core/MenuManager.cpp
changeset 769 d7dc79f1f93e
child 773 e68ac12d1cf6
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/MenuManager.cpp	Sat May 12 23:45:52 2007 +0000
     1.3 @@ -0,0 +1,676 @@
     1.4 +#include <stdarg.h>
     1.5 +#include <time.h>
     1.6 +#include "MenuManager.h"
     1.7 +#include "sm_stringutil.h"
     1.8 +#include "sourcemm_api.h"
     1.9 +#include "PlayerManager.h"
    1.10 +#include "MenuStyle_Valve.h"
    1.11 +
    1.12 +MenuManager g_Menus;
    1.13 +
    1.14 +/*************************************
    1.15 + *************************************
    1.16 + **** BROADCAST HANDLING WRAPPERS ****
    1.17 + *************************************
    1.18 + *************************************/
    1.19 +
    1.20 +BroadcastHandler::BroadcastHandler(IMenuHandler *handler) : m_pHandler(handler), numClients(0)
    1.21 +{
    1.22 +}
    1.23 +
    1.24 +unsigned int BroadcastHandler::GetMenuAPIVersion2()
    1.25 +{
    1.26 +	return m_pHandler->GetMenuAPIVersion2();
    1.27 +}
    1.28 +
    1.29 +void BroadcastHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
    1.30 +{
    1.31 +	m_pHandler->OnMenuCancel(menu, client, reason);
    1.32 +}
    1.33 +
    1.34 +void BroadcastHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuDisplay *display)
    1.35 +{
    1.36 +	numClients++;
    1.37 +	m_pHandler->OnMenuDisplay(menu, client, display);
    1.38 +}
    1.39 +
    1.40 +void BroadcastHandler::OnBroadcastEnd(IBaseMenu *menu)
    1.41 +{
    1.42 +	g_Menus.FreeBroadcastHandler(this);
    1.43 +}
    1.44 +
    1.45 +void BroadcastHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
    1.46 +{
    1.47 +	m_pHandler->OnMenuSelect(menu, client, item);
    1.48 +}
    1.49 +
    1.50 +void BroadcastHandler::OnMenuEnd(IBaseMenu *menu)
    1.51 +{
    1.52 +	assert(numClients > 0);
    1.53 +
    1.54 +	/* Only fire if all clients have gotten a menu end */
    1.55 +	if (--numClients == 0)
    1.56 +	{
    1.57 +		IMenuHandler *pHandler = m_pHandler;
    1.58 +		OnBroadcastEnd(menu);
    1.59 +		pHandler->OnMenuEnd(menu);
    1.60 +	}
    1.61 +}
    1.62 +
    1.63 +VoteHandler::VoteHandler(IMenuVoteHandler *handler) 
    1.64 +: BroadcastHandler(handler), m_pVoteHandler(handler)
    1.65 +{
    1.66 +}
    1.67 +
    1.68 +void VoteHandler::Initialize(IBaseMenu *menu)
    1.69 +{
    1.70 +	unsigned int numItems = menu->GetItemCount();
    1.71 +
    1.72 +	if (m_counts.size() >= numItems)
    1.73 +	{
    1.74 +		for (size_t i=0; i<numItems; i++)
    1.75 +		{
    1.76 +			m_counts[i] = 0;
    1.77 +		}
    1.78 +	} else {
    1.79 +		for (size_t i=0; i<m_counts.size(); i++)
    1.80 +		{
    1.81 +			m_counts[i] = 0;
    1.82 +		}
    1.83 +		m_counts.resize(numItems, 0);
    1.84 +	}
    1.85 +}
