1.1 --- a/plugins/include/clients.inc Thu Mar 27 22:23:22 2014 -0400
1.2 +++ b/plugins/include/clients.inc Thu Mar 27 22:52:16 2014 -0400
1.3 @@ -620,7 +620,7 @@
1.4 *
1.5 * @param client Player's index.
1.6 * @return Data rate.
1.7 - * @error Invalid client index, client not in game, or fake client.
1.8 + * @error Invalid client index, client not connected, or fake client.
1.9 */
1.10 native GetClientDataRate(client);
1.11
1.12 @@ -629,7 +629,7 @@
1.13 *
1.14 * @param client Player's index.
1.15 * @return True if client is timing out, false otherwise.
1.16 - * @error Invalid client index, client not in game, or fake client.
1.17 + * @error Invalid client index, client not connected, or fake client.
1.18 */
1.19 native bool:IsClientTimingOut(client);
1.20
1.21 @@ -638,7 +638,7 @@
1.22 *
1.23 * @param client Player's index.
1.24 * @return Connection time.
1.25 - * @error Invalid client index, client not in game, or fake client.
1.26 + * @error Invalid client index, client not connected, or fake client.
1.27 */
1.28 native Float:GetClientTime(client);
1.29
1.30 @@ -648,7 +648,7 @@
1.31 * @param client Player's index.
1.32 * @param flow Traffic flowing direction.
1.33 * @return Latency, or -1 if network info is not available.
1.34 - * @error Invalid client index, client not in game, or fake client.
1.35 + * @error Invalid client index, client not connected, or fake client.
1.36 */
1.37 native Float:GetClientLatency(client, NetFlow:flow);
1.38
1.39 @@ -658,7 +658,7 @@
1.40 * @param client Player's index.
1.41 * @param flow Traffic flowing direction.
1.42 * @return Latency, or -1 if network info is not available.
1.43 - * @error Invalid client index, client not in game, or fake client.
1.44 + * @error Invalid client index, client not connected, or fake client.
1.45 */
1.46 native Float:GetClientAvgLatency(client, NetFlow:flow);
1.47
1.48 @@ -668,7 +668,7 @@
1.49 * @param client Player's index.
1.50 * @param flow Traffic flowing direction.
1.51 * @return Average packet loss, or -1 if network info is not available.
1.52 - * @error Invalid client index, client not in game, or fake client.
1.53 + * @error Invalid client index, client not connected, or fake client.
1.54 */
1.55 native Float:GetClientAvgLoss(client, NetFlow:flow);
1.56
1.57 @@ -678,7 +678,7 @@
1.58 * @param client Player's index.
1.59 * @param flow Traffic flowing direction.
1.60 * @return Average packet loss, or -1 if network info is not available.
1.61 - * @error Invalid client index, client not in game, or fake client.
1.62 + * @error Invalid client index, client not connected, or fake client.
1.63 */
1.64 native Float:GetClientAvgChoke(client, NetFlow:flow);
1.65
1.66 @@ -688,7 +688,7 @@
1.67 * @param client Player's index.
1.68 * @param flow Traffic flowing direction.
1.69 * @return Data flow.
1.70 - * @error Invalid client index, client not in game, or fake client.
1.71 + * @error Invalid client index, client not connected, or fake client.
1.72 */
1.73 native Float:GetClientAvgData(client, NetFlow:flow);
1.74
1.75 @@ -698,7 +698,7 @@
1.76 * @param client Player's index.
1.77 * @param flow Traffic flowing direction.
1.78 * @return Packet frequency.
1.79 - * @error Invalid client index, client not in game, or fake client.
1.80 + * @error Invalid client index, client not connected, or fake client.
1.81 */
1.82 native Float:GetClientAvgPackets(client, NetFlow:flow);
1.83