gamedata/sdktools.games/engine.darkm.txt
changeset 2690 e3906d051a3b
parent 2583 d3b2571c378b
child 2746 8d68569b9648
     1.1 --- a/gamedata/sdktools.games/engine.darkm.txt	Wed Apr 01 04:34:01 2009 -0700
     1.2 +++ b/gamedata/sdktools.games/engine.darkm.txt	Tue Apr 07 09:59:21 2009 -0700
     1.3 @@ -1,322 +1,333 @@
     1.4 -"Games"
     1.5 -{
     1.6 -	/* Sounds */
     1.7 -	"#default"
     1.8 -	{
     1.9 -		"Keys"
    1.10 -		{
    1.11 -			"SlapSoundCount"	"3"
    1.12 -			"SlapSound1"		"default/player/sword_on_flesh_std01.wav"
    1.13 -			"SlapSound2"		"default/player/sword_on_flesh_std05.wav"
    1.14 -			"SlapSound3"		"default/player/bone_breaking03.wav"
    1.15 -		}
    1.16 -	}
    1.17 -	
    1.18 -	/* Properties */
    1.19 -	"#default"
    1.20 -	{
    1.21 -		"Offsets"
    1.22 -		{
    1.23 -			"m_iHealth"
    1.24 -			{
    1.25 -				"class"			"CBasePlayer"
    1.26 -				"prop"			"m_fHealth"
    1.27 -			}
    1.28 -		}
    1.29 -	}
    1.30 -	
    1.31 -	/* General Temp Entities */
    1.32 -	"#default"
    1.33 -	{
    1.34 -		"#supported"
    1.35 -		{
    1.36 -			"game"		"!Might and Magic Multiplayer"
    1.37 -		}
    1.38 -
    1.39 -		"Offsets"
    1.40 -		{
    1.41 -			/* Offset into CBaseTempEntity constructor */
    1.42 -			"s_pTempEntities"
    1.43 -			{
    1.44 -				"windows"	"17"
    1.45 -			}
    1.46 -			"GetTEName"
    1.47 -			{
    1.48 -				"windows"	"4"
    1.49 -			}
    1.50 -			"GetTENext"
    1.51 -			{
    1.52 -				"windows"	"8"
    1.53 -			}
    1.54 -			"TE_GetServerClass"
    1.55 -			{
    1.56 -				"windows"	"0"
    1.57 -			}
    1.58 -		}
    1.59 -
    1.60 -		"Signatures"
    1.61 -		{
    1.62 -			"CBaseTempEntity"
    1.63 -			{
    1.64 -				"library"	"server"
    1.65 -				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    1.66 -			}
    1.67 -		}
    1.68 -	}
    1.69 -	
    1.70 -	/* Create Entity Signatures */
    1.71 -	"#default"
    1.72 -	{
    1.73 -		"#supported"
    1.74 -		{
    1.75 -			"game"		"!Might and Magic Multiplayer"
    1.76 -		}
    1.77 -
    1.78 -		"Signatures"
    1.79 -		{
    1.80 -			"DispatchSpawn"
    1.81 -			{
    1.82 -				"library"	"server"
    1.83 -				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\x16"
    1.84 -			}
    1.85 -			"CreateEntityByName"
    1.86 -			{
    1.87 -				"library"	"server"
    1.88 -				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x2A\x85\xC0"
    1.89 -			}
    1.90 -		}
    1.91 -	}
    1.92 -
    1.93 -	/* CGlobalEntityList */
    1.94 -	"#default"
    1.95 -	{
    1.96 -		"#supported"
    1.97 -		{
    1.98 -			"game"		"!Might and Magic Multiplayer"
    1.99 -		}
   1.100 -		
   1.101 -		"Offsets"
   1.102 -		{
   1.103 -			/* Offset into LevelShutdown */
   1.104 -			"gEntList"
   1.105 -			{
   1.106 -				"windows"	"11"
   1.107 -			}
   1.108 -		}
   1.109 -		
   1.110 -		"Signatures"
   1.111 -		{
   1.112 -			"LevelShutdown"
   1.113 -			{
   1.114 -				"library"	"server"
   1.115 -				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
   1.116 -			}
   1.117 -
   1.118 -			/* Functions in CGlobalEntityList */
   1.119 -			"FindEntityByClassname"
   1.120 -			{
   1.121 -				"library"	"server"
   1.122 -				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D"
   1.123 -			}
   1.124 -		}
   1.125 -	}
   1.126 -
   1.127 -	/* General GameRules */
   1.128 -	"#default"
   1.129 -	{
   1.130 -		"#supported"
   1.131 -		{
   1.132 -			"game"		"!Might and Magic Multiplayer"
   1.133 -		}
   1.134 -		
   1.135 -		"Offsets"
   1.136 -		{
   1.137 -			/* Offset into CreateGameRulesObject */
   1.138 -			"g_pGameRules"
   1.139 -			{
   1.140 -				"windows"	"2"
   1.141 -			}
   1.142 -		}
   1.143 -		
   1.144 -		"Signatures"
   1.145 -		{
   1.146 -			/* This signature sometimes has multiple matches, but this
   1.147 -			 * does not matter as g_pGameRules is involved in all of them.
