extensions/sdktools/vnatives.cpp
changeset 1952 b7aa2b626807
child 1956 8ae29b9df92c
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/extensions/sdktools/vnatives.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,899 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod SDKTools Extension
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include <stdlib.h>
    1.36 +#include <sh_string.h>
    1.37 +#include "extension.h"
    1.38 +#include "vcallbuilder.h"
    1.39 +#include "vnatives.h"
    1.40 +#include "vhelpers.h"
    1.41 +#include "vglobals.h"
    1.42 +#include "CellRecipientFilter.h"
    1.43 +
    1.44 +SourceHook::List<ValveCall *> g_RegCalls;
    1.45 +SourceHook::List<ICallWrapper *> g_CallWraps;
    1.46 +
    1.47 +inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
    1.48 +{
    1.49 +	info.decflags = decflags;
    1.50 +	info.encflags = 0;
    1.51 +	info.flags = flags;
    1.52 +	info.type = type;
    1.53 +	info.vtype = vtype;
    1.54 +}
    1.55 +
    1.56 +#define START_CALL() \
    1.57 +	unsigned char *vptr = pCall->stk_get();
    1.58 +
    1.59 +#define FINISH_CALL_SIMPLE(vret) \
    1.60 +	pCall->call->Execute(vptr, vret); \
    1.61 +	pCall->stk_put(vptr);
    1.62 +
    1.63 +#define ENCODE_VALVE_PARAM(num, which, vnum) \
    1.64 +	if (EncodeValveParam(pContext, \
    1.65 +			params[num], \
    1.66 +			pCall, \
    1.67 +			&pCall->which[vnum], \
    1.68 +			vptr) \
    1.69 +		== Data_Fail) \
    1.70 +	{ \
    1.71 +		return 0; \
    1.72 +	}
    1.73 +
    1.74 +#define DECODE_VALVE_PARAM(num, which, vnum) \
    1.75 +	if (DecodeValveParam(pContext, \
    1.76 +			params[num], \
    1.77 +			pCall, \
    1.78 +			&pCall->which[vnum], \
    1.79 +			vptr) \
    1.80 +		== Data_Fail) \
    1.81 +	{ \
    1.82 +		return 0; \
    1.83 +	}
    1.84 +
    1.85 +bool CreateBaseCall(const char *name,
    1.86 +						  ValveCallType vcalltype,
    1.87 +						  const ValvePassInfo *retinfo,
    1.88 +						  const ValvePassInfo params[],
    1.89 +						  unsigned int numParams,
    1.90 +						  ValveCall **vaddr)
    1.91 +{
    1.92 +	int offset;
    1.93 +	ValveCall *call;
    1.94 +	if (g_pGameConf->GetOffset(name, &offset))
    1.95 +	{
    1.96 +		call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
    1.97 +		if (call)
    1.98 +		{
    1.99 +			g_RegCalls.push_back(call);
   1.100 +		}
   1.101 +		*vaddr = call;
   1.102 +		return true;
   1.103 +	} else {
   1.104 +		void *addr;
   1.105 +		if (g_pGameConf->GetMemSig(name, &addr))
   1.106 +		{
   1.107 +			call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
   1.108 +			if (call)
   1.109 +			{
   1.110 +				g_RegCalls.push_back(call);
   1.111 +			}
   1.112 +			*vaddr = call;
   1.113 +			return true;
   1.114 +		}
   1.115 +	}
   1.116 +	return false;
   1.117 +}
   1.118 +
   1.119 +static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
   1.120 +{
   1.121 +	static ValveCall *pCall = NULL;
   1.122 +	if (!pCall)
   1.123 +	{
   1.124 +		ValvePassInfo pass[2];
   1.125 +		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.126 +		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.127 +		if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
   1.128 +		{
   1.129 +			return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
   1.130 +		} else if (!pCall) {
   1.131 +			return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialized");
   1.132 +		}
   1.133 +	}
   1.134 +
   1.135 +	bool ret;
   1.136 +	START_CALL();
   1.137 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.138 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.139 +	FINISH_CALL_SIMPLE(&ret);
   1.140 +	return ret ? 1 : 0;
   1.141 +}
   1.142 +
   1.143 +static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
   1.144 +{
   1.145 +	static ValveCall *pCall = NULL;
   1.146 +	if (!pCall)
   1.147 +	{
   1.148 +		ValvePassInfo pass[3];
