1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/clients.inc Sun Jul 06 04:49:55 2008 +0000
1.3 @@ -0,0 +1,684 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _clients_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _clients_included
1.40 +
1.41 +/**
1.42 + * Network flow directions.
1.43 + */
1.44 +enum NetFlow
1.45 +{
1.46 + NetFlow_Outgoing = 0, /**< Outgoing traffic */
1.47 + NetFlow_Incoming, /**< Incoming traffic */
1.48 + NetFlow_Both, /**< Both values added together */
1.49 +};
1.50 +
1.51 +#define MAXPLAYERS 64 /**< Maximum number of players that can be in server */
1.52 +#define MAX_NAME_LENGTH 32 /**< Maximum buffer required to store a client name */
1.53 +
1.54 +/**
1.55 + * Called on client connection.
1.56 + *
1.57 + * @param client Client index.
1.58 + * @param rejectmsg Buffer to store the rejection message when the connection is refused.
1.59 + * @param maxlen Maximum number of characters for rejection buffer.
1.60 + * @return True to validate client's connection, false to refuse it.
1.61 + */
1.62 +forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
1.63 +
1.64 +/**
1.65 + * Called when a client is entering the game.
1.66 + *
1.67 + * Whether a client has a steamid is undefined until OnClientAuthorized
1.68 + * is called, which may occur either before or after OnClientPutInServer.
1.69 + * Similarly, use OnClientPostAdminCheck() if you need to verify whether
1.70 + * connecting players are admins.
1.71 + *
1.72 + * GetClientCount() will include clients as they are passed through this
1.73 + * function, as clients are already in game at this point.
1.74 + *
1.75 + * @param client Client index.
1.76 + * @noreturn
1.77 + */
1.78 +forward OnClientPutInServer(client);
1.79 +
1.80 +/**
1.81 + * Called when a client is disconnecting from the server.
1.82 + *
1.83 + * @param client Client index.
1.84 + * @noreturn
1.85 + */
1.86 +forward OnClientDisconnect(client);
1.87 +
1.88 +/**
1.89 + * Called when a client is disconnected from the server.
1.90 + *
1.91 + * @param client Client index.
1.92 + * @noreturn
1.93 + */
1.94 +forward OnClientDisconnect_Post(client);
1.95 +
1.96 +/**
1.97 + * Called when a client is sending a command.
1.98 + *
1.99 + * @param client Client index.
1.100 + * @param args Number of arguments.
1.101 + * @noreturn
1.102 + */
1.103 +forward Action:OnClientCommand(client, args);
1.104 +
1.105 +/**
1.106 + * Called whenever the client's settings are changed.
1.107 + *
1.108 + * @param client Client index.
1.109 + * @noreturn
1.110 + */
1.111 +forward OnClientSettingsChanged(client);
1.112 +
1.113 +/**
1.114 + * Called when a client receives a Steam ID. The state of a client's
1.115 + * authorization via Steam or as an admin is not guaranteed here.
1.116 + * Use OnClientAuthorized() or OnClientPostAdminCheck() for those,
1.117 + * respectively.
1.118 + *
1.119 + * This is called by bots, but the ID will be "BOT".
1.120 + *
1.121 + * @param client Client index.
1.122 + * @param auth Client auth string.
1.123 + * @noreturn
1.124 + */
1.125 +forward OnClientAuthorized(client, const String:auth[]);
1.126 +
1.127 +/**
1.128 + * Called once a client is authorized and fully in-game, but
1.129 + * before admin checks are done. This can be used to override
1.130 + * the default admin checks for a client. You should only use
1.131 + * this for overriding; use OnClientPostAdminCheck() instead
1.132 + * if you want notification.
1.133 + *
1.134 + * Note: If handled/blocked, PostAdminCheck must be signalled
1.135 + * manually via NotifyPostAdminCheck().
1.136 + *
1.137 + * This callback is gauranteed to occur on all clients, and always
1.138 + * after each OnClientPutInServer() call.
1.139 + *
1.140 + * @param client Client index.
1.141 + * @return Plugin_Handled to block admin checks.
