extensions/sdktools/vdecoder.cpp
changeset 1952 b7aa2b626807
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/extensions/sdktools/vdecoder.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,612 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod SDKTools Extension
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include "smsdk_ext.h"
    1.36 +#include "extension.h"
    1.37 +#include "vdecoder.h"
    1.38 +#include "vcallbuilder.h"
    1.39 +
    1.40 +using namespace SourceMod;
    1.41 +using namespace SourcePawn;
    1.42 +
    1.43 +/**
    1.44 + * For object pointers, the data looks like this instead:
    1.45 + * 4 bytes: POINTER TO LATER
    1.46 + * + bytes: Object internal data
    1.47 + *
    1.48 + * We use the virtual stack as extra fake stack space and create a temp object.
    1.49 + * If these objects had destructors, we'd need to fake destroy toom of course.
    1.50 + * Of course, BinTools only reads the first four bytes and passes the pointer.
    1.51 + */
    1.52 +
    1.53 +size_t ValveParamToBinParam(ValveType type, 
    1.54 +						  PassType pass,
    1.55 +						  unsigned int flags,
    1.56 +						  PassInfo *info,
    1.57 +						  bool &needs_extra)
    1.58 +{
    1.59 +	needs_extra = false;
    1.60 +	switch (type)
    1.61 +	{
    1.62 +	case Valve_Vector:
    1.63 +		{
    1.64 +			size_t mySize = sizeof(Vector *);
    1.65 +			if (pass == PassType_Basic)
    1.66 +			{
    1.67 +				if (flags & PASSFLAG_BYREF)
    1.68 +				{
    1.69 +					return 0;
    1.70 +				}
    1.71 +				info->type = PassType_Basic;
    1.72 +				info->flags = flags;
    1.73 +				info->size = sizeof(Vector *);
    1.74 +				mySize = sizeof(Vector);
    1.75 +				needs_extra = true;
    1.76 +			} else if (pass == PassType_Object) {
    1.77 +				info->type = PassType_Object;
    1.78 +				info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
    1.79 +				info->size = sizeof(Vector);
    1.80 +			} else {
    1.81 +				return 0;
    1.82 +			}
    1.83 +			return mySize;
    1.84 +		}
    1.85 +	case Valve_QAngle:
    1.86 +		{
    1.87 +			size_t mySize = sizeof(QAngle *);
    1.88 +			if (pass == PassType_Basic)
    1.89 +			{
    1.90 +				if (flags & PASSFLAG_BYREF)
    1.91 +				{
    1.92 +					return 0;
    1.93 +				}
    1.94 +				info->type = PassType_Basic;
    1.95 +				info->flags = flags;
    1.96 +				info->size = sizeof(QAngle *);
    1.97 +				mySize = sizeof(QAngle);
    1.98 +				needs_extra = true;
    1.99 +			} else if (pass == PassType_Object) {
   1.100 +				info->type = PassType_Object;
   1.101 +				info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
   1.102 +				info->size = sizeof(QAngle);
   1.103 +			} else {
   1.104 +				return 0;
   1.105 +			}
   1.106 +			return mySize;
   1.107 +		}
   1.108 +	case Valve_CBaseEntity:
   1.109 +	case Valve_CBasePlayer:
   1.110 +	case Valve_Edict:
   1.111 +	case Valve_String:
   1.112 +		{
   1.113 +			if (pass != PassType_Basic || (flags & PASSFLAG_BYREF))
   1.114 +			{
   1.115 +				return 0;
   1.116 +			}
   1.117 +			info->type = PassType_Basic;
   1.118 +			info->flags = flags;
   1.119 +			info->size = sizeof(void *);
   1.120 +			return sizeof(void *);
   1.121 +		}
   1.122 +	case Valve_POD:
   1.123 +		{
   1.124 +			info->type = PassType_Basic;
   1.125 +			info->flags = flags;
   1.126 +			if (flags & PASSFLAG_ASPOINTER)
   1.127 +			{
