1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/commandfilters.inc Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,130 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _commandfilters_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _commandfilters_included
1.40 +
1.41 +#define MAX_TARGET_LENGTH 64
1.42 +
1.43 +#define COMMAND_FILTER_ALIVE (1<<0) /**< Only allow alive players */
1.44 +#define COMMAND_FILTER_DEAD (1<<1) /**< Only filter dead players */
1.45 +#define COMMAND_FILTER_CONNECTED (1<<2) /**< Allow players not fully in-game */
1.46 +#define COMMAND_FILTER_NO_IMMUNITY (1<<3) /**< Ignore immunity rules */
1.47 +#define COMMAND_FILTER_NO_MULTI (1<<4) /**< Do not allow multiple target patterns */
1.48 +#define COMMAND_FILTER_NO_BOTS (1<<5) /**< Do not allow bots to be targetted */
1.49 +
1.50 +#define COMMAND_TARGET_NONE 0 /**< No target was found */
1.51 +#define COMMAND_TARGET_NOT_ALIVE -1 /**< Single client is not alive */
1.52 +#define COMMAND_TARGET_NOT_DEAD -2 /**< Single client is not dead */
1.53 +#define COMMAND_TARGET_NOT_IN_GAME -3 /**< Single client is not in game */
1.54 +#define COMMAND_TARGET_IMMUNE -4 /**< Single client is immune */
1.55 +#define COMMAND_TARGET_EMPTY_FILTER -5 /**< A multi-filter (such as @all) had no targets */
1.56 +#define COMMAND_TARGET_NOT_HUMAN -6 /**< Target was not human */
1.57 +#define COMMAND_TARGET_AMBIGUOUS -7 /**< Partial name had too many targets */
1.58 +
1.59 +/**
1.60 + * Processes a generic command target string, and resolves it to a list
1.61 + * of clients or one client, based on filtering rules and a pattern.
1.62 + *
1.63 + * @param pattern Pattern to find clients against.
1.64 + * @param admin Admin performing the action, or 0 if the server.
1.65 + * @param targets Array to hold targets.
1.66 + * @param max_targets Maximum size of the targets array.
1.67 + * @param filter_flags Filter flags.
1.68 + * @param target_name Buffer to store the target name.
1.69 + * @param tn_maxlength Maximum length of the target name buffer.
1.70 + * @param tn_is_ml Set to true if the target name buffer is an ML phrase,
1.71 + * false if it is a normal string.
1.72 + * @return If a multi-target pattern was used, the number of clients found
1.73 + * is returned. If a single-target pattern was used, 1 is returned
1.74 + * if one valid client is found. Otherwise, a CLIENT_TARGET reason
1.75 + * for failure is returned.
1.76 + */
1.77 +native ProcessTargetString(const String:pattern[],
1.78 + admin,
1.79 + targets[],
1.80 + max_targets,
1.81 + filter_flags,
1.82 + String:target_name[],
1.83 + tn_maxlength,
1.84 + &bool:tn_is_ml);
1.85 +
1.86 +/**
1.87 + * Replies to a client with a given message describing a targetting
1.88 + * failure reason.
1.89 + *
1.90 + * Note: The translation phrases are found in common.phrases.txt.
1.91 + *
1.92 + * @param client Client index, or 0 for server.
1.93 + * @param reason COMMAND_TARGET reason.
1.94 + * @noreturn
1.95 + */
1.96 +stock ReplyToTargetError(client, reason)
1.97 +{
1.98 + switch (reason)
1.99 + {
1.100 + case COMMAND_TARGET_NONE:
1.101 + {
1.102 + ReplyToCommand(client, "[SM] %t", "No matching client");
1.103 + }
1.104 + case COMMAND_TARGET_NOT_ALIVE:
1.105 + {
1.106 + ReplyToCommand(client, "[SM] %t", "Target must be alive");
1.107 + }
1.108 + case COMMAND_TARGET_NOT_DEAD:
1.109 + {
1.110 + ReplyToCommand(client, "[SM] %t", "Target must be dead");
1.111 + }
1.112 + case COMMAND_TARGET_NOT_IN_GAME:
1.113 + {
1.114 + ReplyToCommand(client, "[SM] %t", "Target is not in game");
1.115 + }
1.116 + case COMMAND_TARGET_IMMUNE:
1.117 + {
1.118 + ReplyToCommand(client, "[SM] %t", "Unable to target");
1.119 + }
1.120 + case COMMAND_TARGET_EMPTY_FILTER:
1.121 + {
1.122 + ReplyToCommand(client, "[SM] %t", "No matching clients");
1.123 + }
1.124 + case COMMAND_TARGET_NOT_HUMAN:
1.125 + {
1.126 + ReplyToCommand(client, "[SM] %t", "Cannot target bot");
1.127 + }
1.128 + case COMMAND_TARGET_AMBIGUOUS:
1.129 + {
1.130 + ReplyToCommand(client, "[SM] %t", "More than one client matched");
1.131 + }
1.132 + }
1.133 +}