   1.149 +		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.150 +		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.151 +		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.152 +		if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
   1.153 +		{
   1.154 +			return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
   1.155 +		} else if (!pCall) {
   1.156 +			return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialized");
   1.157 +		}
   1.158 +	}
   1.159 +
   1.160 +	CBaseEntity *pEntity = NULL;
   1.161 +	START_CALL();
   1.162 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.163 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.164 +	DECODE_VALVE_PARAM(3, vparams, 1);
   1.165 +	FINISH_CALL_SIMPLE(&pEntity);
   1.166 +
   1.167 +	if (pEntity == NULL)
   1.168 +	{
   1.169 +		return -1;
   1.170 +	}
   1.171 +
   1.172 +	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.173 +	if (!pEdict)
   1.174 +	{
   1.175 +		return -1;
   1.176 +	}
   1.177 +
   1.178 +	return engine->IndexOfEdict(pEdict);
   1.179 +}
   1.180 +
   1.181 +static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
   1.182 +{
   1.183 +	static ValveCall *pCall = NULL;
   1.184 +	if (!pCall)
   1.185 +	{
   1.186 +		ValvePassInfo pass[2];
   1.187 +		InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.188 +		InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.189 +		if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
   1.190 +		{
   1.191 +			return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
   1.192 +		} else if (!pCall) {
   1.193 +			return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialized");
   1.194 +		}
   1.195 +	}
   1.196 +
   1.197 +	CBaseEntity *pEntity;
   1.198 +	START_CALL();
   1.199 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.200 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.201 +	FINISH_CALL_SIMPLE(&pEntity);
   1.202 +
   1.203 +	if (pEntity == NULL)
   1.204 +	{
   1.205 +		return -1;
   1.206 +	}
   1.207 +
   1.208 +	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.209 +	if (!pEdict)
   1.210 +	{
   1.211 +		return -1;
   1.212 +	}
   1.213 +
   1.214 +	return engine->IndexOfEdict(pEdict);
   1.215 +}
   1.216 +
   1.217 +static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
   1.218 +{
   1.219 +	static ValveCall *pCall = NULL;
   1.220 +	if (!pCall)
   1.221 +	{
   1.222 +		ValvePassInfo pass[4];
   1.223 +		InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
   1.224 +		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.225 +		InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
   1.226 +		InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.227 +		if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
   1.228 +		{
   1.229 +			return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
   1.230 +		} else if (!pCall) {
   1.231 +			return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialized");
   1.232 +		}
   1.233 +	}
   1.234 +
   1.235 +	START_CALL();
   1.236 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.237 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.238 +	DECODE_VALVE_PARAM(3, vparams, 1);
   1.239 +	DECODE_VALVE_PARAM(4, vparams, 2);
   1.240 +	DECODE_VALVE_PARAM(5, vparams, 3);
   1.241 +	FINISH_CALL_SIMPLE(NULL);
   1.242 +
   1.243 +	return 1;
   1.244 +}
   1.245 +
   1.246 +static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
   1.247 +{
   1.248 +	static ValveCall *pCall = NULL;
   1.249 +	if (!pCall)
   1.250 +	{
   1.251 +		if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
   1.252 +		{
   1.253 +			return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
   1.254 +		} else if (!pCall) {
   1.255 +			return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialized");
   1.256 +		}
   1.257 +	}
   1.258 +
   1.259 +	START_CALL();
   1.260 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.261 +	FINISH_CALL_SIMPLE(NULL);
   1.262 +
   1.263 +	return 1;
   1.264 +}
   1.265 +
   1.266 +static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
