tools/installer/GamesList.cpp
changeset 1952 b7aa2b626807
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/tools/installer/GamesList.cpp	Sun Mar 30 07:00:22 2008 +0000
     1.3 @@ -0,0 +1,574 @@
     1.4 +#include "GamesList.h"
     1.5 +#include "InstallerUtil.h"
     1.6 +#include "InstallerMain.h"
     1.7 +#include <stdio.h>
     1.8 +
     1.9 +game_database_t g_games = 
    1.10 +{
    1.11 +	NULL, 0, 
    1.12 +	{NULL, 0, GAME_LIST_NO_GAMES}, 
    1.13 +	{NULL, 0, GAME_LIST_NO_GAMES}, 
    1.14 +	{NULL, 0, GAME_LIST_NO_GAMES}
    1.15 +};
    1.16 +
    1.17 +valve_game_t valve_game_list[] = 
    1.18 +{
    1.19 +	{_T("counter-strike source"),		_T("cstrike"),	SOURCE_ENGINE_2004},
    1.20 +	{_T("day of defeat source"),		_T("dod"),		SOURCE_ENGINE_2004},
    1.21 +	{_T("half-life 2 deathmatch"),		_T("hl2mp"),	SOURCE_ENGINE_2004},
    1.22 +	{_T("half-life deathmatch source"),	_T("hl1mp"),	SOURCE_ENGINE_2004},
    1.23 +	{_T("team fortress 2"),				_T("tf"),		SOURCE_ENGINE_2007},
    1.24 +	{NULL,								NULL,			0},
    1.25 +};
    1.26 +
    1.27 +valve_game_t valve_server_list[] = 
    1.28 +{
    1.29 +	{_T("source dedicated server"),		NULL,			SOURCE_ENGINE_2004},
    1.30 +	{_T("source 2007 dedicated server"), NULL,			SOURCE_ENGINE_2007},
    1.31 +	{NULL,								NULL,			0},
    1.32 +};
    1.33 +
    1.34 +int IsValidFolder(const TCHAR *path)
    1.35 +{
    1.36 +	DWORD attr;
    1.37 +	TCHAR gameinfo_file[MAX_PATH];
    1.38 +
    1.39 +	UTIL_PathFormat(gameinfo_file, sizeof(gameinfo_file), _T("%s\\gameinfo.txt"), path);
    1.40 +
    1.41 +	if ((attr = GetFileAttributes(gameinfo_file)) == INVALID_FILE_ATTRIBUTES)
    1.42 +	{
    1.43 +		return GAMEINFO_DOES_NOT_EXIST;
    1.44 +	}
    1.45 +
    1.46 +	if ((attr & FILE_ATTRIBUTE_READONLY) == FILE_ATTRIBUTE_READONLY)
    1.47 +	{
    1.48 +		return GAMEINFO_IS_READ_ONLY;
    1.49 +	}
    1.50 +
    1.51 +	if ((attr & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
    1.52 +	{
    1.53 +		return GAMEINFO_DOES_NOT_EXIST;
    1.54 +	}
    1.55 +
    1.56 +	return GAMEINFO_IS_USABLE;
    1.57 +}
    1.58 +
    1.59 +void DisplayBadFolderDialog(HWND hDlg, int reason)
    1.60 +{
    1.61 +	TCHAR message_string[255];
    1.62 +	UINT resource;
    1.63 +
    1.64 +	if (reason == GAMEINFO_DOES_NOT_EXIST)
    1.65 +	{
    1.66 +		resource = IDS_NO_GAMEINFO;
    1.67 +	}
    1.68 +	else if (reason == GAMEINFO_IS_READ_ONLY)
    1.69 +	{
    1.70 +		resource = IDS_READONLY_GAMEINFO;
    1.71 +	}
    1.72 +	else
    1.73 +	{
    1.74 +		return;
    1.75 +	}
    1.76 +
    1.77 +	if (LoadString(g_hInstance,
    1.78 +		resource,
    1.79 +		message_string,
    1.80 +		sizeof(message_string) / sizeof(TCHAR)
    1.81 +		) == 0)
    1.82 +	{
    1.83 +		return;
    1.84 +	}
    1.85 +
    1.86 +	MessageBox(hDlg, 
