1.1 --- a/tools/installer/SelectGame.cpp Sun Nov 25 04:46:18 2007 +0000
1.2 +++ b/tools/installer/SelectGame.cpp Sun Nov 25 18:03:59 2007 +0000
1.3 @@ -7,25 +7,32 @@
1.4 #include "LocalCopyMethod.h"
1.5
1.6 int selected_game_index = -1;
1.7 -mod_info_t **game_sel_list = NULL;
1.8 -unsigned int game_sel_count = 0;
1.9
1.10 -void AppendSelectableGame(mod_info_t *mod)
1.11 +void UpdateGameListBox(HWND hDlg, game_list_t *gl)
1.12 {
1.13 - if (game_sel_list == NULL)
1.14 + HWND lbox = GetDlgItem(hDlg, IDC_SELGAME_LIST);
1.15 +
1.16 + SendMessage(lbox, LB_RESETCONTENT, 0, 0);
1.17 +
1.18 + for (unsigned int i = 0; i < gl->game_count; i++)
1.19 {
1.20 - game_sel_list =
1.21 - (mod_info_t **)malloc(sizeof(mod_info_t *) * (game_sel_count + 1));
1.22 + LRESULT res = SendMessage(lbox,
1.23 + LB_ADDSTRING,
1.24 + 0,
1.25 + (LPARAM)g_games.game_list[gl->games[i]].name);
1.26 +
1.27 + if (res == LB_ERR || res == LB_ERRSPACE)
1.28 + {
1.29 + continue;
1.30 + }
1.31 +
1.32 + SendMessage(lbox, LB_SETITEMDATA, i, gl->games[i]);
1.33 }
1.34 - else
1.35 - {
1.36 - game_sel_list =
1.37 - (mod_info_t **)realloc(game_sel_list,
1.38 - sizeof(mod_info_t *) * (game_sel_count + 1));
1.39 - }
1.40 +
1.41 + UpdateWindow(lbox);
1.42 +}
1.43
1.44 - game_sel_list[game_sel_count++] = mod;
1.45 -}
1.46 +#include "windowsx.h"
1.47
1.48 INT_PTR CALLBACK ChooseGameHandler(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
1.49 {
1.50 @@ -33,24 +40,23 @@
1.51 {
1.52 case WM_INITDIALOG:
1.53 {
1.54 - HWND lbox = GetDlgItem(hDlg, IDC_SELGAME_LIST);
1.55 -
1.56 - for (unsigned int i = 0; i < g_mod_count; i++)
1.57 + HWND cbox = GetDlgItem(hDlg, IDC_SELGROUP_ACCOUNT);
1.58 + SendMessage(cbox, CB_RESETCONTENT, 0, 0);
1.59 + for (unsigned int i = 0; i < g_game_group->list_count; i++)
1.60 {
1.61 - LRESULT res = SendMessage(lbox,
1.62 - LB_ADDSTRING,
1.63 - 0,
1.64 - (LPARAM)g_mod_list[i].name);
1.65 -
1.66 - if (res == LB_ERR || res == LB_ERRSPACE)
1.67 + LRESULT res = SendMessage(cbox,
1.68 + CB_ADDSTRING,
1.69 + 0,
1.70 + (LPARAM)g_game_group->lists[i]->root_name);
1.71 + if (res == CB_ERR || res == CB_ERRSPACE)
1.72 {
1.73 continue;
1.74 }
1.75 -
1.76 - AppendSelectableGame(&g_mod_list[i]);
1.77 + SendMessage(cbox, CB_SETITEMDATA, i, (LPARAM)g_game_group->lists[i]);
1.78 }
1.79 -
1.80 - UpdateWindow(lbox);
1.81 + SendMessage(cbox, CB_SETCURSEL, 0, 0);
1.82 + UpdateWindow(cbox);
1.83 + UpdateGameListBox(hDlg, g_game_group->lists[0]);
1.84
1.85 SetToGlobalPosition(hDlg);
1.86
1.87 @@ -69,6 +75,29 @@
1.88 EndDialog(hDlg, (INT_PTR)DisplayChooseMethod);
1.89 return (INT_PTR)TRUE;
1.90 }
1.91 + else if (LOWORD(wParam) == IDC_SELGROUP_ACCOUNT)
1.92 + {
1.93 + if (HIWORD(wParam) == CBN_SELCHANGE)
1.94 + {
1.95 + HWND cbox = (HWND)lParam;
1.96 + LRESULT cursel = SendMessage(cbox, CB_GETCURSEL, 0, 0);
1.97 +
1.98 + if (cursel == LB_ERR)
1.99 + {
1.100 + break;
1.101 + }
1.102 +
1.103 + LRESULT data = SendMessage(cbox, CB_GETITEMDATA, cursel, 0);
1.104 + if (data == CB_ERR)
1.105 + {
1.106 + break;
1.107 + }
1.108 +
1.109 + game_list_t *gl = (game_list_t *)data;
1.110 + UpdateGameListBox(hDlg, gl);
1.111 + }
1.112 + break;
1.113 + }
1.114 else if (LOWORD(wParam) == IDC_SELGAME_LIST)
1.115 {
1.116 if (HIWORD(wParam) == LBN_SELCHANGE)
1.117 @@ -83,12 +112,13 @@
1.118 break;
1.119 }
1.120
1.121 - if (cursel >= (LRESULT)g_mod_count)
1.122 + LRESULT item = SendMessage(lbox, LB_GETITEMDATA, cursel, 0);
1.123 + if (item == LB_ERR)
1.124 {
1.125 break;
1.126 }
1.127
1.128 - selected_game_index = (int)cursel;
1.129 + selected_game_index = (int)item;
1.130
1.131 HWND button = GetDlgItem(hDlg, ID_SELGAME_NEXT);
1.132 EnableWindow(button, TRUE);
1.133 @@ -101,7 +131,7 @@
1.134 break;
1.135 }
1.136
1.137 - g_LocalCopier.SetOutputPath(game_sel_list[selected_game_index]->mod_path);
1.138 + g_LocalCopier.SetOutputPath(g_games.game_list[selected_game_index].game_path);
1.139 SetInstallMethod(&g_LocalCopier);
1.140
1.141 UpdateGlobalPosition(hDlg);
1.142 @@ -113,10 +143,7 @@
1.143 }
1.144 case WM_DESTROY:
1.145 {
1.146 - ReleaseGamesList();
1.147 - free(game_sel_list);
1.148 - game_sel_list = NULL;
1.149 - game_sel_count = 0;
1.150 + ReleaseGameDB();
1.151 break;
1.152 }
1.153 }