1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/extensions/sdktools/vsound.cpp Sun Jul 06 04:49:55 2008 +0000
1.3 @@ -0,0 +1,789 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod SDKTools Extension
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +
1.35 +#include "vsound.h"
1.36 +#include <IForwardSys.h>
1.37 +
1.38 +SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const Vector &, const char *, float, soundlevel_t, int, int, float);
1.39 +SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
1.40 +SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
1.41 +
1.42 +bool g_InSoundHook = false;
1.43 +
1.44 +/***************************
1.45 +* *
1.46 +* Sound Related Hook Class *
1.47 +* *
1.48 +****************************/
1.49 +
1.50 +size_t SoundHooks::_FillInPlayers(int *pl_array, IRecipientFilter *pFilter)
1.51 +{
1.52 + size_t size = static_cast<size_t>(pFilter->GetRecipientCount());
1.53 +
1.54 + for (size_t i=0; i<size; i++)
1.55 + {
1.56 + pl_array[i] = pFilter->GetRecipientIndex(i);
1.57 + }
1.58 +
1.59 + return size;
1.60 +}
1.61 +
1.62 +void SoundHooks::_IncRefCounter(int type)
1.63 +{
1.64 + if (type == NORMAL_SOUND_HOOK)
1.65 + {
1.66 + if (m_NormalCount++ == 0)
1.67 + {
1.68 + SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
1.69 + SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
1.70 + }
1.71 + }
1.72 + else if (type == AMBIENT_SOUND_HOOK)
1.73 + {
1.74 + if (m_AmbientCount++ == 0)
1.75 + {
1.76 + SH_ADD_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
1.77 + }
1.78 + }
1.79 +}
1.80 +
1.81 +void SoundHooks::_DecRefCounter(int type)
1.82 +{
1.83 + if (type == NORMAL_SOUND_HOOK)
1.84 + {
1.85 + if (--m_NormalCount == 0)
1.86 + {
1.87 + SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
1.88 + SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
1.89 + }
1.90 + }
1.91 + else if (type == AMBIENT_SOUND_HOOK)
1.92 + {
1.93 + if (--m_AmbientCount == 0)
1.94 + {
1.95 + SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
1.96 + }
1.97 + }
1.98 +}
1.99 +
1.100 +void SoundHooks::Initialize()
1.101 +{
1.102 + plsys->AddPluginsListener(this);
1.103 +}
1.104 +
1.105 +void SoundHooks::Shutdown()
1.106 +{
1.107 + plsys->RemovePluginsListener(this);
1.108 + if (m_NormalCount)
1.109 + {
1.110 + SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
1.111 + SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
1.112 + }
1.113 + if (m_AmbientCount)
1.114 + {
1.115 + SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
1.116 + }
1.117 +}
1.118 +
1.119 +void SoundHooks::OnPluginUnloaded(IPlugin *plugin)
1.120 +{
1.121 + SoundHookIter iter;
1.122 + IPluginContext *pContext = plugin->GetBaseContext();
1.123 +
1.124 + if (m_AmbientCount)
1.125 + {
1.126 + for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); )
1.127 + {
1.128 + if ((*iter)->GetParentContext() == pContext)
1.129 + {
1.130 + iter = m_AmbientFuncs.erase(iter);
1.131 + _DecRefCounter(AMBIENT_SOUND_HOOK);
1.132 + }
1.133 + else
1.134 + {
1.135 + iter++;
1.136 + }
1.137 + }
1.138 + }
1.139 + if (m_NormalCount)
1.140 + {
