core/MenuStyle_Base.cpp
author David Anderson <dvander@alliedmods.net>
Fri Sep 07 02:20:08 2007 +0000 (2007-09-07)
changeset 1399 0375333cbc07
parent 1347 b1e02bc27316
child 1474 a3b73df84d88
permissions -rw-r--r--
added amb923 - CheckCommandAccess() changes
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include <stdarg.h>
    33 #include "sm_stringutil.h"
    34 #include "MenuStyle_Base.h"
    35 #include "PlayerManager.h"
    36 #include "MenuManager.h"
    37 #include "HandleSys.h"
    38 #include "CellRecipientFilter.h"
    39 #if defined MENU_DEBUG
    40 #include "Logger.h"
    41 #endif
    42 
    43 BaseMenuStyle::BaseMenuStyle() : m_WatchList(256), m_hHandle(BAD_HANDLE)
    44 {
    45 }
    46 
    47 Handle_t BaseMenuStyle::GetHandle()
    48 {
    49 	/* Don't create the handle until we need it */
    50 	if (m_hHandle == BAD_HANDLE)
    51 	{
    52 		m_hHandle = g_Menus.CreateStyleHandle(this);
    53 	}
    54 
    55 	return m_hHandle;
    56 }
    57 
    58 void BaseMenuStyle::AddClientToWatch(int client)
    59 {
    60 #if defined MENU_DEBUG
    61 	g_Logger.LogMessage("[SM_MENU] AddClientToWatch(%d)", client);
    62 #endif
    63 	m_WatchList.push_back(client);
    64 }
    65 
    66 void BaseMenuStyle::RemoveClientFromWatch(int client)
    67 {
    68 #if defined MENU_DEBUG
    69 	g_Logger.LogMessage("[SM_MENU] RemoveClientFromWatch(%d)", client);
    70 #endif
    71 	m_WatchList.remove(client);
    72 }
    73 
    74 void BaseMenuStyle::_CancelClientMenu(int client, MenuCancelReason reason, bool bAutoIgnore/* =false */)
    75 {
    76 #if defined MENU_DEBUG
    77 	g_Logger.LogMessage("[SM_MENU] _CancelClientMenu() (client %d) (bAutoIgnore %d) (reason %d)", client, bAutoIgnore, reason);
    78 #endif
    79 	CBaseMenuPlayer *player = GetMenuPlayer(client);
    80 	menu_states_t &states = player->states;
    81 
    82 	bool bOldIgnore = player->bAutoIgnore;
    83 	if (bAutoIgnore)
    84 	{
    85 		player->bAutoIgnore = true;
    86 	}
    87 
    88 	/* Save states */
    89 	IMenuHandler *mh = states.mh;
    90 	IBaseMenu *menu = states.menu;
    91 
    92 	/* Clear menu */
    93 	player->bInMenu = false;
    94 	if (player->menuHoldTime)
    95 	{
    96 		RemoveClientFromWatch(client);
    97 	}
    98 
    99 	/* Fire callbacks */
   100 	mh->OnMenuCancel(menu, client, reason);
   101 	
   102 	/* Only fire end if there's a valid menu */
   103 	if (menu)
   104 	{
   105 		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   106 	}
   107 
   108 	if (bAutoIgnore)
   109 	{
   110 		player->bAutoIgnore = bOldIgnore;
   111 	}
   112 }
   113 
   114 void BaseMenuStyle::CancelMenu(CBaseMenu *menu)
   115 {
   116 #if defined MENU_DEBUG
   117 	g_Logger.LogMessage("[SM_MENU] CancelMenu() (menu %p)", menu);
   118 #endif
   119 	int maxClients = g_Players.GetMaxClients();
   120 	for (int i=1; i<=maxClients; i++)
   121 	{
   122 		CBaseMenuPlayer *player = GetMenuPlayer(i);
   123 		if (player->bInMenu)
   124 		{
   125 			menu_states_t &states = player->states;
   126 			if (states.menu == menu)
   127 			{
   128 				_CancelClientMenu(i, MenuCancel_Interrupted);
   129 			}
   130 		}
   131 	}
   132 }
   133 
   134 bool BaseMenuStyle::CancelClientMenu(int client, bool autoIgnore)
   135 {
   136 #if defined MENU_DEBUG
   137 	g_Logger.LogMessage("[SM_MENU] CancelClientMenu() (client %d) (bAutoIgnore %d)", client, autoIgnore);
   138 #endif
   139 	if (client < 1 || client > g_Players.MaxClients())
   140 	{
   141 		return false;
   142 	}
   143 
   144 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   145 	if (!player->bInMenu)
   146 	{
   147 		return false;
   148 	}
   149 
   150 	_CancelClientMenu(client, MenuCancel_Interrupted, autoIgnore);
   151 
   152 	return true;
   153 }
   154 