1.142 + */
1.143 +forward Action:OnClientPreAdminCheck(client);
1.144 +
1.145 +/**
1.146 + * Called directly before OnClientPostAdminCheck() as a method to
1.147 + * alter administrative permissions before plugins perform final
1.148 + * post-connect operations.
1.149 + *
1.150 + * In general, do not use this function unless you are specifically
1.151 + * attempting to change access permissions. Use OnClientPostAdminCheck()
1.152 + * instead if you simply want to perform post-connect authorization
1.153 + * routines.
1.154 + *
1.155 + * See OnClientPostAdminCheck() for more information.
1.156 + *
1.157 + * @param client Client index.
1.158 + * @noreturn
1.159 + */
1.160 +forward OnClientPostAdminFilter(client);
1.161 +
1.162 +/**
1.163 + * Called once a client is authorized and fully in-game, and
1.164 + * after all post-connection authorizations have been performed.
1.165 + *
1.166 + * This callback is gauranteed to occur on all clients, and always
1.167 + * after each OnClientPutInServer() call.
1.168 + *
1.169 + * @param client Client index.
1.170 + * @noreturn
1.171 + */
1.172 +forward OnClientPostAdminCheck(client);
1.173 +
1.174 +/**
1.175 + * Returns the maximum number of clients allowed on the server. This may
1.176 + * return 0 if called before OnMapStart(), and thus should not be called
1.177 + * in OnPluginStart().
1.178 + *
1.179 + * @return Maximum number of clients allowed.
1.180 + */
1.181 +native GetMaxClients();
1.182 +
1.183 +/**
1.184 + * Returns the client count put in the server.
1.185 + *
1.186 + * @param inGameOnly If false connecting players are also counted.
1.187 + * @return Client count in the server.
1.188 + */
1.189 +native GetClientCount(bool:inGameOnly=true);
1.190 +
1.191 +/**
1.192 + * Returns the client's name.
1.193 + *
1.194 + * @param client Player index.
1.195 + * @param name Buffer to store the client's name.
1.196 + * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.197 + * @return True on success, false otherwise.
1.198 + * @error If the client is not connected an error will be thrown.
1.199 + */
1.200 +native bool:GetClientName(client, String:name[], maxlen);
1.201 +
1.202 +/**
1.203 + * Retrieves a client's IP address.
1.204 + *
1.205 + * @param client Player index.
1.206 + * @param name Buffer to store the client's ip address.
1.207 + * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.208 + * @param remport Remove client's port from the ip string (true by default).
1.209 + * @return True on success, false otherwise.
1.210 + * @error If the client is not connected or the index is invalid.
1.211 + */
1.212 +native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
1.213 +
1.214 +/**
1.215 + * Retrieves a client's authentication string (SteamID).
1.216 + *
1.217 + * @param client Player index.
1.218 + * @param auth Buffer to store the client's auth string.
1.219 + * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.220 + * @return True on success, false otherwise.
1.221 + * @error If the client is not connected or the index is invalid.
1.222 + */
1.223 +native bool:GetClientAuthString(client, String:auth[], maxlen);
1.224 +
1.225 +/**
1.226 + * Retrieves a client's user id, which is an index incremented for every client
1.227 + * that joins the server.
1.228 + *
1.229 + * @param client Player index.
1.230 + * @return User id of the client.
1.231 + * @error If the client is not connected or the index is invalid.
1.232 + */
1.233 +native GetClientUserId(client);
1.234 +
1.235 +/**
1.236 + * Returns if a certain player is connected.
1.237 + *
1.238 + * @param client Player index.
1.239 + * @return True if player is connected to the server, false otherwise.
1.240 + */
1.241 +native bool:IsClientConnected(client);
1.242 +
1.243 +/**
1.244 + * Returns if a certain player has entered the game.
1.245 + *
1.246 + * @param client Player index (index does not have to be connected).
1.247 + * @return True if player has entered the game, false otherwise.
1.248 + * @error Invalid client index.
1.249 + */
1.250 +native bool:IsClientInGame(client);
1.251 +
1.252 +/**
1.253 + * Returns if a client is in the "kick queue" (i.e. the client will be kicked
1.254 + * shortly and thus they should not appear as valid).