1.141 + for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); )
1.142 + {
1.143 + if ((*iter)->GetParentContext() == pContext)
1.144 + {
1.145 + iter = m_NormalFuncs.erase(iter);
1.146 + _DecRefCounter(NORMAL_SOUND_HOOK);
1.147 + }
1.148 + else
1.149 + {
1.150 + iter++;
1.151 + }
1.152 + }
1.153 + }
1.154 +}
1.155 +
1.156 +void SoundHooks::AddHook(int type, IPluginFunction *pFunc)
1.157 +{
1.158 + if (type == NORMAL_SOUND_HOOK)
1.159 + {
1.160 + m_NormalFuncs.push_back(pFunc);
1.161 + _IncRefCounter(NORMAL_SOUND_HOOK);
1.162 + }
1.163 + else if (type == AMBIENT_SOUND_HOOK)
1.164 + {
1.165 + m_AmbientFuncs.push_back(pFunc);
1.166 + _IncRefCounter(AMBIENT_SOUND_HOOK);
1.167 + }
1.168 +}
1.169 +
1.170 +bool SoundHooks::RemoveHook(int type, IPluginFunction *pFunc)
1.171 +{
1.172 + SoundHookIter iter;
1.173 + if (type == NORMAL_SOUND_HOOK)
1.174 + {
1.175 + if ((iter=m_NormalFuncs.find(pFunc)) != m_NormalFuncs.end())
1.176 + {
1.177 + m_NormalFuncs.erase(iter);
1.178 + _DecRefCounter(NORMAL_SOUND_HOOK);
1.179 + return true;
1.180 + }
1.181 + else
1.182 + {
1.183 + return false;
1.184 + }
1.185 + }
1.186 + else if (type == AMBIENT_SOUND_HOOK)
1.187 + {
1.188 + if ((iter=m_AmbientFuncs.find(pFunc)) != m_AmbientFuncs.end())
1.189 + {
1.190 + m_AmbientFuncs.erase(iter);
1.191 + _DecRefCounter(AMBIENT_SOUND_HOOK);
1.192 + return true;
1.193 + }
1.194 + else
1.195 + {
1.196 + return false;
1.197 + }
1.198 + }
1.199 +
1.200 + return false;
1.201 +}
1.202 +
1.203 +void SoundHooks::OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol,
1.204 + soundlevel_t soundlevel, int fFlags, int pitch, float delay)
1.205 +{
1.206 + SoundHookIter iter;
1.207 + IPluginFunction *pFunc;
1.208 + cell_t vec[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
1.209 + cell_t res = static_cast<ResultType>(Pl_Continue);
1.210 + char buffer[PLATFORM_MAX_PATH];
1.211 + strcpy(buffer, samp);
1.212 +
1.213 + for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); iter++)
1.214 + {
1.215 + pFunc = (*iter);
1.216 + pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
1.217 + pFunc->PushCellByRef(&entindex);
1.218 + pFunc->PushFloatByRef(&vol);
1.219 + pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&soundlevel));
1.220 + pFunc->PushCellByRef(&pitch);
1.221 + pFunc->PushArray(vec, 3, SM_PARAM_COPYBACK);
1.222 + pFunc->PushCellByRef(&fFlags);
1.223 + pFunc->PushFloatByRef(&delay);
1.224 + g_InSoundHook = true;
1.225 + pFunc->Execute(&res);
1.226 + g_InSoundHook = false;
1.227 +
1.228 + switch (res)
1.229 + {
1.230 + case Pl_Handled:
1.231 + case Pl_Stop:
1.232 + {
1.233 + RETURN_META(MRES_SUPERCEDE);
1.234 + }
1.235 + case Pl_Changed:
1.236 + {
1.237 + Vector vec2;
1.238 + vec2.x = sp_ctof(vec[0]);
1.239 + vec2.y = sp_ctof(vec[1]);
1.240 + vec2.z = sp_ctof(vec[2]);
1.241 + RETURN_META_NEWPARAMS(MRES_IGNORED, &IVEngineServer::EmitAmbientSound,
1.242 + (entindex, vec2, buffer, vol, soundlevel, fFlags, pitch, delay));
1.243 + }
1.244 + }
1.245 + }
1.246 +}
1.247 +
1.248 +void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
1.249 + float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin,
