plugins/include/tf2.inc
changeset 3967 ceafb87d38a7
parent 3818 f25d64a5cd7a
child 4161 069015fa89c4
     1.1 --- a/plugins/include/tf2.inc	Wed Jul 31 22:57:50 2013 -0400
     1.2 +++ b/plugins/include/tf2.inc	Thu Aug 01 09:26:34 2013 -0400
     1.3 @@ -35,13 +35,13 @@
     1.4  #endif
     1.5  #define _tf2_included
     1.6  
     1.7 -#define TF_STUNFLAG_SLOWDOWN        (1 << 0)	// activates slowdown modifier
     1.8 -#define TF_STUNFLAG_BONKSTUCK       (1 << 1)	// bonk sound, stuck
     1.9 -#define TF_STUNFLAG_LIMITMOVEMENT   (1 << 2)	// disable forward/backward movement
    1.10 -#define TF_STUNFLAG_CHEERSOUND      (1 << 3)	// cheering sound
    1.11 -#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5)	// no sound or particle
    1.12 -#define TF_STUNFLAG_THIRDPERSON     (1 << 6)	// panic animation
    1.13 -#define TF_STUNFLAG_GHOSTEFFECT     (1 << 7)	// ghost particles
    1.14 +#define TF_STUNFLAG_SLOWDOWN        (1 << 0)	/**< activates slowdown modifier */
    1.15 +#define TF_STUNFLAG_BONKSTUCK       (1 << 1)	/**< bonk sound, stuck */
    1.16 +#define TF_STUNFLAG_LIMITMOVEMENT   (1 << 2)	/**< disable forward/backward movement */
    1.17 +#define TF_STUNFLAG_CHEERSOUND      (1 << 3)	/**< cheering sound */
    1.18 +#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5)	/**< no sound or particle */
    1.19 +#define TF_STUNFLAG_THIRDPERSON     (1 << 6)	/**< panic animation */
    1.20 +#define TF_STUNFLAG_GHOSTEFFECT     (1 << 7)	/**< ghost particles */
    1.21  
    1.22  #define TF_STUNFLAGS_LOSERSTATE     TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON
    1.23  #define TF_STUNFLAGS_GHOSTSCARE     TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON
    1.24 @@ -173,10 +173,11 @@
    1.25   * Sets a client on fire for 10 seconds.
    1.26   *
    1.27   * @param client		Player's index.
    1.28 + * @param attacker		Attacker's index.
    1.29   * @noreturn
    1.30   * @error				Invalid client index, client not in game, or no mod support.
    1.31   */
    1.32 -native TF2_IgnitePlayer(client, target);
    1.33 +native TF2_IgnitePlayer(client, attacker);
    1.34  
    1.35  /**
    1.36   * Respawns a client
    1.37 @@ -255,10 +256,10 @@
    1.38   * Stuns a client
    1.39   *
    1.40   * @param client		Player's index.
    1.41 - * @param float			Duration of stun.
    1.42 - * @param float			Slowdown percent (as decimal, 0.00-1.00)
    1.43 - *						(ignored if TF_STUNFLAG_SLOWDOWN is not set.
    1.44 - * @param int			Stun flags.
    1.45 + * @param duration		Duration of stun.
    1.46 + * @param slowdown		Slowdown percent (as decimal, 0.00-1.00)
    1.47 + *						Ignored if TF_STUNFLAG_SLOWDOWN is not set.
    1.48 + * @param stunflags		Stun flags.
    1.49   * @param attacker		Attacker's index (0 is allowed for world).
    1.50   * @noreturn
    1.51   */
    1.52 @@ -269,7 +270,7 @@
    1.53   *
    1.54   * @param client		Player's index.
    1.55   * @param attacker		Attacker's index.
    1.56 - * @param float			Duration of bleeding (in seconds).
    1.57 + * @param duration		Duration of bleeding (in seconds).
    1.58   * @noreturn
    1.59   */
    1.60  native TF2_MakeBleed(client, attacker, Float:duration);