plugins/include/clients.inc
changeset 4300 cc206102001c
parent 3967 ceafb87d38a7
     1.1 --- a/plugins/include/clients.inc	Thu Mar 27 22:23:22 2014 -0400
     1.2 +++ b/plugins/include/clients.inc	Thu Mar 27 22:52:16 2014 -0400
     1.3 @@ -620,7 +620,7 @@
     1.4   *
     1.5   * @param client		Player's index.
     1.6   * @return				Data rate.
     1.7 - * @error				Invalid client index, client not in game, or fake client.
     1.8 + * @error				Invalid client index, client not connected, or fake client.
     1.9   */
    1.10  native GetClientDataRate(client);
    1.11  
    1.12 @@ -629,7 +629,7 @@
    1.13   *
    1.14   * @param client		Player's index.
    1.15   * @return				True if client is timing out, false otherwise.
    1.16 - * @error				Invalid client index, client not in game, or fake client.
    1.17 + * @error				Invalid client index, client not connected, or fake client.
    1.18   */
    1.19  native bool:IsClientTimingOut(client);
    1.20  
    1.21 @@ -638,7 +638,7 @@
    1.22   *
    1.23   * @param client		Player's index.
    1.24   * @return				Connection time.
    1.25 - * @error				Invalid client index, client not in game, or fake client.
    1.26 + * @error				Invalid client index, client not connected, or fake client.
    1.27   */
    1.28  native Float:GetClientTime(client);
    1.29  
    1.30 @@ -648,7 +648,7 @@
    1.31   * @param client		Player's index.
    1.32   * @param flow			Traffic flowing direction.
    1.33   * @return				Latency, or -1 if network info is not available.
    1.34 - * @error				Invalid client index, client not in game, or fake client.
    1.35 + * @error				Invalid client index, client not connected, or fake client.
    1.36   */
    1.37  native Float:GetClientLatency(client, NetFlow:flow);
    1.38  
    1.39 @@ -658,7 +658,7 @@
    1.40   * @param client		Player's index.
    1.41   * @param flow			Traffic flowing direction.
    1.42   * @return				Latency, or -1 if network info is not available.
    1.43 - * @error				Invalid client index, client not in game, or fake client.
    1.44 + * @error				Invalid client index, client not connected, or fake client.
    1.45   */
    1.46  native Float:GetClientAvgLatency(client, NetFlow:flow);
    1.47  
    1.48 @@ -668,7 +668,7 @@
    1.49   * @param client		Player's index.
    1.50   * @param flow			Traffic flowing direction.
    1.51   * @return				Average packet loss, or -1 if network info is not available.
    1.52 - * @error				Invalid client index, client not in game, or fake client.
    1.53 + * @error				Invalid client index, client not connected, or fake client.
    1.54   */
    1.55  native Float:GetClientAvgLoss(client, NetFlow:flow);
    1.56  
    1.57 @@ -678,7 +678,7 @@
    1.58   * @param client		Player's index.
    1.59   * @param flow			Traffic flowing direction.
    1.60   * @return				Average packet loss, or -1 if network info is not available.
    1.61 - * @error				Invalid client index, client not in game, or fake client.
    1.62 + * @error				Invalid client index, client not connected, or fake client.
    1.63   */
    1.64  native Float:GetClientAvgChoke(client, NetFlow:flow);
    1.65  
    1.66 @@ -688,7 +688,7 @@
    1.67   * @param client		Player's index.
    1.68   * @param flow			Traffic flowing direction.
    1.69   * @return				Data flow.
    1.70 - * @error				Invalid client index, client not in game, or fake client.
    1.71 + * @error				Invalid client index, client not connected, or fake client.
    1.72   */
    1.73  native Float:GetClientAvgData(client, NetFlow:flow);
    1.74  
    1.75 @@ -698,7 +698,7 @@
    1.76   * @param client		Player's index.
    1.77   * @param flow			Traffic flowing direction.
    1.78   * @return				Packet frequency.
    1.79 - * @error				Invalid client index, client not in game, or fake client.
    1.80 + * @error				Invalid client index, client not connected, or fake client.
    1.81   */
    1.82  native Float:GetClientAvgPackets(client, NetFlow:flow);
    1.83