   1.128 +				needs_extra = true;
   1.129 +				info->size = sizeof(int *);
   1.130 +				return sizeof(int *) + sizeof(int);
   1.131 +			} else {
   1.132 +				info->size = sizeof(int);
   1.133 +				return sizeof(int);
   1.134 +			}
   1.135 +		}
   1.136 +	case Valve_Bool:
   1.137 +		{
   1.138 +			info->type = PassType_Basic;
   1.139 +			info->flags = flags;
   1.140 +			if (flags & PASSFLAG_ASPOINTER)
   1.141 +			{
   1.142 +				needs_extra = true;
   1.143 +				info->size = sizeof(bool *);
   1.144 +				return sizeof(bool *) + sizeof(bool);
   1.145 +			} else {
   1.146 +				info->size = sizeof(bool);
   1.147 +				return sizeof(bool);
   1.148 +			}
   1.149 +		}
   1.150 +	case Valve_Float:
   1.151 +		{
   1.152 +			info->flags = flags;
   1.153 +			if (flags & PASSFLAG_ASPOINTER)
   1.154 +			{
   1.155 +				needs_extra = true;
   1.156 +				info->type = PassType_Basic;
   1.157 +				info->size = sizeof(float *);
   1.158 +				return sizeof(float *) + sizeof(float);
   1.159 +			} else {
   1.160 +				info->type = PassType_Float;
   1.161 +				info->size = sizeof(float);
   1.162 +				return sizeof(float);
   1.163 +			}
   1.164 +		}
   1.165 +	}
   1.166 +
   1.167 +	return 0;
   1.168 +}
   1.169 +
   1.170 +DataStatus EncodeValveParam(IPluginContext *pContext,
   1.171 +							cell_t param, 
   1.172 +							const ValveCall *pCall,
   1.173 +							const ValvePassInfo *data,
   1.174 +							const void *_buffer)
   1.175 +{
   1.176 +	const void *buffer = (const unsigned char *)_buffer + data->offset;
   1.177 +	switch (data->vtype)
   1.178 +	{
   1.179 +	case Valve_Vector:
   1.180 +		{
   1.181 +			Vector *v = NULL;
   1.182 +
   1.183 +			if (data->type == PassType_Basic)
   1.184 +			{
   1.185 +				v = *(Vector **)buffer;
   1.186 +			} else if (data->type == PassType_Object) {
   1.187 +				v = (Vector *)buffer;
   1.188 +			}
   1.189 +
   1.190 +			cell_t *addr;
   1.191 +			pContext->LocalToPhysAddr(param, &addr);
   1.192 +
   1.193 +			addr[0] = sp_ftoc(v->x);
   1.194 +			addr[1] = sp_ftoc(v->y);
   1.195 +			addr[2] = sp_ftoc(v->z);
   1.196 +
   1.197 +			return Data_Okay;
   1.198 +		}
   1.199 +	case Valve_QAngle:
   1.200 +		{
   1.201 +			QAngle *q = NULL;
   1.202 +
   1.203 +			if (data->type == PassType_Basic)
   1.204 +			{
   1.205 +				q = *(QAngle **)buffer;
   1.206 +			} else if (data->type == PassType_Object) {
   1.207 +				q = (QAngle *)buffer;
   1.208 +			}
   1.209 +
   1.210 +			cell_t *addr;
   1.211 +			pContext->LocalToPhysAddr(param, &addr);
   1.212 +
   1.213 +			addr[0] = sp_ftoc(q->x);
   1.214 +			addr[1] = sp_ftoc(q->y);
   1.215 +			addr[2] = sp_ftoc(q->z);
   1.216 +
   1.217 +			return Data_Okay;
   1.218 +		}
   1.219 +	case Valve_CBaseEntity:
   1.220 +	case Valve_CBasePlayer:
   1.221 +		{
   1.222 +			cell_t *addr;
   1.223 +			pContext->LocalToPhysAddr(param, &addr);
   1.224 +
   1.225 +			CBaseEntity *pEntity = *(CBaseEntity **)buffer;
   1.226 +			if (pEntity)
   1.227 +			{
   1.228 +				edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.229 +				*addr = engine->IndexOfEdict(pEdict);
   1.230 +			} else {
   1.231 +				*addr = -1;
   1.232 +			}
   1.233 +
   1.234 +			return Data_Okay;
   1.235 +		}
   1.236 +	case Valve_Edict:
   1.237 +		{
   1.238 +			cell_t *addr;
   1.239 +			pContext->LocalToPhysAddr(param, &addr);
   1.240 +
   1.241 +			edict_t *pEdict = *(edict_t **)buffer;