1.250 + const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
1.251 + float soundtime, int speakerentity)
1.252 +{
1.253 + SoundHookIter iter;
1.254 + IPluginFunction *pFunc;
1.255 + cell_t res = static_cast<ResultType>(Pl_Continue);
1.256 + char buffer[PLATFORM_MAX_PATH];
1.257 + strcpy(buffer, pSample);
1.258 +
1.259 + for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
1.260 + {
1.261 + int players[64], size;
1.262 + size = _FillInPlayers(players, &filter);
1.263 + pFunc = (*iter);
1.264 +
1.265 + pFunc->PushArray(players, 64, SM_PARAM_COPYBACK);
1.266 + pFunc->PushCellByRef(&size);
1.267 + pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
1.268 + pFunc->PushCellByRef(&iEntIndex);
1.269 + pFunc->PushCellByRef(&iChannel);
1.270 + pFunc->PushFloatByRef(&flVolume);
1.271 + pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&iSoundlevel));
1.272 + pFunc->PushCellByRef(&iPitch);
1.273 + pFunc->PushCellByRef(&iFlags);
1.274 + g_InSoundHook = true;
1.275 + pFunc->Execute(&res);
1.276 + g_InSoundHook = false;
1.277 +
1.278 + switch (res)
1.279 + {
1.280 + case Pl_Handled:
1.281 + case Pl_Stop:
1.282 + {
1.283 + RETURN_META(MRES_SUPERCEDE);
1.284 + }
1.285 + case Pl_Changed:
1.286 + {
1.287 + CellRecipientFilter crf;
1.288 + crf.Initialize(players, size);
1.289 + RETURN_META_NEWPARAMS(
1.290 + MRES_IGNORED,
1.291 + static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t,
1.292 + int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
1.293 + (crf, iEntIndex, iChannel, buffer, flVolume, iSoundlevel, iFlags, iPitch, pOrigin,
1.294 + pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
1.295 + );
1.296 + }
1.297 + }
1.298 + }
1.299 +}
1.300 +
1.301 +void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
1.302 + float flVolume, float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin,
1.303 + const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
1.304 + float soundtime, int speakerentity)
1.305 +{
1.306 + SoundHookIter iter;
1.307 + IPluginFunction *pFunc;
1.308 + cell_t res = static_cast<ResultType>(Pl_Continue);
1.309 + cell_t sndlevel = static_cast<cell_t>(ATTN_TO_SNDLVL(flAttenuation));
1.310 + char buffer[PLATFORM_MAX_PATH];
1.311 + strcpy(buffer, pSample);
1.312 +
1.313 + for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
1.314 + {
1.315 + int players[64], size;
1.316 + size = _FillInPlayers(players, &filter);
1.317 + pFunc = (*iter);
1.318 +
1.319 + pFunc->PushArray(players, 64, SM_PARAM_COPYBACK);
1.320 + pFunc->PushCellByRef(&size);
1.321 + pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
1.322 + pFunc->PushCellByRef(&iEntIndex);
1.323 + pFunc->PushCellByRef(&iChannel);
1.324 + pFunc->PushFloatByRef(&flVolume);
1.325 + pFunc->PushCellByRef(&sndlevel);
1.326 + pFunc->PushCellByRef(&iPitch);
1.327 + pFunc->PushCellByRef(&iFlags);
1.328 + g_InSoundHook = true;
1.329 + pFunc->Execute(&res);
1.330 + g_InSoundHook = false;
1.331 +
1.332 + switch (res)
1.333 + {
1.334 + case Pl_Handled:
1.335 + case Pl_Stop:
1.336 + {
1.337 + RETURN_META(MRES_SUPERCEDE);
1.338 + }
1.339 + case Pl_Changed:
1.340 + {
1.341 + CellRecipientFilter crf;
1.342 + crf.Initialize(players, size);
1.343 + RETURN_META_NEWPARAMS(
1.344 + MRES_IGNORED,
1.345 + static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, float,
1.346 + int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
1.347 + (crf, iEntIndex, iChannel, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
1.348 + iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
1.349 + );
1.350 + }
1.351 + }
1.352 + }
1.353 +}
1.354 +
1.355 +/************************
1.356 +* *
1.357 +* Sound Related Natives *
1.358 +* *
1.359 +*************************/
1.360 +
1.361 +SoundHooks s_SoundHooks;
1.362 +
1.363 +static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
1.364 +{
1.365 + char *name;
1.366 + pContext->LocalToString(params[1], &name);
1.367 +
1.368 + engsound->PrefetchSound(name);
1.369 +
1.370 + return 1;
1.371 +}
1.372 +
1.373 +static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
1.374 +{
1.375 + char *name;
1.376 + pContext->LocalToString(params[1], &name);
1.377 +
1.378 + return sp_ftoc(engsound->GetSoundDuration(name));
1.379 +}
1.380 +
1.381 +static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
1.382 +{
1.383 + cell_t entity;
1.384 + Vector pos;
1.385 + char *name;
1.386 + float vol, delay;
1.387 + int pitch, flags, level;
1.388 +
1.389 + entity = params[3];
1.390 +
1.391 + cell_t *addr;
1.392 + pContext->LocalToPhysAddr(params[2], &addr);
1.393 + pos.x = sp_ctof(addr[0]);
1.394 + pos.y = sp_ctof(addr[1]);
1.395 + pos.z = sp_ctof(addr[2]);
1.396 +
1.397 + pContext->LocalToString(params[1], &name);
1.398 +
1.399 + vol = sp_ctof(params[6]);
1.400 + level = params[4];
1.401 + flags = params[5];
1.402 + pitch = params[7];
1.403 + delay = sp_ctof(params[8]);
1.404 +
1.405 + if (g_InSoundHook)
1.406 + {
1.407 + ENGINE_CALL(EmitAmbientSound)(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
1.408 + }
1.409 + else
1.410 + {
1.411 + engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
1.412 + }
1.413 +
1.414 + return 1;
1.415 +}
1.416 +
1.417 +static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
1.418 +{
1.419 + int client = params[1];
1.420 + if (client < 1 || client > playerhelpers->GetMaxClients())
1.421 + {
1.422 + return pContext->ThrowNativeError("Client index %d is not valid", client);
1.423 + }
1.424 +
1.425 + IGamePlayer *player = playerhelpers->GetGamePlayer(client);
1.426 + if (!player->IsInGame())
1.427 + {
1.428 + return pContext->ThrowNativeError("Client index %d is not in game", client);
1.429 + }
1.430 +
1.431 + engine->FadeClientVolume(player->GetEdict(),
1.432 + sp_ctof(params[2]),
1.433 + sp_ctof(params[3]),
1.434 + sp_ctof(params[4]),
1.435 + sp_ctof(params[5]));
1.436 +
1.437 + return 1;
1.438 +}
1.439 +
1.440 +static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
1.441 +{
1.442 + int entity = params[1];
1.443 + int channel = params[2];
1.444 +
1.445 + char *name;
1.446 + pContext->LocalToString(params[3], &name);
1.447 +
1.448 + engsound->StopSound(entity, channel, name);
1.449 +
1.450 + return 1;
1.451 +}
1.452 +