    1.86 +
    1.87 +void VoteHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
    1.88 +{
    1.89 +	if (item < numItems)
    1.90 +	{
    1.91 +		m_counts[item]++;
    1.92 +	}
    1.93 +
    1.94 +	BroadcastHandler::OnMenuSelect(menu, client, item);
    1.95 +}
    1.96 +
    1.97 +void VoteHandler::OnBroadcastEnd(IBaseMenu *menu)
    1.98 +{
    1.99 +	m_ties.clear();
   1.100 +
   1.101 +	size_t highest = 0;
   1.102 +	for (size_t i=1; i<numItems; i++)
   1.103 +	{
   1.104 +		if (m_counts[i] > m_counts[highest])
   1.105 +		{
   1.106 +			m_ties.clear();
   1.107 +			highest = i;
   1.108 +		} else if (m_counts[i] == m_counts[highest]) {
   1.109 +			m_ties.push_back(i);
   1.110 +		}
   1.111 +	}
   1.112 +
   1.113 +	if (m_ties.size())
   1.114 +	{
   1.115 +		m_ties.push_back(highest);
   1.116 +		srand(static_cast<unsigned int>(time(NULL)));
   1.117 +		highest = m_ties[rand() % m_ties.size()];
   1.118 +	}
   1.119 +
   1.120 +	m_pVoteHandler->OnMenuVoteEnd(menu, highest);
   1.121 +
   1.122 +	g_Menus.FreeVoteHandler(this);
   1.123 +}
   1.124 +
   1.125 +/*******************************
   1.126 + *******************************
   1.127 + ******** MENU MANAGER *********
   1.128 + *******************************
   1.129 + *******************************/
   1.130 +
   1.131 +MenuManager::MenuManager()
   1.132 +{
   1.133 +	m_ShowMenu = -1;
   1.134 +	m_pDefaultStyle = NULL;
   1.135 +}
   1.136 +
   1.137 +void MenuManager::OnSourceModAllInitialized()
   1.138 +{
   1.139 +	int num = g_SMAPI->GetUserMessageCount();
   1.140 +	if (num >= 1)
   1.141 +	{
   1.142 +		for (int i=0; i<num; i++)
   1.143 +		{
   1.144 +			if (strcmp(g_SMAPI->GetUserMessage(i, NULL), "ShowMenu") == 0)
   1.145 +			{
   1.146 +				m_ShowMenu = i;
   1.147 +				break;
   1.148 +			}
   1.149 +		}
   1.150 +	}
   1.151 +
   1.152 +	/* :TODO: styles */
   1.153 +	m_Styles.push_back(&g_ValveMenuStyle);
   1.154 +	SetDefaultStyle(&g_ValveMenuStyle);
   1.155 +}
   1.156 +
   1.157 +void MenuManager::OnSourceModAllShutdown()
   1.158 +{
   1.159 +	while (!m_BroadcastHandlers.empty())
   1.160 +	{
   1.161 +		delete m_BroadcastHandlers.front();
   1.162 +		m_BroadcastHandlers.pop();
   1.163 +	}
   1.164 +
   1.165 +	while (!m_VoteHandlers.empty())
   1.166 +	{
   1.167 +		delete m_VoteHandlers.front();
   1.168 +		m_VoteHandlers.pop();
   1.169 +	}
   1.170 +}
   1.171 +
   1.172 +bool MenuManager::SetDefaultStyle(IMenuStyle *style)
   1.173 +{
   1.174 +	if (!style)
   1.175 +	{
   1.176 +		return false;
   1.177 +	}
   1.178 +
   1.179 +	m_pDefaultStyle = style;
   1.180 +
   1.181 +	return true;
   1.182 +}
   1.183 +
   1.184 +IMenuStyle *MenuManager::GetStyle(unsigned int index)
   1.185 +{
   1.186 +	if (index >= GetStyleCount())
   1.187 +	{
