gamedata/sdktools.games/engine.csgo.txt
changeset 3515 c14c14e06cc1
child 3543 9287a18e9a33
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gamedata/sdktools.games/engine.csgo.txt	Sun May 27 16:08:03 2012 -0400
     1.3 @@ -0,0 +1,316 @@
     1.4 +/**
     1.5 + * Do not edit this file.  Any changes will be overwritten by the gamedata
     1.6 + * updater or by upgrading your SourceMod install.
     1.7 + *
     1.8 + * To override data in this file, create a subdirectory named "custom" and
     1.9 + * place your own gamedata file(s) inside of it.  Such files will be parsed
    1.10 + * after SM's own.
    1.11 + *
    1.12 + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    1.13 + */
    1.14 +
    1.15 +"Games"
    1.16 +{
    1.17 +	/* Sounds */
    1.18 +	"#default"
    1.19 +	{
    1.20 +		"Keys"
    1.21 +		{
    1.22 +			"SlapSoundCount"	"3"
    1.23 +			"SlapSound1"		"player/damage1.wav"
    1.24 +			"SlapSound2"		"player/damage2.wav"
    1.25 +			"SlapSound2"		"player/damage3.wav"
    1.26 +		}
    1.27 +	}
    1.28 +	
    1.29 +	/* General Temp Entities */
    1.30 +	"#default"
    1.31 +	{
    1.32 +		"Offsets"
    1.33 +		{
    1.34 +			/* Offset into CBaseTempEntity constructor */
    1.35 +			"s_pTempEntities"
    1.36 +			{
    1.37 +				"windows"	"19"
    1.38 +			}
    1.39 +			"GetTEName"
    1.40 +			{
    1.41 +				"windows"	"4"
    1.42 +				"linux"		"4"
    1.43 +				"mac"		"4"
    1.44 +			}
    1.45 +			"GetTENext"
    1.46 +			{
    1.47 +				"windows"	"8"
    1.48 +				"linux"		"8"
    1.49 +				"mac"		"8"
    1.50 +			}
    1.51 +			"TE_GetServerClass"
    1.52 +			{
    1.53 +				"windows"	"0"
    1.54 +				"linux"		"0"
    1.55 +				"mac"		"0"
    1.56 +			}
    1.57 +		}
    1.58 +
    1.59 +		"Signatures"
    1.60 +		{
    1.61 +			"CBaseTempEntity"
    1.62 +			{
    1.63 +				"library"	"server"
    1.64 +				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x2A\x8B"
    1.65 +			}
    1.66 +			"s_pTempEntities"
    1.67 +			{
    1.68 +				"library"	"server"
    1.69 +				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    1.70 +				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    1.71 +			}
    1.72 +		}
    1.73 +	}
    1.74 +
    1.75 +	/* CGlobalEntityList */
    1.76 +	"#default"
    1.77 +	{
    1.78 +		"Signatures"
    1.79 +		{
    1.80 +			/* Functions in CGlobalEntityList */
    1.81 +			"FindEntityByClassname"
    1.82 +			{
    1.83 +				"library"	"server"
    1.84 +				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x2A\xEB"
    1.85 +				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    1.86 +				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    1.87 +			}
    1.88 +		}
    1.89 +	}
    1.90 +
    1.91 +	/* General GameRules */
    1.92 +	"#default"
    1.93 +	{
    1.94 +		"Offsets"
    1.95 +		{
    1.96 +			/* Offset into CreateGameRulesObject */
    1.97 +			"g_pGameRules"
    1.98 +			{
    1.99 +				"windows"	"2"
   1.100 +			}
   1.101 +		}
   1.102 +		
   1.103 +		"Signatures"
   1.104 +		{
   1.105 +			/* This signature sometimes has multiple matches, but this
   1.106 +			 * does not matter as g_pGameRules is involved in all of them.
   1.107 +			 * The same g_pGameRules offset applies to each match.
   1.108 +			 *
   1.109 +			 * Sometimes this block of bytes is at the beginning of the static
   1.110 +			 * CreateGameRulesObject function and sometimes it is in the middle
   1.111 +			 * of an entirely different function. This depends on the game.
   1.112 +			 */
   1.113 +			"CreateGameRulesObject"
   1.114 +			{
   1.115 +				"library"	"server"
   1.116 +				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   1.117 +			}
   1.118 +			"g_pGameRules"
   1.119 +			{
   1.120 +				"library"	"server"
   1.121 +				"linux"		"@g_pGameRules"
   1.122 +				"mac"		"@g_pGameRules"
   1.123 +			}
   1.124 +		}
   1.125 +	}
   1.126 +
   1.127 +	/* IServer interface pointer */
   1.128 +	"#default"
   1.129 +	{
   1.130 +		"Keys"
   1.131 +		{
   1.132 +			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   1.133 +			 *
   1.134 +			 * The engine binary is not actually scanned in order to look for
   1.135 +			 * this. SourceHook is used to used to determine the address of the
   1.136 +			 * function and this signature is used to verify that it contains
   1.137 +			 * the expected code. A pointer to sv (IServer interface) is used
   1.138 +			 * here.