1.255 + *
1.256 + * @param client Player index (must be connected).
1.257 + * @return True if in the kick queue, false otherwise.
1.258 + * @error Invalid client index.
1.259 + */
1.260 +native bool:IsClientInKickQueue(client);
1.261 +
1.262 +/**
1.263 + * Backwards compatibility stock - use IsClientInGame
1.264 + * @deprecated Renamed to IsClientInGame
1.265 + */
1.266 +#pragma deprecated Use IsClientInGame() instead
1.267 +stock bool:IsPlayerInGame(client)
1.268 +{
1.269 + return IsClientInGame(client);
1.270 +}
1.271 +
1.272 +/**
1.273 + * Returns if a certain player has been authenticated.
1.274 + *
1.275 + * @param client Player index.
1.276 + * @return True if player has been authenticated, false otherwise.
1.277 + */
1.278 +native bool:IsClientAuthorized(client);
1.279 +
1.280 +/**
1.281 + * Returns if a certain player is a fake client.
1.282 + *
1.283 + * @param client Player index.
1.284 + * @return True if player is a fake client, false otherwise.
1.285 + */
1.286 +native bool:IsFakeClient(client);
1.287 +
1.288 +/**
1.289 + * Returns if a certain player is an observer/spectator.
1.290 + *
1.291 + * @param client Player index.
1.292 + * @return True if player is an obverser, false otherwise.
1.293 + */
1.294 +native bool:IsClientObserver(client);
1.295 +
1.296 +/**
1.297 + * Returns if the client is alive or dead.
1.298 + *
1.299 + * Note: This function was originally in SDKTools and was moved to core.
1.300 + *
1.301 + * @param client Player's index.
1.302 + * @return True if the client is alive, false otherwise.
1.303 + * @error Invalid client index, client not in game, or no mod support.
1.304 + */
1.305 +native bool:IsPlayerAlive(client);
1.306 +
1.307 +/**
1.308 + * Retrieves values from client replicated keys.
1.309 + *
1.310 + * @param client Player's index.
1.311 + * @param key Key string.
1.312 + * @param value Buffer to store value.
1.313 + * @param maxlen Maximum length of valve (UTF-8 safe).
1.314 + * @return True on success, false otherwise.
1.315 + * @error Invalid client index, or client not connected.
1.316 + */
1.317 +native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
1.318 +
1.319 +/**
1.320 + * Retrieves a client's team index.
1.321 + *
1.322 + * @param client Player's index.
1.323 + * @return Team index the client is on (mod specific).
1.324 + * @error Invalid client index, client not in game, or no mod support.
1.325 + */
1.326 +native GetClientTeam(client);
1.327 +
1.328 +/**
1.329 + * Sets a client's AdminId.
1.330 + *
1.331 + * @param client Player's index.
1.332 + * @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
1.333 + * @param temp True if the id should be freed on disconnect.
1.334 + * @noreturn
1.335 + * @error Invalid client index, client not connected, or bogus AdminId.
1.336 + */
1.337 +native SetUserAdmin(client, AdminId:id, bool:temp=false);
1.338 +
1.339 +/**
1.340 + * Retrieves a client's AdminId.
1.341 + *
1.342 + * @param client Player's index.
1.343 + * @return AdminId of the client, or INVALID_ADMIN_ID if none.
1.344 + * @error Invalid client index, or client not connected.
1.345 + */
1.346 +native AdminId:GetUserAdmin(client);
1.347 +
1.348 +/**
1.349 + * Sets access flags on a client. If the client is not an admin,
1.350 + * a temporary, anonymous AdminId is given.
1.351 + *
1.352 + * @param client Player's index.
1.353 + * @param ... Flags to set on the client.
1.354 + * @noreturn
1.355 + * @error Invalid client index, or client not connected.
1.356 + */
1.357 +native AddUserFlags(client, AdminFlag:...);
1.358 +
1.359 +/**
1.360 + * Removes flags from a client. If the client is not an admin,
1.361 + * this has no effect.
1.362 + *
1.363 + * @param client Player's index.
