gamedata/sdktools.games/engine.ep2.txt
changeset 2524 b7d445920806
child 2526 f8e461e2e578
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gamedata/sdktools.games/engine.ep2.txt	Mon Jan 12 02:28:22 2009 -0500
     1.3 @@ -0,0 +1,257 @@
     1.4 +"Games"
     1.5 +{
     1.6 +	/* General Temp Entities */
     1.7 +	"#default"
     1.8 +	{
     1.9 +		"#supported"
    1.10 +		{
    1.11 +			"game"		"dod"
    1.12 +			"game"		"tf"
    1.13 +			"game"		"ageofchivalry"
    1.14 +		}
    1.15 +
    1.16 +		"Offsets"
    1.17 +		{
    1.18 +			/* Offset into CBaseTempEntity constructor */
    1.19 +			"s_pTempEntities"
    1.20 +			{
    1.21 +				"windows"	"17"
    1.22 +			}
    1.23 +			"GetTEName"
    1.24 +			{
    1.25 +				"windows"	"4"
    1.26 +				"linux"		"4"
    1.27 +			}
    1.28 +			"GetTENext"
    1.29 +			{
    1.30 +				"windows"	"8"
    1.31 +				"linux"		"8"
    1.32 +			}
    1.33 +			"TE_GetServerClass"
    1.34 +			{
    1.35 +				"windows"	"0"
    1.36 +				"linux"		"0"
    1.37 +			}
    1.38 +		}
    1.39 +
    1.40 +		"Signatures"
    1.41 +		{
    1.42 +			"CBaseTempEntity"
    1.43 +			{
    1.44 +				"library"	"server"
    1.45 +				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    1.46 +			}
    1.47 +			"s_pTempEntities"
    1.48 +			{
    1.49 +				"library"	"server"
    1.50 +				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    1.51 +			}
    1.52 +		}
    1.53 +	}
    1.54 +	
    1.55 +	/* Create Entity Signatures */
    1.56 +	"#default"
    1.57 +	{
    1.58 +		"#supported"
    1.59 +		{
    1.60 +			"game"		"dod"
    1.61 +			"game"		"tf"
    1.62 +			"game"		"ageofchivalry"
    1.63 +		}
    1.64 +
    1.65 +		"Signatures"
    1.66 +		{
    1.67 +			"DispatchSpawn"
    1.68 +			{
    1.69 +				"library"	"server"
    1.70 +				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
    1.71 +				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
    1.72 +			}
    1.73 +			"CreateEntityByName"
    1.74 +			{
    1.75 +				"library"	"server"
    1.76 +				"linux"		"@_Z18CreateEntityByNamePKci"
    1.77 +				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
    1.78 +			}
    1.79 +		}
    1.80 +	}
    1.81 +
    1.82 +	/* CGlobalEntityList */
    1.83 +	"#default"
    1.84 +	{
    1.85 +		"#supported"
    1.86 +		{
    1.87 +			"game"		"dod"
    1.88 +			"game"		"tf"
    1.89 +			"game"		"ageofchivalry"
    1.90 +		}
    1.91 +		
    1.92 +		"Offsets"
    1.93 +		{
    1.94 +			/* Offset into LevelShutdown */
    1.95 +			"gEntList"
    1.96 +			{
    1.97 +				"windows"	"11"
    1.98 +			}
    1.99 +		}
   1.100 +		
   1.101 +		"Signatures"
   1.102 +		{
   1.103 +			"LevelShutdown"
   1.104 +			{
   1.105 +				"library"	"server"
   1.106 +				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
   1.107 +			}
   1.108 +			"gEntList"
   1.109 +			{
   1.110 +				"library"	"server"
   1.111 +				"linux"		"@gEntList"
   1.112 +			}
   1.113 +			
   1.114 +			/* Functions in CGlobalEntityList */
   1.115 +			"FindEntityByClassname"
   1.116 +			{
   1.117 +				"library"	"server"
   1.118 +				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
   1.119 +				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   1.120 +			}
   1.121 +		}
   1.122 +	}
   1.123 +
   1.124 +	/* General GameRules */
   1.125 +	"#default"
   1.126 +	{
   1.127 +		"#supported"
   1.128 +		{
   1.129 +			"game"		"dod"
   1.130 +			"game"		"tf"
   1.131 +			"game"		"ageofchivalry"
   1.132 +		}
   1.133 +		
   1.134 +		"Offsets"
   1.135 +		{
   1.136 +			/* Offset into CreateGameRulesObject */
   1.137 +			"g_pGameRules"
   1.138 +			{
   1.139 +				"windows"	"2"
   1.140 +			}
   1.141 +		}
   1.142 +		
   1.143 +		"Signatures"
   1.144 +		{
   1.145 +			/* This signature sometimes has multiple matches, but this
   1.146 +			 * does not matter as g_pGameRules is involved in all of them.
