gamedata/sdktools.games/engine.ep2valve.txt
author Paul Clothier <wazzled08@gmail.com>
Tue Apr 17 21:17:09 2012 -0400 (2012-04-17)
changeset 3479 00b8abeda63e
parent 3407 a4e5ac36e2f5
child 3480 64d8134f0a9b
permissions -rw-r--r--
Updated ep2v and TF2 gamedata.
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"#supported"
    18 		{
    19 			"game"		"dod"
    20 			"game"		"tf"
    21 			"game"		"cstrike"
    22 			"game"		"garrysmod"
    23 			"game"		"hl2mp"
    24 		}
    25 
    26 		"Offsets"
    27 		{
    28 			/* Offset into CBaseTempEntity constructor */
    29 			"s_pTempEntities"
    30 			{
    31 				"windows"	"10"
    32 			}
    33 			"GetTEName"
    34 			{
    35 				"windows"	"4"
    36 				"linux"		"4"
    37 				"mac"		"4"
    38 			}
    39 			"GetTENext"
    40 			{
    41 				"windows"	"8"
    42 				"linux"		"8"
    43 				"mac"		"8"
    44 			}
    45 			"TE_GetServerClass"
    46 			{
    47 				"windows"	"0"
    48 				"linux"		"0"
    49 				"mac"		"0"
    50 			}
    51 		}
    52 
    53 		"Signatures"
    54 		{
    55 			"CBaseTempEntity"
    56 			{
    57 				"library"	"server"
    58 				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
    59 			}
    60 			"s_pTempEntities"
    61 			{
    62 				"library"	"server"
    63 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    64 				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    65 			}
    66 		}
    67 	}
    68 
    69 	/* CGlobalEntityList */
    70 	"#default"
    71 	{
    72 		"#supported"
    73 		{
    74 			"game"		"dod"
    75 			"game"		"tf"
    76 			"game"		"cstrike"
    77 			"game"		"hl2mp"
    78 		}
    79 		
    80 		"Signatures"
    81 		{
    82 			/* Functions in CGlobalEntityList */
    83 			"FindEntityByClassname"
    84 			{
    85 				"library"	"server"
    86 				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x83\xC0\x2A\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x15\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x2A\x39"
    87 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    88 				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    89 			}
    90 		}
    91 	}
    92 
    93 	/* General GameRules */
    94 	"#default"
    95 	{
    96 		"#supported"
    97 		{
    98 			"game"		"dod"
    99 			"game"		"tf"
   100 			"game"		"cstrike"
   101 			"game"		"garrysmod"
   102 			"game"		"hl2mp"
   103 		}
   104 		
   105 		"Offsets"
   106 		{
   107 			/* Offset into CreateGameRulesObject */
   108 			"g_pGameRules"
   109 			{
   110 				"windows"	"2"
   111 			}
   112 		}
   113 		
   114 		"Signatures"
   115 		{
   116 			/* This signature sometimes has multiple matches, but this
   117 			 * does not matter as g_pGameRules is involved in all of them.
   118 			 * The same g_pGameRules offset applies to each match.
   119 			 *
   120 			 * Sometimes this block of bytes is at the beginning of the static
   121 			 * CreateGameRulesObject function and sometimes it is in the middle
   122 			 * of an entirely different function. This depends on the game.
   123 			 */
   124 			"CreateGameRulesObject"
   125 			{
   126 				"library"	"server"
   127 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   128 			}
   129 			"g_pGameRules"
   130 			{
   131 				"library"	"server"
   132 				"linux"		"@g_pGameRules"
   133 				"mac"		"@g_pGameRules"
   134 			}
   135 		}
   136 	}
   137 
   138 	/* IServer interface pointer */
   139 	"#default"
   140 	{
   141 		"Keys"
   142 		{
   143 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   144 			 *
   145 			 * The engine binary is not actually scanned in order to look for
   146 			 * this. SourceHook is used to used to determine the address of the
   147 			 * function and this signature is used to verify that it contains
   148 			 * the expected code. A pointer to sv (IServer interface) is used
   149 			 * here.
   150 			 */
   151 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   152 		}
   153 		
   154 		"Offsets"
   155 		{
   156 			/* Offset into IVEngineServer::CreateFakeClient */
   157 			"sv"
   158 			{
   159 				"windows"	"6"
   160 			}
   161 		}
   162 
   163 		"Signatures"
   164 		{
   165 			/* CBaseServer object for IServer interface */
   166 			"sv"
   167 			{
   168 				"library"	"engine"
   169 				"linux"		"@sv"
   170 				"mac"		"@sv"
   171 			}
   172 		}
   173 	}
   174 	
   175 	/* EntityFactoryDictionary function */
   176 	"#default"
   177 	{
   178 		"Signatures"
   179 		{
   180 			"EntityFactory"
   181 			{
   182 				"library"	"server"
   183 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   184 				"linux"		"@_Z23EntityFactoryDictionaryv"
   185 				"mac"		"@_Z23EntityFactoryDictionaryv"
   186 			}
   187 		}
   188 	}
   189 
   190 	/* CBaseEntityOutput::FireOutput */
   191 	"#default"
   192 	{
   193 		"#supported"
   194 		{
   195 			"game"		"dod"
   196 			"game"		"tf"
   197 			"game"		"cstrike"
   198 			"game"		"hl2mp"
   199 		}
   200 		"Signatures"
   201 		{
   202 			"FireOutput"
   203 			{
   204 				"library"	"server"
   205 				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6"
   206 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   207 				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   208 			}
   209 		}
   210 	}
   211 	
   212 	/* SetUserInfo data */
   213 	"#default"
   214 	{
   215 		"Offsets"
   216 		{
   217 			/**
   218 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   219 			 * Linux offset straight from VTable dump.
   220 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   221 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   222 			 */
   223 			"SetUserCvar"
   224 			{
   225 				"windows"	"17"
   226 				"linux"		"57"
   227 				"mac"		"57"
   228 			}
   229 			/**
   230 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   231 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   232 			 * Linux: 	mov     byte ptr [esi+98h], 0
   233 			 * Win:	mov     byte ptr [esi+0A4h], 0
   234 			 */
   235 			"InfoChanged"
   236 			{
   237 				"windows"	"140"
   238 				"linux"		"140"
   239 				"mac"		"140"
   240 			}
   241 		}
   242 	}
   243 }