1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/sdktools_functions.inc Sun Jul 06 04:49:55 2008 +0000
1.3 @@ -0,0 +1,322 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _sdktools_functions_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _sdktools_functions_included
1.40 +
1.41 +/**
1.42 + * Removes a player's item.
1.43 + *
1.44 + * @param client Client index.
1.45 + * @param item CBaseCombatWeapon entity index.
1.46 + * @return True on success, false otherwise.
1.47 + * @error Invalid client or entity, lack of mod support, or client not in
1.48 + * game.
1.49 + */
1.50 +native bool:RemovePlayerItem(client, item);
1.51 +
1.52 +/**
1.53 + * Gives a named item to a player.
1.54 + *
1.55 + * @param client Client index.
1.56 + * @param item Item classname (such as weapon_ak47).
1.57 + * @param iSubType Unknown.
1.58 + * @return Entity index on success, or -1 on failure.
1.59 + * @error Invalid client or client not in game, or lack of mod support.
1.60 + */
1.61 +native GivePlayerItem(client, const String:item[], iSubType=0);
1.62 +
1.63 +/**
1.64 + * Returns the weapon in a player's slot.
1.65 + *
1.66 + * @param client Client index.
1.67 + * @param slot Slot index (mod specific).
1.68 + * @return Entity index on success, -1 if no weapon existed.
1.69 + * @error Invalid client or client not in game, or lack of mod support.
1.70 + */
1.71 +native GetPlayerWeaponSlot(client, slot);
1.72 +
1.73 +/**
1.74 + * Ignites an entity on fire.
1.75 + *
1.76 + * @param entity Entity index.
1.77 + * @param time Number of seconds to set on fire.
1.78 + * @param npc True to only affect NPCs.
1.79 + * @param size Unknown.
1.80 + * @param level Unknown.
1.81 + * @noreturn
1.82 + * @error Invalid entity or client not in game, or lack of mod support.
1.83 + */
1.84 +native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
1.85 +
1.86 +/**
1.87 + * Extinguishes a player that is on fire.
1.88 + *
1.89 + * @param entity Entity index.
1.90 + * @noreturn
1.91 + * @error Invalid entity or client not in game, or lack of mod support.
1.92 + */
1.93 +native ExtinguishEntity(client);
1.94 +
1.95 +/**
1.96 + * Teleports an entity.
1.97 + *
1.98 + * @param entity Client index.
1.99 + * @param origin New origin, or NULL_VECTOR for no change.
1.100 + * @param angles New angles, or NULL_VECTOR for no change.
1.101 + * @param velocity New velocity, or NULL_VECTOR for no change.
1.102 + * @noreturn
1.103 + * @error Invalid entity or client not in game, or lack of mod support.
1.104 + */
1.105 +native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
1.106 +
1.107 +/**
1.108 + * Forces a player to commit suicide.
1.109 + *
1.110 + * @param client Client index.
1.111 + * @noreturn
1.112 + * @error Invalid client or client not in game, or lack of mod support.
1.113 + */
1.114 +native ForcePlayerSuicide(client);
1.115 +
1.116 +/**
1.117 + * Slaps a player in a random direction.
1.118 + *
1.119 + * @param client Client index.
1.120 + * @param health Health to subtract.
1.121 + * @param sound False to disable the sound effects.
1.122 + * @noreturn
1.123 + * @error Invalid client or client not in game, or lack of mod support.
1.124 + */
1.125 +native SlapPlayer(client, health=5, bool:sound=true);
1.126 +
1.127 +/**
1.128 + * Searches for an entity by classname.
1.129 + *
1.130 + * @param startEnt The entity index after which to begin searching from.
1.131 + * Use -1 to start from the first entity.
1.132 + * @param classname Classname of the entity to find.
1.133 + * @return Entity index >= 0 if found, -1 otherwise.
1.134 + * @error Lack of mod support.
1.135 + */
1.136 +native FindEntityByClassname(startEnt, const String:classname[]);
1.137 +
1.138 +/**
1.139 + * Returns the client's eye angles.
1.140 + *
1.141 + * @param client Player's index.
1.142 + * @param ang Destination vector to store the client's eye angles.
1.143 + * @return True on success, false on failure.
1.144 + * @error Invalid client index, client not in game, or no mod support.
1.145 + */
1.146 +native bool:GetClientEyeAngles(client, Float:ang[3]);
1.147 +
1.148 +/**
1.149 + * Creates an entity by string name, but does not spawn it (see DispatchSpawn).
1.150 + * If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
1.151 + * invalid or there is already an edict using that index, it will error out.
1.152 + *
1.153 + * @param classname Entity classname.
1.154 + * @param ForceEdictIndex Edict index used by the created entity.
1.155 + * @return Entity index on success, or -1 on failure.
1.156 + * @error Invalid edict index, or no mod support.
1.157 + */
1.158 +native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
1.159 +
1.160 +/**
1.161 + * Spawns an entity into the game.
1.162 + *
1.163 + * @param entity Entity index of the created entity.
1.164 + * @return True on success, false otherwise.
1.165 + * @error Invalid entity index, or no mod support.
1.166 + */
1.167 +native bool:DispatchSpawn(entity);
1.168 +
1.169 +/**
1.170 + * Dispatches a KeyValue into given entity using a string value.
1.171 + *
1.172 + * @param entity Destination entity index.
1.173 + * @param keyName Name of the key.
1.174 + * @param value String value.
1.175 + * @return True on success, false otherwise.