   1.148 -			 * The same g_pGameRules offset applies to each match.
   1.149 -			 *
   1.150 -			 * Sometimes this block of bytes is at the beginning of the static
   1.151 -			 * CreateGameRulesObject function and sometimes it is in the middle
   1.152 -			 * of an entirely different function. This depends on the game.
   1.153 -			 */
   1.154 -			"CreateGameRulesObject"
   1.155 -			{
   1.156 -				"library"	"server"
   1.157 -				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
   1.158 -			}
   1.159 -		}
   1.160 -	}
   1.161 -
   1.162 -	/* IServer interface pointer */
   1.163 -	"#default"
   1.164 -	{
   1.165 -		"Keys"
   1.166 -		{
   1.167 -			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   1.168 -			 *
   1.169 -			 * The engine binary is not actually scanned in order to look for
   1.170 -			 * this. SourceHook is used to used to determine the address of the
   1.171 -			 * function and this signature is used to verify that it contains
   1.172 -			 * the expected code. A pointer to sv (IServer interface) is used
   1.173 -			 * here.
   1.174 -			 */
   1.175 -			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   1.176 -		}
   1.177 -		
   1.178 -		"Offsets"
   1.179 -		{
   1.180 -			/* Offset into IVEngineServer::CreateFakeClient */
   1.181 -			"sv"
   1.182 -			{
   1.183 -				"windows"	"6"
   1.184 -			}
   1.185 -		}
   1.186 -	}
   1.187 -	
   1.188 -	/* EntityFactoryDictionary function */
   1.189 -	"#default"
   1.190 -	{
   1.191 -		"Signatures"
   1.192 -		{
   1.193 -			"EntityFactory"
   1.194 -			{
   1.195 -				"library"	"server"
   1.196 -				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   1.197 -			}
   1.198 -		}
   1.199 -	}
   1.200 -
   1.201 -	/* CBaseEntityOutput::FireOutput */
   1.202 -	"#default"
   1.203 -	{
   1.204 -		"#supported"
   1.205 -		{
   1.206 -			"game"		"!Might and Magic Multiplayer"
   1.207 -		}
   1.208 -		"Signatures"
   1.209 -		{
   1.210 -			"FireOutput"
   1.211 -			{
   1.212 -				"library"	"server"
   1.213 -				"windows"	"\x83\xEC\x1C\x53\x55\x56\x8B\x71\x14"
   1.214 -				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   1.215 -			}
   1.216 -		}
   1.217 -		"Offsets"
   1.218 -		{
   1.219 -			"FireOutputBackup"
   1.220 -			{
   1.221 -				"windows"	"6"
   1.222 -			}
   1.223 -		}
   1.224 -	}
   1.225 -	
   1.226 -	/* SetUserInfo data */
   1.227 -	"#default"
   1.228 -	{
   1.229 -		"Offsets"
   1.230 -		{
   1.231 -			/**
   1.232 -			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   1.233 -			 * Linux offset straight from VTable dump.
