plugins/include/entity_prop_stocks.inc
changeset 2583 d3b2571c378b
parent 2289 44045ead61cd
child 2646 06420bac0e89
     1.1 --- a/plugins/include/entity_prop_stocks.inc	Sun Feb 08 15:40:48 2009 -0500
     1.2 +++ b/plugins/include/entity_prop_stocks.inc	Wed Feb 18 02:19:22 2009 -0600
     1.3 @@ -170,9 +170,27 @@
     1.4   */
     1.5  stock GetEntityFlags(entity)
     1.6  {
     1.7 -	return GetEntProp(entity, Prop_Data, "m_fFlags");
     1.8 +	static bool:gotconfig = false;
     1.9 +	static String:datamap[32];
    1.10 +	
    1.11 +	if (!gotconfig)
    1.12 +	{
    1.13 +		new Handle:gc = LoadGameConfigFile("core.games");
    1.14 +		new bool:exists = GameConfGetKeyValue(gc, "m_fFlags", datamap, sizeof(datamap));
    1.15 +		CloseHandle(gc);
    1.16 +		
    1.17 +		if (!exists)
    1.18 +		{
    1.19 +			strcopy(datamap, sizeof(datamap), "m_fFlags");
    1.20 +		}
    1.21 +		
    1.22 +		gotconfig = true;
    1.23 +	}
    1.24 +	
    1.25 +	return GetEntProp(entity, Prop_Data, datamap);
    1.26  }
    1.27  
    1.28 +
    1.29  /**
    1.30   * Gets an entity's movetype.
    1.31   *
    1.32 @@ -182,8 +200,24 @@
    1.33   */
    1.34  stock MoveType:GetEntityMoveType(entity)
    1.35  {
    1.36 -	new offset = GetEntSendPropOffs(entity, "movetype");
    1.37 -	return MoveType:GetEntData(entity, offset, 1);
    1.38 +	static bool:gotconfig = false;
    1.39 +	static String:datamap[32];
    1.40 +	
    1.41 +	if (!gotconfig)
    1.42 +	{
    1.43 +		new Handle:gc = LoadGameConfigFile("core.games");
    1.44 +		new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
    1.45 +		CloseHandle(gc);
    1.46 +		
    1.47 +		if (!exists)
    1.48 +		{
    1.49 +			strcopy(datamap, sizeof(datamap), "m_MoveType");
    1.50 +		}
    1.51 +		
    1.52 +		gotconfig = true;
    1.53 +	}
    1.54 +	
    1.55 +	return MoveType:GetEntProp(entity, Prop_Data, datamap);
    1.56  }
    1.57  
    1.58  /**
    1.59 @@ -196,8 +230,24 @@
    1.60   */
    1.61  stock SetEntityMoveType(entity, MoveType:mt)
    1.62  {
    1.63 -	new offset = GetEntSendPropOffs(entity, "movetype");
    1.64 -	SetEntData(entity, offset, mt, 1, true);
    1.65 +	static bool:gotconfig = false;
    1.66 +	static String:datamap[32];
    1.67 +	
    1.68 +	if (!gotconfig)
    1.69 +	{
    1.70 +		new Handle:gc = LoadGameConfigFile("core.games");
    1.71 +		new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
    1.72 +		CloseHandle(gc);
    1.73 +		
    1.74 +		if (!exists)
    1.75 +		{
    1.76 +			strcopy(datamap, sizeof(datamap), "m_MoveType");
    1.77 +		}
    1.78 +		
    1.79 +		gotconfig = true;
    1.80 +	}
    1.81 +	
    1.82 +	SetEntProp(entity, Prop_Data, datamap, mt);
    1.83  }
    1.84  
    1.85  /**
    1.86 @@ -209,7 +259,24 @@
    1.87   */
    1.88  stock RenderMode:GetEntityRenderMode(entity)
    1.89  {
    1.90 -	return RenderMode:GetEntProp(entity, Prop_Send, "m_nRenderMode", 1);
    1.91 +	static bool:gotconfig = false;
    1.92 +	static String:prop[32];
    1.93 +	
    1.94 +	if (!gotconfig)
    1.95 +	{
    1.96 +		new Handle:gc = LoadGameConfigFile("core.games");
    1.97 +		new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
    1.98 +		CloseHandle(gc);
    1.99 +		
   1.100 +		if (!exists)
   1.101 +		{
   1.102 +			strcopy(prop, sizeof(prop), "m_nRenderMode");
   1.103 +		}
   1.104 +		
   1.105 +		gotconfig = true;
   1.106 +	}
   1.107 +	
   1.108 +	return RenderMode:GetEntProp(entity, Prop_Send, prop, 1);
   1.109  }
