1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/admin-sql-threaded.sp Sun Jul 06 04:49:55 2008 +0000
1.3 @@ -0,0 +1,855 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod SQL Admins Plugin (Threaded)
1.8 + * Fetches admins from an SQL database dynamically.
1.9 + *
1.10 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.11 + * =============================================================================
1.12 + *
1.13 + * This program is free software; you can redistribute it and/or modify it under
1.14 + * the terms of the GNU General Public License, version 3.0, as published by the
1.15 + * Free Software Foundation.
1.16 + *
1.17 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.18 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.19 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.20 + * details.
1.21 + *
1.22 + * You should have received a copy of the GNU General Public License along with
1.23 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.24 + *
1.25 + * As a special exception, AlliedModders LLC gives you permission to link the
1.26 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.27 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.28 + * by the Valve Corporation. You must obey the GNU General Public License in
1.29 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.30 + * this exception to all derivative works. AlliedModders LLC defines further
1.31 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.32 + * or <http://www.sourcemod.net/license.php>.
1.33 + *
1.34 + * Version: $Id$
1.35 + */
1.36 +
1.37 +/* We like semicolons */
1.38 +#pragma semicolon 1
1.39 +
1.40 +#include <sourcemod>
1.41 +
1.42 +public Plugin:myinfo =
1.43 +{
1.44 + name = "SQL Admins (Threaded)",
1.45 + author = "AlliedModders LLC",
1.46 + description = "Reads admins from SQL dynamically",
1.47 + version = SOURCEMOD_VERSION,
1.48 + url = "http://www.sourcemod.net/"
1.49 +};
1.50 +
1.51 +/**
1.52 + * Notes:
1.53 + *
1.54 + * 1) All queries in here are high priority. This is because the admin stuff
1.55 + * is very important. Do not take this to mean that in your script,
1.56 + * everything should be high priority.
1.57 + *
1.58 + * 2) All callbacks are locked with "sequence numbers." This is to make sure
1.59 + * that multiple calls to sm_reloadadmins and the like do not make us
1.60 + * store the results from two or more callbacks accidentally. Instead, we
1.61 + * check the sequence number in each callback with the current "allowed"
1.62 + * sequence number, and if it doesn't match, the callback is cancelled.
1.63 + *
1.64 + * 3) Sequence numbers for groups and overrides are not cleared unless there
1.65 + * was a 100% success in the fetch. This is so we can potentially implement
1.66 + * connection retries in the future.
1.67 + *
1.68 + * 4) Sequence numbers for the user cache are ignored except for being
1.69 + * non-zero, which means players in-game should be re-checked for admin
1.70 + * powers.
1.71 + */
1.72 +
1.73 +new Handle:hDatabase = INVALID_HANDLE; /** Database connection */
1.74 +new g_sequence = 0; /** Global unique sequence number */
1.75 +new ConnectLock = 0; /** Connect sequence number */
1.76 +new RebuildCachePart[3] = {0}; /** Cache part sequence numbers */
1.77 +new PlayerSeq[MAXPLAYERS+1]; /** Player-specific sequence numbers */
1.78 +new bool:PlayerAuth[MAXPLAYERS+1]; /** Whether a player has been "pre-authed" */
1.79 +
1.80 +//#define _DEBUG
1.81 +
1.82 +public OnMapEnd()
1.83 +{
1.84 + /**
1.85 + * Clean up on map end just so we can start a fresh connection when we need it later.
1.86 + */
1.87 + if (hDatabase != INVALID_HANDLE)
1.88 + {
1.89 + CloseHandle(hDatabase);
1.90 + hDatabase = INVALID_HANDLE;
1.91 + }
1.92 +}
1.93 +
1.94 +public bool:OnClientConnect(client, String:rejectmsg[], maxlen)
1.95 +{
1.96 + PlayerSeq[client] = 0;
1.97 + PlayerAuth[client] = false;
1.98 + return true;
1.99 +}
1.100 +
1.101 +public OnClientDisconnect(client)
1.102 +{
1.103 + PlayerSeq[client] = 0;
1.104 + PlayerAuth[client] = false;
1.105 +}
1.106 +
1.107 +public OnDatabaseConnect(Handle:owner, Handle:hndl, const String:error[], any:data)
1.108 +{
1.109 +#if defined _DEBUG
1.110 + PrintToServer("OnDatabaseConnect(%x,%x,%d) ConnectLock=%d", owner, hndl, data, ConnectLock);
1.111 +#endif
1.112 +
1.113 + /**
1.114 + * If this happens to be an old connection request, ignore it.
