core/smn_filesystem.cpp
changeset 652 d62a08ba6318
parent 638 58d588da18c1
child 653 ef60870067ff
     1.1 --- a/core/smn_filesystem.cpp	Mon Mar 19 19:19:41 2007 +0000
     1.2 +++ b/core/smn_filesystem.cpp	Thu Mar 22 21:12:17 2007 +0000
     1.3 @@ -64,7 +64,7 @@
     1.4  		return 0;
     1.5  	}
     1.6  
     1.7 -	char realpath[PLATFORM_MAX_PATH+1];
     1.8 +	char realpath[PLATFORM_MAX_PATH];
     1.9  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", path);
    1.10  
    1.11  	IDirectory *pDir = g_LibSys.OpenDirectory(realpath);
    1.12 @@ -142,7 +142,7 @@
    1.13  		return 0;
    1.14  	}
    1.15  
    1.16 -	char realpath[PLATFORM_MAX_PATH+1];
    1.17 +	char realpath[PLATFORM_MAX_PATH];
    1.18  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.19  
    1.20  	FILE *pFile = fopen(realpath, mode);
    1.21 @@ -164,7 +164,7 @@
    1.22  		return 0;
    1.23  	}
    1.24  
    1.25 -	char realpath[PLATFORM_MAX_PATH+1];
    1.26 +	char realpath[PLATFORM_MAX_PATH];
    1.27  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.28  
    1.29  	return (unlink(realpath)) ? 0 : 1;
    1.30 @@ -271,7 +271,7 @@
    1.31  		return 0;
    1.32  	}
    1.33  
    1.34 -	char realpath[PLATFORM_MAX_PATH+1];
    1.35 +	char realpath[PLATFORM_MAX_PATH];
    1.36  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.37  #ifdef PLATFORM_WINDOWS
    1.38  	struct _stat s;
    1.39 @@ -313,9 +313,9 @@
    1.40  		return 0;
    1.41  	}
    1.42  
    1.43 -	char new_realpath[PLATFORM_MAX_PATH+1];
    1.44 +	char new_realpath[PLATFORM_MAX_PATH];
    1.45  	g_SourceMod.BuildPath(Path_Game, new_realpath, sizeof(new_realpath), "%s", newpath);
    1.46 -	char old_realpath[PLATFORM_MAX_PATH+1];
    1.47 +	char old_realpath[PLATFORM_MAX_PATH];
    1.48  	g_SourceMod.BuildPath(Path_Game, old_realpath, sizeof(old_realpath), "%s", oldpath);
    1.49  
    1.50  #ifdef PLATFORM_WINDOWS
    1.51 @@ -335,7 +335,7 @@
    1.52  		return 0;
    1.53  	}
    1.54  
    1.55 -	char realpath[PLATFORM_MAX_PATH+1];
    1.56 +	char realpath[PLATFORM_MAX_PATH];
    1.57  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.58  #ifdef PLATFORM_WINDOWS
    1.59  	struct _stat s;
    1.60 @@ -372,7 +372,7 @@
    1.61  		return -1;
    1.62  	}
    1.63  
    1.64 -	char realpath[PLATFORM_MAX_PATH+1];
    1.65 +	char realpath[PLATFORM_MAX_PATH];
    1.66  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.67  #ifdef PLATFORM_WINDOWS
    1.68  	struct _stat s;
    1.69 @@ -409,7 +409,7 @@
    1.70  		return 0;
    1.71  	}
    1.72  
    1.73 -	char realpath[PLATFORM_MAX_PATH+1];
    1.74 +	char realpath[PLATFORM_MAX_PATH];
    1.75  	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.76  
    1.77  	return (rmdir(realpath)) ? 0 : 1;