1.364 + * @param ... Flags to remove from the client.
1.365 + * @noreturn
1.366 + * @error Invalid client index, or client not connected.
1.367 + */
1.368 +native RemoveUserFlags(client, AdminFlag:...);
1.369 +
1.370 +/**
1.371 + * Sets access flags on a client using bits instead of flags. If the
1.372 + * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
1.373 + *
1.374 + * @param client Player's index.
1.375 + * @param flags Bitstring of flags to set on client.
1.376 + * @noreturn
1.377 + */
1.378 +native SetUserFlagBits(client, flags);
1.379 +
1.380 +/**
1.381 + * Returns client access flags. If the client is not an admin,
1.382 + * the result is always 0.
1.383 + *
1.384 + * @param client Player's index.
1.385 + * @return Flags
1.386 + * @error Invalid client index, or client not connected.
1.387 + */
1.388 +native GetUserFlagBits(client);
1.389 +
1.390 +/**
1.391 + * Returns whether a user can target another user.
1.392 + * This is a helper function for CanAdminTarget.
1.393 + *
1.394 + * @param client Player's index.
1.395 + * @param target Target player's index.
1.396 + * @return True if target is targettable by the player, false otherwise.
1.397 + * @error Invalid or unconnected player indexers.
1.398 + */
1.399 +native bool:CanUserTarget(client, target);
1.400 +
1.401 +/**
1.402 + * Runs through the Core-defined admin authorization checks on a player.
1.403 + * Has no effect if the player is already an admin.
1.404 + *
1.405 + * Note: This function is based on the internal cache only.
1.406 + *
1.407 + * @param client Client index.
1.408 + * @return True if access was changed, false if it did not.
1.409 + * @error Invalid client index or client not in-game AND authorized.
1.410 + */
1.411 +native bool:RunAdminCacheChecks(client);
1.412 +
1.413 +/**
1.414 + * Signals that a player has completed post-connection admin checks.
1.415 + * Has no effect if the player has already had this event signalled.
1.416 + *
1.417 + * Note: This must be sent even if no admin id was assigned.
1.418 + *
1.419 + * @param client Client index.
1.420 + * @noreturn
1.421 + * @error Invalid client index or client not in-game AND authorized.
1.422 + */
1.423 +native NotifyPostAdminCheck(client);
1.424 +
1.425 +/**
1.426 + * Creates a fake client.
1.427 + *
1.428 + * @param name Name to use.
1.429 + * @return Client index on success, 0 otherwise.
1.430 + */
1.431 +native CreateFakeClient(const String:name[]);
1.432 +
1.433 +/**
1.434 + * Sets a convar value on a fake client.
1.435 + *
1.436 + * @param client Client index.
1.437 + * @param cvar ConVar name.
1.438 + * @param value ConVar value.
1.439 + * @noreturn
1.440 + * @error Invalid client index, client not connected,
1.441 + * or client not a fake client.
1.442 + */
1.443 +native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
1.444 +
1.445 +/**
1.446 + * Returns the client's health.
1.447 + *
1.448 + * @param client Player's index.
1.449 + * @return Health value.
1.450 + * @error Invalid client index, client not in game, or no mod support.
1.451 + */
1.452 +native GetClientHealth(client);
1.453 +
1.454 +/**
1.455 + * Returns the client's model name.
1.456 + *
1.457 + * @param client Player's index.
1.458 + * @param model Buffer to store the client's model name.
1.459 + * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.460 + * @noreturn
1.461 + * @error Invalid client index, client not in game, or no mod support.
1.462 + */
1.463 +native GetClientModel(client, String:model[], maxlen);
1.464 +
1.465 +/**
1.466 + * Returns the client's weapon name.
1.467 + *
1.468 + * @param client Player's index.
1.469 + * @param weapon Buffer to store the client's weapon name.
1.470 + * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.471 + * @noreturn
1.472 + * @error Invalid client index, client not in game, or no mod support.
1.473 + */
1.474 +native GetClientWeapon(client, String:weapon[], maxlen);
1.475 +
1.476 +/**
1.477 + * Returns the client's max size vector.