1.115 + */
1.116 + if (data != ConnectLock || hDatabase != INVALID_HANDLE)
1.117 + {
1.118 + if (hndl != INVALID_HANDLE)
1.119 + {
1.120 + CloseHandle(hndl);
1.121 + }
1.122 + return;
1.123 + }
1.124 +
1.125 + ConnectLock = 0;
1.126 + hDatabase = hndl;
1.127 +
1.128 + /**
1.129 + * See if the connection is valid. If not, don't un-mark the caches
1.130 + * as needing rebuilding, in case the next connection request works.
1.131 + */
1.132 + if (hDatabase == INVALID_HANDLE)
1.133 + {
1.134 + LogError("Failed to connect to database: %s", error);
1.135 + return;
1.136 + }
1.137 +
1.138 + /**
1.139 + * See if we need to get any of the cache stuff now.
1.140 + */
1.141 + new sequence;
1.142 + if ((sequence = RebuildCachePart[_:AdminCache_Overrides]) != 0)
1.143 + {
1.144 + FetchOverrides(hDatabase, sequence);
1.145 + }
1.146 + if ((sequence = RebuildCachePart[_:AdminCache_Groups]) != 0)
1.147 + {
1.148 + FetchGroups(hDatabase, sequence);
1.149 + }
1.150 + if ((sequence = RebuildCachePart[_:AdminCache_Admins]) != 0)
1.151 + {
1.152 + FetchUsersWeCan(hDatabase);
1.153 + }
1.154 +}
1.155 +
1.156 +RequestDatabaseConnection()
1.157 +{
1.158 + ConnectLock = ++g_sequence;
1.159 + if (SQL_CheckConfig("admins"))
1.160 + {
1.161 + SQL_TConnect(OnDatabaseConnect, "admins", ConnectLock);
1.162 + } else {
1.163 + SQL_TConnect(OnDatabaseConnect, "default", ConnectLock);
1.164 + }
1.165 +}
1.166 +
1.167 +public OnRebuildAdminCache(AdminCachePart:part)
1.168 +{
1.169 + /**
1.170 + * Mark this part of the cache as being rebuilt. This is used by the
1.171 + * callback system to determine whether the results should still be
1.172 + * used.
1.173 + */
1.174 + new sequence = ++g_sequence;
1.175 + RebuildCachePart[_:part] = sequence;
1.176 +
1.177 + /**
1.178 + * If we don't have a database connection, we can't do any lookups just yet.
1.179 + */
1.180 + if (!hDatabase)
1.181 + {
1.182 + /**
1.183 + * Ask for a new connection if we need it.
1.184 + */
1.185 + if (!ConnectLock)
1.186 + {
1.187 + RequestDatabaseConnection();
1.188 + }
1.189 + return;
1.190 + }
1.191 +
1.192 + if (part == AdminCache_Overrides)
1.193 + {
1.194 + FetchOverrides(hDatabase, sequence);
1.195 + } else if (part == AdminCache_Groups) {
1.196 + FetchGroups(hDatabase, sequence);
1.197 + } else if (part == AdminCache_Admins) {
1.198 + FetchUsersWeCan(hDatabase);
1.199 + }
1.200 +}
1.201 +
1.202 +public Action:OnClientPreAdminCheck(client)
1.203 +{
1.204 + PlayerAuth[client] = true;
1.205 +
1.206 + /**
1.207 + * Play nice with other plugins. If there's no database, don't delay the
1.208 + * connection process. Unfortunately, we can't attempt anything else and
1.209 + * we just have to hope either the database is waiting or someone will type
1.210 + * sm_reloadadmins.
1.211 + */
1.212 + if (hDatabase == INVALID_HANDLE)
1.213 + {
1.214 + return Plugin_Continue;
1.215 + }
1.216 +
1.217 + /**
1.218 + * Similarly, if the cache is in the process of being rebuilt, don't delay
1.219 + * the user's normal connection flow. The database will soon auth the user
1.220 + * normally.