   1.110  
   1.111  /**
   1.112 @@ -222,7 +289,24 @@
   1.113   */
   1.114  stock SetEntityRenderMode(entity, RenderMode:mode)
   1.115  {
   1.116 -	SetEntProp(entity, Prop_Send, "m_nRenderMode", mode, 1);
   1.117 +	static bool:gotconfig = false;
   1.118 +	static String:prop[32];
   1.119 +	
   1.120 +	if (!gotconfig)
   1.121 +	{
   1.122 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.123 +		new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
   1.124 +		CloseHandle(gc);
   1.125 +		
   1.126 +		if (!exists)
   1.127 +		{
   1.128 +			strcopy(prop, sizeof(prop), "m_nRenderMode");
   1.129 +		}
   1.130 +		
   1.131 +		gotconfig = true;
   1.132 +	}
   1.133 +	
   1.134 +	SetEntProp(entity, Prop_Send, prop, mode, 1);
   1.135  }
   1.136  
   1.137  /**
   1.138 @@ -234,7 +318,24 @@
   1.139   */
   1.140  stock RenderFx:GetEntityRenderFx(entity)
   1.141  {
   1.142 -	return RenderFx:GetEntProp(entity, Prop_Send, "m_nRenderFX", 1);
   1.143 +	static bool:gotconfig = false;
   1.144 +	static String:prop[32];
   1.145 +	
   1.146 +	if (!gotconfig)
   1.147 +	{
   1.148 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.149 +		new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
   1.150 +		CloseHandle(gc);
   1.151 +		
   1.152 +		if (!exists)
   1.153 +		{
   1.154 +			strcopy(prop, sizeof(prop), "m_nRenderFX");
   1.155 +		}
   1.156 +		
   1.157 +		gotconfig = true;
   1.158 +	}
   1.159 +	
   1.160 +	return RenderFx:GetEntProp(entity, Prop_Send, prop, 1);
   1.161  }
   1.162  
   1.163  /**
   1.164 @@ -247,7 +348,24 @@
   1.165   */
   1.166  stock SetEntityRenderFx(entity, RenderFx:fx)
   1.167  {
   1.168 -	SetEntProp(entity, Prop_Send, "m_nRenderFX", fx, 1);
   1.169 +	static bool:gotconfig = false;
   1.170 +	static String:prop[32];
   1.171 +	
   1.172 +	if (!gotconfig)
   1.173 +	{
   1.174 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.175 +		new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
   1.176 +		CloseHandle(gc);
   1.177 +		
   1.178 +		if (!exists)
   1.179 +		{
   1.180 +			strcopy(prop, sizeof(prop), "m_nRenderFX");
   1.181 +		}
   1.182 +		
   1.183 +		gotconfig = true;
   1.184 +	}
   1.185 +	
   1.186 +	SetEntProp(entity, Prop_Send, prop, fx, 1);
   1.187  }
   1.188  
   1.189  /**
   1.190 @@ -263,15 +381,36 @@
   1.191   */
   1.192  stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
   1.193  {
   1.194 -	new offset = GetEntSendPropOffs(entity, "m_clrRender");
   1.195 +	static bool:gotconfig = false;
   1.196 +	static String:prop[32];
   1.197 +	
   1.198 +	if (!gotconfig)
   1.199 +	{
   1.200 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.201 +		new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
   1.202 +		CloseHandle(gc);
   1.203 +		
   1.204 +		if (!exists)
   1.205 +		{
   1.206 +			strcopy(prop, sizeof(prop), "m_clrRender");
   1.207 +		}
   1.208 +		
   1.209 +		gotconfig = true;
   1.210 +	}
   1.211 +	
   1.212 +	new offset = GetEntSendPropOffs(entity, prop);
   1.213 +	
   1.214 +	if (offset <= 0)
   1.215 +	{
   1.216 +		ThrowError("SetEntityRenderColor not supported by this mod");
   1.217 +	}
   1.218 +	
   1.219  	SetEntData(entity, offset, r, 1, true);
   1.220  	SetEntData(entity, offset + 1, g, 1, true);
   1.221  	SetEntData(entity, offset + 2, b, 1, true);
   1.222  	SetEntData(entity, offset + 3, a, 1, true);
   1.223  }
   1.224  
   1.225 -/* GuessSDKVersion */
   1.226 -
   1.227  /**
   1.228   * Gets an entity's gravity.