   1.188 +		return NULL;
   1.189 +	}
   1.190 +
   1.191 +	return m_Styles[index];
   1.192 +}
   1.193 +
   1.194 +unsigned int MenuManager::GetStyleCount()
   1.195 +{
   1.196 +	return (unsigned int)m_Styles.size();
   1.197 +}
   1.198 +
   1.199 +IMenuStyle *MenuManager::FindStyleByName(const char *name)
   1.200 +{
   1.201 +	unsigned int count = GetStyleCount();
   1.202 +	for (unsigned int i=0; i<count; i++)
   1.203 +	{
   1.204 +		IMenuStyle *ptr = GetStyle(i);
   1.205 +		if (strcasecmp(ptr->GetStyleName(), name) == 0)
   1.206 +		{
   1.207 +			return ptr;
   1.208 +		}
   1.209 +	}
   1.210 +
   1.211 +	return NULL;
   1.212 +}
   1.213 +
   1.214 +inline bool IsSlotItem(IMenuDisplay *display,
   1.215 +					   unsigned int style)
   1.216 +{
   1.217 +	if (!display->CanDrawItem(style))
   1.218 +	{
   1.219 +	return false;
   1.220 +	}
   1.221 +	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
   1.222 +	{
   1.223 +		return false;
   1.224 +	}
   1.225 +	if (style & ITEMDRAW_RAWLINE)
   1.226 +	{
   1.227 +		return false;
   1.228 +	}
   1.229 +
   1.230 +	return true;
   1.231 +}
   1.232 +
   1.233 +IMenuDisplay *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
   1.234 +{
   1.235 +	IBaseMenu *menu = md.menu;
   1.236 +
   1.237 +	if (!menu)
   1.238 +	{
   1.239 +		return NULL;
   1.240 +	}
   1.241 +
   1.242 +	struct
   1.243 +	{
   1.244 +		unsigned int position;
   1.245 +		ItemDrawInfo draw;
   1.246 +	} drawItems[10];
   1.247 +
   1.248 +	/* Figure out how many items to draw */
   1.249 +	IMenuStyle *style = menu->GetDrawStyle();
   1.250 +	unsigned int pgn = menu->GetPagination();
   1.251 +	unsigned int maxItems = style->GetMaxPageItems();
   1.252 +	if (pgn != MENU_NO_PAGINATION)
   1.253 +	{
   1.254 +		maxItems = pgn;
   1.255 +	}
   1.256 +
   1.257 +	unsigned int totalItems = menu->GetItemCount();
   1.258 +	unsigned int startItem = 0;
   1.259 +
   1.260 +	/* For pagination, find the starting point. */
   1.261 +	if (pgn != MENU_NO_PAGINATION)
   1.262 +	{
   1.263 +		if (order == ItemOrder_Ascending)
   1.264 +		{
   1.265 +			startItem = md.lastItem;
   1.266 +			/* This shouldn't happen with well-coded menus.
   1.267 +			 * If the item is out of bounds, switch the order to
   1.268 +			 * Items_Descending and make us start from the top.
   1.269 +			 */
   1.270 +			if (startItem >= totalItems)
   1.271 +			{
   1.272 +				startItem = totalItems - 1;
   1.273 +				order = ItemOrder_Descending;
   1.274 +			}
   1.275 +		} else if (order == ItemOrder_Descending) {
   1.276 +			startItem = md.firstItem;
   1.277 +			/* This shouldn't happen with well-coded menus.
   1.278 +			 * If searching backwards doesn't give us enough room,
   1.279 +			 * start from the beginning and change to ascending.