   1.242 +			if (pEdict)
   1.243 +			{
   1.244 +				*addr = engine->IndexOfEdict(pEdict);
   1.245 +			} else {
   1.246 +				*addr = -1;
   1.247 +			}
   1.248 +
   1.249 +			return Data_Okay;
   1.250 +		}
   1.251 +	case Valve_POD:
   1.252 +	case Valve_Float:
   1.253 +		{
   1.254 +			cell_t *addr;
   1.255 +			pContext->LocalToPhysAddr(param, &addr);
   1.256 +
   1.257 +			if (data->flags & PASSFLAG_ASPOINTER)
   1.258 +			{
   1.259 +				buffer = *(cell_t **)buffer;
   1.260 +			}
   1.261 +
   1.262 +			*addr = *(cell_t *)buffer;
   1.263 +
   1.264 +			return Data_Okay;
   1.265 +		}
   1.266 +	case Valve_Bool:
   1.267 +		{
   1.268 +			cell_t *addr;
   1.269 +			pContext->LocalToPhysAddr(param, &addr);
   1.270 +
   1.271 +			if (data->flags & PASSFLAG_ASPOINTER)
   1.272 +			{
   1.273 +				buffer = *(bool **)buffer;
   1.274 +			}
   1.275 +
   1.276 +			*addr = *(bool *)buffer ? 1 : 0;
   1.277 +
   1.278 +			return Data_Okay;
   1.279 +		}
   1.280 +	}
   1.281 +
   1.282 +	return Data_Fail;
   1.283 +}
   1.284 +
   1.285 +DataStatus DecodeValveParam(IPluginContext *pContext,
   1.286 +					  cell_t param,
   1.287 +					  const ValveCall *pCall,
   1.288 +					  const ValvePassInfo *data,
   1.289 +					  void *_buffer)
   1.290 +{
   1.291 +	void *buffer = (unsigned char *)_buffer + data->offset;
   1.292 +	switch (data->vtype)
   1.293 +	{
   1.294 +	case Valve_Vector:
   1.295 +		{
   1.296 +			cell_t *addr;
   1.297 +			int err;
   1.298 +			err = pContext->LocalToPhysAddr(param, &addr);
   1.299 +
   1.300 +			unsigned char *mem = (unsigned char *)buffer;
   1.301 +			if (data->type == PassType_Basic)
   1.302 +			{
   1.303 +				/* Store the object in the next N bytes, and store
   1.304 +				 * a pointer to that object right beforehand.
   1.305 +				 */
   1.306 +				Vector **realPtr = (Vector **)buffer;
   1.307 +
   1.308 +				if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
   1.309 +				{
   1.310 +					if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.311 +					{
   1.312 +						*realPtr = NULL;
   1.313 +						return Data_Okay;
   1.314 +					} else {
   1.315 +						pContext->ThrowNativeError("NULL not allowed");
   1.316 +						return Data_Fail;
   1.317 +					}
   1.318 +				} else {
   1.319 +					mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
   1.320 +					*realPtr = (Vector *)mem;
   1.321 +				}
   1.322 +			}
   1.323 +
   1.324 +			if (err != SP_ERROR_NONE)
   1.325 +			{
   1.326 +				pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
   1.327 +				return Data_Fail;
   1.328 +			}
   1.329 +
   1.330 +			/* Use placement new to initialize the object cleanly
   1.331 +			 * This has no destructor so we don't need to do 
   1.332 +			 * DestroyValveParam() or something :]
   1.333 +			 */
   1.334 +			Vector *v = new (mem) Vector(
   1.335 +				sp_ctof(addr[0]),
   1.336 +				sp_ctof(addr[1]),
   1.337 +				sp_ctof(addr[2]));
   1.338 +
   1.339 +			return Data_Okay;
   1.340 +		}
   1.341 +	case Valve_QAngle:
   1.342 +		{
   1.343 +			cell_t *addr;
   1.344 +			int err;
   1.345 +			err = pContext->LocalToPhysAddr(param, &addr);
   1.346 +
   1.347 +			unsigned char *mem = (unsigned char *)buffer;
   1.348 +			if (data->type == PassType_Basic)
   1.349 +			{
   1.350 +				/* Store the object in the next N bytes, and store
   1.351 +				 * a pointer to that object right beforehand.