1.221 + */
1.222 + if (RebuildCachePart[_:AdminCache_Admins] != 0)
1.223 + {
1.224 + return Plugin_Continue;
1.225 + }
1.226 +
1.227 + /**
1.228 + * If someone has already assigned an admin ID (bad bad bad), don't
1.229 + * bother waiting.
1.230 + */
1.231 + if (GetUserAdmin(client) != INVALID_ADMIN_ID)
1.232 + {
1.233 + return Plugin_Continue;
1.234 + }
1.235 +
1.236 + FetchUser(hDatabase, client);
1.237 +
1.238 + return Plugin_Handled;
1.239 +}
1.240 +
1.241 +public OnReceiveUserGroups(Handle:owner, Handle:hndl, const String:error[], any:data)
1.242 +{
1.243 + new Handle:pk = Handle:data;
1.244 + ResetPack(pk);
1.245 +
1.246 + new client = ReadPackCell(pk);
1.247 + new sequence = ReadPackCell(pk);
1.248 +
1.249 + /**
1.250 + * Make sure it's the same client.
1.251 + */
1.252 + if (PlayerSeq[client] != sequence)
1.253 + {
1.254 + CloseHandle(pk);
1.255 + return;
1.256 + }
1.257 +
1.258 + new AdminId:adm = AdminId:ReadPackCell(pk);
1.259 +
1.260 + /**
1.261 + * Someone could have sneakily changed the admin id while we waited.
1.262 + */
1.263 + if (GetUserAdmin(client) != adm)
1.264 + {
1.265 + NotifyPostAdminCheck(client);
1.266 + CloseHandle(pk);
1.267 + return;
1.268 + }
1.269 +
1.270 + /**
1.271 + * See if we got results.
1.272 + */
1.273 + if (hndl == INVALID_HANDLE)
1.274 + {
1.275 + decl String:query[255];
1.276 + ReadPackString(pk, query, sizeof(query));
1.277 + LogError("SQL error receiving user: %s", error);
1.278 + LogError("Query dump: %s", query);
1.279 + NotifyPostAdminCheck(client);
1.280 + CloseHandle(pk);
1.281 + return;
1.282 + }
1.283 +
1.284 + decl String:name[80];
1.285 + new GroupId:gid;
1.286 +
1.287 + while (SQL_FetchRow(hndl))
1.288 + {
1.289 + SQL_FetchString(hndl, 0, name, sizeof(name));
1.290 +
1.291 + if ((gid = FindAdmGroup(name)) == INVALID_GROUP_ID)
1.292 + {
1.293 + continue;
1.294 + }
1.295 +
1.296 +#if defined _DEBUG
1.297 + PrintToServer("Binding user group (%d, %d, %d, %s, %d)", client, sequence, adm, name, gid);
1.298 +#endif
1.299 +
1.300 + AdminInheritGroup(adm, gid);
1.301 + }
1.302 +
1.303 + /**
1.304 + * We're DONE! Omg.
1.305 + */
1.306 + NotifyPostAdminCheck(client);
1.307 + CloseHandle(pk);
1.308 +}
1.309 +
1.310 +public OnReceiveUser(Handle:owner, Handle:hndl, const String:error[], any:data)
1.311 +{
1.312 + new Handle:pk = Handle:data;
1.313 + ResetPack(pk);
1.314 +
1.315 + new client = ReadPackCell(pk);
1.316 +
1.317 + /**
1.318 + * Check if this is the latest result request.
1.319 + */
1.320 + new sequence = ReadPackCell(pk);
1.321 + if (PlayerSeq[client] != sequence)
1.322 + {
1.323 + /* Discard everything, since we're out of sequence. */
1.324 + CloseHandle(pk);
1.325 + return;
1.326 + }
1.327 +
1.328 + /**
1.329 + * If we need to use the results, make sure they succeeded.
