public/IPlayerHelpers.h
author Nicholas Hastings <skamonkey@gmail.com>
Tue Oct 02 08:55:04 2012 -0400 (2012-10-02)
changeset 3659 007704f8fb3c
parent 3418 b0e93f5101ef
child 3808 b5f4ea4d3736
permissions -rw-r--r--
Merge.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #ifndef _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
    33 #define _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
    34 
    35 /**
    36  * @file IPlayerHelpers.h
    37  * @brief Defines basic helper functions for Half-Life 2 clients
    38  */
    39 
    40 #include <IShareSys.h>
    41 #include <IAdminSystem.h>
    42 
    43 #define SMINTERFACE_PLAYERMANAGER_NAME		"IPlayerManager"
    44 #define SMINTERFACE_PLAYERMANAGER_VERSION	15
    45 
    46 struct edict_t;
    47 class IPlayerInfo;
    48 
    49 #define SM_REPLY_CONSOLE	0			/**< Reply to console. */
    50 #define SM_REPLY_CHAT		1			/**< Reply to chat. */
    51 
    52 namespace SourceMod
    53 {
    54 	/**
    55 	 * @brief Abstracts some Half-Life 2 and SourceMod properties about clients.
    56 	 */
    57 	class IGamePlayer
    58 	{
    59 	public:
    60 		/**
    61 		 * @brief Returns the player's name.
    62 		 *
    63 		 * @return		String containing the player's name,
    64 		 *				or NULL if unavailable.
    65 		 */
    66 		virtual const char *GetName() =0;
    67 
    68 		/**
    69 		 * @brief Returns the player's IP address.
    70 		 *
    71 		 * @return		String containing the player's IP address,
    72 		 *				or NULL if unavailable.
    73 		 */
    74 		virtual const char *GetIPAddress() =0;
    75 
    76 		/**
    77 		 * @brief Returns the player's authentication string.
    78 		 *
    79 		 * @return		String containing the player's auth string.
    80 		 *				May be NULL if unavailable.
    81 		 */
    82 		virtual const char *GetAuthString() =0;
    83 
    84 		/**
    85 		 * @brief Returns the player's edict_t structure.
    86 		 *
    87 		 * @return		edict_t pointer, or NULL if unavailable.
    88 		 */
    89 		virtual edict_t *GetEdict() =0;
    90 
    91 		/**
    92 		 * @brief Returns whether the player is in game (putinserver).
    93 		 *
    94 		 * @return		True if in game, false otherwise.
    95 		 */
    96 		virtual bool IsInGame() =0;
    97 
    98 		/**
    99 		 * @brief Returns whether the player is connected.
   100 		 *
   101 		 * Note: If this returns true, all above functions except for
   102 		 * GetAuthString() should return non-NULL results.
   103 		 *
   104 		 * @return		True if connected, false otherwise.
   105 		 */
   106 		virtual bool IsConnected() =0;
   107 
   108 		/**
   109 		 * @brief Returns whether the player is a fake client.
   110 		 *
   111 		 * @return		True if a fake client, false otherwise.
   112 		 */
   113 		virtual bool IsFakeClient() =0;
   114 
   115 		/**
   116 		 * @brief Returns the client's AdminId, if any.
   117 		 *
   118 		 * @return		AdminId, or INVALID_ADMIN_ID if none.
   119 		 */
   120 		virtual AdminId GetAdminId() =0;
   121 
   122 		/**
   123 		 * @brief Sets the client's AdminId.
   124 		 *
   125 		 * @param id	AdminId to set.
   126 		 * @param temp	If true, the id will be invalidated on disconnect.
   127 		 */
   128 		virtual void SetAdminId(AdminId id, bool temp) =0;
   129 
   130 		/**
   131 		 * @brief Returns the client's userid.
   132 		 *
   133 		 * @return		Userid.
   134 		 */
   135 		virtual int GetUserId() =0;
   136 
   137 		/**
   138 		 * @brief Returns the client's language id.
   139 		 *
   140 		 * @return		Language id.
   141 		 */
   142 		virtual unsigned int GetLanguageId() =0;
   143 
   144 		/**
   145 		 * @brief Returns a player's IPlayerInfo object, if any.