    1.87 +		message_string, 
    1.88 +		_T("SourceMod Installer"),
    1.89 +		MB_OK|MB_ICONWARNING);
    1.90 +}
    1.91 +
    1.92 +game_list_t *MakeGameList(const TCHAR *name)
    1.93 +{
    1.94 +	game_list_t *gl = (game_list_t *)malloc(sizeof(game_list_t));
    1.95 +
    1.96 +	UTIL_Format(gl->root_name, 
    1.97 +		sizeof(gl->root_name) / sizeof(TCHAR),
    1.98 +		_T("%s"),
    1.99 +		name);
   1.100 +	gl->game_count = 0;
   1.101 +	gl->games = NULL;
   1.102 +
   1.103 +	return gl;
   1.104 +}
   1.105 +
   1.106 +void AttachGameListToGroup(game_group_t *group, game_list_t *gl)
   1.107 +{
   1.108 +	if (group->lists == NULL)
   1.109 +	{
   1.110 +		group->lists = (game_list_t **)malloc(sizeof(game_list_t *));
   1.111 +	}
   1.112 +	else
   1.113 +	{
   1.114 +		group->lists = (game_list_t **)realloc(group->lists,
   1.115 +			sizeof(game_list_t *) * (group->list_count + 1));
   1.116 +	}
   1.117 +
   1.118 +	group->lists[group->list_count] = gl;
   1.119 +	group->list_count++;
   1.120 +}
   1.121 +
   1.122 +void AttachModToGameList(game_list_t *gl, unsigned int mod_id)
   1.123 +{
   1.124 +	if (gl->games == NULL)
   1.125 +	{
   1.126 +		gl->games = (unsigned int *)malloc(sizeof(unsigned int));
   1.127 +	}
   1.128 +	else
   1.129 +	{
   1.130 +		gl->games = (unsigned int *)realloc(gl->games, 
   1.131 +			sizeof(unsigned int) * (gl->game_count + 1));
   1.132 +	}
   1.133 +
   1.134 +	gl->games[gl->game_count] = mod_id;
   1.135 +	gl->game_count++;
   1.136 +}
   1.137 +
   1.138 +unsigned int AddModToList(game_database_t *db, const game_info_t *mod_info)
   1.139 +{
   1.140 +	/* Check if a matching game already exists */
   1.141 +	for (unsigned int i = 0; i < db->game_count; i++)
   1.142 +	{
   1.143 +		if (tstrcasecmp(mod_info->game_path, db->game_list[i].game_path) == 0)
   1.144 +		{
   1.145 +			return i;
   1.146 +		}
   1.147 +	}
   1.148 +
   1.149 +	if (db->game_list == NULL)
   1.150 +	{
   1.151 +		db->game_list = (game_info_t *)malloc(sizeof(game_info_t));
   1.152 +	}
   1.153 +	else
   1.154 +	{
   1.155 +		db->game_list = (game_info_t *)realloc(db->game_list, 
   1.156 +			sizeof(game_info_t) * (db->game_count + 1));
   1.157 +	}
   1.158 +
   1.159 +	memcpy(&db->game_list[db->game_count], mod_info, sizeof(game_info_t));
   1.160 +	db->game_count++;
   1.161 +
   1.162 +	return db->game_count - 1;
   1.163 +}
   1.164 +
   1.165 +bool TryToAddMod(const TCHAR *path, int eng_type, game_database_t *db, unsigned int *id)
   1.166 +{
   1.167 +	FILE *fp;
   1.168 +	TCHAR gameinfo_path[MAX_PATH];
   1.169 +
   1.170 +	UTIL_PathFormat(gameinfo_path,
   1.171 +		sizeof(gameinfo_path),
   1.172 +		_T("%s\\gameinfo.txt"),
   1.173 +		path);
   1.174 +
   1.175 +	if ((fp = _tfopen(gameinfo_path, _T("rt"))) == NULL)
   1.176 +	{
   1.177 +		return false;