1.330 + */
1.331 + if (hndl == INVALID_HANDLE)
1.332 + {
1.333 + decl String:query[255];
1.334 + ReadPackString(pk, query, sizeof(query));
1.335 + LogError("SQL error receiving user: %s", error);
1.336 + LogError("Query dump: %s", query);
1.337 + RunAdminCacheChecks(client);
1.338 + NotifyPostAdminCheck(client);
1.339 + CloseHandle(pk);
1.340 + return;
1.341 + }
1.342 +
1.343 + new num_accounts = SQL_GetRowCount(hndl);
1.344 + if (num_accounts == 0)
1.345 + {
1.346 + RunAdminCacheChecks(client);
1.347 + NotifyPostAdminCheck(client);
1.348 + CloseHandle(pk);
1.349 + return;
1.350 + }
1.351 +
1.352 + decl String:authtype[16];
1.353 + decl String:identity[80];
1.354 + decl String:password[80];
1.355 + decl String:flags[32];
1.356 + decl String:name[80];
1.357 + new AdminId:adm, id;
1.358 + new immunity;
1.359 +
1.360 + /**
1.361 + * Cache user info -- [0] = db id, [1] = cache id, [2] = groups
1.362 + */
1.363 + decl user_lookup[num_accounts][3];
1.364 + new total_users = 0;
1.365 +
1.366 + while (SQL_FetchRow(hndl))
1.367 + {
1.368 + id = SQL_FetchInt(hndl, 0);
1.369 + SQL_FetchString(hndl, 1, authtype, sizeof(authtype));
1.370 + SQL_FetchString(hndl, 2, identity, sizeof(identity));
1.371 + SQL_FetchString(hndl, 3, password, sizeof(password));
1.372 + SQL_FetchString(hndl, 4, flags, sizeof(flags));
1.373 + SQL_FetchString(hndl, 5, name, sizeof(name));
1.374 + immunity = SQL_FetchInt(hndl, 7);
1.375 +
1.376 + /* For dynamic admins we clear anything already in the cache. */
1.377 + if ((adm = FindAdminByIdentity(authtype, identity)) != INVALID_ADMIN_ID)
1.378 + {
1.379 + RemoveAdmin(adm);
1.380 + }
1.381 +
1.382 + adm = CreateAdmin(name);
1.383 + if (!BindAdminIdentity(adm, authtype, identity))
1.384 + {
1.385 + LogError("Could not bind prefetched SQL admin (authtype \"%s\") (identity \"%s\")", authtype, identity);
1.386 + continue;
1.387 + }
1.388 +
1.389 + user_lookup[total_users][0] = id;
1.390 + user_lookup[total_users][1] = _:adm;
1.391 + user_lookup[total_users][2] = SQL_FetchInt(hndl, 6);
1.392 + total_users++;
1.393 +
1.394 +#if defined _DEBUG
1.395 + PrintToServer("Found SQL admin (%d,%s,%s,%s,%s,%s,%d):%d:%d", id, authtype, identity, password, flags, name, immunity, adm, user_lookup[total_users-1][2]);
1.396 +#endif
1.397 +
1.398 + /* See if this admin wants a password */
1.399 + if (password[0] != '\0')
1.400 + {
1.401 + SetAdminPassword(adm, password);
1.402 + }
1.403 +
1.404 + SetAdminImmunityLevel(adm, immunity);
1.405 +
1.406 + /* Apply each flag */
1.407 + new len = strlen(flags);
1.408 + new AdminFlag:flag;
1.409 + for (new i=0; i<len; i++)
1.410 + {
1.411 + if (!FindFlagByChar(flags[i], flag))
1.412 + {
1.413 + continue;
1.414 + }
1.415 + SetAdminFlag(adm, flag, true);
1.416 + }
1.417 + }
1.418 +
1.419 + /**
1.420 + * Try binding the user.
1.421 + */
1.422 + new group_count = 0;
1.423 + RunAdminCacheChecks(client);
1.424 + adm = GetUserAdmin(client);
1.425 + id = 0;
1.426 +
1.427 +
1.428 + for (new i=0; i<total_users; i++)
1.429 + {
1.430 + if (user_lookup[i][1] == _:adm)
1.431 + {
1.432 + id = user_lookup[i][0];
1.433 + group_count = user_lookup[i][2];
1.434 + break;
1.435 + }
1.436 + }
1.437 +
1.438 +#if defined _DEBUG
1.439 + PrintToServer("Binding client (%d, %d) resulted in: (%d, %d, %d)", client, sequence, id, adm, group_count);
1.440 +#endif
1.441 +
1.442 + /**
1.443 + * If we can't verify that we assigned a database admin, or the user has no
1.444 + * groups, don't bother doing anything.