   1.352 +				 */
   1.353 +				QAngle **realPtr = (QAngle **)buffer;
   1.354 +
   1.355 +				if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
   1.356 +				{
   1.357 +					if (!(data->decflags & VDECODE_FLAG_ALLOWNULL))
   1.358 +					{
   1.359 +						pContext->ThrowNativeError("NULL not allowed");
   1.360 +						return Data_Fail;
   1.361 +					} else {
   1.362 +						*realPtr = NULL;
   1.363 +						return Data_Okay;
   1.364 +					}
   1.365 +				} else {
   1.366 +					mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
   1.367 +					*realPtr = (QAngle *)mem;
   1.368 +				}
   1.369 +			}
   1.370 +
   1.371 +			if (err != SP_ERROR_NONE)
   1.372 +			{
   1.373 +				pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
   1.374 +				return Data_Fail;
   1.375 +			}
   1.376 +
   1.377 +			/* Use placement new to initialize the object cleanly
   1.378 +			 * This has no destructor so we don't need to do 
   1.379 +			 * DestroyValveParam() or something :]
   1.380 +			 */
   1.381 +			QAngle *v = new (mem) QAngle(
   1.382 +				sp_ctof(addr[0]),
   1.383 +				sp_ctof(addr[1]),
   1.384 +				sp_ctof(addr[2]));
   1.385 +
   1.386 +			return Data_Okay;
   1.387 +		}
   1.388 +	case Valve_CBasePlayer:
   1.389 +		{
   1.390 +			edict_t *pEdict;
   1.391 +			if (data->decflags & VDECODE_FLAG_BYREF)
   1.392 +			{
   1.393 +				cell_t *addr;
   1.394 +				pContext->LocalToPhysAddr(param, &addr);
   1.395 +				param = *addr;
   1.396 +			}
   1.397 +			if (param >= 1 && param <= playerhelpers->GetMaxClients())
   1.398 +			{
   1.399 +				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
   1.400 +				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
   1.401 +					&& !player->IsConnected())
   1.402 +				{
   1.403 +					pContext->ThrowNativeError("Client %d is not connected", param);
   1.404 +					return Data_Fail;
   1.405 +				} else if (!player->IsInGame()) {
   1.406 +					pContext->ThrowNativeError("Client %d is not in game", param);
   1.407 +					return Data_Fail;
   1.408 +				}
   1.409 +				pEdict = player->GetEdict();
   1.410 +			} else if (param == -1) {
   1.411 +				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.412 +				{
   1.413 +					pEdict = NULL;
   1.414 +				} else {
   1.415 +					pContext->ThrowNativeError("NULL not allowed");
   1.416 +					return Data_Fail;
   1.417 +				}
   1.418 +			} else if (param == 0) {
   1.419 +				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
   1.420 +				{
   1.421 +					pEdict = engine->PEntityOfEntIndex(0);
   1.422 +				} else {
   1.423 +					pContext->ThrowNativeError("World not allowed");
   1.424 +					return Data_Fail;
   1.425 +				}
   1.426 +			} else {
   1.427 +				pContext->ThrowNativeError("Entity index %d is not a valid client", param);
   1.428 +				return Data_Fail;
   1.429 +			}
   1.430 +			CBaseEntity *pEntity = NULL;
   1.431 +			if (pEdict)
   1.432 +			{
   1.433 +				IServerUnknown *pUnknown = pEdict->GetUnknown();
   1.434 +				if (!pUnknown)
   1.435 +				{
   1.436 +					pContext->ThrowNativeError("Entity %d is a not an IServerUnknown", param);