   1.280 +			 */
   1.281 +			if (startItem <= maxItems)
   1.282 +			{
   1.283 +				startItem = 0;
   1.284 +				order = ItemOrder_Ascending;
   1.285 +			}
   1.286 +		}
   1.287 +	}
   1.288 +
   1.289 +	/* Get our Display pointer and initialize some crap */
   1.290 +	IMenuDisplay *display = menu->CreateDisplay();
   1.291 +	IMenuHandler *mh = md.mh;
   1.292 +	bool foundExtra = false;
   1.293 +	unsigned int extraItem = 0;
   1.294 +
   1.295 +	/**
   1.296 +	 * We keep searching until:
   1.297 +	 * 1) There are no more items
   1.298 +	 * 2) We reach one OVER the maximum number of slot items
   1.299 +	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
   1.300 +	 */
   1.301 +	unsigned int i = startItem;
   1.302 +	unsigned int foundItems = 0;
   1.303 +	while (true)
   1.304 +	{
   1.305 +		ItemDrawInfo &dr = drawItems[foundItems].draw;
   1.306 +		/* Is the item valid? */
   1.307 +		if (menu->GetItemInfo(i, &dr) != NULL)
   1.308 +		{
   1.309 +			/* Ask the user to change the style, if necessary */
   1.310 +			mh->OnMenuDrawItem(menu, client, i, dr.style);
   1.311 +			/* Check if it's renderable */
   1.312 +			if (IsSlotItem(display, dr.style))
   1.313 +			{
   1.314 +				/* If we've already found the max number of items,
   1.315 +				 * This means we should just cancel out and log our
   1.316 +				 * "last item."
   1.317 +				 */
   1.318 +				if (foundItems >= maxItems)
   1.319 +				{
   1.320 +					foundExtra = true;
   1.321 +					extraItem = i;
   1.322 +					break;
   1.323 +				}
   1.324 +				drawItems[foundItems++].position = i;
   1.325 +			}
   1.326 +		}
   1.327 +		/* If there's no pagination, stop once the menu is full. */
   1.328 +		if (pgn == MENU_NO_PAGINATION)
   1.329 +		{
   1.330 +			/* If we've filled up, then stop */
   1.331 +			if (foundItems >= maxItems)
   1.332 +			{
   1.333 +				break;
   1.334 +			}
   1.335 +		}
   1.336 +		/* If we're descending and this is the first item, stop */
   1.337 +		if (order == ItemOrder_Descending)
   1.338 +		{
   1.339 +			if (i == 0)
   1.340 +			{
   1.341 +				break;
   1.342 +			}
   1.343 +			i--;
   1.344 +		} 
   1.345 +		/* If we're ascending and this is the last item, stop */
   1.346 +		else if (order == ItemOrder_Ascending)
   1.347 +		{
   1.348 +			if (i >= totalItems - 1)
   1.349 +			{
   1.350 +				break;
   1.351 +			}
   1.352 +			i++;
   1.353 +		}
   1.354 +	}
   1.355 +
   1.356 +	/* There were no items to draw! */
   1.357 +	if (!foundItems)
   1.358 +	{
   1.359 +		delete display;
   1.360 +		return NULL;
   1.361 +	}
   1.362 +
   1.363 +	/* Check initial buttons */
   1.364 +	bool displayPrev = false;
   1.365 +	bool displayNext = false;
   1.366 +	if (foundExtra)
   1.367 +	{
   1.368 +		if (order == ItemOrder_Descending)
   1.369 +		{
   1.370 +			displayPrev = true;
   1.371 +			md.firstItem = extraItem;
   1.372 +		} else if (order == ItemOrder_Ascending) {
   1.373 +			displayNext = true;
   1.374 +			md.lastItem = extraItem;
   1.375 +		}
   1.376 +	}
   1.377 +
   1.378 +	/**
   1.379 +	 * If we're paginated, we have to find if there is another page.
   1.380 +	 * Sadly, the only way to do this is to try drawing more items!