1.478 + *
1.479 + * @param client Player's index.
1.480 + * @param vec Destination vector to store the client's max size.
1.481 + * @noreturn
1.482 + * @error Invalid client index, client not in game, or no mod support.
1.483 + */
1.484 +native GetClientMaxs(client, Float:vec[3]);
1.485 +
1.486 +/**
1.487 + * Returns the client's min size vector.
1.488 + *
1.489 + * @param client Player's index.
1.490 + * @param vec Destination vector to store the client's min size.
1.491 + * @noreturn
1.492 + * @error Invalid client index, client not in game, or no mod support.
1.493 + */
1.494 +native GetClientMins(client, Float:vec[3]);
1.495 +
1.496 +/**
1.497 + * Returns the client's position angle.
1.498 + *
1.499 + * @param client Player's index.
1.500 + * @param ang Destination vector to store the client's position angle.
1.501 + * @noreturn
1.502 + * @error Invalid client index, client not in game, or no mod support.
1.503 + */
1.504 +native GetClientAbsAngles(client, Float:ang[3]);
1.505 +
1.506 +/**
1.507 + * Returns the client's origin vector.
1.508 + *
1.509 + * @param client Player's index.
1.510 + * @param vec Destination vector to store the client's origin vector.
1.511 + * @noreturn
1.512 + * @error Invalid client index, client not in game, or no mod support.
1.513 + */
1.514 +native GetClientAbsOrigin(client, Float:vec[3]);
1.515 +
1.516 +/**
1.517 + * Returns the client's armor.
1.518 + *
1.519 + * @param client Player's index.
1.520 + * @return Armor value.
1.521 + * @error Invalid client index, client not in game, or no mod support.
1.522 + */
1.523 +native GetClientArmor(client);
1.524 +
1.525 +/**
1.526 + * Returns the client's death count.
1.527 + *
1.528 + * @param client Player's index.
1.529 + * @return Death count.
1.530 + * @error Invalid client index, client not in game, or no mod support.
1.531 + */
1.532 +native GetClientDeaths(client);
1.533 +
1.534 +/**
1.535 + * Returns the client's frag count.
1.536 + *
1.537 + * @param client Player's index.
1.538 + * @return Frag count.
1.539 + * @error Invalid client index, client not in game, or no mod support.
1.540 + */
1.541 +native GetClientFrags(client);
1.542 +
1.543 +/**
1.544 + * Returns the client's send data rate in bytes/sec.
1.545 + *
1.546 + * @param client Player's index.
1.547 + * @return Data rate.
1.548 + * @error Invalid client index, client not in game, or fake client.
1.549 + */
1.550 +native GetClientDataRate(client);
1.551 +
1.552 +/**
1.553 + * Returns if a client is timing out
1.554 + *
1.555 + * @param client Player's index.
1.556 + * @return True if client is timing out, false otherwise.
1.557 + * @error Invalid client index, client not in game, or fake client.
1.558 + */
1.559 +native bool:IsClientTimingOut(client);
1.560 +
1.561 +/**
1.562 + * Returns the client's connection time in seconds.
1.563 + *
1.564 + * @param client Player's index.
1.565 + * @return Connection time.
1.566 + * @error Invalid client index, client not in game, or fake client.
1.567 + */
1.568 +native Float:GetClientTime(client);
1.569 +
1.570 +/**
1.571 + * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
1.572 + *
1.573 + * @param client Player's index.
1.574 + * @param flow Traffic flowing direction.
1.575 + * @return Latency.
1.576 + * @error Invalid client index, client not in game, or fake client.
1.577 + */
1.578 +native Float:GetClientLatency(client, NetFlow:flow);
1.579 +
1.580 +/**
1.581 + * Returns the client's average packet latency in seconds.
1.582 + *
1.583 + * @param client Player's index.
1.584 + * @param flow Traffic flowing direction.
1.585 + * @return Average latency.
1.586 + * @error Invalid client index, client not in game, or fake client.
1.587 + */
1.588 +native Float:GetClientAvgLatency(client, NetFlow:flow);
1.589 +
1.590 +/**
1.591 + * Returns the client's average packet loss, values go from 0 to 1 (for percentages).