   1.139 +			 */
   1.140 +			"CreateFakeClient_Windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
   1.141 +		}
   1.142 +		
   1.143 +		"Offsets"
   1.144 +		{
   1.145 +			/* Offset into IVEngineServer::CreateFakeClient */
   1.146 +			"sv"
   1.147 +			{
   1.148 +				"windows"	"8"
   1.149 +			}
   1.150 +		}
   1.151 +		
   1.152 +		"Signatures"
   1.153 +		{
   1.154 +			/* CBaseServer object for IServer interface */
   1.155 +			"sv"
   1.156 +			{
   1.157 +				"library"	"engine"
   1.158 +				"linux"		"@sv"
   1.159 +				"mac"		"@sv"
   1.160 +			}
   1.161 +		}
   1.162 +	}
   1.163 +	
   1.164 +	/* EntityFactoryDictionary function */
   1.165 +	"#default"
   1.166 +	{
   1.167 +		"Signatures"
   1.168 +		{
   1.169 +			"EntityFactory"
   1.170 +			{
   1.171 +				"library"	"server"
   1.172 +				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   1.173 +				"linux"		"@_Z23EntityFactoryDictionaryv"
   1.174 +				"mac"		"@_Z23EntityFactoryDictionaryv"
   1.175 +			}
   1.176 +		}
   1.177 +	}
   1.178 +
   1.179 +	/* CBaseEntityOutput::FireOutput */
   1.180 +	"#default"
   1.181 +	{
   1.182 +		"Signatures"
   1.183 +		{
   1.184 +			"FireOutput"
   1.185 +			{
   1.186 +				"library"	"server"
   1.187 +				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57"
   1.188 +				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   1.189 +				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   1.190 +			}
   1.191 +		}
   1.192 +	}
   1.193 +	
   1.194 +	/* SetUserInfo data */
   1.195 +	"#default"
   1.196 +	{
   1.197 +		"Offsets"
   1.198 +		{
   1.199 +			/**
   1.200 +			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   1.201 +			 * Linux offset straight from VTable dump.
   1.202 +			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
   1.203 +			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   1.204 +			 */
   1.205 +			"SetUserCvar"
   1.206 +			{
   1.207 +				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
   1.208 +				"windows"	"17"
   1.209 +				"linux"		"64"
   1.210 +				"mac"		"64"
   1.211 +			}
   1.212 +			/**
   1.213 +			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   1.214 +			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   1.215 +			 * Linux: 	mov     byte ptr [esi+0B0h], 0
   1.216 +			 * Win:		mov     byte ptr [esi+0B0h], 0
   1.217 +			 *
   1.218 +			 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
   1.219 +			 */
   1.220 +			"InfoChanged"
   1.221 +			{
   1.222 +				"windows"	"168"
   1.223 +				"linux"		"168"
   1.224 +				"mac"		"168"
   1.225 +			}
   1.226 +		}
   1.227 +	}
   1.228 +	
   1.229 +	"csgo"
   1.230 +	{
   1.231 +		"Offsets"
   1.232 +		{
   1.233 +			"GiveNamedItem"
   1.234 +			{
   1.235 +				"windows"	"435"
   1.236 +				"linux"		"436"
   1.237 +				"mac"		"436"
   1.238 +			}
   1.239 +			"RemovePlayerItem"
   1.240 +			{
   1.241 +				"windows"	"285"
   1.242 +				"linux"		"286"
   1.243 +				"mac"		"286"
   1.244 +			}
   1.245 +			"Weapon_GetSlot"
   1.246 +			{
   1.247 +				"windows"	"283"
   1.248 +				"linux"		"284"
   1.249 +				"mac"		"284"
   1.250 +			}
   1.251 +			"Ignite"
   1.252 +			{
   1.253 +				"windows"	"219"
   1.254 +				"linux"		"220"
   1.255 +				"mac"		"220"
   1.256 +			}
   1.257 +			"Extinguish"
   1.258 +			{
   1.259 +				"windows"	"222"
   1.260 +				"linux"		"223"
   1.261 +				"mac"		"223"
   1.262 +			}
   1.263 +			"Teleport"
   1.264 +			{
   1.265 +				"windows"	"111"
   1.266 +				"linux"		"112"
   1.267 +				"mac"		"112"
   1.268 +			}
   1.269 +			"CommitSuicide"
   1.270 +			{
   1.271 +				"windows"	"484"
   1.272 +				"linux"		"484"
   1.273 +				"mac"		"484"
   1.274 +			}
   1.275 +			"GetVelocity"
   1.276 +			{
   1.277 +				"windows"	"136"
   1.278 +				"linux"		"137"
   1.279 +				"mac"		"137"
   1.280 +			}
   1.281 +			"EyeAngles"
   1.282 +			{
   1.283 +				"windows"	"127"
   1.284 +				"linux"		"128"
   1.285 +				"mac"		"128"
   1.286 +			}
   1.287 +			"AcceptInput"
   1.288 +			{
   1.289 +				"windows"	"39"
   1.290 +				"linux"		"40"
   1.291 +				"mac"		"40"
   1.292 +			}
   1.293 +			"SetEntityModel"
   1.294 +			{
   1.295 +				"windows"	"26"
   1.296 +				"linux"		"27"
   1.297 +				"mac"		"27"
   1.298 +			}
   1.299 +			"WeaponEquip"
   1.300 +			{
   1.301 +				"windows"	"276"
   1.302 +				"linux"		"277"
   1.303 +				"mac"		"277"
   1.304 +			}
   1.305 +			"Activate"
   1.306 +			{
   1.307 +				"windows"	"36"
   1.308 +				"linux"		"37"
   1.309 +				"mac"		"37"
   1.310 +			}
   1.311 +			"PlayerRunCmd"
   1.312 +			{
   1.313 +				"windows"	"455"
   1.314 +				"linux"		"456"
   1.315 +				"mac"		"456"
   1.316 +			}
   1.317 +		}
   1.318 +	}
   1.319 +}