   1.381 +	 */
   1.382 +	if (pgn != MENU_NO_PAGINATION)
   1.383 +	{
   1.384 +		unsigned int lastItem = 0;
   1.385 +		ItemDrawInfo dr;
   1.386 +		/* Find the last feasible item to search from. */
   1.387 +		if (order == ItemOrder_Descending)
   1.388 +		{
   1.389 +			lastItem = drawItems[0].position;
   1.390 +			if (lastItem >= totalItems - 1)
   1.391 +			{
   1.392 +				goto skip_search;
   1.393 +			}
   1.394 +			while (++lastItem < totalItems)
   1.395 +			{
   1.396 +				if (menu->GetItemInfo(lastItem, &dr) != NULL)
   1.397 +				{
   1.398 +					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
   1.399 +					if (IsSlotItem(display, dr.style))
   1.400 +					{
   1.401 +						displayNext = true;
   1.402 +						md.lastItem = lastItem;
   1.403 +						break;
   1.404 +					}
   1.405 +				}
   1.406 +			}
   1.407 +		} else if (order == ItemOrder_Ascending) {
   1.408 +			lastItem = drawItems[0].position;
   1.409 +			if (lastItem == 0)
   1.410 +			{
   1.411 +				goto skip_search;
   1.412 +			}
   1.413 +			lastItem--;
   1.414 +			while (lastItem-- != 0)
   1.415 +			{
   1.416 +				if (menu->GetItemInfo(lastItem, &dr) != NULL)
   1.417 +				{
   1.418 +					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
   1.419 +					if (IsSlotItem(display, dr.style))
   1.420 +					{
   1.421 +						displayPrev = true;
   1.422 +						md.firstItem = lastItem;
   1.423 +						break;
   1.424 +					}
   1.425 +				}
   1.426 +			}
   1.427 +		}
   1.428 +	}
   1.429 +skip_search:
   1.430 +
   1.431 +	/* Draw the item according to the order */
   1.432 +	menu_slots_t *slots = md.slots;
   1.433 +	unsigned int position = 0;			/* Keep track of the last position */
   1.434 +	if (order == ItemOrder_Ascending)
   1.435 +	{
   1.436 +		for (unsigned int i=0; i<foundItems; i++)
   1.437 +		{
   1.438 +			ItemDrawInfo &dr = drawItems[i].draw;
   1.439 +			menu->GetItemInfo(drawItems[i].position, &dr);
   1.440 +			mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
   1.441 +			if ((position = display->DrawItem(dr)) != 0)
   1.442 +			{
   1.443 +				slots[position].item = drawItems[i].position;
   1.444 +				slots[position].type = ItemSel_Item;
   1.445 +			}
   1.446 +		}
   1.447 +	} else if (order == ItemOrder_Descending) {
   1.448 +		unsigned int i = foundItems;
   1.449 +		/* NOTE: There will always be at least one item because
   1.450 +		 * of the check earlier.
   1.451 +		 */
   1.452 +		while (i--)
   1.453 +		{
   1.454 +			ItemDrawInfo &dr = drawItems[i].draw;
   1.455 +			menu->GetItemInfo(drawItems[i].position, &dr);
   1.456 +			mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
   1.457 +			if ((position = display->DrawItem(dr)) != 0)
   1.458 +			{
   1.459 +				slots[position].item = drawItems[i].position;
   1.460 +				slots[position].type = ItemSel_Item;
   1.461 +			}
   1.462 +		}
   1.463 +	}
   1.464 +
   1.465 +	/* Now, we need to check if we need to add anything extra */
   1.466 +	if (pgn != MENU_NO_PAGINATION)
   1.467 +	{
   1.468 +		bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED);
   1.469 +		bool exitButton = menu->GetExitButton();
   1.470 +		char text[50];
   1.471 +
   1.472 +		/* Calculate how many items we are allowed for control stuff */
   1.473 +		unsigned int padding = style->GetMaxPageItems() - maxItems;
   1.474 +		
   1.475 +		/* Add the number of available slots */
   1.476 +		padding += (maxItems - foundItems);
   1.477 +
   1.478 +		/* Someday, if we are able to re-enable this, we will be very lucky men. */
   1.479 +#if 0
   1.480 +		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
   1.481 +		{
   1.482 +#endif
   1.483 +		/* Even if we don't draw an exit button, we invalidate the slot. */
   1.484 +		padding--;
   1.485 +#if 0
   1.486 +		} else {
   1.487 +			/* Otherwise, we don't draw anything and leave the slot available */
   1.488 +			exitButton = false;
   1.489 +		}
   1.490 +#endif
   1.491 +
   1.492 +		/* Subtract two slots for the displayNext/displayPrev padding */
   1.493 +		padding -= 2;
   1.494 +
   1.495 +		/**
   1.496 +		 * We allow next/prev to be undrawn if neither exists.