   1.229   *
   1.230 @@ -281,7 +420,24 @@
   1.231   */
   1.232  stock Float:GetEntityGravity(entity)
   1.233  {
   1.234 -	return GetEntPropFloat(entity, Prop_Data, "m_flGravity");
   1.235 +	static bool:gotconfig = false;
   1.236 +	static String:datamap[32];
   1.237 +	
   1.238 +	if (!gotconfig)
   1.239 +	{
   1.240 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.241 +		new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
   1.242 +		CloseHandle(gc);
   1.243 +		
   1.244 +		if (!exists)
   1.245 +		{
   1.246 +			strcopy(datamap, sizeof(datamap), "m_flGravity");
   1.247 +		}
   1.248 +		
   1.249 +		gotconfig = true;
   1.250 +	}
   1.251 +	
   1.252 +	return GetEntPropFloat(entity, Prop_Data, datamap);
   1.253  }
   1.254  
   1.255  /**
   1.256 @@ -294,7 +450,24 @@
   1.257   */
   1.258  stock SetEntityGravity(entity, Float:amount)
   1.259  {
   1.260 -	SetEntPropFloat(entity, Prop_Data, "m_flGravity", amount);
   1.261 +	static bool:gotconfig = false;
   1.262 +	static String:datamap[32];
   1.263 +	
   1.264 +	if (!gotconfig)
   1.265 +	{
   1.266 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.267 +		new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
   1.268 +		CloseHandle(gc);
   1.269 +		
   1.270 +		if (!exists)
   1.271 +		{
   1.272 +			strcopy(datamap, sizeof(datamap), "m_flGravity");
   1.273 +		}
   1.274 +		
   1.275 +		gotconfig = true;
   1.276 +	}
   1.277 +	
   1.278 +	SetEntPropFloat(entity, Prop_Data, datamap, amount);
   1.279  }
   1.280  
   1.281  /**
   1.282 @@ -307,7 +480,50 @@
   1.283   */
   1.284  stock SetEntityHealth(entity, amount)
   1.285  {
   1.286 -	SetEntProp(entity, Prop_Send, "m_iHealth", amount);
   1.287 +	static bool:gotconfig = false;
   1.288 +	static String:prop[32];
   1.289 +	
   1.290 +	if (!gotconfig)
   1.291 +	{
   1.292 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.293 +		new bool:exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
   1.294 +		CloseHandle(gc);
   1.295 +		
   1.296 +		if (!exists)
   1.297 +		{
   1.298 +			strcopy(prop, sizeof(prop), "m_iHeath");
   1.299 +		}
   1.300 +		
   1.301 +		gotconfig = true;
   1.302 +	}
   1.303 +	
   1.304 +	decl String:cls[64];
   1.305 +	new PropFieldType:type;
   1.306 +	new offset;
   1.307 +	
   1.308 +	if (!GetEntityNetClass(ent, cls, sizeof(cls)))
   1.309 +	{
   1.310 +		ThrowError("SetEntityHealth not supported by this mod: Could not get serverclass name");
   1.311 +		return;
   1.312 +	}
   1.313 +	
   1.314 +	offset = FindSendPropInfo(cls, prop, type);
   1.315 +	
   1.316 +	if (offset <= 0)
   1.317 +	{
   1.318 +		ThrowError("SetEntityHealth not supported by this mod");
   1.319 +		return;
   1.320 +	}
   1.321 +	
   1.322 +	/* Dark Messiah uses a float for the health instead an integer */
   1.323 +	if (type == PropField_Float)
   1.324 +	{
   1.325 +		SetEntDataFloat(entity, offset, float(amount));
   1.326 +	}
   1.327 +	else
   1.328 +	{
   1.329 +		SetEntProp(entity, prop, amount);
   1.330 +	}
   1.331  }
   1.332  
   1.333  /**
   1.334 @@ -320,5 +536,22 @@
   1.335   */
   1.336  stock GetClientButtons(client)
   1.337  {
   1.338 -	return GetEntProp(client, Prop_Data, "m_nButtons");
   1.339 +	static bool:gotconfig = false;
   1.340 +	static String:datamap[32];
   1.341 +	
   1.342 +	if (!gotconfig)
   1.343 +	{
   1.344 +		new Handle:gc = LoadGameConfigFile("core.games");
   1.345 +		new bool:exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
   1.346 +		CloseHandle(gc);
   1.347 +		
   1.348 +		if (!exists)
   1.349 +		{
   1.350 +			strcopy(datamap, sizeof(datamap), "m_nButtons");
   1.351 +		}
   1.352 +		
   1.353 +		gotconfig = true;
   1.354 +	}
   1.355 +	
   1.356 +	return GetEntProp(client, Prop_Data, datamap);
   1.357  }