gamedata/sdktools.games/engine.l4d2.txt
author Nicholas Hastings <skamonkey@gmail.com>
Fri Apr 23 14:22:41 2010 -0400 (2010-04-23)
changeset 2952 05508ba96f22
parent 2933 642716e0a32b
child 2971 8183dc4bc7a8
permissions -rw-r--r--
Updated L4D2 gamedata for The Passing update (bug 4361, r=pending)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Sounds */
    15 	"#default"
    16 	{
    17 		"Keys"
    18 		{
    19 			"SlapSoundCount"	"2"
    20 			"SlapSound1"		"player/damage1.wav"
    21 			"SlapSound2"		"player/damage2.wav"
    22 		}
    23 	}
    24 	
    25 	/* General Temp Entities */
    26 	"#default"
    27 	{
    28 		"#supported"
    29 		{
    30 			"game"		"left4dead2"
    31 		}
    32 
    33 		"Offsets"
    34 		{
    35 			/* Offset into CBaseTempEntity constructor */
    36 			"s_pTempEntities"
    37 			{
    38 				"windows"	"17"
    39 			}
    40 			"GetTEName"
    41 			{
    42 				"windows"	"4"
    43 				"linux"		"4"
    44 			}
    45 			"GetTENext"
    46 			{
    47 				"windows"	"8"
    48 				"linux"		"8"
    49 			}
    50 			"TE_GetServerClass"
    51 			{
    52 				"windows"	"0"
    53 				"linux"		"0"
    54 			}
    55 		}
    56 
    57 		"Signatures"
    58 		{
    59 			"CBaseTempEntity"
    60 			{
    61 				"library"	"server"
    62 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    63 			}
    64 			"s_pTempEntities"
    65 			{
    66 				"library"	"server"
    67 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    68 			}
    69 		}
    70 	}
    71 	
    72 	/* Create Entity Signatures */
    73 	"#default"
    74 	{
    75 		"#supported"
    76 		{
    77 			"game"		"left4dead2"
    78 		}
    79 
    80 		"Signatures"
    81 		{
    82 			"DispatchSpawn"
    83 			{
    84 				"library"	"server"
    85 				"linux"		"@_Z13DispatchSpawnP11CBaseEntityb"
    86 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB"
    87 			}
    88 			"CreateEntityByName"
    89 			{
    90 				"library"	"server"
    91 				"linux"		"@_Z18CreateEntityByNamePKcib"
    92 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
    93 			}
    94 		}
    95 	}
    96 
    97 	/* CGlobalEntityList */
    98 	"#default"
    99 	{
   100 		"#supported"
   101 		{
   102 			"game"		"left4dead2"
   103 		}
   104 			
   105 		"Signatures"
   106 		{
   107 			/* Functions in CGlobalEntityList */
   108 			"FindEntityByClassname"
   109 			{
   110 				"library"	"server"
   111 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
   112 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   113 			}
   114 		}
   115 	}
   116 
   117 	/* General GameRules */
   118 	"#default"
   119 	{
   120 		"#supported"
   121 		{
   122 			"game"		"left4dead2"
   123 		}
   124 		
   125 		"Offsets"
   126 		{
   127 			/* Offset into CreateGameRulesObject */
   128 			"g_pGameRules"
   129 			{
   130 				"windows"	"2"
   131 			}
   132 		}
   133 		
   134 		"Signatures"
   135 		{
   136 			/* This signature sometimes has multiple matches, but this
   137 			 * does not matter as g_pGameRules is involved in all of them.
   138 			 * The same g_pGameRules offset applies to each match.
   139 			 *
   140 			 * Sometimes this block of bytes is at the beginning of the static
   141 			 * CreateGameRulesObject function and sometimes it is in the middle
   142 			 * of an entirely different function. This depends on the game.
   143 			 */
   144 			"CreateGameRulesObject"
   145 			{
   146 				"library"	"server"
   147 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   148 			}
   149 			"g_pGameRules"
   150 			{
   151 				"library"	"server"
   152 				"linux"		"@g_pGameRules"
   153 			}
   154 		}
   155 	}
   156 
   157 	/* IServer interface pointer */
   158 	"#default"
   159 	{
   160 		"Keys"
   161 		{
   162 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   163 			 *
   164 			 * The engine binary is not actually scanned in order to look for
   165 			 * this. SourceHook is used to used to determine the address of the
   166 			 * function and this signature is used to verify that it contains
   167 			 * the expected code. A pointer to sv (IServer interface) is used
   168 			 * here.
