1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/sdktools_gamerules.inc Wed Jul 06 17:37:35 2011 -0400
1.3 @@ -0,0 +1,194 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _sdktools_gamerules_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _sdktools_gamerules_included
1.40 +
1.41 +enum RoundState {
1.42 + // initialize the game, create teams
1.43 + RoundState_Init,
1.44 +
1.45 + //Before players have joined the game. Periodically checks to see if enough players are ready
1.46 + //to start a game. Also reverts to this when there are no active players
1.47 + RoundState_Pregame,
1.48 +
1.49 + //The game is about to start, wait a bit and spawn everyone
1.50 + RoundState_StartGame,
1.51 +
1.52 + //All players are respawned, frozen in place
1.53 + RoundState_Preround,
1.54 +
1.55 + //Round is on, playing normally
1.56 + RoundState_RoundRunning,
1.57 +
1.58 + //Someone has won the round
1.59 + RoundState_TeamWin,
1.60 +
1.61 + //Noone has won, manually restart the game, reset scores
1.62 + RoundState_Restart,
1.63 +
1.64 + //Noone has won, restart the game
1.65 + RoundState_Stalemate,
1.66 +
1.67 + //Game is over, showing the scoreboard etc
1.68 + RoundState_GameOver,
1.69 +
1.70 + //Game is over, doing bonus round stuff
1.71 + RoundState_Bonus,
1.72 +};
1.73 +
1.74 +/**
1.75 + * Retrieves an integer value from a property of the gamerules entity.
1.76 + *
1.77 + * @param prop Property name.
1.78 + * @param size Number of bytes to read (valid values are 1, 2, or 4).
1.79 + * This value is auto-detected, and the size parameter is
1.80 + * only used as a fallback in case detection fails.
1.81 + * @param element Element # (starting from 0) if property is an array.
1.82 + * @return Value at the given property offset.
1.83 + * @error Not supported.
1.84 + */
1.85 +native GameRules_GetProp(const String:prop[], size=4, element=0);
1.86 +
1.87 +/**
1.88 + * Sets an integer value for a property of the gamerules entity.
1.89 + *
1.90 + * @param prop Property name.
1.91 + * @param value Value to set.
1.92 + * @param size Number of bytes to write (valid values are 1, 2, or 4).
1.93 + * This value is auto-detected, and the size parameter is
1.94 + * only used as a fallback in case detection fails.
1.95 + * @param element Element # (starting from 0) if property is an array.
1.96 + * @error Not supported.
1.97 + * @noreturn
1.98 + */
1.99 +native GameRules_SetProp(const String:prop[], any:value, size=4, element=0, bool:changeState=false);
1.100 +
1.101 +/**
1.102 + * Retrieves a float value from a property of the gamerules entity.
1.103 + *
1.104 + * @param prop Property name.
1.105 + * @param element Element # (starting from 0) if property is an array.
1.106 + * @return Value at the given property offset.
1.107 + * @error Not supported.
1.108 + */
1.109 +native Float:GameRules_GetPropFloat(const String:prop[], element=0);
1.110 +
1.111 +/**
1.112 + * Sets a float value for a property of the gamerules entity.
1.113 + *
1.114 + * @param prop Property name.
1.115 + * @param value Value to set.
1.116 + * @param element Element # (starting from 0) if property is an array.
1.117 + * @noreturn
1.118 + * @error Not supported.
1.119 + */
1.120 +native GameRules_SetPropFloat(const String:prop[], Float:value, element=0, bool:changeState=false);
1.121 +
1.122 +/**
1.123 + * Retrieves a entity index from a property of the gamerules entity.
1.124 + *
1.125 + * @param prop Property name.
1.126 + * @param element Element # (starting from 0) if property is an array.
1.127 + * @return Entity index at the given property.
1.128 + * If there is no entity, or the entity is not valid,
1.129 + * then -1 is returned.
1.130 + * @error Not supported.
1.131 + */
1.132 +native GameRules_GetPropEnt(const String:prop[], element=0);
1.133 +
1.134 +/**
1.135 + * Sets an entity index for a property of the gamerules entity.
1.136 + *
1.137 + * @param prop Property name.
1.138 + * @param other Entity index to set, or -1 to unset.
1.139 + * @param element Element # (starting from 0) if property is an array.
1.140 + * @noreturn
1.141 + * @error Not supported.
1.142 + */
1.143 +native GameRules_SetPropEnt(const String:prop[], other, element=0, bool:changeState=false);
1.144 +
1.145 +/**
1.146 + * Retrieves a vector of floats from the gamerules entity, given a named network property.
1.147 + *
1.148 + * @param prop Property name.
1.149 + * @param vec Vector buffer to store data in.
1.150 + * @param element Element # (starting from 0) if property is an array.
1.151 + * @noreturn
1.152 + * @error Not supported.
1.153 + */
1.154 +native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
1.155 +
1.156 +/**
1.157 + * Sets a vector of floats in the gamerules entity, given a named network property.
1.158 + *
1.159 + * @param prop Property name.
1.160 + * @param vec Vector to set.
1.161 + * @param element Element # (starting from 0) if property is an array.
1.162 + * @noreturn
1.163 + * @error Not supported.
1.164 + */
1.165 +native GameRules_SetPropVector(const String:prop[], const Float:vec[3], element=0, bool:changeState=false);
1.166 +
1.167 +/**
1.168 + * Gets a gamerules property as a string.
1.169 + *
1.170 + * @param prop Property to use.
1.171 + * @param buffer Destination string buffer.
1.172 + * @param maxlen Maximum length of output string buffer.
1.173 + * @return Number of non-null bytes written.
1.174 + * @error Not supported.
1.175 + */
1.176 +native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
1.177 +
1.178 +/**
1.179 + * Sets a gamerules property as a string.
1.180 + *
1.181 + * @param prop Property to use.
1.182 + * @param buffer String to set.
1.183 + * @return Number of non-null bytes written.
1.184 + * @error Not supported.
1.185 + */
1.186 +native GameRules_SetPropString(const String:prop[], const String:buffer[], bool:changeState=false);
1.187 +
1.188 +/**
1.189 + * Gets the current round state.
1.190 + *
1.191 + * @return Round state.
1.192 + * @error Game doesn't support round state.
1.193 + */
1.194 +stock RoundState:GameRules_GetRoundState()
1.195 +{
1.196 + return RoundState:GameRules_GetProp("m_iRoundState");
1.197 +}