   1.234 -			 * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
   1.235 -			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   1.236 -			 */
   1.237 -			"SetUserCvar"
   1.238 -			{
   1.239 -				"windows"	"17"
   1.240 -			}
   1.241 -
   1.242 -			"UpdateUserSettings"
   1.243 -			{
   1.244 -				"windows"	"7"
   1.245 -			}
   1.246 -		}
   1.247 -	}
   1.248 -	
   1.249 -	/* Dark Messiah */
   1.250 -	"!Might and Magic Multiplayer"
   1.251 -	{
   1.252 -		"Offsets"
   1.253 -		{
   1.254 -			"GiveNamedItem"
   1.255 -			{
   1.256 -				"windows"	"309"
   1.257 -			}
   1.258 -			"RemovePlayerItem"
   1.259 -			{
   1.260 -				"windows"	"210"
   1.261 -			}
   1.262 -			"Weapon_GetSlot"
   1.263 -			{
   1.264 -				"windows"	"208"
   1.265 -			}
   1.266 -			"Ignite"
   1.267 -			{
   1.268 -				"windows"	"172"
   1.269 -			}
   1.270 -			"Extinguish"
   1.271 -			{
   1.272 -				"windows"	"173"
   1.273 -			}
   1.274 -			"Teleport"
   1.275 -			{
   1.276 -				"windows"	"92"
   1.277 -			}
   1.278 -			"GetVelocity"
   1.279 -			{
   1.280 -				"windows"	"115"
   1.281 -			}
   1.282 -			"EyeAngles"
   1.283 -			{
   1.284 -				"windows"	"107"
   1.285 -			}
   1.286 -			"AcceptInput"
   1.287 -			{
   1.288 -				"windows"	"34"
   1.289 -			}
   1.290 -			"DispatchKeyValue"
   1.291 -			{
   1.292 -				"windows"	"30"
   1.293 -			}
   1.294 -			"DispatchKeyValueFloat"
   1.295 -			{
   1.296 -				"windows"	"29"
   1.297 -			}
   1.298 -			"DispatchKeyValueVector"
   1.299 -			{
   1.300 -				"windows"	"28"
   1.301 -			}
   1.302 -			"SetEntityModel"
   1.303 -			{
   1.304 -				"windows"	"25"
   1.305 -			}
   1.306 -			"WeaponEquip"
   1.307 -			{
   1.308 -				"windows"	"202"
   1.309 -			}
   1.310 -			"Activate"
   1.311 -			{
   1.312 -				"windows"	"32"
   1.313 -			}
   1.314 -		}
   1.315 -		
   1.316 -		"Signatures"
   1.317 -		{
   1.318 -			"CommitSuicide"
   1.319 -			{
   1.320 -				"library"	"server"
   1.321 -				"windows"	"\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9"
   1.322 -			}
   1.323 -		}
   1.324 -	}
   1.325 -}
   1.326 +/**
   1.327 + * Do not edit this file.  Any changes will be overwritten by the gamedata
   1.328 + * updater or by upgrading your SourceMod install.
   1.329 + *
   1.330 + * To override data in this file, create a subdirectory named "custom" and
   1.331 + * place your own gamedata file(s) inside of it.  Such files will be parsed
   1.332 + * after SM's own.
   1.333 + *
   1.334 + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
   1.335 + */
   1.336 +
   1.337 +"Games"
   1.338 +{
   1.339 +	/* Sounds */
   1.340 +	"#default"
   1.341 +	{
   1.342 +		"Keys"
   1.343 +		{
   1.344 +			"SlapSoundCount"	"3"
   1.345 +			"SlapSound1"		"default/player/sword_on_flesh_std01.wav"
   1.346 +			"SlapSound2"		"default/player/sword_on_flesh_std05.wav"
   1.347 +			"SlapSound3"		"default/player/bone_breaking03.wav"
   1.348 +		}
   1.349 +	}
   1.350 +	
   1.351 +	/* Properties */
   1.352 +	"#default"
   1.353 +	{
   1.354 +		"Offsets"
   1.355 +		{
   1.356 +			"m_iHealth"
   1.357 +			{
   1.358 +				"class"			"CBasePlayer"
   1.359 +				"prop"			"m_fHealth"
   1.360 +			}
   1.361 +		}
   1.362 +	}
   1.363 +	
   1.364 +	/* General Temp Entities */
   1.365 +	"#default"
   1.366 +	{
   1.367 +		"#supported"
   1.368 +		{
   1.369 +			"game"		"!Might and Magic Multiplayer"
   1.370 +		}
   1.371 +
   1.372 +		"Offsets"
   1.373 +		{
   1.374 +			/* Offset into CBaseTempEntity constructor */
   1.375 +			"s_pTempEntities"
   1.376 +			{
   1.377 +				"windows"	"17"
   1.378 +			}