   155 MenuSource BaseMenuStyle::GetClientMenu(int client, void **object)
   156 {
   157 	if (client < 1 || client > g_Players.GetMaxClients())
   158 	{
   159 		return MenuSource_None;
   160 	}
   161 
   162 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   163 
   164 	if (player->bInMenu)
   165 	{
   166 		IBaseMenu *menu;
   167 		if ((menu=player->states.menu) != NULL)
   168 		{
   169 			if (object)
   170 			{
   171 				*object = menu;
   172 			}
   173 			return MenuSource_BaseMenu;
   174 		}
   175 
   176 		return MenuSource_Display;
   177 	} else if (player->bInExternMenu) {
   178 		if (player->menuHoldTime != 0
   179 			&& (gpGlobals->curtime > player->menuStartTime + player->menuHoldTime))
   180 		{
   181 			player->bInExternMenu = false;
   182 			return MenuSource_None;
   183 		}
   184 		return MenuSource_External;
   185 	}
   186 
   187 	return MenuSource_None;
   188 }
   189 
   190 void BaseMenuStyle::OnClientDisconnected(int client)
   191 {
   192 #if defined MENU_DEBUG
   193 	g_Logger.LogMessage("[SM_MENU] OnClientDisconnected(%d)", client);
   194 #endif
   195 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   196 	if (!player->bInMenu)
   197 	{
   198 		return;
   199 	}
   200 
   201 	_CancelClientMenu(client, MenuCancel_Disconnected, true);
   202 
   203 	player->bInMenu = false;
   204 	player->bInExternMenu = false;
   205 }
   206 
   207 static int do_lookup[256];
   208 void BaseMenuStyle::ProcessWatchList()
   209 {
   210 	if (!m_WatchList.size())
   211 	{
   212 		return;
   213 	}
   214 
   215 #if defined MENU_DEBUG
   216 	g_Logger.LogMessage("BaseMenuStyle::ProcessWatchList(%d,%d,%d,%d,%d,%p)", 
   217 		m_WatchList.m_Size,
   218 		m_WatchList.m_FirstLink,
   219 		m_WatchList.m_FreeNodes,
   220 		m_WatchList.m_LastLink,
   221 		m_WatchList.m_MaxSize,
   222 		m_WatchList.m_Nodes);
   223 #endif
   224 
   225 	unsigned int total = 0;
   226 	for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
   227 	{
   228 		do_lookup[total++] = (*iter);
   229 	}
   230 
   231 #if defined MENU_DEBUG
   232 	if (total)
   233 	{
   234 		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() found %d clients", total);
   235 	}
   236 #endif
   237 
   238 	int client;
   239 	CBaseMenuPlayer *player;
   240 	float curTime = gpGlobals->curtime;
   241 	for (unsigned int i=0; i<total; i++)
   242 	{
   243 		client = do_lookup[i];
   244 		player = GetMenuPlayer(client);
   245 #if defined MENU_DEBUG
   246 		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() (client %d) (bInMenu %d) (menuHoldTime %d) (curTime %f) (menuStartTime %f)",
   247 			client,
   248 			player->bInMenu,
   249 			player->menuHoldTime,
   250 			curTime,
   251 			player->menuStartTime);
   252 #endif
   253 		if (!player->bInMenu || !player->menuHoldTime)
   254 		{
   255 #if defined MENU_DEBUG
   256 			g_Logger.LogMessage("[SM_MENU] ProcessWatchList() removing client %d", client);
   257 #endif
   258 			m_WatchList.remove(client);
   259 			continue;
   260 		}
   261 		if (curTime > player->menuStartTime + player->menuHoldTime)
   262 		{
   263 			_CancelClientMenu(client, MenuCancel_Timeout, false);
   264 		}
   265 	}
   266 }
   267 
   268 void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
   269 {
   270 #if defined MENU_DEBUG
   271 	g_Logger.LogMessage("[SM_MENU] ClientPressedKey() (client %d) (key_press %d)", client, key_press);
   272 #endif
   273 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   274 
   275 	/* First question: Are we in a menu? */
   276 	if (!player->bInMenu)
   277 	{
   278 		return;
   279 	}
   280 
   281 	bool cancel = false;
   282 	unsigned int item = 0;
   283 	MenuCancelReason reason = MenuCancel_Exit;
   284 	MenuEndReason end_reason = MenuEnd_Selected;