   1.437 +					return Data_Fail;
   1.438 +				}
   1.439 +				pEntity = pUnknown->GetBaseEntity();
   1.440 +				if (!pEntity)
   1.441 +				{
   1.442 +					pContext->ThrowNativeError("Entity %d is not a CBaseEntity", param);
   1.443 +					return Data_Fail;
   1.444 +				}
   1.445 +			}
   1.446 +
   1.447 +			CBaseEntity **ebuf = (CBaseEntity **)buffer;
   1.448 +			*ebuf = pEntity;
   1.449 +
   1.450 +			return Data_Okay;
   1.451 +		}
   1.452 +	case Valve_CBaseEntity:
   1.453 +		{
   1.454 +			edict_t *pEdict;
   1.455 +			if (data->decflags & VDECODE_FLAG_BYREF)
   1.456 +			{
   1.457 +				cell_t *addr;
   1.458 +				pContext->LocalToPhysAddr(param, &addr);
   1.459 +				param = *addr;
   1.460 +			}
   1.461 +			if (param >= 1 && param <= playerhelpers->GetMaxClients())
   1.462 +			{
   1.463 +				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
   1.464 +				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
   1.465 +					&& !player->IsConnected())
   1.466 +				{
   1.467 +					pContext->ThrowNativeError("Client %d is not connected", param);
   1.468 +					return Data_Fail;
   1.469 +				} else if (!player->IsInGame()) {
   1.470 +					pContext->ThrowNativeError("Client %d is not in game", param);
   1.471 +					return Data_Fail;
   1.472 +				}
   1.473 +				pEdict = player->GetEdict();
   1.474 +			} else if (param == -1) {
   1.475 +				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.476 +				{
   1.477 +					pEdict = NULL;
   1.478 +				} else {
   1.479 +					pContext->ThrowNativeError("NULL not allowed");
   1.480 +					return Data_Fail;
   1.481 +				}
   1.482 +			} else if (param == 0) {
   1.483 +				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
   1.484 +				{
   1.485 +					pEdict = engine->PEntityOfEntIndex(0);
   1.486 +				} else {
   1.487 +					pContext->ThrowNativeError("World not allowed");
   1.488 +					return Data_Fail;
   1.489 +				}
   1.490 +			} else {
   1.491 +				pEdict = engine->PEntityOfEntIndex(param);
   1.492 +				if (!pEdict || pEdict->IsFree())
   1.493 +				{
   1.494 +					pContext->ThrowNativeError("Entity %d is not valid or is freed", param);
   1.495 +					return Data_Fail;
   1.496 +				}
   1.497 +			}
   1.498 +			CBaseEntity *pEntity = NULL;
   1.499 +			if (pEdict)
   1.500 +			{
   1.501 +				IServerUnknown *pUnknown = pEdict->GetUnknown();
   1.502 +				if (!pUnknown)
   1.503 +				{
   1.504 +					pContext->ThrowNativeError("Entity %d is a not an IServerUnknown", param);
   1.505 +					return Data_Fail;
   1.506 +				}
   1.507 +				pEntity = pUnknown->GetBaseEntity();
   1.508 +				if (!pEntity)
   1.509 +				{
   1.510 +					pContext->ThrowNativeError("Entity %d is not a CBaseEntity", param);
   1.511 +					return Data_Fail;
   1.512 +				}
   1.513 +			}
   1.514 +
   1.515 +			CBaseEntity **ebuf = (CBaseEntity **)buffer;
   1.516 +			*ebuf = pEntity;
   1.517 +
   1.518 +			return Data_Okay;
   1.519 +		}
   1.520 +	case Valve_Edict:
   1.521 +		{
   1.522 +			edict_t *pEdict;
   1.523 +			if (data->decflags & VDECODE_FLAG_BYREF)
   1.524 +			{
   1.525 +				cell_t *addr;