   1.147 +			 * The same g_pGameRules offset applies to each match.
   1.148 +			 *
   1.149 +			 * Sometimes this block of bytes is at the beginning of the static
   1.150 +			 * CreateGameRulesObject function and sometimes it is in the middle
   1.151 +			 * of an entirely different function. This depends on the game.
   1.152 +			 */
   1.153 +			"CreateGameRulesObject"
   1.154 +			{
   1.155 +				"library"	"server"
   1.156 +				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   1.157 +			}
   1.158 +			"g_pGameRules"
   1.159 +			{
   1.160 +				"library"	"server"
   1.161 +				"linux"		"@g_pGameRules"
   1.162 +			}
   1.163 +		}
   1.164 +	}
   1.165 +
   1.166 +	/* IServer interface pointer */
   1.167 +	"#default"
   1.168 +	{
   1.169 +		"Offsets"
   1.170 +		{
   1.171 +			/* Offset into IVEngineServer::CreateFakeClient */
   1.172 +			"sv"
   1.173 +			{
   1.174 +				"windows"	"6"
   1.175 +			}
   1.176 +		}
   1.177 +
   1.178 +		"Signatures"
   1.179 +		{
   1.180 +			/* CBaseServer object for IServer interface */
   1.181 +			"sv"
   1.182 +			{
   1.183 +				"library"	"engine"
   1.184 +				"linux"		"@sv"
   1.185 +			}
   1.186 +		}
   1.187 +	}
   1.188 +	
   1.189 +	/* EntityFactoryDictionary function */
   1.190 +	"#default"
   1.191 +	{
   1.192 +		"Signatures"
   1.193 +		{
   1.194 +			"EntityFactory"
   1.195 +			{
   1.196 +				"library"	"server"
   1.197 +				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   1.198 +				"linux"		"@_Z23EntityFactoryDictionaryv"
   1.199 +			}
   1.200 +		}
   1.201 +	}
   1.202 +
   1.203 +	/* CBaseEntityOutput::FireOutput */
   1.204 +	"#default"
   1.205 +	{
   1.206 +		"#supported"
   1.207 +		{
   1.208 +			"game"		"dod"
   1.209 +			"game"		"tf"
   1.210 +			"game"		"ageofchivalry"
   1.211 +		}
   1.212 +		"Signatures"
   1.213 +		{
   1.214 +			"FireOutput"
   1.215 +			{
   1.216 +				"library"	"server"
   1.217 +				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   1.218 +				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   1.219 +			}
   1.220 +		}
   1.221 +		"Offsets"
   1.222 +		{
   1.223 +			"FireOutputBackup"
   1.224 +			{
   1.225 +				"windows"	"6"
   1.226 +				"linux"		"10"
   1.227 +			}
   1.228 +		}
   1.229 +	}
   1.230 +	
   1.231 +	/* SetUserInfo data */
   1.232 +	"#default"
   1.233 +	{
   1.234 +		"Offsets"
   1.235 +		{
   1.236 +			/**
   1.237 +			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   1.238 +			 * Linux offset straight from VTable dump.
   1.239 +			 * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
   1.240 +			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   1.241 +			 */
   1.242 +			"SetUserCvar"
   1.243 +			{
   1.244 +				"windows"	"17"
   1.245 +				"linux"		"55"
   1.246 +			}
   1.247 +			/**
   1.248 +			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   1.249 +			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   1.250 +			 * Linux: 	mov     byte ptr [esi+98h], 0
   1.251 +			 * Win:	mov     byte ptr [esi+0A4h], 0
   1.252 +			 */
   1.253 +			"InfoChanged"
   1.254 +			{
   1.255 +				"windows"	"164"
   1.256 +				"linux"		"152"
   1.257 +			}
   1.258 +		}
   1.259 +	}
   1.260 +}