   146 		 *
   147 		 * @return		IPlayerInfo pointer, or NULL if none.
   148 		 */
   149 		virtual IPlayerInfo *GetPlayerInfo() =0;
   150 
   151 		/**
   152 		 * @brief Runs through Core's admin authorization checks.  If the 
   153 		 * client is already an admin, no checks are performed.  
   154 		 *
   155 		 * Note that this function operates solely against the in-memory admin 
   156 		 * cache.  It will check steamids, IPs, names, and verify a password 
   157 		 * if one exists.  To implement other authentication schemes, simply 
   158 		 * don't call this function and use IGamePlayer::SetAdminId() instead.
   159 		 *
   160 		 * @return				True if access changed, false otherwise.
   161 		 */
   162 		virtual bool RunAdminCacheChecks() =0;
   163 
   164 		/**
   165 		 * @brief Notifies all listeners that the client has completed 
   166 		 * all of your post-connection (in-game, auth, admin) checks.  
   167 		 *
   168 		 * If you returned "false" from OnClientPreAdminCheck(), you must 
   169 		 * ALWAYS manually invoke this function, even if RunAdminCacheChecks() 
   170 		 * failed or you did not assign an AdminId.  Failure to call this 
   171 		 * function could result in plugins (such as reservedslots) not 
   172 		 * working properly.
   173 		 *
   174 		 * If you are implementing asynchronous fetches, and the client 
   175 		 * disconnects during your fetching process, you should make sure to 
   176 		 * recognize that case and not call this function.  That is, do not 
   177 		 * call this function on mismatched PreCheck calls, or on disconnected 
   178 		 * clients.  A good way to check this is to pass userids around, which 
   179 		 * are unique per client connection.
   180 		 *
   181 		 * Calling this has no effect if it has already been called on the 
   182 		 * given client (thus it is safe for multiple asynchronous plugins to 
   183 		 * call it at various times).
   184 		 */
   185 		virtual void NotifyPostAdminChecks() =0;
   186 
   187 		/**
   188 		 * @brief Returns the clients unique serial identifier.
   189 		 *
   190 		 * @return	Serial number.
   191 		 */
   192 		virtual unsigned int GetSerial() =0;
   193 
   194 		/**
   195 		 * @brief Return whether the client is authorized.
   196 		 *
   197 		 * @return		True if authorized, false otherwise.
   198 		 */
   199 		virtual bool IsAuthorized() =0;
   200 		
   201 		/**
   202 		 * @brief Kicks the client with a message
   203 		 *
   204 		 * @param message   The message shown to the client when kicked
   205 		 */
   206 		virtual void Kick(const char *message) =0;
   207 		
   208 		/**
   209 		 * @brief Returns whether the client is marked as being in the kick
   210 		 * queue. The client doesn't necessarily have to be in the actual kick
   211 		 * queue for this function to return true.
   212 		 *
   213 		 * @return      True if in the kick queue, false otherwise.
   214 		 */
   215 		virtual bool IsInKickQueue() =0;
   216 		
   217 		/**
   218 		 * @brief Marks the client as being in the kick queue. They are not
   219 		 * actually added to the kick queue. Use IGameHelpers::AddDelayedKick()
   220 		 * to actually add them to the queue.
   221 		 */
   222 		virtual void MarkAsBeingKicked() =0;
   223 
   224 		virtual void SetLanguageId(unsigned int id) =0;
   225 
   226 		/**
   227 		 * @brief Returns whether the player is the SourceTV bot.
   228 		 *
   229 		 * @return		True if the SourceTV bot, false otherwise.
   230 		 */
   231 		virtual bool IsSourceTV() const =0;
   232 		
   233 		/**
   234 		 * @brief Returns whether the player is the Replay bot.
   235 		 *
   236 		 * @return		True if the Replay bot, false otherwise.
   237 		 */
   238 		virtual bool IsReplay() const =0;
   239 	};
   240 
   241 	/**
   242 	 * @brief Provides callbacks for important client events.
   243 	 */
   244 	class IClientListener
   245 	{
   246 	public:
   247 	   /**
   248 		* @brief Returns the current client listener version.