1.445 + */
1.446 + if (!id || !group_count)
1.447 + {
1.448 + NotifyPostAdminCheck(client);
1.449 + CloseHandle(pk);
1.450 + return;
1.451 + }
1.452 +
1.453 + /**
1.454 + * The user has groups -- we need to fetch them!
1.455 + */
1.456 + decl String:query[255];
1.457 + Format(query, sizeof(query), "SELECT g.name FROM sm_admins_groups ag JOIN sm_groups g ON ag.group_id = g.id WHERE ag.admin_id = %d", id);
1.458 +
1.459 + ResetPack(pk);
1.460 + WritePackCell(pk, client);
1.461 + WritePackCell(pk, sequence);
1.462 + WritePackCell(pk, _:adm);
1.463 + WritePackString(pk, query);
1.464 +
1.465 + SQL_TQuery(owner, OnReceiveUserGroups, query, pk, DBPrio_High);
1.466 +}
1.467 +
1.468 +FetchUser(Handle:db, client)
1.469 +{
1.470 + decl String:name[65];
1.471 + decl String:safe_name[140];
1.472 + decl String:steamid[32];
1.473 + decl String:ipaddr[24];
1.474 +
1.475 + /**
1.476 + * Get authentication information from the client.
1.477 + */
1.478 + GetClientName(client, name, sizeof(name));
1.479 + GetClientIP(client, ipaddr, sizeof(ipaddr));
1.480 +
1.481 + steamid[0] = '\0';
1.482 + if (GetClientAuthString(client, steamid, sizeof(steamid)))
1.483 + {
1.484 + if (StrEqual(steamid, "STEAM_ID_LAN"))
1.485 + {
1.486 + steamid[0] = '\0';
1.487 + }
1.488 + }
1.489 +
1.490 + SQL_EscapeString(db, name, safe_name, sizeof(safe_name));
1.491 +
1.492 + /**
1.493 + * Construct the query using the information the user gave us.
1.494 + */
1.495 + decl String:query[512];
1.496 + new len = 0;
1.497 +
1.498 + len += Format(query[len], sizeof(query)-len, "SELECT a.id, a.authtype, a.identity, a.password, a.flags, a.name, COUNT(ag.group_id), immunity");
1.499 + len += Format(query[len], sizeof(query)-len, " FROM sm_admins a LEFT JOIN sm_admins_groups ag ON a.id = ag.admin_id WHERE ");
1.500 + len += Format(query[len], sizeof(query)-len, " (a.authtype = 'ip' AND a.identity = '%s')", ipaddr);
1.501 + len += Format(query[len], sizeof(query)-len, " OR (a.authtype = 'name' AND a.identity = '%s')", safe_name);
1.502 + if (steamid[0] != '\0')
1.503 + {
1.504 + len += Format(query[len], sizeof(query)-len, " OR (a.authtype = 'steam' AND a.identity = '%s')", steamid);
1.505 + }
1.506 + len += Format(query[len], sizeof(query)-len, " GROUP BY a.id");
1.507 +
1.508 + /**
1.509 + * Send the actual query.
1.510 + */
1.511 + PlayerSeq[client] = ++g_sequence;
1.512 +
1.513 + new Handle:pk;
1.514 + pk = CreateDataPack();
1.515 + WritePackCell(pk, client);
1.516 + WritePackCell(pk, PlayerSeq[client]);
1.517 + WritePackString(pk, query);
1.518 +
1.519 +#if defined _DEBUG
1.520 + PrintToServer("Sending user query: %s", query);
1.521 +#endif
1.522 +
1.523 + SQL_TQuery(db, OnReceiveUser, query, pk, DBPrio_High);
1.524 +}
1.525 +
1.526 +FetchUsersWeCan(Handle:db)
1.527 +{
1.528 + new max_clients = GetMaxClients();
1.529 +
1.530 + for (new i=1; i<=max_clients; i++)
1.531 + {
1.532 + if (PlayerAuth[i] && GetUserAdmin(i) == INVALID_ADMIN_ID)
1.533 + {
1.534 + FetchUser(db, i);
1.535 + }
1.536 + }
1.537 +
1.538 + /**
1.539 + * This round of updates is done. Go in peace.
