1.1 --- a/core/smn_filesystem.cpp Fri Mar 16 21:34:29 2007 +0000
1.2 +++ b/core/smn_filesystem.cpp Fri Mar 16 22:09:07 2007 +0000
1.3 @@ -143,7 +143,7 @@
1.4 }
1.5
1.6 char realpath[PLATFORM_MAX_PATH+1];
1.7 - g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
1.8 + g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.9
1.10 FILE *pFile = fopen(realpath, mode);
1.11 if (!pFile)
1.12 @@ -165,7 +165,7 @@
1.13 }
1.14
1.15 char realpath[PLATFORM_MAX_PATH+1];
1.16 - g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
1.17 + g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.18
1.19 return (unlink(realpath)) ? 0 : 1;
1.20 }
1.21 @@ -269,7 +269,7 @@
1.22 }
1.23
1.24 char realpath[PLATFORM_MAX_PATH+1];
1.25 - g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
1.26 + g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.27 #ifdef PLATFORM_WINDOWS
1.28 struct _stat s;
1.29 if (_stat(realpath, &s) != 0)
1.30 @@ -311,9 +311,9 @@
1.31 }
1.32
1.33 char new_realpath[PLATFORM_MAX_PATH+1];
1.34 - g_SourceMod.BuildPath(Path_SM, new_realpath, sizeof(new_realpath), "%s", newpath);
1.35 + g_SourceMod.BuildPath(Path_Game, new_realpath, sizeof(new_realpath), "%s", newpath);
1.36 char old_realpath[PLATFORM_MAX_PATH+1];
1.37 - g_SourceMod.BuildPath(Path_SM, old_realpath, sizeof(old_realpath), "%s", oldpath);
1.38 + g_SourceMod.BuildPath(Path_Game, old_realpath, sizeof(old_realpath), "%s", oldpath);
1.39
1.40 #ifdef PLATFORM_WINDOWS
1.41 return (MoveFileA(old_realpath, new_realpath)) ? 1 : 0;
1.42 @@ -333,7 +333,7 @@
1.43 }
1.44
1.45 char realpath[PLATFORM_MAX_PATH+1];
1.46 - g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
1.47 + g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.48 #ifdef PLATFORM_WINDOWS
1.49 struct _stat s;
1.50 if (_stat(realpath, &s) != 0)
1.51 @@ -370,7 +370,7 @@
1.52 }
1.53
1.54 char realpath[PLATFORM_MAX_PATH+1];
1.55 - g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
1.56 + g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.57 #ifdef PLATFORM_WINDOWS
1.58 struct _stat s;
1.59 if (_stat(realpath, &s) != 0)
1.60 @@ -407,7 +407,7 @@
1.61 }
1.62
1.63 char realpath[PLATFORM_MAX_PATH+1];
1.64 - g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
1.65 + g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
1.66
1.67 return (rmdir(realpath)) ? 0 : 1;
1.68 }
1.69 @@ -516,8 +516,8 @@
1.70 {"RemoveDir", sm_RemoveDir},
1.71 {"WriteFileLine", sm_WriteFileLine},
1.72 {"BuildPath", sm_BuildPath},
1.73 - {"LogToGame", sm_LogToGame},
1.74 - {"LogMessage", sm_LogMessage},
1.75 + {"LogToGame", sm_LogToGame},
1.76 + {"LogMessage", sm_LogMessage},
1.77 {"LogError", sm_LogError},
1.78 {NULL, NULL},
1.79 };