1.453 +static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
1.454 +{
1.455 + cell_t *addr, *cl_array;
1.456 + CellRecipientFilter crf;
1.457 + unsigned int numClients;
1.458 + int client;
1.459 + IGamePlayer *pPlayer = NULL;
1.460 +
1.461 + pContext->LocalToPhysAddr(params[1], &cl_array);
1.462 + numClients = params[2];
1.463 +
1.464 + /* Client validation */
1.465 + for (unsigned int i = 0; i < numClients; i++)
1.466 + {
1.467 + client = cl_array[i];
1.468 + pPlayer = playerhelpers->GetGamePlayer(client);
1.469 +
1.470 + if (!pPlayer)
1.471 + {
1.472 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.473 + } else if (!pPlayer->IsInGame()) {
1.474 + return pContext->ThrowNativeError("Client %d is not connected", client);
1.475 + }
1.476 + }
1.477 +
1.478 + crf.Initialize(cl_array, numClients);
1.479 +
1.480 + char *sample;
1.481 + pContext->LocalToString(params[3], &sample);
1.482 +
1.483 + int entity = params[4];
1.484 + int channel = params[5];
1.485 + int level = params[6];
1.486 + int flags = params[7];
1.487 + float vol = sp_ctof(params[8]);
1.488 + int pitch = params[9];
1.489 + int speakerentity = params[10];
1.490 +
1.491 + Vector *pOrigin = NULL, origin;
1.492 + Vector *pDir = NULL, dir;
1.493 +
1.494 + pContext->LocalToPhysAddr(params[11], &addr);
1.495 + if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
1.496 + {
1.497 + pOrigin = &origin;
1.498 + origin.x = sp_ctof(addr[0]);
1.499 + origin.y = sp_ctof(addr[1]);
1.500 + origin.z = sp_ctof(addr[2]);
1.501 + }
1.502 +
1.503 + pContext->LocalToPhysAddr(params[12], &addr);
1.504 + if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
1.505 + {
1.506 + pDir = &dir;
1.507 + dir.x = sp_ctof(addr[0]);
1.508 + dir.y = sp_ctof(addr[1]);
1.509 + dir.z = sp_ctof(addr[2]);
1.510 + }
1.511 +
1.512 + bool updatePos = params[13] ? true : false;
1.513 + float soundtime = sp_ctof(params[14]);
1.514 +
1.515 + CUtlVector<Vector> *pOrigVec = NULL;
1.516 + CUtlVector<Vector> origvec;
1.517 + if (params[0] > 14)
1.518 + {
1.519 + pOrigVec = &origvec;
1.520 + for (cell_t i = 15; i <= params[0]; i++)
1.521 + {
1.522 + Vector vec;
1.523 + pContext->LocalToPhysAddr(params[i], &addr);
1.524 + vec.x = sp_ctof(addr[0]);
1.525 + vec.y = sp_ctof(addr[1]);
1.526 + vec.z = sp_ctof(addr[2]);
1.527 + origvec.AddToTail(vec);
1.528 + }
1.529 + }
1.530 +
1.531 + /* If we're going to a "local player" and this is a dedicated server,
1.532 + * intelligently redirect each sound.
1.533 + */
1.534 +
1.535 + if (entity == -2 && engine->IsDedicatedServer())
1.536 + {
1.537 + for (unsigned int i = 0; i < numClients; i++)
1.538 + {
1.539 + cell_t player[1];
1.540 + player[0] = cl_array[i];
1.541 + crf.Reset();
1.542 + crf.Initialize(player, 1);
1.543 + if (g_InSoundHook)
1.544 + {
1.545 + SH_CALL(enginesoundPatch,
1.546 + static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
1.547 + soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
1.548 + (&IEngineSound::EmitSound))
1.549 + (crf,
1.550 + player[0],
1.551 + channel,
1.552 + sample,
1.553 + vol,
1.554 + (soundlevel_t)level,
1.555 + flags,
1.556 + pitch,
1.557 + pOrigin,