   249 		*
   250 		* @return		Client listener version.
   251 		*/
   252 		virtual unsigned int GetClientListenerVersion()
   253 		{
   254 			return SMINTERFACE_PLAYERMANAGER_VERSION;
   255 		}
   256 	public:
   257 		/**
   258 		 * @brief Called when a client requests connection.
   259 		 *
   260 		 * @param client		Index of the client.
   261 		 * @param error			Error buffer for a disconnect reason.
   262 		 * @param maxlength		Maximum length of error buffer.
   263 		 * @return				True to allow client, false to reject.
   264 		 */
   265 		virtual bool InterceptClientConnect(int client, char *error, size_t maxlength)
   266 		{
   267 			return true;
   268 		}
   269 
   270 		/**
   271 		 * @brief Called when a client has connected.
   272 		 *
   273 		 * @param client		Index of the client.
   274 		 */
   275 		virtual void OnClientConnected(int client)
   276 		{
   277 		}
   278 
   279 		/**
   280 		 * @brief Called when a client is put in server.
   281 		 *
   282 		 * @param client		Index of the client.
   283 		 */
   284 		virtual void OnClientPutInServer(int client)
   285 		{
   286 		}
   287 
   288 		/**
   289 		 * @brief Called when a client is disconnecting (not fully disconnected yet).
   290 		 *
   291 		 * @param client		Index of the client.
   292 		 */
   293 		virtual void OnClientDisconnecting(int client)
   294 		{
   295 		}
   296 
   297 		/**
   298 		 * @brief Called when a client has fully disconnected.
   299 		 *
   300 		 * @param client		Index of the client.
   301 		 */
   302 		virtual void OnClientDisconnected(int client)
   303 		{
   304 		}
   305 
   306 		/**
   307 		 * @brief Called when a client has received authorization.
   308 		 *
   309 		 * @param client		Index of the client.
   310 		 * @param authstring	Authorization string.
   311 		 */
   312 		virtual void OnClientAuthorized(int client, const char *authstring)
   313 		{
   314 		}
   315 
   316 		/**
   317 		 * @brief Called when the server is activated.
   318 		 */
   319 		virtual void OnServerActivated(int max_clients)
   320 		{
   321 		}
   322 
   323 		/**
   324 		 * @brief Called once a client is authorized and fully in-game, but 
   325 		 * before admin checks are done.  This can be used to override the 
   326 		 * default admin checks for a client.
   327 		 *
   328 		 * By default, this function allows the authentication process to 
   329 		 * continue as normal.  If you need to delay the cache searching 
   330 		 * process in order to get asynchronous data, then return false here. 
   331 		 *
   332 		 * If you return false, you must call IPlayerManager::NotifyPostAdminCheck 
   333 		 * for the same client, or else the OnClientPostAdminCheck callback will 
   334 		 * never be called.
   335 		 *
   336 		 * @param client		Client index.
   337 		 * @return				True to continue normally, false to override 
   338 		 *						the authentication process.
   339 		 */
   340 		virtual bool OnClientPreAdminCheck(int client)
   341 		{
   342 			return true;
   343 		}
   344 
   345 		/**
   346 		 * @brief Called once a client is authorized and fully in-game, and 
   347 		 * after all post-connection authorizations have been passed.  If the 
   348 		 * client does not have an AdminId by this stage, it means that no 
   349 		 * admin entry was in the cache that matched, and the user could not 
   350 		 * be authenticated as an admin.
   351 		 *
   352 		 * @param client		Client index.
   353 		 */
   354 		virtual void OnClientPostAdminCheck(int client)
   355 		{
   356 		}
   357 
   358 		/**
   359 		* @brief Notifies the extension that the maxplayers value has changed
   360 		*
   361 		* @param newvalue			New maxplayers value.
   362 		*/
   363 		virtual void OnMaxPlayersChanged(int newvalue)
   364 		{
   365 		}
   366 
   367 		/**
   368 		* @brief Notifies the extension that a clients settings changed
   369 		*
   370 		* @param client			Client index.