1.176 + * @error Invalid entity index, or no mod support.
1.177 + */
1.178 +native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]);
1.179 +
1.180 +/**
1.181 + * Dispatches a KeyValue into given entity using a floating point value.
1.182 + *
1.183 + * @param entity Destination entity index.
1.184 + * @param keyName Name of the key.
1.185 + * @param value Floating point value.
1.186 + * @return True on success, false otherwise.
1.187 + * @error Invalid entity index, or no mod support.
1.188 + */
1.189 +native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
1.190 +
1.191 +/**
1.192 + * Dispatches a KeyValue into given entity using a vector value.
1.193 + *
1.194 + * @param entity Destination entity index.
1.195 + * @param keyName Name of the key.
1.196 + * @param vec Vector value.
1.197 + * @return True on success, false otherwise.
1.198 + * @error Invalid entity index, or no mod support.
1.199 + */
1.200 +native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]);
1.201 +
1.202 +/**
1.203 + * Returns the entity a client is aiming at.
1.204 + *
1.205 + * @param client Client performing the aiming.
1.206 + * @param only_clients True to exclude all entities but clients.
1.207 + * @return Entity index being aimed at.
1.208 + * -1 if no entity is being aimed at.
1.209 + * -2 if the function is not supported.
1.210 + * @error Invalid client index or client not in game.
1.211 + */
1.212 +native GetClientAimTarget(client, bool:only_clients=true);
1.213 +
1.214 +/**
1.215 + * Returns the total number of teams in a game.
1.216 + * Note: This native should not be called before OnMapStart.
1.217 + *
1.218 + * @return Total number of teams.
1.219 + */
1.220 +native GetTeamCount();
1.221 +
1.222 +/**
1.223 + * Retrieves the team name based on a team index.
1.224 + * Note: This native should not be called before OnMapStart.
1.225 + *
1.226 + * @param index Team index.
1.227 + * @param name Buffer to store string in.
1.228 + * @param maxlength Maximum length of string buffer.
1.229 + * @noreturn
1.230 + * @error Invalid team index.
1.231 + */
1.232 +native GetTeamName(index, String:name[], maxlength);
1.233 +
1.234 +/**
1.235 + * Returns the score of a team based on a team index.
1.236 + * Note: This native should not be called before OnMapStart.
1.237 + *
1.238 + * @param index Team index.
1.239 + * @return Score.
1.240 + * @error Invalid team index.
1.241 + */
1.242 +native GetTeamScore(index);
1.243 +
1.244 +/**
1.245 + * Sets the score of a team based on a team index.
1.246 + * Note: This native should not be called before OnMapStart.
1.247 + *
1.248 + * @param index Team index.
1.249 + * @param value New score value.
1.250 + * @return Score.
1.251 + * @error Invalid team index.
1.252 + */
1.253 +native SetTeamScore(index, value);
1.254 +
1.255 +/**
1.256 + * Retrieves the number of players in a certain team.
1.257 + * Note: This native should not be called before OnMapStart.
1.258 + *
1.259 + * @param index Team index.
1.260 + * @return Number of players in the team.
1.261 + * @error Invalid team index.
1.262 + */
1.263 +native GetTeamClientCount(index);
1.264 +
1.265 +/**
1.266 + * Sets the model to a given entity.
1.267 + *
1.268 + * @param entity Entity index.
1.269 + * @param model Model name.
1.270 + * @noreturn
1.271 + * @error Invalid entity index, or no mod support.
1.272 + */
1.273 +native SetEntityModel(entity, const String:model[]);
1.274 +
1.275 +/**
1.276 + * Retrieves the decal file name associated to a given client.
1.277 + *
1.278 + * @param client Player's index.
1.279 + * @param hex Buffer to store the logo filename.
1.280 + * @param maxlength Maximum length of string buffer.
1.281 + * @return True on success, otherwise false.
1.282 + * @error Invalid client or client not in game.
1.283 + */
1.284 +native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
1.285 +
1.286 +/**
1.287 + * Returns the average server network traffic in bytes/sec.
1.288 + *
1.289 + * @param in Buffer to store the input traffic velocity.
1.290 + * @param out Buffer to store the output traffic velocity.
1.291 + * @noreturn
1.292 + */
1.293 +native GetServerNetStats(&Float:in, &Float:out);
1.294 +
1.295 +/**
1.296 + * Equip's a player's weapon.
1.297 + *
1.298 + * @param client Client index.
1.299 + * @param item CBaseCombatWeapon entity index.
1.300 + * @noreturn
1.301 + * @error Invalid client or entity, lack of mod support, or client not in
1.302 + * game.
1.303 + */
1.304 +native EquipPlayerWeapon(client, weapon);
1.305 +
1.306 +/**
1.307 + * Activates an entity (CBaseAnimating::Activate)
1.308 + *
1.309 + * @param entity Entity index.
1.310 + * @noreturn
1.311 + * @error Invalid entity or lack of mod support.
1.312 + */
1.313 +native ActivateEntity(entity);
1.314 +
1.315 +/**
1.316 + * Sets values to client info buffer keys and notifies the engine of the change.
1.317 + * The change does not get propogated to mods until the next frame.
1.318 + *
1.319 + * @param client Player's index.
1.320 + * @param key Key string.
1.321 + * @param value Value string.
1.322 + * @noreturn
1.323 + * @error Invalid client index, or client not connected.
1.324 + */
1.325 +native SetClientInfo(client, const String:key[], const String:value[]);