1.186 + return true;
1.187 +}
1.188 +
1.189 +bool TempEntityInfo::TE_SetEntDataFloat(const char *name, float value)
1.190 +{
1.191 + /* Search for our offset */
1.192 + int offset = _FindOffset(name);
1.193 +
1.194 + if (offset < 0)
1.195 + {
1.196 + return false;
1.197 + }
1.198 +
1.199 + *(float *)((uint8_t *)m_Me + offset) = value;
1.200 +
1.201 + return true;
1.202 +}
1.203 +
1.204 +bool TempEntityInfo::TE_GetEntDataFloat(const char *name, float *value)
1.205 +{
1.206 + /* Search for our offset */
1.207 + int offset = _FindOffset(name);
1.208 +
1.209 + if (offset < 0)
1.210 + {
1.211 + return false;
1.212 + }
1.213 +
1.214 + *value = *(float *)((uint8_t *)m_Me + offset);
1.215 +
1.216 + return true;
1.217 +}
1.218 +
1.219 +bool TempEntityInfo::TE_SetEntDataVector(const char *name, float vector[3])
1.220 +{
1.221 + /* Search for our offset */
1.222 + int offset = _FindOffset(name);
1.223 +
1.224 + if (offset < 0)
1.225 + {
1.226 + return false;
1.227 + }
1.228 +
1.229 + Vector *v = (Vector *)((uint8_t *)m_Me + offset);
1.230 + v->x = vector[0];
1.231 + v->y = vector[1];
1.232 + v->z = vector[2];
1.233 +
1.234 + return true;
1.235 +}
1.236 +
1.237 +bool TempEntityInfo::TE_GetEntDataVector(const char *name, float vector[3])
1.238 +{
1.239 + /* Search for our offset */
1.240 + int offset = _FindOffset(name);
1.241 +
1.242 + if (offset < 0)
1.243 + {
1.244 + return false;
1.245 + }
1.246 +
1.247 + Vector *v = (Vector *)((uint8_t *)m_Me + offset);
1.248 + vector[0] = v->x;
1.249 + vector[1] = v->y;
1.250 + vector[2] = v->z;
1.251 +
1.252 + return true;
1.253 +}
1.254 +
1.255 +bool TempEntityInfo::TE_SetEntDataFloatArray(const char *name, cell_t *array, int size)
1.256 +{
1.257 + /* Search for our offset */
1.258 + int offset = _FindOffset(name);
1.259 +
1.260 + if (offset < 0)
1.261 + {
1.262 + return false;
1.263 + }
1.264 +
1.265 + float *base = (float *)((uint8_t *)m_Me + offset);
1.266 + for (int i=0; i<size; i++)
1.267 + {
1.268 + base[i] = sp_ctof(array[i]);
1.269 + }
1.270 +
1.271 + return true;
1.272 +}
1.273 +
1.274 +void TempEntityInfo::Send(IRecipientFilter &filter, float delay)
1.275 +{
1.276 + engine->PlaybackTempEntity(filter, delay, m_Me, m_Sc->m_pTable, m_Sc->m_ClassID);
1.277 +}
1.278 +
1.279 +/**********************
1.280 +* *
1.281 +* Temp Entity Manager *
1.282 +* *
1.283 +***********************/
1.284 +
1.285 +void TempEntityManager::Initialize()
1.286 +{
1.287 + void *addr;
1.288 + int offset;
1.289 + m_Loaded = false;
1.290 +
1.291 + /* Read our sigs and offsets from the config file */
1.292 +#if defined PLATFORM_WINDOWS
1.293 + if (!g_pGameConf->GetMemSig("CBaseTempEntity", &addr) || !addr)
1.294 + {
1.295 + return;
1.296 + }
1.297 + if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
1.298 + {
1.299 + return;
1.300 + }
1.301 + /* Store the head of the TE linked list */
1.302 + m_ListHead = **(void ***)((unsigned char *)addr + offset);
1.303 +#else
1.304 + if (!g_pGameConf->GetMemSig("s_pTempEntities", &addr) || !addr)
1.305 + {
1.306 + return;
1.307 + }
1.308 + /* Store the head of the TE linked list */
1.309 + m_ListHead = *(void **)addr;
1.310 +#endif
1.311 + if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
1.312 + {
1.313 + return;
1.314 + }
1.315 + if (!g_pGameConf->GetOffset("GetTENext", &m_NextOffs))
1.316 + {
1.317 + return;
1.318 + }
1.319 + if (!g_pGameConf->GetOffset("TE_GetServerClass", &m_GetClassNameOffs))
1.320 + {
1.321 + return;
1.322 + }
1.323 +
1.324 + /* Create our trie */
1.325 + m_TempEntInfo = adtfactory->CreateBasicTrie();
1.326 +
1.327 + /* Create the GetServerClass call */
1.328 + PassInfo retinfo;
1.329 + retinfo.flags = PASSFLAG_BYVAL;
1.330 + retinfo.type = PassType_Basic;
1.331 + retinfo.size = sizeof(ServerClass *);
1.332 + g_GetServerClass = g_pBinTools->CreateVCall(m_GetClassNameOffs, 0, 0, &retinfo, NULL, 0);
1.333 +
1.334 + /* We're done */
1.335 + m_Loaded = true;
1.336 +}
1.337 +
1.338 +bool TempEntityManager::IsAvailable()
1.339 +{
1.340 + return m_Loaded;
1.341 +}
1.342 +
1.343 +void TempEntityManager::Shutdown()
1.344 +{
1.345 + if (!IsAvailable())
1.346 + {
1.347 + return;
1.348 + }
1.349 +
1.350 + SourceHook::List<TempEntityInfo *>::iterator iter;
1.351 + for (iter=m_TEList.begin(); iter!=m_TEList.end(); iter++)