   371 		*/
   372 		virtual void OnClientSettingsChanged(int client)
   373 		{
   374 		}
   375 	};
   376 
   377 	#define COMMAND_FILTER_ALIVE		(1<<0)		/**< Only allow alive players */
   378 	#define COMMAND_FILTER_DEAD			(1<<1)		/**< Only filter dead players */
   379 	#define COMMAND_FILTER_CONNECTED	(1<<2)		/**< Allow players not fully in-game */
   380 	#define COMMAND_FILTER_NO_IMMUNITY	(1<<3)		/**< Ignore immunity rules */
   381 	#define COMMAND_FILTER_NO_MULTI		(1<<4)		/**< Do not allow multiple target patterns */
   382 	#define COMMAND_FILTER_NO_BOTS		(1<<5)		/**< Do not allow bots to be targetted */
   383 
   384 	#define COMMAND_TARGET_VALID		1			/**< Client passed the filter */
   385 	#define COMMAND_TARGET_NONE			0			/**< No target was found */
   386 	#define COMMAND_TARGET_NOT_ALIVE	-1			/**< Single client is not alive */
   387 	#define COMMAND_TARGET_NOT_DEAD		-2			/**< Single client is not dead */
   388 	#define COMMAND_TARGET_NOT_IN_GAME	-3			/**< Single client is not in game */
   389 	#define COMMAND_TARGET_IMMUNE		-4			/**< Single client is immune */
   390 	#define COMMAND_TARGET_EMPTY_FILTER	-5			/**< A multi-filter (such as @all) had no targets */
   391 	#define COMMAND_TARGET_NOT_HUMAN	-6			/**< Target was not human */
   392 	#define COMMAND_TARGET_AMBIGUOUS	-7			/**< Partial name had too many targets */
   393 
   394 	#define COMMAND_TARGETNAME_RAW		0			/**< Target name is a raw string */
   395 	#define COMMAND_TARGETNAME_ML		1			/**< Target name is a multi-lingual phrase */
   396 
   397 	/**
   398 	 * @brief Holds the many command target info parameters.
   399 	 */
   400 	struct cmd_target_info_t
   401 	{
   402 		const char *pattern;			/**< IN: Target pattern string. */
   403 		int admin;						/**< IN: Client admin index, or 0 if server .*/
   404 		cell_t *targets;				/**< IN: Array to store targets. */
   405 		cell_t max_targets;				/**< IN: Max targets (always >= 1) */
   406 		int flags;						/**< IN: COMMAND_FILTER flags. */
   407 		char *target_name;				/**< OUT: Buffer to store target name. */
   408 		size_t target_name_maxlength;	/**< IN: Maximum length of the target name buffer. */
   409 		int target_name_style;			/**< OUT: Target name style (COMMAND_TARGETNAME) */
   410 		int reason;						/**< OUT: COMMAND_TARGET reason. */
   411 		unsigned int num_targets;		/**< OUT: Number of targets. */
   412 	};
   413 
   414 	/**
   415 	 * @brief Intercepts a command target operation.
   416 	 */
   417 	class ICommandTargetProcessor
   418 	{
   419 	public:
   420 		/**
   421 		 * @brief Must process the command target and return a COMMAND_TARGET value.
   422 		 *
   423 		 * @param info			Struct containing command target information.
   424 		 *						Any members labelled OUT must be filled if processing 
   425 		 *						is to be completed (i.e. true returned).
   426 		 * @return				True to end processing, false to let Core continue.
   427 		 */
   428 		virtual bool ProcessCommandTarget(cmd_target_info_t *info) =0;
   429 	};
   430 
   431 	class IPlayerManager : public SMInterface
   432 	{
   433 	public:
   434 		const char *GetInterfaceName()
   435 		{
   436 			return SMINTERFACE_PLAYERMANAGER_NAME;
   437 		}
   438 		unsigned int GetInterfaceVersion()
   439 		{
   440 			return SMINTERFACE_PLAYERMANAGER_VERSION;
   441 		}
   442 	public:
   443 		/**
   444 		 * @brief Adds a client listener.
   445 		 *
   446 		 * @param listener		Pointer to an IClientListener.
   447 		 */
   448 		virtual void AddClientListener(IClientListener *listener) =0;
   449 
   450 		/**
   451 		 * @brief Removes a client listener.