1.540 + */
1.541 + RebuildCachePart[_:AdminCache_Admins] = 0;
1.542 +}
1.543 +
1.544 +
1.545 +public OnReceiveGroupImmunity(Handle:owner, Handle:hndl, const String:error[], any:data)
1.546 +{
1.547 + new Handle:pk = Handle:data;
1.548 + ResetPack(pk);
1.549 +
1.550 + /**
1.551 + * Check if this is the latest result request.
1.552 + */
1.553 + new sequence = ReadPackCell(pk);
1.554 + if (RebuildCachePart[_:AdminCache_Groups] != sequence)
1.555 + {
1.556 + /* Discard everything, since we're out of sequence. */
1.557 + CloseHandle(pk);
1.558 + return;
1.559 + }
1.560 +
1.561 + /**
1.562 + * If we need to use the results, make sure they succeeded.
1.563 + */
1.564 + if (hndl == INVALID_HANDLE)
1.565 + {
1.566 + decl String:query[255];
1.567 + ReadPackString(pk, query, sizeof(query));
1.568 + LogError("SQL error receiving group immunity: %s", error);
1.569 + LogError("Query dump: %s", query);
1.570 + CloseHandle(pk);
1.571 + return;
1.572 + }
1.573 +
1.574 + /* We're done with the pack forever. */
1.575 + CloseHandle(pk);
1.576 +
1.577 + while (SQL_FetchRow(hndl))
1.578 + {
1.579 + decl String:group1[80];
1.580 + decl String:group2[80];
1.581 + new GroupId:gid1, GroupId:gid2;
1.582 +
1.583 + SQL_FetchString(hndl, 0, group1, sizeof(group1));
1.584 + SQL_FetchString(hndl, 1, group2, sizeof(group2));
1.585 +
1.586 + if (((gid1 = FindAdmGroup(group1)) == INVALID_GROUP_ID)
1.587 + || (gid2 = FindAdmGroup(group2)) == INVALID_GROUP_ID)
1.588 + {
1.589 + continue;
1.590 + }
1.591 +
1.592 + SetAdmGroupImmuneFrom(gid1, gid2);
1.593 +#if defined _DEBUG
1.594 + PrintToServer("SetAdmGroupImmuneFrom(%d, %d)", gid1, gid2);
1.595 +#endif
1.596 + }
1.597 +
1.598 + /* Clear the sequence so another connect doesn't refetch */
1.599 + RebuildCachePart[_:AdminCache_Groups] = 0;
1.600 +}
1.601 +
1.602 +public OnReceiveGroupOverrides(Handle:owner, Handle:hndl, const String:error[], any:data)
1.603 +{
1.604 + new Handle:pk = Handle:data;
1.605 + ResetPack(pk);
1.606 +
1.607 + /**
1.608 + * Check if this is the latest result request.
1.609 + */
1.610 + new sequence = ReadPackCell(pk);
1.611 + if (RebuildCachePart[_:AdminCache_Groups] != sequence)
1.612 + {
1.613 + /* Discard everything, since we're out of sequence. */
1.614 + CloseHandle(pk);
1.615 + return;
1.616 + }
1.617 +
1.618 + /**
1.619 + * If we need to use the results, make sure they succeeded.
1.620 + */
1.621 + if (hndl == INVALID_HANDLE)
1.622 + {
1.623 + decl String:query[255];
1.624 + ReadPackString(pk, query, sizeof(query));
1.625 + LogError("SQL error receiving group overrides: %s", error);
1.626 + LogError("Query dump: %s", query);
1.627 + CloseHandle(pk);
1.628 + return;
1.629 + }
1.630 +
1.631 + /**
1.632 + * Fetch the overrides.
