1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/tools/installer/SelectGame.cpp Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,169 @@
1.4 +#include "InstallerMain.h"
1.5 +#include "InstallerUtil.h"
1.6 +#include "SelectGame.h"
1.7 +#include "GamesList.h"
1.8 +#include "ChooseMethod.h"
1.9 +#include "PerformInstall.h"
1.10 +#include "LocalCopyMethod.h"
1.11 +
1.12 +int selected_game_index = -1;
1.13 +
1.14 +void UpdateGameListBox(HWND hDlg, game_list_t *gl)
1.15 +{
1.16 + HWND lbox = GetDlgItem(hDlg, IDC_SELGAME_LIST);
1.17 +
1.18 + SendMessage(lbox, LB_RESETCONTENT, 0, 0);
1.19 +
1.20 + for (unsigned int i = 0; i < gl->game_count; i++)
1.21 + {
1.22 + LRESULT res = SendMessage(lbox,
1.23 + LB_ADDSTRING,
1.24 + 0,
1.25 + (LPARAM)g_games.game_list[gl->games[i]].name);
1.26 +
1.27 + if (res == LB_ERR || res == LB_ERRSPACE)
1.28 + {
1.29 + continue;
1.30 + }
1.31 +
1.32 + SendMessage(lbox, LB_SETITEMDATA, i, gl->games[i]);
1.33 + }
1.34 +
1.35 + UpdateWindow(lbox);
1.36 +}
1.37 +
1.38 +#include "windowsx.h"
1.39 +
1.40 +INT_PTR CALLBACK ChooseGameHandler(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
1.41 +{
1.42 + switch (message)
1.43 + {
1.44 + case WM_INITDIALOG:
1.45 + {
1.46 + HWND cbox = GetDlgItem(hDlg, IDC_SELGROUP_ACCOUNT);
1.47 + SendMessage(cbox, CB_RESETCONTENT, 0, 0);
1.48 + for (unsigned int i = 0; i < g_game_group->list_count; i++)
1.49 + {
1.50 + LRESULT res = SendMessage(cbox,
1.51 + CB_ADDSTRING,
1.52 + 0,
1.53 + (LPARAM)g_game_group->lists[i]->root_name);
1.54 + if (res == CB_ERR || res == CB_ERRSPACE)
1.55 + {
1.56 + continue;
1.57 + }
1.58 + SendMessage(cbox, CB_SETITEMDATA, i, (LPARAM)g_game_group->lists[i]);
1.59 + }
1.60 + SendMessage(cbox, CB_SETCURSEL, 0, 0);
1.61 + UpdateWindow(cbox);
1.62 + UpdateGameListBox(hDlg, g_game_group->lists[0]);
1.63 +
1.64 + SetToGlobalPosition(hDlg);
1.65 +
1.66 + return (INT_PTR)TRUE;
1.67 + }
1.68 + case WM_COMMAND:
1.69 + {
1.70 + if (LOWORD(wParam) == ID_SELGAME_EXIT
1.71 + || LOWORD(wParam) == ID_CLOSE)
1.72 + {
1.73 + return AskToExit(hDlg);
1.74 + }
1.75 + else if (LOWORD(wParam) == ID_SELGAME_BACK)
1.76 + {
1.77 + UpdateGlobalPosition(hDlg);
1.78 + EndDialog(hDlg, (INT_PTR)DisplayChooseMethod);
1.79 + return (INT_PTR)TRUE;
1.80 + }
1.81 + else if (LOWORD(wParam) == IDC_SELGROUP_ACCOUNT)
1.82 + {
1.83 + if (HIWORD(wParam) == CBN_SELCHANGE)
1.84 + {
1.85 + HWND cbox = (HWND)lParam;
1.86 + LRESULT cursel = SendMessage(cbox, CB_GETCURSEL, 0, 0);
1.87 +
1.88 + if (cursel == LB_ERR)
1.89 + {
1.90 + break;
1.91 + }
1.92 +
1.93 + LRESULT data = SendMessage(cbox, CB_GETITEMDATA, cursel, 0);
1.94 + if (data == CB_ERR)
1.95 + {
1.96 + break;
1.97 + }
1.98 +
1.99 + game_list_t *gl = (game_list_t *)data;
1.100 + UpdateGameListBox(hDlg, gl);
1.101 + }
1.102 + break;
1.103 + }
1.104 + else if (LOWORD(wParam) == IDC_SELGAME_LIST)
1.105 + {
1.106 + if (HIWORD(wParam) == LBN_SELCHANGE)
1.107 + {
1.108 + HWND lbox = (HWND)lParam;
1.109 + LRESULT cursel = SendMessage(lbox, LB_GETCURSEL, 0, 0);
1.110 +
1.111 + selected_game_index = -1;
1.112 +
1.113 + if (cursel == LB_ERR)
1.114 + {
1.115 + break;
1.116 + }
1.117 +
1.118 + LRESULT item = SendMessage(lbox, LB_GETITEMDATA, cursel, 0);
1.119 + if (item == LB_ERR)
1.120 + {
1.121 + break;
1.122 + }
1.123 +
1.124 + selected_game_index = (int)item;
1.125 +
1.126 + HWND button = GetDlgItem(hDlg, ID_SELGAME_NEXT);
1.127 + EnableWindow(button, TRUE);
1.128 + }
1.129 + }
1.130 + else if (LOWORD(wParam) == ID_SELGAME_NEXT)
1.131 + {
1.132 + if (selected_game_index == -1)
1.133 + {
1.134 + break;
1.135 + }
1.136 +
1.137 + g_LocalCopier.SetOutputPath(g_games.game_list[selected_game_index].game_path);
1.138 + SetInstallMethod(&g_LocalCopier);
1.139 +
1.140 + UpdateGlobalPosition(hDlg);
1.141 + EndDialog(hDlg, (INT_PTR)DisplayPerformInstall);
1.142 +
1.143 + return (INT_PTR)TRUE;
1.144 + }
1.145 + break;
1.146 + }
1.147 + case WM_DESTROY:
1.148 + {
1.149 + ReleaseGameDB();
1.150 + break;
1.151 + }
1.152 + }
1.153 +
1.154 + return (INT_PTR)FALSE;
1.155 +}
1.156 +
1.157 +void *DisplaySelectGame(HWND hWnd)
1.158 +{
1.159 + INT_PTR val;
1.160 +
1.161 + if ((val = DialogBox(
1.162 + g_hInstance,
1.163 + MAKEINTRESOURCE(IDD_SELECT_GAME),
1.164 + hWnd,
1.165 + ChooseGameHandler)) == -1)
1.166 + {
1.167 + return NULL;
1.168 + }
1.169 +
1.170 + return (void *)val;
1.171 +}
1.172 +