1.1 --- a/core/smn_filesystem.cpp Mon Mar 19 19:19:41 2007 +0000
1.2 +++ b/core/smn_filesystem.cpp Thu Mar 22 21:12:17 2007 +0000
1.3 @@ -64,7 +64,7 @@
1.4 return 0;
1.5 }
1.6
1.7 - char realpath[PLATFORM_MAX_PATH+1];
1.8 + char realpath[PLATFORM_MAX_PATH];
1.9 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", path);
1.10
1.11 IDirectory *pDir = g_LibSys.OpenDirectory(realpath);
1.12 @@ -142,7 +142,7 @@
1.13 return 0;
1.14 }
1.15
1.16 - char realpath[PLATFORM_MAX_PATH+1];
1.17 + char realpath[PLATFORM_MAX_PATH];
1.18 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.19
1.20 FILE *pFile = fopen(realpath, mode);
1.21 @@ -164,7 +164,7 @@
1.22 return 0;
1.23 }
1.24
1.25 - char realpath[PLATFORM_MAX_PATH+1];
1.26 + char realpath[PLATFORM_MAX_PATH];
1.27 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.28
1.29 return (unlink(realpath)) ? 0 : 1;
1.30 @@ -271,7 +271,7 @@
1.31 return 0;
1.32 }
1.33
1.34 - char realpath[PLATFORM_MAX_PATH+1];
1.35 + char realpath[PLATFORM_MAX_PATH];
1.36 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.37 #ifdef PLATFORM_WINDOWS
1.38 struct _stat s;
1.39 @@ -313,9 +313,9 @@
1.40 return 0;
1.41 }
1.42
1.43 - char new_realpath[PLATFORM_MAX_PATH+1];
1.44 + char new_realpath[PLATFORM_MAX_PATH];
1.45 g_SourceMod.BuildPath(Path_Game, new_realpath, sizeof(new_realpath), "%s", newpath);
1.46 - char old_realpath[PLATFORM_MAX_PATH+1];
1.47 + char old_realpath[PLATFORM_MAX_PATH];
1.48 g_SourceMod.BuildPath(Path_Game, old_realpath, sizeof(old_realpath), "%s", oldpath);
1.49
1.50 #ifdef PLATFORM_WINDOWS
1.51 @@ -335,7 +335,7 @@
1.52 return 0;
1.53 }
1.54
1.55 - char realpath[PLATFORM_MAX_PATH+1];
1.56 + char realpath[PLATFORM_MAX_PATH];
1.57 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.58 #ifdef PLATFORM_WINDOWS
1.59 struct _stat s;
1.60 @@ -372,7 +372,7 @@
1.61 return -1;
1.62 }
1.63
1.64 - char realpath[PLATFORM_MAX_PATH+1];
1.65 + char realpath[PLATFORM_MAX_PATH];
1.66 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.67 #ifdef PLATFORM_WINDOWS
1.68 struct _stat s;
1.69 @@ -409,7 +409,7 @@
1.70 return 0;
1.71 }
1.72
1.73 - char realpath[PLATFORM_MAX_PATH+1];
1.74 + char realpath[PLATFORM_MAX_PATH];
1.75 g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.76
1.77 return (rmdir(realpath)) ? 0 : 1;