   1.178 +	}
   1.179 +
   1.180 +	int pos;
   1.181 +	char buffer[512];
   1.182 +	char key[256], value[256];
   1.183 +	while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
   1.184 +	{
   1.185 +		if ((pos = BreakStringA(buffer, key, sizeof(key))) == -1)
   1.186 +		{
   1.187 +			continue;
   1.188 +		}
   1.189 +		if ((pos = BreakStringA(&buffer[pos], value, sizeof(value))) == -1)
   1.190 +		{
   1.191 +			continue;
   1.192 +		}
   1.193 +		if (strcmp(key, "game") == 0)
   1.194 +		{
   1.195 +			game_info_t mod;
   1.196 +			unsigned int got_id;
   1.197 +
   1.198 +			AnsiToUnicode(value, mod.name, sizeof(mod.name));
   1.199 +			UTIL_Format(mod.game_path, sizeof(mod.game_path), _T("%s"), path);
   1.200 +			mod.source_engine = eng_type;
   1.201 +
   1.202 +			got_id = AddModToList(db, &mod);
   1.203 +
   1.204 +			if (id != NULL)
   1.205 +			{
   1.206 +				*id = got_id;
   1.207 +			}
   1.208 +
   1.209 +			fclose(fp);
   1.210 +
   1.211 +			return true;
   1.212 +		}
   1.213 +	}
   1.214 +
   1.215 +	fclose(fp);
   1.216 +
   1.217 +	return false;
   1.218 +}
   1.219 +
   1.220 +void AddModsFromFolder(const TCHAR *path,
   1.221 +					   int eng_type,
   1.222 +					   game_database_t *db,
   1.223 +					   game_list_t *gl)
   1.224 +{
   1.225 +	HANDLE hFind;
   1.226 +	WIN32_FIND_DATA fd;
   1.227 +	TCHAR temp_path[MAX_PATH];
   1.228 +	TCHAR search_path[MAX_PATH];
   1.229 +	unsigned int mod_id;
   1.230 +
   1.231 +	UTIL_Format(search_path,
   1.232 +		sizeof(search_path),
   1.233 +		_T("%s\\*.*"),
   1.234 +		path);
   1.235 +
   1.236 +	if ((hFind = FindFirstFile(search_path, &fd)) == INVALID_HANDLE_VALUE)
   1.237 +	{
   1.238 +		return;
   1.239 +	}
   1.240 +
   1.241 +	do 
   1.242 +	{
   1.243 +		if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != FILE_ATTRIBUTE_DIRECTORY)
   1.244 +		{
   1.245 +			continue;
   1.246 +		}
   1.247 +
   1.248 +		if (tstrcasecmp(fd.cFileName, _T(".")) == 0
   1.249 +			|| tstrcasecmp(fd.cFileName, _T("..")) == 0)
   1.250 +		{
   1.251 +			continue;
   1.252 +		}
   1.253 +
   1.254 +		UTIL_PathFormat(temp_path,
   1.255 +			sizeof(temp_path),
   1.256 +			_T("%s\\%s"),
   1.257 +			path,
   1.258 +			fd.cFileName);
   1.259 +		if (TryToAddMod(temp_path, eng_type, db, &mod_id))
   1.260 +		{
   1.261 +			AttachModToGameList(gl, mod_id);
   1.262 +		}
   1.263 +	} while (FindNextFile(hFind, &fd));
   1.264 +
   1.265 +	FindClose(hFind);
   1.266 +}
   1.267 +
   1.268 +void GetSteamGames(game_database_t *db)
   1.269 +{
   1.270 +	HKEY hkPath;
   1.271 +	DWORD dwLen, dwType;
   1.272 +	HANDLE hFind;
   1.273 +	WIN32_FIND_DATA fd;
   1.274 +	TCHAR temp_path[MAX_PATH];
   1.275 +	TCHAR steam_path[MAX_PATH];
   1.276 +	TCHAR steamapps_path[MAX_PATH];
   1.277 +
   1.278 +	if (RegOpenKeyEx(HKEY_CURRENT_USER,
