1.1 --- a/core/TimerSys.h Wed May 12 04:13:56 2010 -0500
1.2 +++ b/core/TimerSys.h Thu May 13 01:47:12 2010 -0700
1.3 @@ -78,11 +78,11 @@
1.4 float GetTickedTime();
1.5 void NotifyOfGameStart(float offset /* = 0.0f */);
1.6 bool GetMapTimeLeft(float *pTime);
1.7 + IMapTimer *GetMapTimer();
1.8 public:
1.9 void RunFrame();
1.10 void RemoveMapChangeTimers();
1.11 void GameFrame(bool simulating);
1.12 - IMapTimer *GetMapTimer();
1.13 private:
1.14 List<ITimer *> m_SingleTimers;
1.15 List<ITimer *> m_LoopTimers;