1.558 + pDir,
1.559 + pOrigVec,
1.560 + updatePos,
1.561 + soundtime,
1.562 + speakerentity);
1.563 + }
1.564 + else
1.565 + {
1.566 + engsound->EmitSound(crf,
1.567 + player[0],
1.568 + channel,
1.569 + sample,
1.570 + vol,
1.571 + (soundlevel_t)level,
1.572 + flags,
1.573 + pitch,
1.574 + pOrigin,
1.575 + pDir,
1.576 + pOrigVec,
1.577 + updatePos,
1.578 + soundtime,
1.579 + speakerentity);
1.580 + }
1.581 + }
1.582 + } else {
1.583 + if (g_InSoundHook)
1.584 + {
1.585 + SH_CALL(enginesoundPatch,
1.586 + static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
1.587 + soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
1.588 + (&IEngineSound::EmitSound))
1.589 + (crf,
1.590 + entity,
1.591 + channel,
1.592 + sample,
1.593 + vol,
1.594 + (soundlevel_t)level,
1.595 + flags,
1.596 + pitch,
1.597 + pOrigin,
1.598 + pDir,
1.599 + pOrigVec,
1.600 + updatePos,
1.601 + soundtime,
1.602 + speakerentity);
1.603 + }
1.604 + else
1.605 + {
1.606 + engsound->EmitSound(crf,
1.607 + entity,
1.608 + channel,
1.609 + sample,
1.610 + vol,
1.611 + (soundlevel_t)level,
1.612 + flags,
1.613 + pitch,
1.614 + pOrigin,
1.615 + pDir,
1.616 + pOrigVec,
1.617 + updatePos,
1.618 + soundtime,
1.619 + speakerentity);
1.620 + }
1.621 + }
1.622 +
1.623 + return 1;
1.624 +}
1.625 +
1.626 +static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
1.627 +{
1.628 + cell_t *addr;
1.629 + CellRecipientFilter crf;
1.630 + unsigned int numClients;
1.631 + int client;
1.632 + IGamePlayer *pPlayer = NULL;
1.633 +
1.634 + pContext->LocalToPhysAddr(params[1], &addr);
1.635 + numClients = params[2];
1.636 +
1.637 + /* Client validation */
1.638 + for (unsigned int i = 0; i < numClients; i++)
1.639 + {
1.640 + client = addr[i];
1.641 + pPlayer = playerhelpers->GetGamePlayer(client);
1.642 +
1.643 + if (!pPlayer)
1.644 + {
1.645 + return pContext->ThrowNativeError("Client index %d is invalid", client);
1.646 + } else if (!pPlayer->IsInGame()) {
1.647 + return pContext->ThrowNativeError("Client %d is not connected", client);
1.648 + }
1.649 + }
1.650 +
1.651 + crf.Initialize(addr, numClients);
1.652 +
1.653 + int sentence = params[3];
1.654 + int entity = params[4];
1.655 + int channel = params[5];
1.656 + int level = params[6];
1.657 + int flags = params[7];
1.658 + float vol = sp_ctof(params[8]);
1.659 + int pitch = params[9];
1.660 + int speakerentity = params[10];
1.661 +
1.662 + Vector *pOrigin = NULL, origin;
1.663 + Vector *pDir = NULL, dir;
1.664 +
1.665 + pContext->LocalToPhysAddr(params[11], &addr);
1.666 + if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
1.667 + {
1.668 + pOrigin = &origin;
1.669 + origin.x = sp_ctof(addr[0]);
1.670 + origin.y = sp_ctof(addr[1]);
1.671 + origin.z = sp_ctof(addr[2]);
1.672 + }
1.673 +
1.674 + pContext->LocalToPhysAddr(params[12], &addr);
1.675 + if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
1.676 + {
1.677 + pDir = &dir;
1.678 + dir.x = sp_ctof(addr[0]);
1.679 + dir.y = sp_ctof(addr[1]);
1.680 + dir.z = sp_ctof(addr[2]);
1.681 + }
1.682 +
1.683 + bool updatePos = params[13] ? true : false;
1.684 + float soundtime = sp_ctof(params[14]);
