1.1 --- a/plugins/include/sdktools_gamerules.inc Wed Jul 31 22:57:50 2013 -0400
1.2 +++ b/plugins/include/sdktools_gamerules.inc Thu Aug 01 09:26:34 2013 -0400
1.3 @@ -93,6 +93,7 @@
1.4 * This value is auto-detected, and the size parameter is
1.5 * only used as a fallback in case detection fails.
1.6 * @param element Element # (starting from 0) if property is an array.
1.7 + * @param changeState If true, change will be sent over the network.
1.8 * @error Not supported.
1.9 * @noreturn
1.10 */
1.11 @@ -114,6 +115,7 @@
1.12 * @param prop Property name.
1.13 * @param value Value to set.
1.14 * @param element Element # (starting from 0) if property is an array.
1.15 + * @param changeState If true, change will be sent over the network.
1.16 * @noreturn
1.17 * @error Not supported.
1.18 */
1.19 @@ -137,6 +139,7 @@
1.20 * @param prop Property name.
1.21 * @param other Entity index to set, or -1 to unset.
1.22 * @param element Element # (starting from 0) if property is an array.
1.23 + * @param changeState If true, change will be sent over the network.
1.24 * @noreturn
1.25 * @error Not supported.
1.26 */
1.27 @@ -159,6 +162,7 @@
1.28 * @param prop Property name.
1.29 * @param vec Vector to set.
1.30 * @param element Element # (starting from 0) if property is an array.
1.31 + * @param changeState If true, change will be sent over the network.
1.32 * @noreturn
1.33 * @error Not supported.
1.34 */
1.35 @@ -180,6 +184,7 @@
1.36 *
1.37 * @param prop Property to use.
1.38 * @param buffer String to set.
1.39 + * @param changeState If true, change will be sent over the network.
1.40 * @return Number of non-null bytes written.
1.41 * @error Not supported.
1.42 */