Updated ep2v and TF2 gamedata.
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
28 /* Offset into CBaseTempEntity constructor */
58 "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
63 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
64 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
69 /* CGlobalEntityList */
82 /* Functions in CGlobalEntityList */
83 "FindEntityByClassname"
86 "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x83\xC0\x2A\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x15\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x2A\x39"
87 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
88 "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
93 /* General GameRules */
107 /* Offset into CreateGameRulesObject */
116 /* This signature sometimes has multiple matches, but this
117 * does not matter as g_pGameRules is involved in all of them.
118 * The same g_pGameRules offset applies to each match.
120 * Sometimes this block of bytes is at the beginning of the static
121 * CreateGameRulesObject function and sometimes it is in the middle
122 * of an entirely different function. This depends on the game.
124 "CreateGameRulesObject"
127 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
132 "linux" "@g_pGameRules"
133 "mac" "@g_pGameRules"
138 /* IServer interface pointer */
143 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
145 * The engine binary is not actually scanned in order to look for
146 * this. SourceHook is used to used to determine the address of the
147 * function and this signature is used to verify that it contains
148 * the expected code. A pointer to sv (IServer interface) is used
151 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
156 /* Offset into IVEngineServer::CreateFakeClient */
165 /* CBaseServer object for IServer interface */
175 /* EntityFactoryDictionary function */
183 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
184 "linux" "@_Z23EntityFactoryDictionaryv"
185 "mac" "@_Z23EntityFactoryDictionaryv"
190 /* CBaseEntityOutput::FireOutput */
205 "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6"
206 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
207 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
212 /* SetUserInfo data */
218 * CBaseClient::SetUserCVar(char const*,char const*);
219 * Linux offset straight from VTable dump.
220 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
221 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
230 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
231 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
232 * Linux: mov byte ptr [esi+98h], 0
233 * Win: mov byte ptr [esi+0A4h], 0