   1.379 +			"GetTEName"
   1.380 +			{
   1.381 +				"windows"	"4"
   1.382 +			}
   1.383 +			"GetTENext"
   1.384 +			{
   1.385 +				"windows"	"8"
   1.386 +			}
   1.387 +			"TE_GetServerClass"
   1.388 +			{
   1.389 +				"windows"	"0"
   1.390 +			}
   1.391 +		}
   1.392 +
   1.393 +		"Signatures"
   1.394 +		{
   1.395 +			"CBaseTempEntity"
   1.396 +			{
   1.397 +				"library"	"server"
   1.398 +				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
   1.399 +			}
   1.400 +		}
   1.401 +	}
   1.402 +	
   1.403 +	/* Create Entity Signatures */
   1.404 +	"#default"
   1.405 +	{
   1.406 +		"#supported"
   1.407 +		{
   1.408 +			"game"		"!Might and Magic Multiplayer"
   1.409 +		}
   1.410 +
   1.411 +		"Signatures"
   1.412 +		{
   1.413 +			"DispatchSpawn"
   1.414 +			{
   1.415 +				"library"	"server"
   1.416 +				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\x16"
   1.417 +			}
   1.418 +			"CreateEntityByName"
   1.419 +			{
   1.420 +				"library"	"server"
   1.421 +				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x2A\x85\xC0"
   1.422 +			}
   1.423 +		}
   1.424 +	}
   1.425 +
   1.426 +	/* CGlobalEntityList */
   1.427 +	"#default"
   1.428 +	{
   1.429 +		"#supported"
   1.430 +		{
   1.431 +			"game"		"!Might and Magic Multiplayer"
   1.432 +		}
   1.433 +		
   1.434 +		"Offsets"
   1.435 +		{
   1.436 +			/* Offset into LevelShutdown */
   1.437 +			"gEntList"
   1.438 +			{
   1.439 +				"windows"	"11"
   1.440 +			}
   1.441 +		}
   1.442 +		
   1.443 +		"Signatures"
   1.444 +		{
   1.445 +			"LevelShutdown"
   1.446 +			{
   1.447 +				"library"	"server"
   1.448 +				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
   1.449 +			}
   1.450 +
   1.451 +			/* Functions in CGlobalEntityList */
   1.452 +			"FindEntityByClassname"
   1.453 +			{
   1.454 +				"library"	"server"
   1.455 +				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D"
   1.456 +			}
   1.457 +		}
   1.458 +	}
   1.459 +
   1.460 +	/* General GameRules */
   1.461 +	"#default"
   1.462 +	{
   1.463 +		"#supported"
   1.464 +		{
   1.465 +			"game"		"!Might and Magic Multiplayer"
   1.466 +		}
   1.467 +		
   1.468 +		"Offsets"
   1.469 +		{
   1.470 +			/* Offset into CreateGameRulesObject */
   1.471 +			"g_pGameRules"
   1.472 +			{
   1.473 +				"windows"	"2"
   1.474 +			}
   1.475 +		}
   1.476 +		
   1.477 +		"Signatures"
   1.478 +		{
   1.479 +			/* This signature sometimes has multiple matches, but this
   1.480 +			 * does not matter as g_pGameRules is involved in all of them.
   1.481 +			 * The same g_pGameRules offset applies to each match.
   1.482 +			 *
   1.483 +			 * Sometimes this block of bytes is at the beginning of the static
   1.484 +			 * CreateGameRulesObject function and sometimes it is in the middle
   1.485 +			 * of an entirely different function. This depends on the game.
   1.486 +			 */
   1.487 +			"CreateGameRulesObject"
   1.488 +			{
   1.489 +				"library"	"server"
   1.490 +				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
   1.491 +			}
   1.492 +		}
   1.493 +	}
   1.494 +
   1.495 +	/* IServer interface pointer */
   1.496 +	"#default"
   1.497 +	{
   1.498 +		"Keys"
   1.499 +		{
   1.500 +			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   1.501 +			 *
   1.502 +			 * The engine binary is not actually scanned in order to look for
   1.503 +			 * this. SourceHook is used to used to determine the address of the
   1.504 +			 * function and this signature is used to verify that it contains
   1.505 +			 * the expected code. A pointer to sv (IServer interface) is used
   1.506 +			 * here.