   285 	menu_states_t &states = player->states;
   286 
   287 	/* Save variables */
   288 	IMenuHandler *mh = states.mh;
   289 	IBaseMenu *menu = states.menu;
   290 
   291 	assert(mh != NULL);
   292 
   293 	if (menu == NULL)
   294 	{
   295 		item = key_press;
   296 	} else if (key_press < 1 || key_press > GetMaxPageItems()) {
   297 		cancel = true;
   298 	} else {
   299 		ItemSelection type = states.slots[key_press].type;
   300 
   301 		/* Check if we should play a sound about the type */
   302 		if (g_Menus.MenuSoundsEnabled() && 
   303 			(!menu || (menu->GetMenuOptionFlags() & MENUFLAG_NO_SOUND) != MENUFLAG_NO_SOUND))
   304 		{
   305 			CellRecipientFilter filter;
   306 			cell_t clients[1];
   307 
   308 			clients[0] = client;
   309 			filter.Initialize(clients, 1);
   310 
   311 			const char *sound = g_Menus.GetMenuSound(type);
   312 
   313 			if (sound != NULL)
   314 			{
   315 				edict_t *pEdict = engine->PEntityOfEntIndex(client);
   316 				if (pEdict)
   317 				{
   318 					ICollideable *pCollideable = pEdict->GetCollideable();
   319 
   320 					if (pCollideable)
   321 					{
   322 						const Vector & pos = pCollideable->GetCollisionOrigin();
   323 		
   324 						enginesound->EmitSound(filter, 
   325 							client, 
   326 							CHAN_AUTO, 
   327 							sound, 
   328 							VOL_NORM, 
   329 							ATTN_NORM, 
   330 							0, 
   331 							PITCH_NORM, 
   332 							&pos);
   333 					}
   334 				}
   335 			}
   336 		}
   337 
   338 		/* For navigational items, we're going to redisplay */
   339 		if (type == ItemSel_Back)
   340 		{
   341 			if (!RedoClientMenu(client, ItemOrder_Descending))
   342 			{
   343 				cancel = true;
   344 				reason = MenuCancel_NoDisplay;
   345 				end_reason = MenuEnd_Cancelled;
   346 			} else {
   347 				return;
   348 			}
   349 		} else if (type == ItemSel_Next) {
   350 			if (!RedoClientMenu(client, ItemOrder_Ascending))
   351 			{
   352 				cancel = true;						/* I like Saltines. */
   353 				reason = MenuCancel_NoDisplay;
   354 				end_reason = MenuEnd_Cancelled;
   355 			} else {
   356 				return;
   357 			}
   358 		} else if (type == ItemSel_Exit || type == ItemSel_None) {
   359 			cancel = true;
   360 			reason = MenuCancel_Exit;
   361 			end_reason = MenuEnd_Exit;
   362 		} else if (type == ItemSel_ExitBack) {
   363 			cancel = true;
   364 			reason = MenuCancel_ExitBack;
   365 			end_reason = MenuEnd_ExitBack;
   366 		} else {
   367 			item = states.slots[key_press].item;
   368 		}
   369 	}
   370 
   371 	/* Clear states */
   372 	player->bInMenu = false;
   373 	if (player->menuHoldTime)
   374 	{
   375 		RemoveClientFromWatch(client);
   376 	}
   377 
   378 	if (cancel)
   379 	{
   380 		mh->OnMenuCancel(menu, client, reason);
   381 	} else {
   382 		mh->OnMenuSelect(menu, client, item);
   383 	}
   384 
   385 	/* Only fire end for valid menus */
   386 	if (menu)
   387 	{
   388 		mh->OnMenuEnd(menu, end_reason);
   389 	}
   390 }
   391 
   392 bool BaseMenuStyle::DoClientMenu(int client, IMenuPanel *menu, IMenuHandler *mh, unsigned int time)
   393 {
   394 #if defined MENU_DEBUG
   395 	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (panel %p) (mh %p) (time %d)",
   396 		client,
   397 		menu,
   398 		mh,
   399 		time);
   400 #endif
   401 	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
   402 	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
   403 	{
   404 		return false;
   405 	}
   406 
   407 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   408 	if (player->bAutoIgnore)
   409 	{
   410 		return false;
   411 	}
   412 
   413 	/* For the duration of this, we are going to totally ignore whether
   414 	* the player is already in a menu or not (except to cancel the old one).
