core/MenuVoting.cpp
branchrefac-jit
changeset 2168 c24a6fa957db
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/MenuVoting.cpp	Sun Jul 06 04:49:55 2008 +0000
     1.3 @@ -0,0 +1,491 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include <string.h>
    1.36 +#include <stdlib.h>
    1.37 +#include "MenuVoting.h"
    1.38 +#include "PlayerManager.h"
    1.39 +#include "sourcemm_api.h"
    1.40 +
    1.41 +float g_next_vote = 0.0f;
    1.42 +
    1.43 +#if defined ORANGEBOX_BUILD
    1.44 +void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue);
    1.45 +#else
    1.46 +void OnVoteDelayChange(ConVar *cvar, const char *value);
    1.47 +#endif
    1.48 +ConVar sm_vote_delay("sm_vote_delay",
    1.49 +					 "30",
    1.50 +					 0,
    1.51 +					 "Sets the recommended time in between public votes",
    1.52 +					 false,
    1.53 +					 0.0,
    1.54 +					 false,
    1.55 +					 0.0,
    1.56 +					 OnVoteDelayChange);
    1.57 +
    1.58 +#if defined ORANGEBOX_BUILD
    1.59 +void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue)
    1.60 +#else
    1.61 +void OnVoteDelayChange(ConVar *cvar, const char *value)
    1.62 +#endif
    1.63 +{
    1.64 +	/* See if the new vote delay isn't something we need to account for */
    1.65 +	if (sm_vote_delay.GetFloat() < 1.0f)
    1.66 +	{
    1.67 +		g_next_vote = 0.0f;
    1.68 +		return;
    1.69 +	}
    1.70 +
    1.71 +	/* If there was never a last vote, ignore this change */
    1.72 +	if (g_next_vote < 0.1f)
    1.73 +	{
    1.74 +		return;
    1.75 +	}
    1.76 +
    1.77 +	/* Subtract the original value, then add the new one. */
    1.78 +	g_next_vote -= (float)atof(value);
    1.79 +	g_next_vote += sm_vote_delay.GetFloat();
    1.80 +}
    1.81 +
    1.82 +unsigned int VoteMenuHandler::GetRemainingVoteDelay()
    1.83 +{
    1.84 +	if (g_next_vote <= gpGlobals->curtime)
    1.85 +	{
    1.86 +		return 0;
    1.87 +	}
    1.88 +
    1.89 +	return (unsigned int)(g_next_vote - gpGlobals->curtime);
    1.90 +}
    1.91 +
    1.92 +void VoteMenuHandler::OnSourceModAllInitialized()
    1.93 +{
    1.94 +	g_Players.AddClientListener(this);
    1.95 +}
    1.96 +
    1.97 +void VoteMenuHandler::OnSourceModShutdown()
    1.98 +{
    1.99 +	g_Players.RemoveClientListener(this);
   1.100 +}
   1.101 +
   1.102 +void VoteMenuHandler::OnSourceModLevelChange(const char *mapName)
   1.103 +{
   1.104 +	g_next_vote = 0.0f;
   1.105 +}
   1.106 +
   1.107 +unsigned int VoteMenuHandler::GetMenuAPIVersion2()
   1.108 +{
   1.109 +	return m_pHandler->GetMenuAPIVersion2();
   1.110 +}
   1.111 +
   1.112 +void VoteMenuHandler::OnClientDisconnected(int client)
   1.113 +{
   1.114 +	if (!IsVoteInProgress())
   1.115 +	{
   1.116 +		return;
   1.117 +	}
   1.118 +
   1.119 +	/* Wipe out their vote if they had one.  We have to make sure the the the
   1.120 +	 * newly connected client is not allowed to vote. 
   1.121 +	 */
   1.122 +	int item;
   1.123 +	if ((item = m_ClientVotes[client]) >= -1)
   1.124 +	{
   1.125 +		if (item >= 0)
   1.126 +		{
   1.127 +			assert((unsigned)item < m_Items);
   1.128 +			assert(m_Votes[item] > 0);
   1.129 +			m_Votes[item]--;
   1.130 +		}
   1.131 +		m_ClientVotes[client] = -2;
   1.132 +	}
   1.133 +}
   1.134 +
   1.135 +bool VoteMenuHandler::IsVoteInProgress()
   1.136 +{
   1.137 +	return (m_pCurMenu != NULL);
   1.138 +}
   1.139 +
   1.140 +bool VoteMenuHandler::StartVote(IBaseMenu *menu,
   1.141 +								unsigned int num_clients,
   1.142 +								int clients[],
   1.143 +								unsigned int max_time,
   1.144 +								unsigned int flags/* =0 */)
   1.145 +{
   1.146 +	if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
   1.147 +	{
   1.148 +		return false;
   1.149 +	}
   1.150 +
   1.151 +	/* Note: we can use game time and not universal time because 
   1.152 +	 * if we're voting then players are in-game.