1.633 + */
1.634 + decl String:name[80];
1.635 + decl String:type[16];
1.636 + decl String:command[64];
1.637 + decl String:access[16];
1.638 + new GroupId:gid;
1.639 + while (SQL_FetchRow(hndl))
1.640 + {
1.641 + SQL_FetchString(hndl, 0, name, sizeof(name));
1.642 + SQL_FetchString(hndl, 1, type, sizeof(type));
1.643 + SQL_FetchString(hndl, 2, command, sizeof(command));
1.644 + SQL_FetchString(hndl, 3, access, sizeof(access));
1.645 +
1.646 + /* Find the group. This is actually faster than doing the ID lookup. */
1.647 + if ((gid = FindAdmGroup(name)) == INVALID_GROUP_ID)
1.648 + {
1.649 + /* Oh well, just ignore it. */
1.650 + continue;
1.651 + }
1.652 +
1.653 + new OverrideType:o_type = Override_Command;
1.654 + if (StrEqual(type, "group"))
1.655 + {
1.656 + o_type = Override_CommandGroup;
1.657 + }
1.658 +
1.659 + new OverrideRule:o_rule = Command_Deny;
1.660 + if (StrEqual(access, "allow"))
1.661 + {
1.662 + o_rule = Command_Allow;
1.663 + }
1.664 +
1.665 +#if defined _DEBUG
1.666 + PrintToServer("AddAdmGroupCmdOverride(%d, %s, %d, %d)", gid, command, o_type, o_rule);
1.667 +#endif
1.668 +
1.669 + AddAdmGroupCmdOverride(gid, command, o_type, o_rule);
1.670 + }
1.671 +
1.672 + /**
1.673 + * It's time to get the group immunity list.
1.674 + */
1.675 + new len = 0;
1.676 + decl String:query[256];
1.677 + len += Format(query[len], sizeof(query)-len, "SELECT g1.name, g2.name FROM sm_group_immunity gi");
1.678 + len += Format(query[len], sizeof(query)-len, " LEFT JOIN sm_groups g1 ON g1.id = gi.group_id ");
1.679 + len += Format(query[len], sizeof(query)-len, " LEFT JOIN sm_groups g2 ON g2.id = gi.other_id");
1.680 +
1.681 + ResetPack(pk);
1.682 + WritePackCell(pk, sequence);
1.683 + WritePackString(pk, query);
1.684 +
1.685 + SQL_TQuery(owner, OnReceiveGroupImmunity, query, pk, DBPrio_High);
1.686 +}
1.687 +
1.688 +public OnReceiveGroups(Handle:owner, Handle:hndl, const String:error[], any:data)
1.689 +{
1.690 + new Handle:pk = Handle:data;
1.691 + ResetPack(pk);
1.692 +
1.693 + /**
1.694 + * Check if this is the latest result request.
1.695 + */
1.696 + new sequence = ReadPackCell(pk);
1.697 + if (RebuildCachePart[_:AdminCache_Groups] != sequence)
1.698 + {
1.699 + /* Discard everything, since we're out of sequence. */
1.700 + CloseHandle(pk);
1.701 + return;
1.702 + }
1.703 +
1.704 + /**
1.705 + * If we need to use the results, make sure they succeeded.
1.706 + */
1.707 + if (hndl == INVALID_HANDLE)
1.708 + {
1.709 + decl String:query[255];
1.710 + ReadPackString(pk, query, sizeof(query));
1.711 + LogError("SQL error receiving groups: %s", error);
1.712 + LogError("Query dump: %s", query);
1.713 + CloseHandle(pk);
1.714 + return;
1.715 + }
1.716 +
1.717 + /**
1.718 + * Now start fetching groups.
1.719 + */
1.720 + decl String:flags[32];
1.721 + decl String:name[128];
1.722 + new immunity;
1.723 + while (SQL_FetchRow(hndl))
1.724 + {
1.725 + SQL_FetchString(hndl, 0, flags, sizeof(flags));
1.726 + SQL_FetchString(hndl, 1, name, sizeof(name));
1.727 + immunity = SQL_FetchInt(hndl, 2);
1.728 +
1.729 +#if defined _DEBUG
1.730 + PrintToServer("Adding group (%d, %s, %s)", immunity, flags, name);
1.731 +#endif
1.732 +
1.733 + /* Find or create the group */
1.734 + new GroupId:gid;
1.735 + if ((gid = FindAdmGroup(name)) == INVALID_GROUP_ID)
1.736 + {
1.737 + gid = CreateAdmGroup(name);
1.738 + }
1.739 +
1.740 + /* Add flags from the database to the group */
1.741 + new num_flag_chars = strlen(flags);
1.742 + for (new i=0; i<num_flag_chars; i++)
1.743 + {
1.744 + decl AdminFlag:flag;
1.745 + if (!FindFlagByChar(flags[i], flag))
1.746 + {
1.747 + continue;
1.748 + }
1.749 + SetAdmGroupAddFlag(gid, flag, true);
1.750 + }
1.751 +
1.752 + SetAdmGroupImmunityLevel(gid, immunity);
1.753 + }
1.754 +
1.755 + /**
1.756 + * It's time to get the group override list.
