1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/sdktools.inc Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,211 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _sdktools_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _sdktools_included
1.40 +
1.41 +#include <core>
1.42 +#include <sdktools_engine>
1.43 +#include <sdktools_functions>
1.44 +#if !defined SDKTOOLS_DISABLE_SOUNDAPI
1.45 +#include <sdktools_sound>
1.46 +#endif
1.47 +#include <sdktools_stringtables>
1.48 +#include <sdktools_trace>
1.49 +#include <sdktools_tempents>
1.50 +#include <sdktools_tempents_stocks>
1.51 +#include <sdktools_voice>
1.52 +#include <sdktools_entinput>
1.53 +
1.54 +enum SDKCallType
1.55 +{
1.56 + SDKCall_Static, /**< Static call */
1.57 + SDKCall_Entity, /**< CBaseEntity call */
1.58 + SDKCall_Player, /**< CBasePlayer call */
1.59 + SDKCall_GameRules, /**< CGameRules call */
1.60 + SDKCall_EntityList, /**< CGlobalEntityList call */
1.61 +};
1.62 +
1.63 +enum SDKLibrary
1.64 +{
1.65 + SDKLibrary_Server, /**< server.dll/server_i486.so */
1.66 + SDKLibrary_Engine, /**< engine.dll/engine_*.so */
1.67 +};
1.68 +
1.69 +enum SDKFuncConfSource
1.70 +{
1.71 + SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
1.72 + SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
1.73 +};
1.74 +
1.75 +enum SDKType
1.76 +{
1.77 + SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
1.78 + SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
1.79 + SDKType_Vector, /**< Vector (pointer, byval, or byref) */
1.80 + SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
1.81 + SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
1.82 + SDKType_Float, /**< Float (any) */
1.83 + SDKType_Edict, /**< edict_t (always as pointer) */
1.84 + SDKType_String, /**< NULL-terminated string (always as pointer) */
1.85 + SDKType_Bool, /**< Boolean (any) */
1.86 +};
1.87 +
1.88 +enum SDKPassMethod
1.89 +{
1.90 + SDKPass_Pointer, /**< Pass as a pointer */
1.91 + SDKPass_Plain, /**< Pass as plain data */
1.92 + SDKPass_ByValue, /**< Pass an object by value */
1.93 + SDKPass_ByRef, /**< Pass an object by reference */
1.94 +};
1.95 +
1.96 +#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
1.97 +#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
1.98 +#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
1.99 +#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
1.100 +
1.101 +#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
1.102 +
1.103 +/**
1.104 + * Starts the preparation of an SDK call.
1.105 + *
1.106 + * @param type Type of function call this will be.
1.107 + * @noreturn
1.108 + */
1.109 +native StartPrepSDKCall(SDKCallType:type);
1.110 +
1.111 +/**
1.112 + * Sets the virtual index of the SDK call if it is virtual.
1.113 + *
1.114 + * @param vtblidx Virtual table index.
1.115 + * @noreturn
1.116 + */
1.117 +native PrepSDKCall_SetVirtual(vtblidx);
1.118 +
1.119 +/**
1.120 + * Finds an address in a library and sets it as the address to use for the SDK call.
1.121 + *
1.122 + * @param lib Library to use.
1.123 + * @param signature Binary data to search for in the library. If it starts with '@',
1.124 + * the bytes parameter is ignored and the signature is interpreted
1.125 + * as a symbol lookup in the library.
1.126 + * @param bytes Number of bytes in the binary search string.
1.127 + * @return True on success, false if nothing was found.
1.128 + */
1.129 +native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
1.130 +
1.131 +/**
1.132 + * Finds an address or virtual function index in a GameConfig file and sets it as
1.133 + * the calling information for the SDK call.
1.134 + *
1.135 + * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
1.136 + * @param source Whether to look in Offsets or Signatures.
1.137 + * @param name Name of the property to find.
1.138 + * @return True on success, false if nothing was found.
1.139 + */
1.140 +native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
1.141 +
1.142 +/**
1.143 + * Sets the return information of an SDK call. Do not call this if there is no return data.
1.144 + * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
1.145 + * the data).
1.146 + *
1.147 + * @param type Data type to convert to/from.
1.148 + * @param pass How the data is passed in C++.
1.149 + * @param decflags Flags on decoding from the plugin to C++.
1.150 + * @param encflags Flags on encoding from C++ to the plugin.
1.151 + * @noreturn
1.152 + */
1.153 +native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
1.154 +
1.155 +/**
1.156 + * Adds a parameter to the calling convention. This should be called in normal ascending order.
1.157 + *
1.158 + * @param type Data type to convert to/from.
1.159 + * @param pass How the data is passed in C++.
1.160 + * @param decflags Flags on decoding from the plugin to C++.
1.161 + * @param encflags Flags on encoding from C++ to the plugin.
1.162 + * @noreturn
1.163 + */
1.164 +native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
1.165 +
1.166 +/**
1.167 + * Finalizes an SDK call preparation and returns the resultant Handle.
1.168 + *
1.169 + * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
1.170 + */
1.171 +native Handle:EndPrepSDKCall();
1.172 +
1.173 +/**
1.174 + * Calls an SDK function with the given parameters.
1.175 + *
1.176 + * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
1.177 + * If the call type is GameRules, then nothing special needs to be passed.
1.178 + * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
1.179 + * If the return value is a string, the THIRD parameter must be a String buffer, and the
1.180 + * FOURTH parameter must be the maximum length.
1.181 + * All parameters must be passed after the above is followed. Failure to follow these
1.182 + * rules will result in crashes or wildly unexpected behavior!
1.183 + *
1.184 + * If the return value is a float or integer, the return value will be this value.
1.185 + * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
1.186 + * always be the entity index, or -1 for NULL.
1.187 + *
1.188 + * @param call SDKCall Handle.
1.189 + * @param ... Call Parameters.
1.190 + * @return Simple return value, if any.
1.191 + * @error Invalid Handle or internal decoding error.
1.192 + */
1.193 +native any:SDKCall(Handle:call, any:...);
1.194 +
1.195 +#include <sdktools_stocks>
1.196 +
1.197 +/**
1.198 + * Do not edit below this line!
1.199 + */
1.200 +public Extension:__ext_sdktools =
1.201 +{
1.202 + name = "SDKTools",
1.203 + file = "sdktools.ext",
1.204 +#if defined AUTOLOAD_EXTENSIONS
1.205 + autoload = 1,
1.206 +#else
1.207 + autoload = 0,
1.208 +#endif
1.209 +#if defined REQUIRE_EXTENSIONS
1.210 + required = 1,
1.211 +#else
1.212 + required = 0,
1.213 +#endif
1.214 +};