   415 	* Instead, we are simply going to ignore any further menu displays, so
   416 	* this display can't be interrupted.
   417 	*/
   418 	player->bAutoIgnore = true;
   419 
   420 	/* Cancel any old menus */
   421 	menu_states_t &states = player->states;
   422 	if (player->bInMenu)
   423 	{
   424 		_CancelClientMenu(client, MenuCancel_Interrupted, true);
   425 	}
   426 
   427 	states.firstItem = 0;
   428 	states.lastItem = 0;
   429 	states.menu = NULL;
   430 	states.mh = mh;
   431 	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
   432 	player->bInMenu = true;
   433 	player->bInExternMenu = false;
   434 	player->menuStartTime = gpGlobals->curtime;
   435 	player->menuHoldTime = time;
   436 
   437 	if (time)
   438 	{
   439 		AddClientToWatch(client);
   440 	}
   441 
   442 	/* Draw the display */
   443 	SendDisplay(client, menu);
   444 
   445 	/* We can be interrupted again! */
   446 	player->bAutoIgnore = false;
   447 
   448 	return true;
   449 }
   450 
   451 bool BaseMenuStyle::DoClientMenu(int client, CBaseMenu *menu, IMenuHandler *mh, unsigned int time)
   452 {
   453 #if defined MENU_DEBUG
   454 	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (menu %p) (mh %p) (time %d)",
   455 		client,
   456 		menu,
   457 		mh,
   458 		time);
   459 #endif
   460 	mh->OnMenuStart(menu);
   461 
   462 	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
   463 	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
   464 	{
   465 #if defined MENU_DEBUG
   466 		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to display to client %d", client);
   467 #endif
   468 		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   469 		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   470 		return false;
   471 	}
   472 
   473 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   474 	if (player->bAutoIgnore)
   475 	{
   476 #if defined MENU_DEBUG
   477 		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Client %d is autoIgnoring", client);
   478 #endif
   479 		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   480 		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   481 		return false;
   482 	}
   483 
   484 	/* For the duration of this, we are going to totally ignore whether
   485 	 * the player is already in a menu or not (except to cancel the old one).
   486 	 * Instead, we are simply going to ignore any further menu displays, so
   487 	 * this display can't be interrupted.
   488 	 */
   489 	player->bAutoIgnore = true;
   490 
   491 	/* Cancel any old menus */
   492 	menu_states_t &states = player->states;
   493 	if (player->bInMenu)
   494 	{
   495 #if defined MENU_DEBUG
   496 		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Cancelling old menu to client %d", client);
   497 #endif
   498 		_CancelClientMenu(client, MenuCancel_Interrupted, true);
   499 	}
   500 
   501 	states.firstItem = 0;
   502 	states.lastItem = 0;
   503 	states.menu = menu;
   504 	states.mh = mh;
   505 	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
   506 
   507 	IMenuPanel *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
   508 	if (!display)
   509 	{
   510 #if defined MENU_DEBUG
   511 		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to render to client %d", client);
   512 #endif
   513 		player->bAutoIgnore = false;
   514 		player->bInMenu = false;
   515 		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   516 		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   517 		return false;
   518 	}
   519 
   520 	/* Finally, set our states */
   521 	player->bInMenu = true;
   522 	player->bInExternMenu = false;
   523 	player->menuStartTime = gpGlobals->curtime;