   1.507 +			 */
   1.508 +			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   1.509 +		}
   1.510 +		
   1.511 +		"Offsets"
   1.512 +		{
   1.513 +			/* Offset into IVEngineServer::CreateFakeClient */
   1.514 +			"sv"
   1.515 +			{
   1.516 +				"windows"	"6"
   1.517 +			}
   1.518 +		}
   1.519 +	}
   1.520 +	
   1.521 +	/* EntityFactoryDictionary function */
   1.522 +	"#default"
   1.523 +	{
   1.524 +		"Signatures"
   1.525 +		{
   1.526 +			"EntityFactory"
   1.527 +			{
   1.528 +				"library"	"server"
   1.529 +				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   1.530 +			}
   1.531 +		}
   1.532 +	}
   1.533 +
   1.534 +	/* CBaseEntityOutput::FireOutput */
   1.535 +	"#default"
   1.536 +	{
   1.537 +		"#supported"
   1.538 +		{
   1.539 +			"game"		"!Might and Magic Multiplayer"
   1.540 +		}
   1.541 +		"Signatures"
   1.542 +		{
   1.543 +			"FireOutput"
   1.544 +			{
   1.545 +				"library"	"server"
   1.546 +				"windows"	"\x83\xEC\x1C\x53\x55\x56\x8B\x71\x14"
   1.547 +				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   1.548 +			}
   1.549 +		}
   1.550 +		"Offsets"
   1.551 +		{
   1.552 +			"FireOutputBackup"
   1.553 +			{
   1.554 +				"windows"	"6"
   1.555 +			}
   1.556 +		}
   1.557 +	}
   1.558 +	
   1.559 +	/* SetUserInfo data */
   1.560 +	"#default"
   1.561 +	{
   1.562 +		"Offsets"
   1.563 +		{
   1.564 +			/**
   1.565 +			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   1.566 +			 * Linux offset straight from VTable dump.
   1.567 +			 * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
   1.568 +			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   1.569 +			 */
   1.570 +			"SetUserCvar"
   1.571 +			{
   1.572 +				"windows"	"17"
   1.573 +			}
   1.574 +
   1.575 +			"UpdateUserSettings"
   1.576 +			{
   1.577 +				"windows"	"7"
   1.578 +			}
   1.579 +		}
   1.580 +	}
   1.581 +	
   1.582 +	/* Dark Messiah */
   1.583 +	"!Might and Magic Multiplayer"
   1.584 +	{
   1.585 +		"Offsets"
   1.586 +		{
   1.587 +			"GiveNamedItem"
   1.588 +			{
   1.589 +				"windows"	"309"
   1.590 +			}
   1.591 +			"RemovePlayerItem"
   1.592 +			{
   1.593 +				"windows"	"210"
   1.594 +			}
   1.595 +			"Weapon_GetSlot"
   1.596 +			{
   1.597 +				"windows"	"208"
   1.598 +			}
   1.599 +			"Ignite"
   1.600 +			{
   1.601 +				"windows"	"172"
   1.602 +			}
   1.603 +			"Extinguish"
   1.604 +			{
   1.605 +				"windows"	"173"
   1.606 +			}
   1.607 +			"Teleport"
   1.608 +			{
   1.609 +				"windows"	"92"
   1.610 +			}
   1.611 +			"GetVelocity"
   1.612 +			{
   1.613 +				"windows"	"115"
   1.614 +			}
   1.615 +			"EyeAngles"
   1.616 +			{
   1.617 +				"windows"	"107"
   1.618 +			}
   1.619 +			"AcceptInput"
   1.620 +			{
   1.621 +				"windows"	"34"
   1.622 +			}
   1.623 +			"DispatchKeyValue"
   1.624 +			{
   1.625 +				"windows"	"30"
   1.626 +			}
   1.627 +			"DispatchKeyValueFloat"
   1.628 +			{
   1.629 +				"windows"	"29"
   1.630 +			}
   1.631 +			"DispatchKeyValueVector"
   1.632 +			{
   1.633 +				"windows"	"28"
   1.634 +			}
   1.635 +			"SetEntityModel"
   1.636 +			{
   1.637 +				"windows"	"25"
   1.638 +			}
   1.639 +			"WeaponEquip"
   1.640 +			{
   1.641 +				"windows"	"202"
   1.642 +			}
   1.643 +			"Activate"
   1.644 +			{
   1.645 +				"windows"	"32"
   1.646 +			}
   1.647 +		}
   1.648 +		
   1.649 +		"Signatures"
   1.650 +		{
   1.651 +			"CommitSuicide"
   1.652 +			{
   1.653 +				"library"	"server"
   1.654 +				"windows"	"\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9"
   1.655 +			}
   1.656 +		}
   1.657 +	}
   1.658 +}