1.685 +
1.686 + CUtlVector<Vector> *pOrigVec = NULL;
1.687 + CUtlVector<Vector> origvec;
1.688 + if (params[0] > 14)
1.689 + {
1.690 + pOrigVec = &origvec;
1.691 + for (cell_t i = 15; i <= params[0]; i++)
1.692 + {
1.693 + Vector vec;
1.694 + pContext->LocalToPhysAddr(params[i], &addr);
1.695 + vec.x = sp_ctof(addr[0]);
1.696 + vec.y = sp_ctof(addr[1]);
1.697 + vec.z = sp_ctof(addr[2]);
1.698 + origvec.AddToTail(vec);
1.699 + }
1.700 + }
1.701 +
1.702 + engsound->EmitSentenceByIndex(crf,
1.703 + entity,
1.704 + channel,
1.705 + sentence,
1.706 + vol,
1.707 + (soundlevel_t)level,
1.708 + flags,
1.709 + pitch,
1.710 + pOrigin,
1.711 + pDir,
1.712 + pOrigVec,
1.713 + updatePos,
1.714 + soundtime,
1.715 + speakerentity);
1.716 +
1.717 + return 1;
1.718 +}
1.719 +
1.720 +static cell_t smn_AddAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
1.721 +{
1.722 + IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
1.723 + if (!pFunc)
1.724 + {
1.725 + return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
1.726 + }
1.727 +
1.728 + s_SoundHooks.AddHook(AMBIENT_SOUND_HOOK, pFunc);
1.729 +
1.730 + return 1;
1.731 +}
1.732 +
1.733 +static cell_t smn_AddNormalSoundHook(IPluginContext *pContext, const cell_t *params)
1.734 +{
1.735 + IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
1.736 + if (!pFunc)
1.737 + {
1.738 + return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
1.739 + }
1.740 +
1.741 + s_SoundHooks.AddHook(NORMAL_SOUND_HOOK, pFunc);
1.742 +
1.743 + return 1;
1.744 +}
1.745 +
1.746 +static cell_t smn_RemoveAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
1.747 +{
1.748 + IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
1.749 + if (!pFunc)
1.750 + {
1.751 + return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
1.752 + }
1.753 +
1.754 + if (!s_SoundHooks.RemoveHook(AMBIENT_SOUND_HOOK, pFunc))
1.755 + {
1.756 + return pContext->ThrowNativeError("Invalid hooked function");
1.757 + }
1.758 +
1.759 + return 1;
1.760 +}
1.761 +
1.762 +static cell_t smn_RemoveNormalSoundHook(IPluginContext *pContext, const cell_t *params)
1.763 +{
1.764 + IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
1.765 + if (!pFunc)
1.766 + {
1.767 + return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
1.768 + }
1.769 +
1.770 + if (!s_SoundHooks.RemoveHook(NORMAL_SOUND_HOOK, pFunc))
1.771 + {
1.772 + return pContext->ThrowNativeError("Invalid hooked function");
1.773 + }
1.774 +
1.775 + return 1;
1.776 +}
1.777 +
1.778 +sp_nativeinfo_t g_SoundNatives[] =
1.779 +{
1.780 + {"EmitAmbientSound", EmitAmbientSound},
1.781 + {"EmitSentence", EmitSentence},
1.782 + {"EmitSound", EmitSound},
1.783 + {"FadeClientVolume", FadeClientVolume},
1.784 + {"GetSoundDuration", GetSoundDuration},
1.785 + {"PrefetchSound", PrefetchSound},
1.786 + {"StopSound", StopSound},
1.787 + {"AddAmbientSoundHook", smn_AddAmbientSoundHook},
1.788 + {"AddNormalSoundHook", smn_AddNormalSoundHook},
1.789 + {"RemoveAmbientSoundHook", smn_RemoveAmbientSoundHook},
1.790 + {"RemoveNormalSoundHook", smn_RemoveNormalSoundHook},
1.791 + {NULL, NULL},
1.792 +};