   1.267 +{
   1.268 +	static ValveCall *pCall = NULL;
   1.269 +	if (!pCall)
   1.270 +	{
   1.271 +		ValvePassInfo pass[3];
   1.272 +		InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
   1.273 +		InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
   1.274 +		InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
   1.275 +		if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
   1.276 +		{
   1.277 +			return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
   1.278 +		} else if (!pCall) {
   1.279 +			return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialized");
   1.280 +		}
   1.281 +	}
   1.282 +
   1.283 +	START_CALL();
   1.284 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.285 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.286 +	DECODE_VALVE_PARAM(3, vparams, 1);
   1.287 +	DECODE_VALVE_PARAM(4, vparams, 2);
   1.288 +	FINISH_CALL_SIMPLE(NULL);
   1.289 +
   1.290 +	return 1;
   1.291 +}
   1.292 +
   1.293 +#if defined ORANGEBOX_BUILD
   1.294 +/* :TODO: This is Team Fortress 2 specific */
   1.295 +static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
   1.296 +{
   1.297 +	static ValveCall *pCall = NULL;
   1.298 +	if (!pCall)
   1.299 +	{
   1.300 +		ValvePassInfo pass[2];
   1.301 +		InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.302 +		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.303 +		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
   1.304 +		{
   1.305 +			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
   1.306 +		}
   1.307 +		else if (!pCall)
   1.308 +		{
   1.309 +			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
   1.310 +		}
   1.311 +	}
   1.312 +
   1.313 +	START_CALL();
   1.314 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.315 +	*(bool *)(vptr + 4) = false;
   1.316 +	*(bool *)(vptr + 5) = false;
   1.317 +	FINISH_CALL_SIMPLE(NULL);
   1.318 +
   1.319 +	return 1;
   1.320 +}
   1.321 +#else
   1.322 +static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
   1.323 +{
   1.324 +	static ValveCall *pCall = NULL;
   1.325 +	if (!pCall)
   1.326 +	{
   1.327 +		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
   1.328 +		{
   1.329 +			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
   1.330 +		} else if (!pCall) {
   1.331 +			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
   1.332 +		}
   1.333 +	}
   1.334 +
   1.335 +	START_CALL();
   1.336 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.337 +	FINISH_CALL_SIMPLE(NULL);
   1.338 +
   1.339 +	return 1;
   1.340 +}
   1.341 +#endif
   1.342 +
   1.343 +static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
   1.344 +{
   1.345 +	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.346 +	if (player == NULL)
   1.347 +	{
   1.348 +		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
   1.349 +	}
   1.350 +	if (!player->IsInGame())
   1.351 +	{
   1.352 +		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
   1.353 +	}
   1.354 +
   1.355 +	edict_t *pEdict = engine->PEntityOfEntIndex(params[2]);
   1.356 +	if (!pEdict || pEdict->IsFree())
   1.357 +	{
   1.358 +		return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
   1.359 +	}
   1.360 +
   1.361 +	engine->SetView(player->GetEdict(), pEdict);
   1.362 +
   1.363 +	return 1;
   1.364 +}
   1.365 +
   1.366 +static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
   1.367 +static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
   1.368 +{
   1.369 +	int style = params[1];
   1.370 +	if (style >= MAX_LIGHTSTYLES)
   1.371 +	{
   1.372 +		return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
   1.373 +	}
   1.374 +
   1.375 +	if (g_lightstyle[style] == NULL)
   1.376 +	{
   1.377 +		/* We allocate and never free this because the Engine wants to hold onto it :\
   1.378 +		 * in theory we could hook light style and know whether we're supposed to free 
   1.379 +		 * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
   1.380 +		 * So, it's a :TODO:!
