1.1 --- a/gamedata/sdktools.games.txt Wed Sep 26 22:37:40 2007 +0000
1.2 +++ b/gamedata/sdktools.games.txt Fri Sep 28 19:56:19 2007 +0000
1.3 @@ -299,6 +299,11 @@
1.4 "windows" "118"
1.5 "linux" "119"
1.6 }
1.7 + "AcceptInput"
1.8 + {
1.9 + "windows" "35"
1.10 + "linux" "36"
1.11 + }
1.12 }
1.13 }
1.14
1.15 @@ -352,6 +357,11 @@
1.16 "windows" "118"
1.17 "linux" "119"
1.18 }
1.19 + "AcceptInput"
1.20 + {
1.21 + "windows" "35"
1.22 + "linux" "36"
1.23 + }
1.24 }
1.25 }
1.26
1.27 @@ -405,6 +415,11 @@
1.28 "windows" "118"
1.29 "linux" "119"
1.30 }
1.31 + "AcceptInput"
1.32 + {
1.33 + "windows" "35"
1.34 + "linux" "36"
1.35 + }
1.36 }
1.37 }
1.38
1.39 @@ -521,6 +536,11 @@
1.40 "windows" "120"
1.41 "linux" "121"
1.42 }
1.43 + "AcceptInput"
1.44 + {
1.45 + "windows" "35"
1.46 + "linux" "36"
1.47 + }
1.48
1.49 /* Offset into CBaseTempEntity constructor.
1.50 * On Windows Dsytopia is heavily inlined; we use the function
1.51 @@ -589,6 +609,11 @@
1.52 "windows" "107"
1.53 "linux" "108"
1.54 }
1.55 + "AcceptInput"
1.56 + {
1.57 + "windows" "34"
1.58 + "linux" "35"
1.59 + }
1.60 "s_pTempEntities"
1.61 {
1.62 "linux" "28"
1.63 @@ -667,6 +692,11 @@
1.64 "windows" "118"
1.65 "linux" "119"
1.66 }
1.67 + "AcceptInput"
1.68 + {
1.69 + "windows" "35"
1.70 + "linux" "36"
1.71 + }
1.72
1.73 /* Temp Entities */
1.74 "s_pTempEntities"