   1.279 +		_T("Software\\Valve\\Steam"),
   1.280 +		0,
   1.281 +		KEY_READ,
   1.282 +		&hkPath) != ERROR_SUCCESS)
   1.283 +	{
   1.284 +		db->listen.error_code = GAME_LIST_CANT_READ;
   1.285 +		db->dedicated.error_code = GAME_LIST_CANT_READ;
   1.286 +		return;
   1.287 +	}
   1.288 +
   1.289 +	dwLen = sizeof(steam_path) / sizeof(TCHAR);
   1.290 +	if (RegQueryValueEx(hkPath,
   1.291 +		_T("SteamPath"),
   1.292 +		NULL,
   1.293 +		&dwType,
   1.294 +		(LPBYTE)steam_path,
   1.295 +		&dwLen) != ERROR_SUCCESS)
   1.296 +	{
   1.297 +		RegCloseKey(hkPath);
   1.298 +		db->listen.error_code = GAME_LIST_CANT_READ;
   1.299 +		db->dedicated.error_code = GAME_LIST_CANT_READ;
   1.300 +		return;
   1.301 +	}
   1.302 +
   1.303 +	UTIL_PathFormat(steamapps_path,
   1.304 +		sizeof(steamapps_path) / sizeof(TCHAR),
   1.305 +		_T("%s\\steamapps\\*.*"),
   1.306 +		steam_path);
   1.307 +
   1.308 +	if ((hFind = FindFirstFile(steamapps_path, &fd)) == INVALID_HANDLE_VALUE)
   1.309 +	{
   1.310 +		RegCloseKey(hkPath);
   1.311 +		db->listen.error_code = GAME_LIST_CANT_READ;
   1.312 +		db->dedicated.error_code = GAME_LIST_CANT_READ;
   1.313 +		return;
   1.314 +	}
   1.315 +
   1.316 +	do 
   1.317 +	{
   1.318 +		if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != FILE_ATTRIBUTE_DIRECTORY)
   1.319 +		{
   1.320 +			continue;
   1.321 +		}
   1.322 +
   1.323 +		if (tstrcasecmp(fd.cFileName, _T(".")) == 0
   1.324 +			|| tstrcasecmp(fd.cFileName, _T("..")) == 0)
   1.325 +		{
   1.326 +			continue;
   1.327 +		}
   1.328 +
   1.329 +		/* If we get a folder called "SourceMods," look for third party mods */
   1.330 +		if (tstrcasecmp(fd.cFileName, _T("SourceMods")) == 0)
   1.331 +		{
   1.332 +			game_list_t *gl = MakeGameList(_T("Third-Party Games"));
   1.333 +
   1.334 +			UTIL_PathFormat(temp_path,
   1.335 +				sizeof(temp_path) / sizeof(TCHAR),
   1.336 +				_T("%s\\steamapps\\%s"),
   1.337 +				steam_path,
   1.338 +				fd.cFileName);
   1.339 +
   1.340 +			AddModsFromFolder(temp_path, SOURCE_ENGINE_UNKNOWN, db, gl);
   1.341 +
   1.342 +			if (gl->game_count)
   1.343 +			{
   1.344 +				AttachGameListToGroup(&db->listen, gl);
   1.345 +			}
   1.346 +			else
   1.347 +			{
   1.348 +				free(gl);
   1.349 +			}
   1.350 +		}
   1.351 +		else
   1.352 +		{
   1.353 +			/* Look for listenserver games */
   1.354 +			game_list_t *gl = MakeGameList(fd.cFileName);
   1.355 +
   1.356 +			for (unsigned int i = 0; valve_game_list[i].folder != NULL; i++)
   1.357 +			{
   1.358 +				unsigned int mod_id;
   1.359 +				UTIL_PathFormat(temp_path,
   1.360 +					sizeof(temp_path) / sizeof(TCHAR),
   1.361 +					_T("%s\\steamapps\\%s\\%s\\%s"),
   1.362 +					steam_path,
   1.363 +					fd.cFileName,
   1.364 +					valve_game_list[i].folder,
   1.365 +					valve_game_list[i].subfolder);