   169 			 */
   170 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   171 		}
   172 		
   173 		"Offsets"
   174 		{
   175 			/* Offset into IVEngineServer::CreateFakeClient */
   176 			"sv"
   177 			{
   178 				"windows"	"6"
   179 			}
   180 		}
   181 
   182 		"Signatures"
   183 		{
   184 			/* CBaseServer object for IServer interface */
   185 			"sv"
   186 			{
   187 				"library"	"engine"
   188 				"linux"		"@sv"
   189 			}
   190 		}
   191 	}
   192 	
   193 	/* EntityFactoryDictionary function */
   194 	"#default"
   195 	{
   196 		"Signatures"
   197 		{
   198 			"EntityFactory"
   199 			{
   200 				"library"	"server"
   201 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   202 				"linux"		"@_Z23EntityFactoryDictionaryv"
   203 			}
   204 		}
   205 	}
   206 
   207 	/* CBaseEntityOutput::FireOutput */
   208 	"#default"
   209 	{
   210 		"#supported"
   211 		{
   212 			"game"		"left4dead2"
   213 		}
   214 		"Signatures"
   215 		{
   216 			"FireOutput"
   217 			{
   218 				"library"	"server"
   219 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   220 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   221 			}
   222 		}
   223 		"Offsets"
   224 		{
   225 			"FireOutputBackup"
   226 			{
   227 				"windows"	"6"
   228 				"linux"		"10"
   229 			}
   230 		}
   231 	}
   232 	
   233 	/* SetUserInfo data */
   234 	"#default"
   235 	{
   236 		"Offsets"
   237 		{
   238 			/**
   239 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   240 			 * Linux offset straight from VTable dump.
   241 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
   242 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   243 			 */
   244 			"SetUserCvar"
   245 			{
   246 				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
   247 				"windows"	"17"
   248 				"linux"		"63"
   249 			}
   250 			/**
   251 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   252 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   253 			 * Linux: 	mov     byte ptr [esi+0B0h], 0
   254 			 * Win:		mov     byte ptr [esi+0B0h], 0
   255 			 *
   256 			 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
   257 			 */
   258 			"InfoChanged"
   259 			{
   260 				"windows"	"176"
   261 				"linux"		"176"
   262 			}
   263 		}
   264 	}
   265 	
   266 	/* Left 4 Dead */
   267 	"left4dead2"
   268 	{
   269 		"Offsets"
   270 		{
   271 			"GiveNamedItem"
   272 			{
   273 				"windows"	"506"
   274 				"linux"		"507"
   275 			}
   276 			"RemovePlayerItem"
   277 			{
   278 				"windows"	"288"
   279 				"linux"		"289"
   280 			}
   281 			"Weapon_GetSlot"
   282 			{
   283 				"windows"	"286"
   284 				"linux"		"287"
   285 			}
   286 			"Ignite"
   287 			{
   288 				"windows"	"221"
   289 				"linux"		"222"
   290 			}
   291 			"Extinguish"
   292 			{
   293 				"windows"	"224"
   294 				"linux"		"225"
   295 			}
   296 			"Teleport"
   297 			{
   298 				"windows"	"117"
   299 				"linux"		"118"
   300 			}
   301 			"CommitSuicide"
   302 			{
   303 				"windows"	"474"
   304 				"linux"		"474"
   305 			}
   306 			"GetVelocity"
   307 			{
   308 				"windows"	"149"
   309 				"linux"		"150"
   310 			}
   311 			"EyeAngles"
   312 			{
   313 				"windows"	"140"
   314 				"linux"		"141"
   315 			}
   316 			"AcceptInput"
   317 			{
   318 				"windows"	"43"
   319 				"linux"		"44"
   320 			}
   321 			"DispatchKeyValue"
   322 			{
   323 				"windows"	"33"
   324 				"linux"		"32"
   325 			}
   326 			"DispatchKeyValueFloat"
   327 			{
   328 				"windows"	"32"
   329 				"linux"		"33"
   330 			}
   331 			"DispatchKeyValueVector"
   332 			{
   333 				"windows"	"31"
   334 				"linux"		"34"
   335 			}
   336 			"SetEntityModel"
   337 			{
   338 				"windows"	"26"
   339 				"linux"		"27"
   340 			}
   341 			"WeaponEquip"
   342 			{
   343 				"windows"	"279"
   344 				"linux"		"280"
   345 			}
   346 			"Activate"
   347 			{
   348 				"windows"	"35"
   349 				"linux"		"36"
   350 			}
   351 			"PlayerRunCmd"
   352 			{
   353 				"windows"	"452"
   354 				"linux"		"453"
   355 			}
   356 		}
   357 	}
   358 }