   1.381 +		 */
   1.382 +		g_lightstyle[style] = new SourceHook::String();
   1.383 +	}
   1.384 +
   1.385 +	char *str;
   1.386 +	pContext->LocalToString(params[2], &str);
   1.387 +
   1.388 +	g_lightstyle[style]->assign(str);
   1.389 +
   1.390 +	engine->LightStyle(style, g_lightstyle[style]->c_str());
   1.391 +
   1.392 +	return 1;
   1.393 +}
   1.394 +
   1.395 +static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
   1.396 +{
   1.397 +	static bool s_slap_supported = false;
   1.398 +	static bool s_slap_setup = false;
   1.399 +	static ICallWrapper *s_teleport = NULL;
   1.400 +	static int s_health_offs = 0;
   1.401 +	static int s_sound_count = 0;
   1.402 +	static int s_frag_offs = 0;
   1.403 +
   1.404 +	if (!s_slap_setup)
   1.405 +	{
   1.406 +		int tries = 0;
   1.407 +
   1.408 +		s_slap_setup = true;
   1.409 +
   1.410 +		if (IsTeleportSupported())
   1.411 +		{
   1.412 +			tries++;
   1.413 +		}
   1.414 +		if (IsGetVelocitySupported())
   1.415 +		{
   1.416 +			tries++;
   1.417 +		}
   1.418 +
   1.419 +		/* Setup health */
   1.420 +		if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
   1.421 +		{
   1.422 +			tries++;
   1.423 +		}
   1.424 +
   1.425 +		if (tries == 3)
   1.426 +		{
   1.427 +			s_slap_supported = true;
   1.428 +
   1.429 +			const char *key;
   1.430 +			if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
   1.431 +			{
   1.432 +				s_sound_count = atoi(key);
   1.433 +			}
   1.434 +		}
   1.435 +	}
   1.436 +
   1.437 +	if (!s_slap_supported)
   1.438 +	{
   1.439 +		return pContext->ThrowNativeError("This function is not supported on this mod");
   1.440 +	}
   1.441 +
   1.442 +	/* First check if the client is valid */
   1.443 +	int client = params[1];
   1.444 +	IGamePlayer *player = playerhelpers->GetGamePlayer(client);
   1.445 +	if (!player)
   1.446 +	{
   1.447 +		return pContext->ThrowNativeError("Client %d is not valid", client);
   1.448 +	} else if (!player->IsInGame()) {
   1.449 +		return pContext->ThrowNativeError("Client %d is not in game", client);
   1.450 +	}
   1.451 +
   1.452 +	edict_t *pEdict = player->GetEdict();
   1.453 +	CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
   1.454 +
   1.455 +	/* See if we should be taking away health */
   1.456 +	bool should_slay = false;
   1.457 +	if (params[2])
   1.458 +	{
   1.459 +		int *health = (int *)((char *)pEntity + s_health_offs);
   1.460 +		if (*health - params[2] <= 0)
   1.461 +		{
   1.462 +			*health = 1;
   1.463 +			should_slay = true;
   1.464 +		} else {
   1.465 +			*health -= params[2];
   1.466 +		}
   1.467 +	}
   1.468 +
   1.469 +	/* Teleport in a random direction - thank you, Mani!*/
   1.470 +	Vector velocity;
   1.471 +	GetVelocity(pEntity, &velocity, NULL);
   1.472 +	velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
   1.473 +	velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
   1.474 +	velocity.z += rand() % 200 + 100;
   1.475 +	Teleport(pEntity, NULL, NULL, &velocity);
   1.476 +
   1.477 +	/* Play a random sound */
   1.478 +	if (params[3] && s_sound_count > 0)
   1.479 +	{
   1.480 +		char name[48];
   1.481 +		const char *sound_name;
   1.482 +		cell_t player_list[256], total_players = 0;
   1.483 +		int maxClients = playerhelpers->GetMaxClients();
   1.484 +
   1.485 +		int r = (rand() % s_sound_count) + 1;