   1.366 +				if (TryToAddMod(temp_path, valve_game_list[i].eng_type, db, &mod_id))
   1.367 +				{
   1.368 +					AttachModToGameList(gl, mod_id);
   1.369 +				}
   1.370 +			}
   1.371 +
   1.372 +			if (gl->game_count)
   1.373 +			{
   1.374 +				AttachGameListToGroup(&db->listen, gl);
   1.375 +			}
   1.376 +			else
   1.377 +			{
   1.378 +				free(gl);
   1.379 +			}
   1.380 +
   1.381 +			/* Look for dedicated games */
   1.382 +			gl = MakeGameList(fd.cFileName);
   1.383 +
   1.384 +			for (unsigned int i = 0; valve_server_list[i].folder != NULL; i++)
   1.385 +			{
   1.386 +				UTIL_PathFormat(temp_path,
   1.387 +					sizeof(temp_path) / sizeof(TCHAR),
   1.388 +					_T("%s\\steamapps\\%s\\%s"),
   1.389 +					steam_path,
   1.390 +					fd.cFileName,
   1.391 +					valve_server_list[i].folder);
   1.392 +				AddModsFromFolder(temp_path, valve_server_list[i].eng_type, db, gl);
   1.393 +			}
   1.394 +
   1.395 +			if (gl->game_count)
   1.396 +			{
   1.397 +				AttachGameListToGroup(&db->dedicated, gl);
   1.398 +			}
   1.399 +			else
   1.400 +			{
   1.401 +				free(gl);
   1.402 +			}
   1.403 +		}
   1.404 +
   1.405 +	} while (FindNextFile(hFind, &fd));
   1.406 +
   1.407 +	FindClose(hFind);
   1.408 +	RegCloseKey(hkPath);
   1.409 +}
   1.410 +
   1.411 +void GetStandaloneGames(game_database_t *db)
   1.412 +{
   1.413 +	HKEY hkPath;
   1.414 +	DWORD dwLen, dwType, dwAttr;
   1.415 +	TCHAR temp_path[MAX_PATH];
   1.416 +	TCHAR hlds_path[MAX_PATH];
   1.417 +	game_list_t *games_standalone;
   1.418 +
   1.419 +	if (RegOpenKeyEx(HKEY_CURRENT_USER,
   1.420 +		_T("Software\\Valve\\HLServer"),
   1.421 +		0,
   1.422 +		KEY_READ,
   1.423 +		&hkPath) != ERROR_SUCCESS)
   1.424 +	{
   1.425 +		db->standalone.error_code = GAME_LIST_CANT_READ;
   1.426 +		return;
   1.427 +	}
   1.428 +
   1.429 +	dwLen = sizeof(hlds_path) / sizeof(TCHAR);
   1.430 +	if (RegQueryValueEx(hkPath,
   1.431 +		_T("InstallPath"),
   1.432 +		NULL,
   1.433 +		&dwType,
   1.434 +		(LPBYTE)hlds_path,
   1.435 +		&dwLen) != ERROR_SUCCESS)
   1.436 +	{
   1.437 +		RegCloseKey(hkPath);
   1.438 +		db->standalone.error_code = GAME_LIST_CANT_READ;
   1.439 +		return;
   1.440 +	}
   1.441 +
   1.442 +	/* Make sure there is a "srcds.exe" file */
   1.443 +	UTIL_PathFormat(temp_path,
   1.444 +		sizeof(temp_path) / sizeof(TCHAR), 
   1.445 +		_T("%s\\srcds.exe"), 
   1.446 +		hlds_path);
   1.447 +	dwAttr = GetFileAttributes(temp_path);
   1.448 +	if (dwAttr == INVALID_FILE_ATTRIBUTES)
   1.449 +	{
   1.450 +		db->standalone.error_code = GAME_LIST_HALFLIFE1;
   1.451 +		return;
   1.452 +	}
   1.453 +
   1.454 +	games_standalone = MakeGameList(_T("Standalone"));
   1.455 +
   1.456 +	/* If there is an "orangebox" sub folder, we can make a better guess 
   1.457 +	 * at the engine state.