   1.526 +				pContext->LocalToPhysAddr(param, &addr);
   1.527 +				param = *addr;
   1.528 +			}
   1.529 +			if (param >= 1 && param <= playerhelpers->GetMaxClients())
   1.530 +			{
   1.531 +				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
   1.532 +				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
   1.533 +					&& !player->IsConnected())
   1.534 +				{
   1.535 +					pContext->ThrowNativeError("Client %d is not connected", param);
   1.536 +					return Data_Fail;
   1.537 +				} else if (!player->IsInGame()) {
   1.538 +					pContext->ThrowNativeError("Client %d is not in game", param);
   1.539 +					return Data_Fail;
   1.540 +				}
   1.541 +				pEdict = player->GetEdict();
   1.542 +			} else if (param == -1) {
   1.543 +				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.544 +				{
   1.545 +					pEdict = NULL;
   1.546 +				} else {
   1.547 +					pContext->ThrowNativeError("NULL not allowed");
   1.548 +					return Data_Fail;
   1.549 +				}
   1.550 +			} else if (param == 0) {
   1.551 +				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
   1.552 +				{
   1.553 +					pEdict = engine->PEntityOfEntIndex(0);
   1.554 +				} else {
   1.555 +					pContext->ThrowNativeError("World not allowed");
   1.556 +					return Data_Fail;
   1.557 +				}
   1.558 +			} else {
   1.559 +				pEdict = engine->PEntityOfEntIndex(param);
   1.560 +				if (!pEdict || pEdict->IsFree())
   1.561 +				{
   1.562 +					pContext->ThrowNativeError("Entity %d is not valid or is freed", param);
   1.563 +					return Data_Fail;
   1.564 +				}
   1.565 +			}
   1.566 +
   1.567 +			edict_t **ebuf = (edict_t **)buffer;
   1.568 +			*ebuf = pEdict;
   1.569 +
   1.570 +			return Data_Okay;
   1.571 +		}
   1.572 +	case Valve_POD:
   1.573 +	case Valve_Float:
   1.574 +		{
   1.575 +			if (data->decflags & VDECODE_FLAG_BYREF)
   1.576 +			{
   1.577 +				cell_t *addr;
   1.578 +				pContext->LocalToPhysAddr(param, &addr);
   1.579 +				param = *addr;
   1.580 +			}
   1.581 +			if (data->flags & PASSFLAG_ASPOINTER)
   1.582 +			{
   1.583 +				*(void **)buffer = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
   1.584 +				buffer = *(void **)buffer;
   1.585 +			}
   1.586 +			*(cell_t *)buffer = param;
   1.587 +			return Data_Okay;
   1.588 +		}
   1.589 +	case Valve_Bool:
   1.590 +		{
   1.591 +			if (data->decflags & VDECODE_FLAG_BYREF)
   1.592 +			{
   1.593 +				cell_t *addr;
   1.594 +				pContext->LocalToPhysAddr(param, &addr);
   1.595 +				param = *addr;
   1.596 +			}
   1.597 +			if (data->flags & PASSFLAG_ASPOINTER)
   1.598 +			{
   1.599 +				*(bool **)buffer = (bool *)((unsigned char *)_buffer + pCall->stackEnd + data->obj_offset);
   1.600 +				buffer = *(bool **)buffer;
   1.601 +			}
   1.602 +			*(bool *)buffer = param ? true : false;
   1.603 +			return Data_Okay;
   1.604 +		}
   1.605 +	case Valve_String:
   1.606 +		{
   1.607 +			char *addr;
   1.608 +			pContext->LocalToString(param, &addr);
   1.609 +			*(char **)buffer = addr;
   1.610 +			return Data_Okay;
   1.611 +		}
   1.612 +	}
   1.613 +
   1.614 +	return Data_Fail;
   1.615 +}