core/smn_filesystem.cpp
changeset 636 fd44485fcc86
parent 592 c2a2c38f1331
child 638 58d588da18c1
     1.1 --- a/core/smn_filesystem.cpp	Fri Mar 16 21:34:29 2007 +0000
     1.2 +++ b/core/smn_filesystem.cpp	Fri Mar 16 22:09:07 2007 +0000
     1.3 @@ -143,7 +143,7 @@
     1.4  	}
     1.5  
     1.6  	char realpath[PLATFORM_MAX_PATH+1];
     1.7 -	g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
     1.8 +	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
     1.9  
    1.10  	FILE *pFile = fopen(realpath, mode);
    1.11  	if (!pFile)
    1.12 @@ -165,7 +165,7 @@
    1.13  	}
    1.14  
    1.15  	char realpath[PLATFORM_MAX_PATH+1];
    1.16 -	g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
    1.17 +	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.18  
    1.19  	return (unlink(realpath)) ? 0 : 1;
    1.20  }
    1.21 @@ -269,7 +269,7 @@
    1.22  	}
    1.23  
    1.24  	char realpath[PLATFORM_MAX_PATH+1];
    1.25 -	g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
    1.26 +	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.27  #ifdef PLATFORM_WINDOWS
    1.28  	struct _stat s;
    1.29  	if (_stat(realpath, &s) != 0)
    1.30 @@ -311,9 +311,9 @@
    1.31  	}
    1.32  
    1.33  	char new_realpath[PLATFORM_MAX_PATH+1];
    1.34 -	g_SourceMod.BuildPath(Path_SM, new_realpath, sizeof(new_realpath), "%s", newpath);
    1.35 +	g_SourceMod.BuildPath(Path_Game, new_realpath, sizeof(new_realpath), "%s", newpath);
    1.36  	char old_realpath[PLATFORM_MAX_PATH+1];
    1.37 -	g_SourceMod.BuildPath(Path_SM, old_realpath, sizeof(old_realpath), "%s", oldpath);
    1.38 +	g_SourceMod.BuildPath(Path_Game, old_realpath, sizeof(old_realpath), "%s", oldpath);
    1.39  
    1.40  #ifdef PLATFORM_WINDOWS
    1.41  	return (MoveFileA(old_realpath, new_realpath)) ? 1 : 0;
    1.42 @@ -333,7 +333,7 @@
    1.43  	}
    1.44  
    1.45  	char realpath[PLATFORM_MAX_PATH+1];
    1.46 -	g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
    1.47 +	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.48  #ifdef PLATFORM_WINDOWS
    1.49  	struct _stat s;
    1.50  	if (_stat(realpath, &s) != 0)
    1.51 @@ -370,7 +370,7 @@
    1.52  	}
    1.53  
    1.54  	char realpath[PLATFORM_MAX_PATH+1];
    1.55 -	g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
    1.56 +	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.57  #ifdef PLATFORM_WINDOWS
    1.58  	struct _stat s;
    1.59  	if (_stat(realpath, &s) != 0)
    1.60 @@ -407,7 +407,7 @@
    1.61  	}
    1.62  
    1.63  	char realpath[PLATFORM_MAX_PATH+1];
    1.64 -	g_SourceMod.BuildPath(Path_SM, realpath, sizeof(realpath), "%s", name);
    1.65 +	g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
    1.66  
    1.67  	return (rmdir(realpath)) ? 0 : 1;
    1.68  }
    1.69 @@ -516,8 +516,8 @@
    1.70  	{"RemoveDir",				sm_RemoveDir},
    1.71  	{"WriteFileLine",			sm_WriteFileLine},
    1.72  	{"BuildPath",				sm_BuildPath},
    1.73 -	{"LogToGame",			sm_LogToGame},
    1.74 -	{"LogMessage",			sm_LogMessage},
    1.75 +	{"LogToGame",				sm_LogToGame},
    1.76 +	{"LogMessage",				sm_LogMessage},
    1.77  	{"LogError",				sm_LogError},
    1.78  	{NULL,						NULL},
    1.79  };