   524 	player->menuHoldTime = time;
   525 
   526 	if (time)
   527 	{
   528 		AddClientToWatch(client);
   529 	}
   530 
   531 	/* Draw the display */
   532 	SendDisplay(client, display);
   533 
   534 	/* Free the display pointer */
   535 	display->DeleteThis();
   536 
   537 	/* We can be interrupted again! */
   538 	player->bAutoIgnore = false;
   539 
   540 #if defined MENU_DEBUG
   541 	g_Logger.LogMessage("[SM_MENU] DoClientMenu() finished successfully (client %d)", client);
   542 #endif
   543 
   544 	return true;
   545 }
   546 
   547 bool BaseMenuStyle::RedoClientMenu(int client, ItemOrder order)
   548 {
   549 #if defined MENU_DEBUG
   550 	g_Logger.LogMessage("[SM_MENU] RedoClientMenu() (client %d) (order %d)", client, order);
   551 #endif
   552 	CBaseMenuPlayer *player = GetMenuPlayer(client);
   553 	menu_states_t &states = player->states;
   554 
   555 	player->bAutoIgnore = true;
   556 	IMenuPanel *display = g_Menus.RenderMenu(client, states, order);
   557 	if (!display)
   558 	{
   559 #if defined MENU_DEBUG
   560 		g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Failed to render menu");
   561 #endif
   562 		if (player->menuHoldTime)
   563 		{
   564 			RemoveClientFromWatch(client);
   565 		}
   566 		player->bAutoIgnore = false;
   567 		return false;
   568 	}
   569 
   570 	SendDisplay(client, display);
   571 
   572 	display->DeleteThis();
   573 
   574 	player->bAutoIgnore = false;
   575 
   576 #if defined MENU_DEBUG
   577 	g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Succeeded to client %d", client);
   578 #endif
   579 
   580 	return true;
   581 }
   582 
   583 CBaseMenu::CBaseMenu(IMenuHandler *pHandler, IMenuStyle *pStyle, IdentityToken_t *pOwner) : 
   584 m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_bShouldDelete(false), m_bCancelling(false), 
   585 m_pOwner(pOwner ? pOwner : g_pCoreIdent), m_bDeleting(false), m_bWillFreeHandle(false), 
   586 m_hHandle(BAD_HANDLE), m_pHandler(pHandler), m_nFlags(MENUFLAG_BUTTON_EXIT)
   587 {
   588 }
   589 
   590 CBaseMenu::~CBaseMenu()
   591 {
   592 }
   593 
   594 Handle_t CBaseMenu::GetHandle()
   595 {
   596 	if (!m_hHandle)
   597 	{
   598 		m_hHandle = g_Menus.CreateMenuHandle(this, m_pOwner);
   599 	}
   600 
   601 	return m_hHandle;
   602 }
   603 
   604 bool CBaseMenu::AppendItem(const char *info, const ItemDrawInfo &draw)
   605 {
   606 	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
   607 		&& m_items.size() >= m_pStyle->GetMaxPageItems())
   608 	{
   609 		return false;
   610 	}
   611 
   612 	CItem item;
   613 
   614 	item.infoString = m_Strings.AddString(info);
   615 	if (draw.display)
   616 	{
   617 		item.displayString = m_Strings.AddString(draw.display);
   618 	}
   619 	item.style = draw.style;
   620 
   621 	m_items.push_back(item);
   622 
   623 	return true;
   624 }
   625 
   626 bool CBaseMenu::InsertItem(unsigned int position, const char *info, const ItemDrawInfo &draw)
   627 {
   628 	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
   629 		&& m_items.size() >= m_pStyle->GetMaxPageItems())
   630 	{
   631 		return false;
   632 	}
   633 
   634 	if (position >= m_items.size())
   635 	{
   636 		return false;
   637 	}
   638 
   639 	CItem item;
   640 	item.infoString = m_Strings.AddString(info);
   641 	if (draw.display)
   642 	{
   643 		item.displayString = m_Strings.AddString(draw.display);
   644 	}
   645 	item.style = draw.style;
   646 
   647 	CVector<CItem>::iterator iter = m_items.iterAt(position);
   648 	m_items.insert(iter, item);
   649 
   650 	return true;
   651 }
   652 
   653 bool CBaseMenu::RemoveItem(unsigned int position)