   1.486 +		snprintf(name, sizeof(name), "SlapSound%d", r);
   1.487 +
   1.488 +		if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
   1.489 +		{
   1.490 +			IGamePlayer *other;
   1.491 +			for (int i=1; i<=maxClients; i++)
   1.492 +			{
   1.493 +				other = playerhelpers->GetGamePlayer(i);
   1.494 +				if (other->IsInGame())
   1.495 +				{
   1.496 +					player_list[total_players++] = i;
   1.497 +				}
   1.498 +			}
   1.499 +
   1.500 +			const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
   1.501 +			CellRecipientFilter rf;
   1.502 +			rf.SetToReliable(true);
   1.503 +			rf.Initialize(player_list, total_players);
   1.504 +			engsound->EmitSound(rf, client, CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
   1.505 +		}
   1.506 +	}
   1.507 +
   1.508 +	if (!s_frag_offs)
   1.509 +	{
   1.510 +		const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
   1.511 +		if (frag_prop)
   1.512 +		{
   1.513 +			datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
   1.514 +			typedescription_t *pType = gamehelpers->FindInDataMap(pMap, frag_prop);
   1.515 +			if (pType != NULL)
   1.516 +			{
   1.517 +				s_frag_offs = pType->fieldOffset[TD_OFFSET_NORMAL];
   1.518 +			}
   1.519 +		}
   1.520 +		if (!s_frag_offs)
   1.521 +		{
   1.522 +			s_frag_offs = -1;
   1.523 +		}
   1.524 +	}
   1.525 +
   1.526 +	int old_frags = 0;
   1.527 +	if (s_frag_offs > 0)
   1.528 +	{
   1.529 +		old_frags = *(int *)((char *)pEntity + s_frag_offs);
   1.530 +	}
   1.531 +	
   1.532 +	/* Force suicide */
   1.533 +	if (should_slay)
   1.534 +	{
   1.535 +		pluginhelpers->ClientCommand(pEdict, "kill\n");
   1.536 +	}
   1.537 +
   1.538 +	if (s_frag_offs > 0)
   1.539 +	{
   1.540 +		*(int *)((char *)pEntity + s_frag_offs) = old_frags;
   1.541 +	}
   1.542 +
   1.543 +	return 1;
   1.544 +}
   1.545 +
   1.546 +static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
   1.547 +{
   1.548 +	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.549 +	if (player == NULL)
   1.550 +	{
   1.551 +		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
   1.552 +	}
   1.553 +	if (!player->IsInGame())
   1.554 +	{
   1.555 +		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
   1.556 +	}
   1.557 +
   1.558 +	Vector pos;
   1.559 +	serverClients->ClientEarPosition(player->GetEdict(), &pos);
   1.560 +
   1.561 +	cell_t *addr;
   1.562 +	pContext->LocalToPhysAddr(params[2], &addr);
   1.563 +	addr[0] = sp_ftoc(pos.x);
   1.564 +	addr[1] = sp_ftoc(pos.y);
   1.565 +	addr[2] = sp_ftoc(pos.z);
   1.566 +
   1.567 +	return 1;
   1.568 +}
   1.569 +
   1.570 +static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
   1.571 +{
   1.572 +	int client = params[1];
   1.573 +	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
   1.574 +
   1.575 +	if (!pPlayer)
   1.576 +	{
   1.577 +		return pContext->ThrowNativeError("Invalid client index %d", client);
   1.578 +	}
   1.579 +	else if (!pPlayer->IsInGame())
   1.580 +	{
   1.581 +		return pContext->ThrowNativeError("Client %d is not in game", client);
   1.582 +	}
   1.583 +
   1.584 +	edict_t *pEdict = pPlayer->GetEdict();
   1.585 +	CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
   1.586 +
   1.587 +	/* We always set the angles for backwards compatibility -- 
   1.588 +	 * The original function had no return value.