   1.153 +	 */
   1.154 +
   1.155 +	float fVoteDelay = sm_vote_delay.GetFloat();
   1.156 +	if (fVoteDelay < 1.0)
   1.157 +	{
   1.158 +		g_next_vote = 0.0;
   1.159 +	}
   1.160 +	else
   1.161 +	{
   1.162 +		/* This little trick breaks for infinite votes!
   1.163 +		 * However, we just ignore that since those 1) shouldn't exist and 
   1.164 +		 * 2) people must be checking IsVoteInProgress() beforehand anyway.
   1.165 +		 */
   1.166 +		g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
   1.167 +	}
   1.168 +
   1.169 +	m_fStartTime = gpGlobals->curtime;
   1.170 +	m_nMenuTime = max_time;
   1.171 +
   1.172 +	for (unsigned int i=0; i<num_clients; i++)
   1.173 +	{
   1.174 +		if (clients[i] < 1 || clients[i] > 256)
   1.175 +		{
   1.176 +			continue;
   1.177 +		}
   1.178 +		menu->Display(clients[i], max_time, this);
   1.179 +	}
   1.180 +
   1.181 +	StartVoting();
   1.182 +
   1.183 +	return true;
   1.184 +}
   1.185 +
   1.186 +bool VoteMenuHandler::IsClientInVotePool(int client)
   1.187 +{
   1.188 +	if (client < 1 
   1.189 +		|| client > g_Players.MaxClients() 
   1.190 +		|| m_pCurMenu == NULL)
   1.191 +	{
   1.192 +		return false;
   1.193 +	}
   1.194 +
   1.195 +	return (m_ClientVotes[client] > -2);
   1.196 +}
   1.197 +
   1.198 +bool VoteMenuHandler::GetClientVoteChoice(int client, unsigned int *pItem)
   1.199 +{
   1.200 +	if (!IsClientInVotePool(client)
   1.201 +		|| m_ClientVotes[client] == -1)
   1.202 +	{
   1.203 +		return false;
   1.204 +	}
   1.205 +
   1.206 +	*pItem = m_ClientVotes[client];
   1.207 +
   1.208 +	return true;
   1.209 +}
   1.210 +
   1.211 +bool VoteMenuHandler::RedrawToClient(int client)
   1.212 +{
   1.213 +	unsigned int time_limit;
   1.214 +
   1.215 +	if (!IsClientInVotePool(client))
   1.216 +	{
   1.217 +		return false;
   1.218 +	}
   1.219 +
   1.220 +	if (m_nMenuTime == MENU_TIME_FOREVER)
   1.221 +	{
   1.222 +		time_limit = m_nMenuTime;
   1.223 +	}
   1.224 +	else
   1.225 +	{
   1.226 +		time_limit = (int)((float)m_nMenuTime - (gpGlobals->curtime - m_fStartTime));
   1.227 +		
   1.228 +		/* Make sure this doesn't round to zero */
   1.229 +		if (time_limit == MENU_TIME_FOREVER)
   1.230 +		{
   1.231 +			time_limit = 1;
   1.232 +		}
   1.233 +	}
   1.234 +
   1.235 +	return m_pCurMenu->Display(client, time_limit, this);
   1.236 +}
   1.237 +
   1.238 +bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu, 
   1.239 +									   IMenuHandler *handler,
   1.240 +									   unsigned int time,
   1.241 +									   unsigned int flags)
   1.242 +{
   1.243 +	if (IsVoteInProgress())
   1.244 +	{
   1.245 +		return false;
   1.246 +	}
   1.247 +
   1.248 +	InternalReset();
   1.249 +
   1.250 +	/* Mark all clients as not voting */
   1.251 +	for (int i=1; i<=gpGlobals->maxClients; i++)
   1.252 +	{
   1.253 +		m_ClientVotes[i] = -2;
   1.254 +	}
   1.255 +
   1.256 +	m_Items = menu->GetItemCount();
   1.257 +
   1.258 +	if (m_Votes.size() < (size_t)m_Items)
   1.259 +	{
   1.260 +		/* Only clear the items we need to... */
   1.261 +		size_t size = m_Votes.size();
   1.262 +		for (size_t i=0; i<size; i++)
   1.263 +		{
   1.264 +			m_Votes[i] = 0;
   1.265 +		}
   1.266 +		m_Votes.resize(m_Items, 0);
   1.267 +	}
   1.268 +	else
   1.269 +	{
   1.270 +		for (unsigned int i=0; i<m_Items; i++)
   1.271 +		{
   1.272 +			m_Votes[i] = 0;
   1.273 +		}
   1.274 +	}
   1.275 +
   1.276 +	m_pCurMenu = menu;
   1.277 +	m_VoteTime = time;
   1.278 +	m_VoteFlags = flags;
   1.279 +	m_pHandler = handler;
   1.280 +
   1.281 +	m_pHandler->OnMenuStart(m_pCurMenu);
   1.282 +
   1.283 +	return true;
   1.284 +}
   1.285 +
   1.286 +void VoteMenuHandler::StartVoting()
   1.287 +{
   1.288 +	if (!m_pCurMenu)
   1.289 +	{
   1.290 +		return;
   1.291 +	}
   1.292 +
   1.293 +	m_bStarted = true;
   1.294 +
   1.295 +	m_pHandler->OnMenuVoteStart(m_pCurMenu);
   1.296 +
   1.297 +	/* By now we know how many clients were set.  
