1.1 --- a/plugins/funcommands/timebomb.sp Fri Jul 23 21:23:35 2010 -0400
1.2 +++ b/plugins/funcommands/timebomb.sp Mon Jul 26 08:15:52 2010 -0400
1.3 @@ -127,8 +127,11 @@
1.4 }
1.5 else
1.6 {
1.7 - TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_TimeBombRadius), 5000);
1.8 - TE_SendToAll();
1.9 + if (g_ExplosionSprite > -1)
1.10 + {
1.11 + TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_TimeBombRadius), 5000);
1.12 + TE_SendToAll();
1.13 + }
1.14
1.15 EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
1.16
1.17 @@ -166,8 +169,12 @@
1.18 damage = RoundToFloor(damage * ((GetConVarFloat(g_Cvar_TimeBombRadius) - distance) / GetConVarFloat(g_Cvar_TimeBombRadius)));
1.19
1.20 SlapPlayer(i, damage, false);
1.21 - TE_SetupExplosion(pos, g_ExplosionSprite, 0.05, 1, 0, 1, 1);
1.22 - TE_SendToAll();
1.23 +
1.24 + if (g_ExplosionSprite > -1)
1.25 + {
1.26 + TE_SetupExplosion(pos, g_ExplosionSprite, 0.05, 1, 0, 1, 1);
1.27 + TE_SendToAll();
1.28 + }
1.29
1.30 /* ToDo
1.31 new Float:dir[3];