   1.589 +	 */
   1.590 +	QAngle angles;
   1.591 +	bool got_angles = false;
   1.592 +
   1.593 +	if (pEntity != NULL)
   1.594 +	{
   1.595 +		got_angles = GetEyeAngles(pEntity, &angles);
   1.596 +	}
   1.597 +	
   1.598 +	cell_t *addr;
   1.599 +	pContext->LocalToPhysAddr(params[2], &addr);
   1.600 +	addr[0] = sp_ftoc(angles.x);
   1.601 +	addr[1] = sp_ftoc(angles.y);
   1.602 +	addr[2] = sp_ftoc(angles.z);
   1.603 +
   1.604 +	return got_angles ? 1 : 0;
   1.605 +}
   1.606 +
   1.607 +static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
   1.608 +{
   1.609 +	static ValveCall *pCall = NULL;
   1.610 +	if (!pCall)
   1.611 +	{
   1.612 +		ValvePassInfo pass[3];
   1.613 +		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
   1.614 +		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.615 +		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.616 +		if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
   1.617 +		{
   1.618 +			return pContext->ThrowNativeError("\"FindEntityByClassname\" not supported by this mod");
   1.619 +		} else if (!pCall) {
   1.620 +			return pContext->ThrowNativeError("\"FindEntityByClassname\" wrapper failed to initialized");
   1.621 +		}
   1.622 +	}
   1.623 +
   1.624 +	CBaseEntity *pEntity;
   1.625 +	START_CALL();
   1.626 +	*(void **)vptr = g_EntList; 
   1.627 +	DECODE_VALVE_PARAM(1, vparams, 0);
   1.628 +	DECODE_VALVE_PARAM(2, vparams, 1);
   1.629 +	FINISH_CALL_SIMPLE(&pEntity);
   1.630 +
   1.631 +	if (pEntity == NULL)
   1.632 +	{
   1.633 +		return -1;
   1.634 +	}
   1.635 +
   1.636 +	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.637 +	if (!pEdict)
   1.638 +	{
   1.639 +		return -1;
   1.640 +	}
   1.641 +
   1.642 +	return engine->IndexOfEdict(pEdict);
   1.643 +}
   1.644 +
   1.645 +static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
   1.646 +{
   1.647 +	static ValveCall *pCall = NULL;
   1.648 +	if (!pCall)
   1.649 +	{
   1.650 +		ValvePassInfo pass[3];
   1.651 +		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.652 +		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.653 +		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.654 +		if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
   1.655 +		{
   1.656 +			return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
   1.657 +		} else if (!pCall) {
   1.658 +			return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialized");
   1.659 +		}
   1.660 +	}
   1.661 +
   1.662 +	CBaseEntity *pEntity = NULL;
   1.663 +	START_CALL();
   1.664 +	DECODE_VALVE_PARAM(1, vparams, 0);
   1.665 +	DECODE_VALVE_PARAM(2, vparams, 1);
   1.666 +	FINISH_CALL_SIMPLE(&pEntity);
   1.667 +
   1.668 +	if (pEntity == NULL)
   1.669 +	{
   1.670 +		return -1;
   1.671 +	}
   1.672 +
   1.673 +	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.674 +	if (!pEdict)
   1.675 +	{
   1.676 +		return -1;
   1.677 +	}
   1.678 +
   1.679 +	return engine->IndexOfEdict(pEdict);
   1.680 +}
   1.681 +
   1.682 +static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
   1.683 +{
   1.684 +	static ValveCall *pCall = NULL;
   1.685 +	if (!pCall)
   1.686 +	{
   1.687 +		ValvePassInfo pass[2];
   1.688 +		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.689 +		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.690 +		if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
   1.691 +		{
   1.692 +			return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
   1.693 +		} else if (!pCall) {
   1.694 +			return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialized");
   1.695 +		}
   1.696 +	}
   1.697 +
   1.698 +	int ret;
   1.699 +	START_CALL();
   1.700 +	DECODE_VALVE_PARAM(1, vparams, 0);
