1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/sdktools_entinput.inc Sun Jul 06 04:49:55 2008 +0000
1.3 @@ -0,0 +1,116 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _sdktools_entinput_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _sdktools_entinput_included
1.40 +
1.41 +/**
1.42 + * Invokes a named input method on an entity.
1.43 + *
1.44 + * After completion (successful or not), the current global variant is re-initalized.
1.45 + *
1.46 + * @param dest Destination entity index.
1.47 + * @param input Input action.
1.48 + * @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
1.49 + * @param caller Entity index from which this event is sent (-1 for a NULL entity).
1.50 + * @param outputid Unknown.
1.51 + * @return True if successful otherwise false.
1.52 + * @error Invalid entity index or no mod support.
1.53 + */
1.54 +native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
1.55 +
1.56 +/**
1.57 + * Sets a bool value in the global variant object.
1.58 + *
1.59 + * @param val Input value.
1.60 + * @noreturn
1.61 + */
1.62 +native SetVariantBool(bool:val);
1.63 +
1.64 +/**
1.65 + * Sets a string in the global variant object.
1.66 + *
1.67 + * @param str Input string.
1.68 + * @noreturn
1.69 + */
1.70 +native SetVariantString(const String:str[]);
1.71 +
1.72 +/**
1.73 + * Sets an integer value in the global variant object.
1.74 + *
1.75 + * @param val Input value.
1.76 + * @noreturn
1.77 + */
1.78 +native SetVariantInt(val);
1.79 +
1.80 +/**
1.81 + * Sets a floating point value in the global variant object.
1.82 + *
1.83 + * @param val Input value.
1.84 + * @noreturn
1.85 + */
1.86 +native SetVariantFloat(Float:val);
1.87 +
1.88 +/**
1.89 + * Sets a 3D vector in the global variant object.
1.90 + *
1.91 + * @param vec Input vector.
1.92 + * @noreturn
1.93 + */
1.94 +native SetVariantVector3D(const Float:vec[3]);
1.95 +
1.96 +/**
1.97 + * Sets a 3D position vector in the global variant object.
1.98 + *
1.99 + * @param vec Input position vector.
1.100 + * @noreturn
1.101 + */
1.102 +native SetVariantPosVector3D(const Float:vec[3]);
1.103 +
1.104 +/**
1.105 + * Sets a color in the global variant object.
1.106 + *
1.107 + * @param color Input color.
1.108 + * @noreturn
1.109 + */
1.110 +native SetVariantColor(const color[4]);
1.111 +
1.112 +/**
1.113 + * Sets an entity in the global variant object.
1.114 + *
1.115 + * @param Entity index.
1.116 + * @noreturn
1.117 + * @error Invalid entity index.
1.118 + */
1.119 +native SetVariantEntity(entity);