   452 		 *
   453 		 * @param listener		Pointer to an IClientListener.
   454 		 */
   455 		virtual void RemoveClientListener(IClientListener *listener) =0;
   456 
   457 		/**
   458 		 * @brief Retrieves an IGamePlayer object by its client index.
   459 		 *
   460 		 * Note: This will return a valid object for any player, connected or not.
   461 		 * Note: Client indexes start at 1, not 0.
   462 		 *
   463 		 * @param client		Index of the client.
   464 		 * @return				An IGamePlayer pointer, or NULL if out of range.
   465 		 */
   466 		virtual IGamePlayer *GetGamePlayer(int client) =0;
   467 
   468 		/**
   469 		 * @brief Retrieves an IGamePlayer object by its edict_t pointer.
   470 		 *
   471 		 * @param pEdict		Index of the client
   472 		 * @return				An IGamePlayer pointer, or NULL if out of range.
   473 		 */
   474 		virtual IGamePlayer *GetGamePlayer(edict_t *pEdict) =0;
   475 
   476 		/**
   477 		 * @brief Returns the maximum number of clients.
   478 		 *
   479 		 * Note: this will not work until the server is activated.
   480 		 *
   481 		 * @return				Maximum number of clients.
   482 		 */
   483 		virtual int GetMaxClients() =0;
   484 
   485 		/**
   486 		 * @brief Returns the number of players currently connected.
   487 		 *
   488 		 * @return				Current number of connected clients.
   489 		 */
   490 		virtual int GetNumPlayers() =0;
   491 
   492 		/**
   493 		 * @brief Returns the client index by its userid.
   494 		 *
   495 		 * @param userid		Userid of the client.
   496 		 * @return				Client index, or 0 if invalid userid passed.
   497 		 */
   498 		virtual int GetClientOfUserId(int userid) =0;
   499 
   500 		/**
   501 		 * @brief Returns whether or not the server is activated.
   502 		 *
   503 		 * @return				True if ServerActivate() has been called
   504 		 *						at least once, false otherwise.
   505 		 */
   506 		virtual bool IsServerActivated() =0;
   507 
   508 		/**
   509 		 * @brief Gets SourceMod's reply source.
   510 		 *
   511 		 * @return				ReplyTo source.
   512 		 */
   513 		virtual unsigned int GetReplyTo() =0;
   514 
   515 		/**
   516 		 * @brief Sets SourceMod's reply source.
   517 		 *
   518 		 * @param reply			Reply source.
   519 		 * @return				Old reply source.
   520 		 */
   521 		virtual unsigned int SetReplyTo(unsigned int reply) =0;
   522 
   523 		/**
   524 		 * @brief Tests if a player meets command filtering rules.
   525 		 *
   526 		 * @param pAdmin		IGamePlayer of the admin, or NULL if the server. 
   527 		 * @param pTarget		IGamePlayer of the player being targeted.
   528 		 * @param flags			COMMAND_FILTER flags.
   529 		 * @return				COMMAND_TARGET value.
   530 		 */
   531 		virtual int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags) =0;
   532 
   533 		/**
   534 		 * @brief Registers a command target processor.
   535 		 *
   536 		 * @param pHandler		Pointer to an ICommandTargetProcessor instance.
   537 		 */
   538 		virtual void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
   539 
   540 		/**
   541 		 * @brief Removes a command target processor.
   542 		 *
   543 		 * @param pHandler		Pointer to an ICommandTargetProcessor instance.
   544 		 */
   545 		virtual void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
   546 
   547 		/**
   548 		 * @brief Returns the client index by its serial number.
   549 		 *
   550 		 * @return				Client index, or 0 for invalid serial.
   551 		 */
   552 		virtual int GetClientFromSerial(unsigned int serial) =0;
   553 
   554 		/**
   555 		 * @brief Processes the pattern inside a cmd_target_info_t structure
   556 		 * and outputs the clients that match it.
   557 		 *
   558 		 * @param info			Pointer to the cmd_target_info_t structure to process.
   559 		 */
   560 		virtual void ProcessCommandTarget(cmd_target_info_t *info) =0;
   561 	};
   562 }
   563 
   564 #endif //_INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_