   1.701 +	FINISH_CALL_SIMPLE(&ret);
   1.702 +
   1.703 +	return (ret == -1) ? 0 : 1;
   1.704 +}
   1.705 +
   1.706 +static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
   1.707 +{
   1.708 +	static ValveCall *pCall = NULL;
   1.709 +	if (!pCall)
   1.710 +	{
   1.711 +		ValvePassInfo pass[3];
   1.712 +		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.713 +		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.714 +		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.715 +		if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
   1.716 +		{
   1.717 +			return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
   1.718 +		} else if (!pCall) {
   1.719 +			return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialized");
   1.720 +		}
   1.721 +	}
   1.722 +
   1.723 +	bool ret;
   1.724 +	START_CALL();
   1.725 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.726 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.727 +	DECODE_VALVE_PARAM(3, vparams, 1);
   1.728 +	FINISH_CALL_SIMPLE(&ret);
   1.729 +
   1.730 +	return (ret) ? 1 : 0;
   1.731 +}
   1.732 +
   1.733 +static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
   1.734 +{
   1.735 +	static ValveCall *pCall = NULL;
   1.736 +	if (!pCall)
   1.737 +	{
   1.738 +		ValvePassInfo pass[3];
   1.739 +		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.740 +		InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
   1.741 +		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.742 +		if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
   1.743 +		{
   1.744 +			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
   1.745 +		} else if (!pCall) {
   1.746 +			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialized");
   1.747 +		}
   1.748 +	}
   1.749 +
   1.750 +	bool ret;
   1.751 +	START_CALL();
   1.752 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.753 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.754 +	DECODE_VALVE_PARAM(3, vparams, 1);
   1.755 +	FINISH_CALL_SIMPLE(&ret);
   1.756 +
   1.757 +	return (ret) ? 1 : 0;
   1.758 +}
   1.759 +
   1.760 +static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
   1.761 +{
   1.762 +	static ValveCall *pCall = NULL;
   1.763 +	if (!pCall)
   1.764 +	{
   1.765 +		ValvePassInfo pass[3];
   1.766 +		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.767 +#if defined ORANGEBOX_BUILD
   1.768 +		InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
   1.769 +#else
   1.770 +		InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
   1.771 +#endif
   1.772 +		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.773 +		if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
   1.774 +		{
   1.775 +			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
   1.776 +		} else if (!pCall) {
   1.777 +			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialized");
   1.778 +		}
   1.779 +	}
   1.780 +
   1.781 +	bool ret;
   1.782 +	START_CALL();
   1.783 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.784 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.785 +	DECODE_VALVE_PARAM(3, vparams, 1);
   1.786 +	FINISH_CALL_SIMPLE(&ret);
   1.787 +
   1.788 +	return (ret) ? 1 : 0;
   1.789 +}
   1.790 +
   1.791 +static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
   1.792 +{
   1.793 +	int client = params[1];
   1.794 +	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
   1.795 +
   1.796 +	if (!pPlayer)
   1.797 +	{
   1.798 +		return pContext->ThrowNativeError("Invalid client index %d", client);
   1.799 +	}
   1.800 +	else if (!pPlayer->IsInGame())
   1.801 +	{
   1.802 +		return pContext->ThrowNativeError("Client %d is not in game", client);
