1.1 --- a/core/sourcemod.cpp Mon Aug 27 14:02:22 2007 +0000
1.2 +++ b/core/sourcemod.cpp Wed Aug 29 00:27:54 2007 +0000
1.3 @@ -50,6 +50,7 @@
1.4 #include "MenuStyle_Radio.h"
1.5 #include "Database.h"
1.6 #include "HalfLife2.h"
1.7 +#include "GameConfigs.h"
1.8
1.9 SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
1.10 SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
1.11 @@ -72,6 +73,7 @@
1.12 bool g_Loaded = false;
1.13 int g_StillFrames = 0;
1.14 float g_StillTime = 0.0f;
1.15 +IExtension *g_pGameExt = NULL;
1.16
1.17 typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
1.18 typedef int (*GIVEENGINEPOINTER2)(ISourcePawnEngine *, unsigned int api_version);
1.19 @@ -518,6 +520,15 @@
1.20 /* Load any auto extensions */
1.21 g_Extensions.TryAutoload();
1.22
1.23 + /* Load any game extension */
1.24 + const char *game_ext;
1.25 + if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
1.26 + {
1.27 + char path[PLATFORM_MAX_PATH];
1.28 + UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
1.29 + g_pGameExt = g_Extensions.LoadAutoExtension(path);
1.30 + }
1.31 +
1.32 /* Run the first pass */
1.33 g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
1.34