1.592 + *
1.593 + * @param client Player's index.
1.594 + * @param flow Traffic flowing direction.
1.595 + * @return Average packet loss.
1.596 + * @error Invalid client index, client not in game, or fake client.
1.597 + */
1.598 +native Float:GetClientAvgLoss(client, NetFlow:flow);
1.599 +
1.600 +/**
1.601 + * Returns the client's average packet choke, values go from 0 to 1 (for percentages).
1.602 + *
1.603 + * @param client Player's index.
1.604 + * @param flow Traffic flowing direction.
1.605 + * @return Average packet choke.
1.606 + * @error Invalid client index, client not in game, or fake client.
1.607 + */
1.608 +native Float:GetClientAvgChoke(client, NetFlow:flow);
1.609 +
1.610 +/**
1.611 + * Returns the client's data flow in bytes/sec.
1.612 + *
1.613 + * @param client Player's index.
1.614 + * @param flow Traffic flowing direction.
1.615 + * @return Data flow.
1.616 + * @error Invalid client index, client not in game, or fake client.
1.617 + */
1.618 +native Float:GetClientAvgData(client, NetFlow:flow);
1.619 +
1.620 +/**
1.621 + * Returns the client's average packet frequency in packets/sec.
1.622 + *
1.623 + * @param client Player's index.
1.624 + * @param flow Traffic flowing direction.
1.625 + * @return Packet frequency.
1.626 + * @error Invalid client index, client not in game, or fake client.
1.627 + */
1.628 +native Float:GetClientAvgPackets(client, NetFlow:flow);
1.629 +
1.630 +/**
1.631 + * Translates an userid index to the real player index.
1.632 + *
1.633 + * @param userid Userid value.
1.634 + * @return Client value.
1.635 + * @error Returns 0 if invalid userid.
1.636 + */
1.637 +native GetClientOfUserId(userid);
1.638 +
1.639 +/**
1.640 + * Disconnects a client from the server as soon as the next frame starts.
1.641 + *
1.642 + * Note: Originally, KickClient() was immediate. The delay was introduced
1.643 + * because despite warnings, plugins were using it in ways that would crash.
1.644 + * The new safe version can break cases that rely on immediate disconnects,
1.645 + * but ensures that plugins do not accidentally cause crashes.
1.646 + *
1.647 + * If you need immediate disconnects, use KickClientEx().
1.648 + *
1.649 + * Note: IsClientInKickQueue() will return true before the kick occurs.
1.650 + *
1.651 + * @param client Client index.
1.652 + * @param format Optional formatting rules for disconnect reason.
1.653 + * Note that a period is automatically appended to the string by the engine.
1.654 + * @param ... Variable number of format parameters.
1.655 + * @noreturn
1.656 + * @error Invalid client index, or client not connected.
1.657 + */
1.658 +native KickClient(client, const String:format[]="", any:...);
1.659 +
1.660 +/**
1.661 + * Immediately disconnects a client from the server.
1.662 + *
1.663 + * Kicking clients from certain events or callbacks may cause crashes. If in
1.664 + * doubt, create a short (0.1 second) timer to kick the client in the next
1.665 + * available frame.
1.666 + *
1.667 + * @param client Client index.
1.668 + * @param format Optional formatting rules for disconnect reason.
1.669 + * Note that a period is automatically appended to the string by the engine.
1.670 + * @param ... Variable number of format parameters.
1.671 + * @noreturn
1.672 + * @error Invalid client index, or client not connected.
1.673 + */
1.674 +native KickClientEx(client, const String:format[]="", any:...);
1.675 +
1.676 +/**
1.677 + * Changes a client's team through the mod's generic team changing function.
1.678 + * On CS:S, this will kill the player.
1.679 + *
1.680 + * @param client Client index.
1.681 + * @param team Mod-specific team index.
1.682 + * @noreturn
1.683 + * @error Invalid client index, client not connected, or lack of
1.684 + * mod support.
1.685 + */
1.686 +native ChangeClientTeam(client, team);
1.687 +