   1.497 +		 * Thus, we only need padding if one of them will be drawn,
   1.498 +		 * or the exit button will be drawn.
   1.499 +		 */
   1.500 +		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
   1.501 +		if (exitButton || (displayNext || displayPrev))
   1.502 +		{
   1.503 +			/* Add spacers so we can pad to the end */
   1.504 +			unsigned int null_pos = 0;
   1.505 +			for (unsigned int i=0; i<padding; i++)
   1.506 +			{
   1.507 +				position = display->DrawItem(padItem);
   1.508 +				slots[position].type = ItemSel_None;
   1.509 +			}
   1.510 +		}
   1.511 +		ItemDrawInfo dr(text, 0);
   1.512 +
   1.513 +		/* PREVIOUS */
   1.514 +		if (displayPrev || canDrawDisabled)
   1.515 +		{
   1.516 +			CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
   1.517 +			dr.style = displayPrev ? 0 : ITEMDRAW_DISABLED;
   1.518 +			position = display->DrawItem(dr);
   1.519 +			slots[position].type = ItemSel_Back;
   1.520 +		} else if ((displayNext || canDrawDisabled) || exitButton) {
   1.521 +			/* If we can't display this, 
   1.522 +			 * but there is a "next" or "exit" button, we need to pad!
   1.523 +			 */
   1.524 +			position = display->DrawItem(padItem);
   1.525 +			slots[position].type = ItemSel_None;
   1.526 +		}
   1.527 +
   1.528 +		/* NEXT */
   1.529 +		if (displayNext || canDrawDisabled)
   1.530 +		{
   1.531 +			CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
   1.532 +			dr.style = displayNext ? 0 : ITEMDRAW_DISABLED;
   1.533 +			position = display->DrawItem(dr);
   1.534 +			slots[position].type = ItemSel_Next;
   1.535 +		} else if (exitButton) {
   1.536 +			/* If we can't display this,
   1.537 +			 * but there is an exit button, we need to pad!
   1.538 +			 */
   1.539 +			position = display->DrawItem(padItem);
   1.540 +			slots[position].type = ItemSel_None;
   1.541 +		}
   1.542 +
   1.543 +		/* EXIT */
   1.544 +		if (exitButton)
   1.545 +		{
   1.546 +			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
   1.547 +			dr.style = 0;
   1.548 +			position = display->DrawItem(dr);
   1.549 +			slots[position].type = ItemSel_Exit;
   1.550 +		}
   1.551 +	}
   1.552 +
   1.553 +	/* Lastly, fill in any slots we could have missed */
   1.554 +	for (unsigned int i = position + 1; i < 10; i++)
   1.555 +	{
   1.556 +		slots[i].type = ItemSel_None;
   1.557 +	}
   1.558 +
   1.559 +	/* Do title stuff */
   1.560 +	mh->OnMenuDisplay(menu, client, display);
   1.561 +	display->DrawTitle(menu->GetDefaultTitle(), true);
   1.562 +
   1.563 +	return display;
   1.564 +}
   1.565 +
   1.566 +unsigned int MenuManager::BroadcastMenu(IBaseMenu *menu, 
   1.567 +										IMenuHandler *handler, 
   1.568 +										int clients[], 
   1.569 +										unsigned int numClients, 
   1.570 +										unsigned int time)
   1.571 +{
   1.572 +	BroadcastHandler *bh;
   1.573 +
   1.574 +	if (m_BroadcastHandlers.empty())