   1.458 +	 */
   1.459 +	UTIL_PathFormat(temp_path,
   1.460 +		sizeof(temp_path) / sizeof(TCHAR), 
   1.461 +		_T("%s\\orangebox"), 
   1.462 +		hlds_path);
   1.463 +	dwAttr = GetFileAttributes(temp_path);
   1.464 +	if (dwAttr != INVALID_FILE_ATTRIBUTES
   1.465 +		&& ((dwAttr & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY))
   1.466 +	{
   1.467 +		AddModsFromFolder(temp_path, SOURCE_ENGINE_2007, db, games_standalone);
   1.468 +	}
   1.469 +
   1.470 +	/* Add everything from the server */
   1.471 +	AddModsFromFolder(hlds_path, SOURCE_ENGINE_2004, db, games_standalone);
   1.472 +
   1.473 +	if (games_standalone->game_count)
   1.474 +	{
   1.475 +		AttachGameListToGroup(&db->standalone, games_standalone);
   1.476 +	}
   1.477 +	else
   1.478 +	{
   1.479 +		free(games_standalone);
   1.480 +	}
   1.481 +
   1.482 +	RegCloseKey(hkPath);
   1.483 +}
   1.484 +
   1.485 +void DisplayBadGamesDialog(HWND hWnd, int reason)
   1.486 +{
   1.487 +	TCHAR message[256];
   1.488 +	UINT idc = 0;
   1.489 +
   1.490 +	if (reason == GAME_LIST_CANT_READ)
   1.491 +	{
   1.492 +		idc = IDS_GAME_FAIL_READ;
   1.493 +	}
   1.494 +	else if (reason == GAME_LIST_HALFLIFE1)
   1.495 +	{
   1.496 +		idc = IDS_GAME_FAIL_HL1;
   1.497 +	}
   1.498 +	else if (reason == GAME_LIST_NO_GAMES)
   1.499 +	{
   1.500 +		idc = IDS_GAME_FAIL_NONE;
   1.501 +	}
   1.502 +	else
   1.503 +	{
   1.504 +		return;
   1.505 +	}
   1.506 +
   1.507 +	if (LoadString(g_hInstance,
   1.508 +		idc,
   1.509 +		message,
   1.510 +		sizeof(message) / sizeof(TCHAR)) == 0)
   1.511 +	{
   1.512 +		return;
   1.513 +	}
   1.514 +
   1.515 +	MessageBox(hWnd, 
   1.516 +		message, 
   1.517 +		_T("SourceMod Installer"),
   1.518 +		MB_OK|MB_ICONWARNING);
   1.519 +}
   1.520 +
   1.521 +int _ModIdCompare(const void *item1, const void *item2)
   1.522 +{
   1.523 +	unsigned int mod_id1 = *(unsigned int *)item1;
   1.524 +	unsigned int mod_id2 = *(unsigned int *)item2;
   1.525 +
   1.526 +	return tstrcasecmp(g_games.game_list[mod_id1].name, g_games.game_list[mod_id2].name);
   1.527 +}
   1.528 +
   1.529 +int _GroupCompare(const void *item1, const void *item2)
   1.530 +{
   1.531 +	game_list_t *g1 = *(game_list_t **)item1;
   1.532 +	game_list_t *g2 = *(game_list_t **)item2;
   1.533 +
   1.534 +	return tstrcasecmp(g1->root_name, g2->root_name);
   1.535 +}
   1.536 +
   1.537 +void SortGameGroup(game_group_t *group)
   1.538 +{
   1.539 +	qsort(group->lists, group->list_count, sizeof(game_list_t *), _GroupCompare);
   1.540 +
   1.541 +	for (unsigned int i = 0; i < group->list_count; i++)
   1.542 +	{
   1.543 +		qsort(group->lists[i]->games,
   1.544 +			  group->lists[i]->game_count,
   1.545 +			  sizeof(unsigned int),
   1.546 +			  _ModIdCompare);
   1.547 +	}
   1.548 +}
   1.549 +
   1.550 +void BuildGameDB()
   1.551 +{
   1.552 +	ReleaseGameDB();
   1.553 +	GetStandaloneGames(&g_games);
   1.554 +	GetSteamGames(&g_games);
   1.555 +	SortGameGroup(&g_games.dedicated);
   1.556 +	SortGameGroup(&g_games.listen);
   1.557 +	SortGameGroup(&g_games.standalone);
   1.558 +}
   1.559 +
   1.560 +void ReleaseGameGroup(game_group_t *group)
   1.561 +{
   1.562 +	for (unsigned int i = 0; i < group->list_count; i++)
   1.563 +	{
   1.564 +		free(group->lists[i]->games);
   1.565 +		free(group->lists[i]);
   1.566 +	}
   1.567 +	free(group->lists);
   1.568 +}
   1.569 +
   1.570 +void ReleaseGameDB()
   1.571 +{
   1.572 +	ReleaseGameGroup(&g_games.dedicated);
   1.573 +	ReleaseGameGroup(&g_games.listen);
   1.574 +	ReleaseGameGroup(&g_games.standalone);
   1.575 +	free(g_games.game_list);
   1.576 +	memset(&g_games, 0, sizeof(g_games));
   1.577 +}