   1.803 +	}
   1.804 +
   1.805 +	return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
   1.806 +}
   1.807 +
   1.808 +static cell_t sm_SetEntityModel(IPluginContext *pContext, const cell_t *params)
   1.809 +{
   1.810 +	static ValveCall *pCall = NULL;
   1.811 +	if (!pCall)
   1.812 +	{
   1.813 +		ValvePassInfo pass[1];
   1.814 +		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.815 +		if (!CreateBaseCall("SetEntityModel", ValveCall_Entity, NULL, pass, 1, &pCall))
   1.816 +		{
   1.817 +			return pContext->ThrowNativeError("\"SetEntityModel\" not supported by this mod");
   1.818 +		} else if (!pCall) {
   1.819 +			return pContext->ThrowNativeError("\"SetEntityModel\" wrapper failed to initialized");
   1.820 +		}
   1.821 +	}
   1.822 +
   1.823 +	START_CALL();
   1.824 +	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.825 +	DECODE_VALVE_PARAM(2, vparams, 0);
   1.826 +	FINISH_CALL_SIMPLE(NULL);
   1.827 +
   1.828 +	return 1;
   1.829 +}
   1.830 +
   1.831 +static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
   1.832 +{
   1.833 +	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.834 +	if (player == NULL)
   1.835 +	{
   1.836 +		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
   1.837 +	}
   1.838 +	if (!player->IsInGame())
   1.839 +	{
   1.840 +		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
   1.841 +	}
   1.842 +
   1.843 +	player_info_t info;
   1.844 +	char *buffer;
   1.845 +
   1.846 +	if (!GetPlayerInfo(params[1], &info) || !info.customFiles[0])
   1.847 +	{
   1.848 +		return 0;
   1.849 +	}
   1.850 +
   1.851 +	pContext->LocalToString(params[2], &buffer);
   1.852 +	Q_binarytohex((byte *)&info.customFiles[0], sizeof(info.customFiles[0]), buffer, params[3]);
   1.853 +
   1.854 +	return 1;
   1.855 +}
   1.856 +
   1.857 +static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
   1.858 +{
   1.859 +	if (iserver == NULL)
   1.860 +	{
   1.861 +		return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
   1.862 +	}
   1.863 +
   1.864 +	float in, out;
   1.865 +	cell_t *pIn, *pOut;
   1.866 +
   1.867 +	pContext->LocalToPhysAddr(params[1], &pIn);
   1.868 +	pContext->LocalToPhysAddr(params[2], &pOut);
   1.869 +	iserver->GetNetStats(in, out);
   1.870 +
   1.871 +	*pIn = sp_ftoc(in);
   1.872 +	*pOut = sp_ftoc(out);
   1.873 +
   1.874 +	return 1;
   1.875 +}
   1.876 +
   1.877 +sp_nativeinfo_t g_Natives[] = 
   1.878 +{
   1.879 +	{"ExtinguishEntity",		ExtinguishEntity},
   1.880 +	{"ForcePlayerSuicide",		ForcePlayerSuicide},
   1.881 +	{"GivePlayerItem",			GiveNamedItem},
   1.882 +	{"GetPlayerWeaponSlot",		GetPlayerWeaponSlot},
   1.883 +	{"IgniteEntity",			IgniteEntity},
   1.884 +	{"RemovePlayerItem",		RemovePlayerItem},
   1.885 +	{"TeleportEntity",			TeleportEntity},
   1.886 +	{"SetClientViewEntity",		SetClientViewEntity},
   1.887 +	{"SetLightStyle",			SetLightStyle},
   1.888 +	{"SlapPlayer",				SlapPlayer},
   1.889 +	{"GetClientEyePosition",	GetClientEyePosition},
   1.890 +	{"GetClientEyeAngles",		GetClientEyeAngles},
   1.891 +	{"FindEntityByClassname",	FindEntityByClassname},
   1.892 +	{"CreateEntityByName",		CreateEntityByName},
   1.893 +	{"DispatchSpawn",			DispatchSpawn},
   1.894 +	{"DispatchKeyValue",		DispatchKeyValue},
   1.895 +	{"DispatchKeyValueFloat",	DispatchKeyValueFloat},
   1.896 +	{"DispatchKeyValueVector",	DispatchKeyValueVector},
   1.897 +	{"GetClientAimTarget",		sm_GetClientAimTarget},
   1.898 +	{"SetEntityModel",			sm_SetEntityModel},
   1.899 +	{"GetPlayerDecalFile",		GetPlayerDecalFile},
   1.900 +	{"GetServerNetStats",		GetServerNetStats},
   1.901 +	{NULL,						NULL},
   1.902 +};