1.352 + {
1.353 + delete (*iter);
1.354 + }
1.355 + m_TEList.clear();
1.356 +
1.357 + m_TempEntInfo->Destroy();
1.358 + g_GetServerClass->Destroy();
1.359 + g_GetServerClass = NULL;
1.360 + m_ListHead = NULL;
1.361 + m_NextOffs = m_NameOffs = m_GetClassNameOffs = 0;
1.362 + m_Loaded = false;
1.363 +}
1.364 +
1.365 +TempEntityInfo *TempEntityManager::GetTempEntityInfo(const char *name)
1.366 +{
1.367 + /* If the system is unloaded skip the search */
1.368 + if (!IsAvailable())
1.369 + {
1.370 + return NULL;
1.371 + }
1.372 +
1.373 + TempEntityInfo *te = NULL;
1.374 +
1.375 + /* Start searching for the TE inside the engine */
1.376 + if (!m_TempEntInfo->Retrieve(name, reinterpret_cast<void **>(&te)))
1.377 + {
1.378 + void *iter = m_ListHead;
1.379 + while (iter)
1.380 + {
1.381 + const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
1.382 + if (!realname)
1.383 + {
1.384 + continue;
1.385 + }
1.386 + if (strcmp(name, realname) == 0)
1.387 + {
1.388 + te = new TempEntityInfo(name, iter);
1.389 + m_TempEntInfo->Insert(name, (void *)te);
1.390 + m_TEList.push_back(te);
1.391 + return te;
1.392 + }
1.393 + iter = *(void **)((unsigned char *)iter + m_NextOffs);
1.394 + }
1.395 + return NULL;
1.396 + }
1.397 +
1.398 + return te;
1.399 +}
1.400 +
1.401 +const char *TempEntityManager::GetNameFromThisPtr(void *me)
1.402 +{
1.403 + return *(const char **)((unsigned char *)me + m_NameOffs);
1.404 +}
1.405 +
1.406 +void TempEntityManager::DumpList()
1.407 +{
1.408 + unsigned int index = 0;
1.409 + META_CONPRINT("Listing temp entities:\n");
1.410 + void *iter = m_ListHead;
1.411 + while (iter)
1.412 + {
1.413 + const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
1.414 + if (!realname)
1.415 + {
1.416 + break;
1.417 + }
1.418 + TempEntityInfo *info = GetTempEntityInfo(realname);
1.419 + if (!info)
1.420 + {
1.421 + continue;
1.422 + }
1.423 + ServerClass *sc = info->GetServerClass();
1.424 + META_CONPRINTF("[%02d] %s (%s)\n", index++, realname, sc->GetName());
1.425 + iter = *(void **)((unsigned char *)iter + m_NextOffs);
1.426 + }
1.427 + META_CONPRINTF("%d tempent%s found.\n", index, (index == 1) ? " was" : "s were");
1.428 +}
1.429 +
1.430 +const char *SendPropTypeToString(SendPropType type)
1.431 +{
1.432 + if (type == DPT_Int)
1.433 + {
1.434 + return "int";
1.435 + } else if (type == DPT_Float) {
1.436 + return "float";
1.437 + } else if (type == DPT_Vector) {
1.438 + return "vector";
1.439 + } else if (type == DPT_String) {
1.440 + return "string";
1.441 + } else if (type == DPT_Array) {
1.442 + return "array";
1.443 + } else if (type == DPT_DataTable) {
1.444 + return "datatable";
1.445 + } else {
1.446 + return "unknown";
1.447 + }
1.448 +}
1.449 +
1.450 +void _DumpProps(FILE *fp, SendTable *pTable)
1.451 +{
1.452 + SendTable *pOther;
1.453 + for (int i=0; i<pTable->GetNumProps(); i++)
1.454 + {
1.455 + SendProp *prop = pTable->GetProp(i);
1.456 + if ((pOther = prop->GetDataTable()) != NULL)
1.457 + {
1.458 + _DumpProps(fp, pOther);
1.459 + } else {
1.460 + fprintf(fp, "\t\t\t\"%s\"\t\t\"%s\"\n",
1.461 + prop->GetName() ? prop->GetName() : "unknown",
1.462 + SendPropTypeToString(prop->GetType()));
1.463 + }
1.464 + }
1.465 +}
1.466 +
1.467 +void TempEntityManager::DumpProps(FILE *fp)
1.468 +{
1.469 + unsigned int index = 0;
1.470 + void *iter = m_ListHead;
1.471 + fprintf(fp, "\"TempEnts\"\n{\n");
1.472 + while (iter)
1.473 + {
1.474 + const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
1.475 + if (!realname)
1.476 + {
1.477 + break;
1.478 + }
1.479 + TempEntityInfo *info = GetTempEntityInfo(realname);
1.480 + if (!info)
1.481 + {
1.482 + continue;
1.483 + }
1.484 + ServerClass *sc = info->GetServerClass();
1.485 + fprintf(fp, "\t\"%s\"\n", sc->GetName());
1.486 + fprintf(fp, "\t{\n");
1.487 + fprintf(fp, "\t\t\"name\"\t\t\"%s\"\n", realname);
1.488 + fprintf(fp, "\t\t\"index\"\t\t\"%d\"\n", index++);
1.489 + fprintf(fp, "\t\t\"SendTable\"\n\t\t{\n");
1.490 + _DumpProps(fp, sc->m_pTable);
1.491 + fprintf(fp, "\t\t}\n\t}\n");
1.492 + iter = *(void **)((unsigned char *)iter + m_NextOffs);
1.493 + }
1.494 + fprintf(fp, "}\n");
1.495 + META_CONPRINTF("%d tempent%s written to file.\n", index, (index == 1) ? " was" : "s were");
1.496 +}