   1.298 +	 * If there are none, we should end IMMEDIATELY.
   1.299 +	 */
   1.300 +	if (m_Clients == 0)
   1.301 +	{
   1.302 +		EndVoting();
   1.303 +	}
   1.304 +}
   1.305 +
   1.306 +void VoteMenuHandler::DecrementPlayerCount()
   1.307 +{
   1.308 +	assert(m_Clients > 0);
   1.309 +
   1.310 +	m_Clients--;
   1.311 +
   1.312 +	if (m_bStarted && m_Clients == 0)
   1.313 +	{
   1.314 +		EndVoting();
   1.315 +	}
   1.316 +}
   1.317 +
   1.318 +int SortVoteItems(const void *item1, const void *item2)
   1.319 +{
   1.320 +	return ((menu_vote_result_t::menu_item_vote_t *)item2)->count 
   1.321 +		- ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
   1.322 +}
   1.323 +
   1.324 +void VoteMenuHandler::EndVoting()
   1.325 +{
   1.326 +	/* Set when the next delay ends.  We ignore cancellation because a menu
   1.327 +	 * was, at one point, displayed, which is all that counts.  However, we
   1.328 +	 * do re-calculate the time just in case the menu had no time limit.
   1.329 +	 */
   1.330 +	float fVoteDelay = sm_vote_delay.GetFloat();
   1.331 +	if (fVoteDelay < 1.0)
   1.332 +	{
   1.333 +		g_next_vote = 0.0;
   1.334 +	}
   1.335 +	else
   1.336 +	{
   1.337 +		g_next_vote = gpGlobals->curtime + fVoteDelay;
   1.338 +	}
   1.339 +
   1.340 +	if (m_bCancelled)
   1.341 +	{
   1.342 +		/* If we were cancelled, don't bother tabulating anything.
   1.343 +		 * Reset just in case someone tries to redraw, which means
   1.344 +		 * we need to save our states.
   1.345 +		 */
   1.346 +		IBaseMenu *menu = m_pCurMenu;
   1.347 +		IMenuHandler *handler = m_pHandler;
   1.348 +		InternalReset();
   1.349 +		handler->OnMenuVoteCancel(menu, VoteCancel_Generic);
   1.350 +		handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
   1.351 +		return;
   1.352 +	}
   1.353 +
   1.354 +	menu_vote_result_t vote;
   1.355 +	menu_vote_result_t::menu_client_vote_t client_vote[256];
   1.356 +	menu_vote_result_t::menu_item_vote_t item_vote[256];
   1.357 +
   1.358 +	memset(&vote, 0, sizeof(vote));
   1.359 +
   1.360 +	/* Build the item list */
   1.361 +	for (unsigned int i=0; i<m_Items; i++)
   1.362 +	{
   1.363 +		if (m_Votes[i] > 0)
   1.364 +		{
   1.365 +			item_vote[vote.num_items].count = m_Votes[i];
   1.366 +			item_vote[vote.num_items].item = i;
   1.367 +			vote.num_votes += m_Votes[i];
   1.368 +			vote.num_items++;
   1.369 +		}
   1.370 +	}
   1.371 +	vote.item_list = item_vote;
   1.372 +
   1.373 +	if (!vote.num_votes)
   1.374 +	{
   1.375 +		IBaseMenu *menu = m_pCurMenu;
   1.376 +		IMenuHandler *handler = m_pHandler;
   1.377 +		InternalReset();
   1.378 +		handler->OnMenuVoteCancel(menu, VoteCancel_NoVotes);
   1.379 +		handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
   1.380 +		return;
   1.381 +	}
   1.382 +
   1.383 +	/* Build the client list */
   1.384 +	for (int i=1; i<=gpGlobals->maxClients; i++)
   1.385 +	{
   1.386 +		if (m_ClientVotes[i] >= -1)
   1.387 +		{
   1.388 +			client_vote[vote.num_clients].client = i;
   1.389 +			client_vote[vote.num_clients].item = m_ClientVotes[i];
   1.390 +			vote.num_clients++;
   1.391 +		}
   1.392 +	}
   1.393 +	vote.client_list = client_vote;
   1.394 +
   1.395 +	/* Sort the item list descending like we promised */
   1.396 +	qsort(item_vote,
   1.397 +		vote.num_items,
   1.398 +		sizeof(menu_vote_result_t::menu_item_vote_t),
   1.399 +		SortVoteItems);
   1.400 +
   1.401 +	/* Save states, then clear what we've saved.