   1.575 +	{
   1.576 +		bh = new BroadcastHandler(handler);
   1.577 +	} else {
   1.578 +		bh = m_BroadcastHandlers.front();
   1.579 +		m_BroadcastHandlers.pop();
   1.580 +		bh->m_pHandler = handler;
   1.581 +		bh->numClients = 0;
   1.582 +	}
   1.583 +
   1.584 +	handler->OnMenuStart(menu);
   1.585 +
   1.586 +	unsigned int total = 0;
   1.587 +	for (unsigned int i=0; i<numClients; i++)
   1.588 +	{
   1.589 +		/* Only continue if displaying works */
   1.590 +		if (!menu->Display(clients[i], bh, time))
   1.591 +		{
   1.592 +			continue;
   1.593 +		}
   1.594 +
   1.595 +		/* :TODO: Allow sourcetv only, not all bots */
   1.596 +		CPlayer *player = g_Players.GetPlayerByIndex(clients[i]);
   1.597 +		if (player->IsFakeClient())
   1.598 +		{
   1.599 +			continue;
   1.600 +		}
   1.601 +
   1.602 +		total++;
   1.603 +	}
   1.604 +
   1.605 +	if (!total)
   1.606 +	{
   1.607 +		/* End the broadcast here */
   1.608 +		handler->OnMenuEnd(menu);
   1.609 +		FreeBroadcastHandler(bh);
   1.610 +	}
   1.611 +
   1.612 +	return total;
   1.613 +}
   1.614 +
   1.615 +unsigned int MenuManager::VoteMenu(IBaseMenu *menu,
   1.616 +								   IMenuVoteHandler *handler,
   1.617 +								   int clients[],
   1.618 +								   unsigned int numClients,
   1.619 +								   unsigned int time)
   1.620 +{
   1.621 +	VoteHandler *vh;
   1.622 +
   1.623 +	if (m_VoteHandlers.empty())
   1.624 +	{
   1.625 +		vh = new VoteHandler(handler);
   1.626 +	} else {
   1.627 +		vh = m_VoteHandlers.front();
   1.628 +		m_VoteHandlers.pop();
   1.629 +		vh->m_pHandler = handler;
   1.630 +		vh->numClients = 0;
   1.631 +	}
   1.632 +
   1.633 +	vh->Initialize(menu);
   1.634 +	handler->OnMenuStart(menu);
   1.635 +
   1.636 +	unsigned int total = 0;
   1.637 +	for (unsigned int i=0; i<numClients; i++)
   1.638 +	{
   1.639 +		/* Only continue if displaying works */
   1.640 +		if (!menu->Display(clients[i], vh, time))
   1.641 +		{
   1.642 +			continue;
   1.643 +		}
   1.644 +
   1.645 +		/* :TODO: Allow sourcetv only, not all bots */
   1.646 +		CPlayer *player = g_Players.GetPlayerByIndex(clients[i]);
   1.647 +		if (player->IsFakeClient())
   1.648 +		{
   1.649 +			continue;
   1.650 +		}
   1.651 +
   1.652 +		total++;
   1.653 +	}
   1.654 +
   1.655 +	if (!total)
   1.656 +	{
   1.657 +		/* End the broadcast here */
   1.658 +		handler->OnMenuEnd(menu);
   1.659 +		FreeVoteHandler(vh);
   1.660 +	}
   1.661 +
   1.662 +	return total;
   1.663 +}
   1.664 +
   1.665 +void MenuManager::FreeBroadcastHandler(BroadcastHandler *bh)
   1.666 +{
   1.667 +	m_BroadcastHandlers.push(bh);
   1.668 +}
   1.669 +
   1.670 +void MenuManager::FreeVoteHandler(VoteHandler *vh)
   1.671 +{
   1.672 +	m_VoteHandlers.push(vh);
   1.673 +}
   1.674 +
   1.675 +IMenuStyle *MenuManager::GetDefaultStyle()
   1.676 +{
   1.677 +	return m_pDefaultStyle;
   1.678 +}
   1.679 +