gamedata/sdktools.games.txt
changeset 1498 e7eb59f70ff6
parent 1428 1ceceba15864
child 1504 312c2e8934b1
     1.1 --- a/gamedata/sdktools.games.txt	Wed Sep 26 22:37:40 2007 +0000
     1.2 +++ b/gamedata/sdktools.games.txt	Fri Sep 28 19:56:19 2007 +0000
     1.3 @@ -299,6 +299,11 @@
     1.4  				"windows"	"118"
     1.5  				"linux"		"119"
     1.6  			}
     1.7 +			"AcceptInput"
     1.8 +			{
     1.9 +				"windows"	"35"
    1.10 +				"linux"		"36"
    1.11 +			}
    1.12  		}
    1.13  	}
    1.14  
    1.15 @@ -352,6 +357,11 @@
    1.16  				"windows"	"118"
    1.17  				"linux"		"119"
    1.18  			}
    1.19 +			"AcceptInput"
    1.20 +			{
    1.21 +				"windows"	"35"
    1.22 +				"linux"		"36"
    1.23 +			}
    1.24  		}
    1.25  	}
    1.26  	
    1.27 @@ -405,6 +415,11 @@
    1.28  				"windows"	"118"
    1.29  				"linux"		"119"
    1.30  			}
    1.31 +			"AcceptInput"
    1.32 +			{
    1.33 +				"windows"	"35"
    1.34 +				"linux"		"36"
    1.35 +			}
    1.36  		}
    1.37  	}
    1.38  	
    1.39 @@ -521,6 +536,11 @@
    1.40  				"windows"	"120"
    1.41  				"linux"		"121"
    1.42  			}
    1.43 +			"AcceptInput"
    1.44 +			{
    1.45 +				"windows"	"35"
    1.46 +				"linux"		"36"
    1.47 +			}
    1.48  
    1.49  			/* Offset into CBaseTempEntity constructor.
    1.50  			 * On Windows Dsytopia is heavily inlined; we use the function 
    1.51 @@ -589,6 +609,11 @@
    1.52  				"windows"	"107"
    1.53  				"linux"		"108"
    1.54  			}
    1.55 +			"AcceptInput"
    1.56 +			{
    1.57 +				"windows"	"34"
    1.58 +				"linux"		"35"
    1.59 +			}
    1.60  			"s_pTempEntities"
    1.61  			{
    1.62  				"linux"		"28"
    1.63 @@ -667,6 +692,11 @@
    1.64  				"windows"	"118"
    1.65  				"linux"		"119"
    1.66  			}
    1.67 +			"AcceptInput"
    1.68 +			{
    1.69 +				"windows"	"35"
    1.70 +				"linux"		"36"
    1.71 +			}
    1.72  			
    1.73  			/* Temp Entities */
    1.74  			"s_pTempEntities"