core/thread/WinThreads.cpp
branchrefac-jit
changeset 2168 c24a6fa957db
child 2289 44045ead61cd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/thread/WinThreads.cpp	Sun Jul 06 04:49:55 2008 +0000
     1.3 @@ -0,0 +1,320 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#define _WIN32_WINNT 0x0400
    1.36 +#include "WinThreads.h"
    1.37 +#include "ThreadWorker.h"
    1.38 +
    1.39 +IThreadWorker *WinThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
    1.40 +{
    1.41 +	if (threaded)
    1.42 +	{
    1.43 +		return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
    1.44 +	} else {
    1.45 +		return new BaseWorker(hooks);
    1.46 +	}
    1.47 +}
    1.48 +
    1.49 +void WinThreader::DestroyWorker(IThreadWorker *pWorker)
    1.50 +{
    1.51 +	delete pWorker;
    1.52 +}
    1.53 +
    1.54 +void WinThreader::ThreadSleep(unsigned int ms)
    1.55 +{
    1.56 +	Sleep((DWORD)ms);
    1.57 +}
    1.58 +
    1.59 +IMutex *WinThreader::MakeMutex()
    1.60 +{
    1.61 +	WinMutex *pMutex = new WinMutex();
    1.62 +
    1.63 +	return pMutex;
    1.64 +}
    1.65 +
    1.66 +IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
    1.67 +{
    1.68 +	ThreadParams defparams;
    1.69 +
    1.70 +	defparams.flags = flags;
    1.71 +	defparams.prio = ThreadPrio_Normal;
    1.72 +
    1.73 +	return MakeThread(pThread, &defparams);
    1.74 +}
    1.75 +
    1.76 +void WinThreader::MakeThread(IThread *pThread)
    1.77 +{
    1.78 +	ThreadParams defparams;
    1.79 +
    1.80 +	defparams.flags = Thread_AutoRelease;
    1.81 +	defparams.prio = ThreadPrio_Normal;
    1.82 +
    1.83 +	MakeThread(pThread, &defparams);
    1.84 +}
    1.85 +
    1.86 +DWORD WINAPI Win32_ThreadGate(LPVOID param)
    1.87 +{
    1.88 +	WinThreader::ThreadHandle *pHandle = 
    1.89 +		reinterpret_cast<WinThreader::ThreadHandle *>(param);
    1.90 +
    1.91 +	pHandle->m_run->RunThread(pHandle);
    1.92 +
    1.93 +	ThreadParams params;
    1.94 +	EnterCriticalSection(&pHandle->m_crit);
    1.95 +	pHandle->m_state = Thread_Done;
    1.96 +	pHandle->GetParams(&params);
    1.97 +	LeaveCriticalSection(&pHandle->m_crit);
    1.98 +
    1.99 +	pHandle->m_run->OnTerminate(pHandle, false);
   1.100 +	if (params.flags & Thread_AutoRelease)
   1.101 +		delete pHandle;
   1.102 +
   1.103 +	return 0;
   1.104 +}
   1.105 +
   1.106 +void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
   1.107 +{
   1.108 +	max = ThreadPrio_Maximum;
   1.109 +	min = ThreadPrio_Minimum;
   1.110 +}
   1.111 +
   1.112 +ThreadParams g_defparams;
   1.113 +IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
   1.114 +{
   1.115 +	if (params == NULL)
   1.116 +		params = &g_defparams;
   1.117 +
   1.118 +	WinThreader::ThreadHandle *pHandle = 
   1.119 +		new WinThreader::ThreadHandle(this, NULL, pThread, params);
   1.120 +
   1.121 +	DWORD tid;
   1.122 +	pHandle->m_thread = 
   1.123 +		CreateThread(NULL, 0, &Win32_ThreadGate, (LPVOID)pHandle, CREATE_SUSPENDED, &tid);
   1.124 +
   1.125 +	if (!pHandle->m_thread)
   1.126 +	{
   1.127 +		delete pHandle;
   1.128 +		return NULL;
   1.129 +	}
   1.130 +
   1.131 +	if (pHandle->m_params.prio != ThreadPrio_Normal)
   1.132 +	{
   1.133 +		pHandle->SetPriority(pHandle->m_params.prio);
   1.134 +	}
   1.135 +
   1.136 +	if (!(pHandle->m_params.flags & Thread_CreateSuspended))
   1.137 +	{
   1.138 +		pHandle->Unpause();
   1.139 +	}
   1.140 +
   1.141 +	return pHandle;
   1.142 +}
   1.143 +
   1.144 +IEventSignal *WinThreader::MakeEventSignal()
   1.145 +{
   1.146 +	HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL);
   1.147 +
   1.148 +	if (!event)
   1.149 +		return NULL;
   1.150 +
   1.151 +	WinEvent *pEvent = new WinEvent(event);
   1.152 +
   1.153 +	return pEvent;
   1.154 +}
   1.155 +
   1.156 +/*****************
   1.157 + **** Mutexes ****
   1.158 + *****************/
   1.159 +
   1.160 +WinThreader::WinMutex::WinMutex()
   1.161 +{
   1.162 +	InitializeCriticalSection(&m_crit);
   1.163 +}
   1.164 +
   1.165 +WinThreader::WinMutex::~WinMutex()
   1.166 +{
   1.167 +	DeleteCriticalSection(&m_crit);
   1.168 +}
   1.169 +
   1.170 +bool WinThreader::WinMutex::TryLock()
