1.1 --- a/core/PlayerManager.cpp Mon May 05 11:54:12 2014 -0400
1.2 +++ b/core/PlayerManager.cpp Tue May 06 18:40:35 2014 -0700
1.3 @@ -285,11 +285,11 @@
1.4 /* Initialize all players */
1.5
1.6 m_PlayerCount = 0;
1.7 - m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
1.8 - m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
1.9 + m_Players = new CPlayer[SM_MAXPLAYERS + 1];
1.10 + m_AuthQueue = new unsigned int[SM_MAXPLAYERS + 1];
1.11 m_FirstPass = true;
1.12
1.13 - memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
1.14 + memset(m_AuthQueue, 0, sizeof(unsigned int) * (SM_MAXPLAYERS + 1));
1.15
1.16 g_NumPlayersToAuth = &m_AuthQueue[0];
1.17 }