   654 {
   655 	if (position >= m_items.size())
   656 	{
   657 		return false;
   658 	}
   659 
   660 	m_items.erase(m_items.iterAt(position));
   661 
   662 	if (m_items.size() == 0)
   663 	{
   664 		m_Strings.Reset();
   665 	}
   666 
   667 	return true;
   668 }
   669 
   670 void CBaseMenu::RemoveAllItems()
   671 {
   672 	m_items.clear();
   673 	m_Strings.Reset();
   674 }
   675 
   676 const char *CBaseMenu::GetItemInfo(unsigned int position, ItemDrawInfo *draw/* =NULL */)
   677 {
   678 	if (position >= m_items.size())
   679 	{
   680 		return NULL;
   681 	}
   682 
   683 	if (draw)
   684 	{
   685 		draw->display = m_Strings.GetString(m_items[position].displayString);
   686 		draw->style = m_items[position].style;
   687 	}
   688 
   689 	return m_Strings.GetString(m_items[position].infoString);
   690 }
   691 
   692 unsigned int CBaseMenu::GetItemCount()
   693 {
   694 	return m_items.size();
   695 }
   696 
   697 bool CBaseMenu::SetPagination(unsigned int itemsPerPage)
   698 {
   699 	if (itemsPerPage > 7 || itemsPerPage == 1)
   700 	{
   701 		return false;
   702 	}
   703 
   704 	m_Pagination = itemsPerPage;
   705 
   706 	return true;
   707 }
   708 
   709 unsigned int CBaseMenu::GetPagination()
   710 {
   711 	return m_Pagination;
   712 }
   713 
   714 IMenuStyle *CBaseMenu::GetDrawStyle()
   715 {
   716 	return m_pStyle;
   717 }
   718 
   719 void CBaseMenu::SetDefaultTitle(const char *message)
   720 {
   721 	m_Title.assign(message);
   722 }
   723 
   724 const char *CBaseMenu::GetDefaultTitle()
   725 {
   726 	return m_Title.c_str();
   727 }
   728 
   729 void CBaseMenu::Cancel()
   730 {
   731 	if (m_bCancelling)
   732 	{
   733 		return;
   734 	}
   735 
   736 #if defined MENU_DEBUG
   737 	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Cancel(%p) (m_bShouldDelete %d)",
   738 		this,
   739 		m_bShouldDelete);
   740 #endif
   741 
   742 	m_bCancelling = true;
   743 	Cancel_Finally();
   744 	m_bCancelling = false;
   745 
   746 	if (m_bShouldDelete)
   747 	{
   748 		InternalDelete();
   749 	}
   750 }
   751 
   752 void CBaseMenu::Destroy(bool releaseHandle)
   753 {
   754 	/* Check if we shouldn't be here */
   755 	if (m_bDeleting)
   756 	{
   757 		return;
   758 	}
   759 
   760 #if defined MENU_DEBUG
   761 	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Destroy(%p) (release %d) (m_bCancelling %d) (m_bShouldDelete %d)",
   762 		this,
   763 		releaseHandle,
   764 		m_bCancelling,
   765 		m_bShouldDelete);
   766 #endif
   767 
   768 	/* Save the destruction hint about our handle */
   769 	m_bWillFreeHandle = releaseHandle;
   770 
   771 	/* Now actually do stuff */
   772 	if (!m_bCancelling || m_bShouldDelete)
   773 	{
   774 		Cancel();
   775 		InternalDelete();
   776 	} else {
   777 		m_bShouldDelete = true;
   778 	}
   779 }
   780 
   781 void CBaseMenu::InternalDelete()
   782 {
   783 	if (m_bWillFreeHandle && m_hHandle != BAD_HANDLE)
   784 	{
   785 		Handle_t hndl = m_hHandle;
   786 		HandleSecurity sec;
   787 
   788 		sec.pOwner = m_pOwner;
   789 		sec.pIdentity = g_pCoreIdent;
   790 
   791 		m_hHandle = BAD_HANDLE;
   792 		m_bDeleting = true;
   793 		g_HandleSys.FreeHandle(hndl, &sec);
   794 	}
   795 
   796 	m_pHandler->OnMenuDestroy(this);
   797 
   798 	delete this;
   799 }
   800 
   801 unsigned int CBaseMenu::GetMenuOptionFlags()
   802 {
   803 	return m_nFlags;
   804 }
   805 
   806 void CBaseMenu::SetMenuOptionFlags(unsigned int flags)
   807 {
   808 	m_nFlags = flags;
   809 }
   810 
   811 IMenuHandler *CBaseMenu::GetHandler()
   812 {
   813 	return m_pHandler;
   814 }