   1.171 +{
   1.172 +	return (TryEnterCriticalSection(&m_crit) != FALSE);
   1.173 +}
   1.174 +
   1.175 +void WinThreader::WinMutex::Lock()
   1.176 +{
   1.177 +	EnterCriticalSection(&m_crit);
   1.178 +}
   1.179 +
   1.180 +void WinThreader::WinMutex::Unlock()
   1.181 +{
   1.182 +	LeaveCriticalSection(&m_crit);
   1.183 +}
   1.184 +
   1.185 +void WinThreader::WinMutex::DestroyThis()
   1.186 +{
   1.187 +	delete this;
   1.188 +}
   1.189 +
   1.190 +/******************
   1.191 + * Thread Handles *
   1.192 + ******************/
   1.193 +
   1.194 +WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params) : 
   1.195 +	m_parent(parent), m_thread(hthread), m_run(run), m_params(*params),
   1.196 +	m_state(Thread_Paused)
   1.197 +{
   1.198 +	InitializeCriticalSection(&m_crit);
   1.199 +}
   1.200 +
   1.201 +WinThreader::ThreadHandle::~ThreadHandle()
   1.202 +{
   1.203 +	if (m_thread)
   1.204 +	{
   1.205 +		CloseHandle(m_thread);
   1.206 +		m_thread = NULL;
   1.207 +	}
   1.208 +	DeleteCriticalSection(&m_crit);
   1.209 +}
   1.210 +
   1.211 +bool WinThreader::ThreadHandle::WaitForThread()
   1.212 +{
   1.213 +	if (m_thread == NULL)
   1.214 +		return false;
   1.215 +
   1.216 +	if (WaitForSingleObject(m_thread, INFINITE) != 0)
   1.217 +		return false;
   1.218 +
   1.219 +	return true;
   1.220 +}
   1.221 +
   1.222 +ThreadState WinThreader::ThreadHandle::GetState()
   1.223 +{
   1.224 +	ThreadState state;
   1.225 +
   1.226 +	EnterCriticalSection(&m_crit);
   1.227 +	state = m_state;
   1.228 +	LeaveCriticalSection(&m_crit);
   1.229 +
   1.230 +	return state;
   1.231 +}
   1.232 +
   1.233 +IThreadCreator *WinThreader::ThreadHandle::Parent()
   1.234 +{
   1.235 +	return m_parent;
   1.236 +}
   1.237 +
   1.238 +void WinThreader::ThreadHandle::DestroyThis()
   1.239 +{
   1.240 +	if (m_params.flags & Thread_AutoRelease)
   1.241 +		return;
   1.242 +
   1.243 +	delete this;
   1.244 +}
   1.245 +
   1.246 +void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
   1.247 +{
   1.248 +	if (!ptparams)
   1.249 +		return;
   1.250 +
   1.251 +	*ptparams = m_params;
   1.252 +}
   1.253 +
   1.254 +ThreadPriority WinThreader::ThreadHandle::GetPriority()
   1.255 +{
   1.256 +	return m_params.prio;
   1.257 +}
   1.258 +
   1.259 +bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
   1.260 +{
   1.261 +	if (!m_thread)
   1.262 +		return false;
   1.263 +
   1.264 +	BOOL res = FALSE;
   1.265 +
   1.266 +	if (prio >= ThreadPrio_Maximum)
   1.267 +		res = SetThreadPriority(m_thread, THREAD_PRIORITY_HIGHEST);
   1.268 +	else if (prio <= ThreadPrio_Minimum)
   1.269 +		res = SetThreadPriority(m_thread, THREAD_PRIORITY_LOWEST);
   1.270 +	else if (prio == ThreadPrio_Normal)
   1.271 +		res = SetThreadPriority(m_thread, THREAD_PRIORITY_NORMAL);
   1.272 +	else if (prio == ThreadPrio_High)
   1.273 +		res = SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL);
   1.274 +	else if (prio == ThreadPrio_Low)
   1.275 +		res = SetThreadPriority(m_thread, THREAD_PRIORITY_BELOW_NORMAL);
   1.276 +
   1.277 +	m_params.prio = prio;
   1.278 +
   1.279 +	return (res != FALSE);
   1.280 +}
   1.281 +
   1.282 +bool WinThreader::ThreadHandle::Unpause()
   1.283 +{
   1.284 +	if (!m_thread)
   1.285 +		return false;
   1.286 +
   1.287 +	if (m_state != Thread_Paused)
   1.288 +		return false;
   1.289 +
   1.290 +	m_state = Thread_Running;
   1.291 +
   1.292 +	if (ResumeThread(m_thread) == -1)
   1.293 +	{
   1.294 +		m_state = Thread_Paused;
   1.295 +		return false;
   1.296 +	}
   1.297 +
   1.298 +	return true;
   1.299 +}
   1.300 +
   1.301 +/*****************
   1.302 + * EVENT SIGNALS *
   1.303 + *****************/
   1.304 +
   1.305 +WinThreader::WinEvent::~WinEvent()
   1.306 +{
   1.307 +	CloseHandle(m_event);
   1.308 +}
   1.309 +
   1.310 +void WinThreader::WinEvent::Wait()
   1.311 +{
   1.312 +	WaitForSingleObject(m_event, INFINITE);
   1.313 +}
   1.314 +
   1.315 +void WinThreader::WinEvent::Signal()
   1.316 +{
   1.317 +	SetEvent(m_event);
   1.318 +}
   1.319 +
   1.320 +void WinThreader::WinEvent::DestroyThis()
   1.321 +{
   1.322 +	delete this;
   1.323 +}