1.1 --- a/plugins/include/clients.inc Tue Apr 27 21:07:59 2010 -0700
1.2 +++ b/plugins/include/clients.inc Tue Apr 27 23:40:04 2010 -0700
1.3 @@ -601,7 +601,7 @@
1.4 *
1.5 * @param client Player's index.
1.6 * @param flow Traffic flowing direction.
1.7 - * @return Latency.
1.8 + * @return Latency, or -1 if network info is not available.
1.9 * @error Invalid client index, client not in game, or fake client.
1.10 */
1.11 native Float:GetClientLatency(client, NetFlow:flow);
1.12 @@ -611,7 +611,7 @@
1.13 *
1.14 * @param client Player's index.
1.15 * @param flow Traffic flowing direction.
1.16 - * @return Average latency.
1.17 + * @return Latency, or -1 if network info is not available.
1.18 * @error Invalid client index, client not in game, or fake client.
1.19 */
1.20 native Float:GetClientAvgLatency(client, NetFlow:flow);
1.21 @@ -621,7 +621,7 @@
1.22 *
1.23 * @param client Player's index.
1.24 * @param flow Traffic flowing direction.
1.25 - * @return Average packet loss.
1.26 + * @return Average packet loss, or -1 if network info is not available.
1.27 * @error Invalid client index, client not in game, or fake client.
1.28 */
1.29 native Float:GetClientAvgLoss(client, NetFlow:flow);
1.30 @@ -631,7 +631,7 @@
1.31 *
1.32 * @param client Player's index.
1.33 * @param flow Traffic flowing direction.
1.34 - * @return Average packet choke.
1.35 + * @return Average packet loss, or -1 if network info is not available.
1.36 * @error Invalid client index, client not in game, or fake client.
1.37 */
1.38 native Float:GetClientAvgChoke(client, NetFlow:flow);