1.757 + */
1.758 + decl String:query[255];
1.759 + Format(query,
1.760 + sizeof(query),
1.761 + "SELECT g.name, og.type, og.name, og.access FROM sm_group_overrides og JOIN sm_groups g ON og.group_id = g.id ORDER BY g.id DESC");
1.762 +
1.763 + ResetPack(pk);
1.764 + WritePackCell(pk, sequence);
1.765 + WritePackString(pk, query);
1.766 +
1.767 + SQL_TQuery(owner, OnReceiveGroupOverrides, query, pk, DBPrio_High);
1.768 +}
1.769 +
1.770 +FetchGroups(Handle:db, sequence)
1.771 +{
1.772 + decl String:query[255];
1.773 + new Handle:pk;
1.774 +
1.775 + Format(query, sizeof(query), "SELECT flags, name, immunity_level FROM sm_groups");
1.776 +
1.777 + pk = CreateDataPack();
1.778 + WritePackCell(pk, sequence);
1.779 + WritePackString(pk, query);
1.780 +
1.781 + SQL_TQuery(db, OnReceiveGroups, query, pk, DBPrio_High);
1.782 +}
1.783 +
1.784 +public OnReceiveOverrides(Handle:owner, Handle:hndl, const String:error[], any:data)
1.785 +{
1.786 + new Handle:pk = Handle:data;
1.787 + ResetPack(pk);
1.788 +
1.789 + /**
1.790 + * Check if this is the latest result request.
1.791 + */
1.792 + new sequence = ReadPackCell(pk);
1.793 + if (RebuildCachePart[_:AdminCache_Overrides] != sequence)
1.794 + {
1.795 + /* Discard everything, since we're out of sequence. */
1.796 + CloseHandle(pk);
1.797 + return;
1.798 + }
1.799 +
1.800 + /**
1.801 + * If we need to use the results, make sure they succeeded.
1.802 + */
1.803 + if (hndl == INVALID_HANDLE)
1.804 + {
1.805 + decl String:query[255];
1.806 + ReadPackString(pk, query, sizeof(query));
1.807 + LogError("SQL error receiving overrides: %s", error);
1.808 + LogError("Query dump: %s", query);
1.809 + CloseHandle(pk);
1.810 + return;
1.811 + }
1.812 +
1.813 + /**
1.814 + * We're done with you, now.
1.815 + */
1.816 + CloseHandle(pk);
1.817 +
1.818 + decl String:type[64];
1.819 + decl String:name[64];
1.820 + decl String:flags[32];
1.821 + new flag_bits;
1.822 + while (SQL_FetchRow(hndl))
1.823 + {
1.824 + SQL_FetchString(hndl, 0, type, sizeof(type));
1.825 + SQL_FetchString(hndl, 1, name, sizeof(name));
1.826 + SQL_FetchString(hndl, 2, flags, sizeof(flags));
1.827 +
1.828 +#if defined _DEBUG
1.829 + PrintToServer("Adding override (%s, %s, %s)", type, name, flags);
1.830 +#endif
1.831 +
1.832 + flag_bits = ReadFlagString(flags);
1.833 + if (StrEqual(type, "command"))
1.834 + {
1.835 + AddCommandOverride(name, Override_Command, flag_bits);
1.836 + } else if (StrEqual(type, "group")) {
1.837 + AddCommandOverride(name, Override_CommandGroup, flag_bits);
1.838 + }
1.839 + }
1.840 +
1.841 + /* Clear the sequence so another connect doesn't refetch */
1.842 + RebuildCachePart[_:AdminCache_Overrides] = 0;
1.843 +}
1.844 +
1.845 +FetchOverrides(Handle:db, sequence)
1.846 +{
1.847 + decl String:query[255];
1.848 + new Handle:pk;
1.849 +
1.850 + Format(query, sizeof(query), "SELECT type, name, flags FROM sm_overrides");
1.851 +
1.852 + pk = CreateDataPack();
1.853 + WritePackCell(pk, sequence);
1.854 + WritePackString(pk, query);
1.855 +
1.856 + SQL_TQuery(db, OnReceiveOverrides, query, pk, DBPrio_High);
1.857 +}
1.858 +