   1.402 +	 * This makes us re-entrant, which is always the safe way to go.
   1.403 +	 */
   1.404 +	IBaseMenu *menu = m_pCurMenu;
   1.405 +	IMenuHandler *handler = m_pHandler;
   1.406 +	InternalReset();
   1.407 +
   1.408 +	/* Send vote info */
   1.409 +	handler->OnMenuVoteResults(menu, &vote);
   1.410 +	handler->OnMenuEnd(menu, MenuEnd_VotingDone);
   1.411 +}
   1.412 +
   1.413 +void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
   1.414 +{
   1.415 +	m_Clients++;
   1.416 +}
   1.417 +
   1.418 +void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
   1.419 +{
   1.420 +	DecrementPlayerCount();
   1.421 +}
   1.422 +
   1.423 +void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
   1.424 +{
   1.425 +	m_pHandler->OnMenuCancel(menu, client, reason);
   1.426 +}
   1.427 +
   1.428 +void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
   1.429 +{
   1.430 +	m_ClientVotes[client] = -1;
   1.431 +	m_pHandler->OnMenuDisplay(menu, client, display);
   1.432 +}
   1.433 +
   1.434 +unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
   1.435 +{
   1.436 +	return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
   1.437 +}
   1.438 +
   1.439 +void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
   1.440 +{
   1.441 +	m_pHandler->OnMenuDrawItem(menu, client, item, style);
   1.442 +}
   1.443 +
   1.444 +void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
   1.445 +{
   1.446 +	/* Check by our item count, NOT the vote array size */
   1.447 +	if (item < m_Items)
   1.448 +	{
   1.449 +		m_ClientVotes[client] = item;
   1.450 +		m_Votes[item]++;
   1.451 +		m_NumVotes++;
   1.452 +	}
   1.453 +
   1.454 +	m_pHandler->OnMenuSelect(menu, client, item);
   1.455 +}
   1.456 +
   1.457 +void VoteMenuHandler::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
   1.458 +{
   1.459 +	if (m_pHandler->GetMenuAPIVersion2() >= 13)
   1.460 +	{
   1.461 +		m_pHandler->OnMenuSelect2(menu, client, item, item_on_page);
   1.462 +	}
   1.463 +}
   1.464 +
   1.465 +void VoteMenuHandler::InternalReset()
   1.466 +{
   1.467 +	m_Clients = 0;
   1.468 +	m_Items = 0;
   1.469 +	m_bStarted = false;
   1.470 +	m_pCurMenu = NULL;
   1.471 +	m_NumVotes = 0;
   1.472 +	m_bCancelled = false;
   1.473 +	m_pHandler = NULL;
   1.474 +}
   1.475 +
   1.476 +void VoteMenuHandler::CancelVoting()
   1.477 +{
   1.478 +	if (m_bCancelled || !m_pCurMenu)
   1.479 +	{
   1.480 +		return;
   1.481 +	}
   1.482 +	m_bCancelled = true;
   1.483 +	m_pCurMenu->Cancel();
   1.484 +}
   1.485 +
   1.486 +IBaseMenu *VoteMenuHandler::GetCurrentMenu()
   1.487 +{
   1.488 +	return m_pCurMenu;
   1.489 +}
   1.490 +
   1.491 +bool VoteMenuHandler::IsCancelling()
   1.492 +{
   1.493 +	return m_bCancelled;
   1.494 +}